
object DarkImpBall
{
    frame D2MBA { light DarkImpBall }
    frame D2MBB { light DarkImpBall }

    frame D2MBC { light DarkImpBall_X1 }
    frame D2MBD { light DarkImpBall_X2 }
    frame D2MBE { light DarkImpBall_X3 }
}


OBJECT BadShot
{

  frame BDSTA { light ARCHFIRE1 }
    frame BDSTB { light ARCHFIRE2 }
    frame BDSTC { light ARCHFIRE3 }
    frame BDSTD { light ARCHFIRE4 }
    frame BDSTE { light ARCHFIRE5 }

}

Object Demoliphyte
{
Frame DPYTC { Light CyberMastermindAttack1 }
Frame DPYTD { Light CyberMastermindAttack1 }
//Frame SPIDI { Light CyberMastermindAttack2 }
//Frame SPIDJ { Light CyberMastermindAttack2 }

}

object SupremoPentoFire
{
    frame FIREA { light GreenPoison }
    frame FIREB { light GreenPoison }
    frame FIREC { light GreenPoison }
    frame FIRED { light GreenPoison }
    frame FIREE { light GreenPoison }
    frame FIREF { light GreenPoison }
    frame FIREG { light GreenPoison }
    frame FIREH { light GreenPoison }
}

object SupremoPentoFire2
{
    frame FIREA { light GreenPoison }
    frame FIREB { light GreenPoison }
    frame FIREC { light GreenPoison }
    frame FIRED { light GreenPoison }
    frame FIREE { light GreenPoison }
    frame FIREF { light GreenPoison }
    frame FIREG { light GreenPoison }
    frame FIREH { light GreenPoison }
}

object SupremoFireTracer
{
    frame FIREA { light GreenPoison }
    frame FIREB { light GreenPoison }
    frame FIREC { light GreenPoison }
    frame FIRED { light GreenPoison }
    frame FIREE { light GreenPoison }
    frame FIREF { light GreenPoison }
    frame FIREG { light GreenPoison }
    frame FIREH { light GreenPoison }
}
object SupremoTracerPuff
{
    frame FIREA { light GreenPoison }
    frame FIREB { light GreenPoison }
    frame FIREC { light GreenPoison }
    frame FIRED { light GreenPoison }
    frame FIREE { light GreenPoison }
    frame FIREF { light GreenPoison }
    frame FIREG { light GreenPoison }
    frame FIREH { light GreenPoison }
}

object SupremoChargeFire
{
    frame FIREA { light GreenPoison }
    frame FIREB { light GreenPoison }
    frame FIREC { light GreenPoison }
    frame FIRED { light GreenPoison }
    frame FIREE { light GreenPoison }
    frame FIREF { light GreenPoison }
    frame FIREG { light GreenPoison }
    frame FIREH { light GreenPoison }
}

object SupremoComet
{
    frame ARCBA { light BARONBALL }
    frame ARCBB { light BARONBALL }
    frame ARCBC { light BARONBALL }
    frame ARCBJ { light BARONBALL_X1 }
    frame ARCBK { light BARONBALL_X1 }
    frame ARCBL { light BARONBALL_X2 }
    frame ARCBM { light BARONBALL_X3 }
    frame ARCBN { light BARONBALL_X3 }
}




object PlasmaComet2
{
    frame BAL7A { light GreenPoison }
    frame BAL7B { light GreenPoison }


}

object PlasmaComet
{
    frame BAL7A { light GreenPoison }
    frame BAL7B { light GreenPoison }


}


object GreenFire2
{
    frame FIREA { light ARCHFIRE1 }
    frame FIREB { light ARCHFIRE2 }
    frame FIREC { light ARCHFIRE3 }
    frame FIRED { light ARCHFIRE4 }
    frame FIREE { light ARCHFIRE5 }
    frame FIREF { light ARCHFIRE6 }
    frame FIREG { light ARCHFIRE7 }
    frame FIREH { light ARCHFIRE8 }
}

Object SpiderMastermind
{
Frame SPIDG { Light CyberMastermindAttack1 }
Frame SPIDH { Light CyberMastermindAttack1 }
//Frame SPIDI { Light CyberMastermindAttack2 }
//Frame SPIDJ { Light CyberMastermindAttack2 }

}

Object SpiderMastermindHARD
{
Frame SPIDG { Light CyberMastermindAttack1 }
Frame SPIDH { Light CyberMastermindAttack1 }

}


pointlight MAXTPLASMABALL
{
    color 0.0 1.0 0.9
    size 96
}

flickerlight MAXTPLASMA_X1
{
    color 0.0 0.9 0.8
    size 156
    secondarySize 200
    chance 0.4
}

flickerlight MAXTPLASMA_X2
{
    color 0.0 0.6 0.5
    size 120
    secondarySize 94
    chance 0.4
}

flickerlight MAXTPLASMA_X3
{
    color 0.0 0.4 0.3
    size 80
    secondarySize 96
    chance 0.4
}

flickerlight MAXTPLASMA_X4
{
    color 0.0 0.2 0.1
    size 24
    secondarySize 48
    chance 0.4
}



// Plasma
pointlight MAXPLASMABALL
{
    color 0.0 1.0 0.9
    size 56
}

flickerlight MAXPLASMA_X1
{
    color 0.0 0.9 0.8
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight MAXPLASMA_X2
{
    color 0.0 0.6 0.5
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight MAXPLASMA_X3
{
    color 0.0 0.4 0.3
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight MAXPLASMA_X4
{
    color 0.0 0.2 0.1
    size 8
    secondarySize 16
    chance 0.4
}


object MaxTorpedo
{
frame MORPA { light MAXTPLASMABALL   }
frame MORPB { light MAXTPLASMABALL   }
frame MORPC { light MAXTPLASMABALL   }
frame MORPD { light MAXTPLASMABALL   }
frame MHITA { light MAXTPLASMA_X1   }
frame MHITB { light MAXTPLASMA_X2   }
frame MHITC { light MAXTPLASMA_X1   }
frame MHITD { light MAXTPLASMA_X3   }
frame MHITE { light MAXTPLASMA_X4   }

}

object MaxPlasmaBall
{
frame MLSSA { light MAXPLASMABALL   }
frame MLSSB { light MAXPLASMABALL  }
frame MLSEA { light MAXPLASMA_X1   }
frame MLSEB { light MAXPLASMA_X2   }
frame MLSEC { light MAXPLASMA_X3   }
frame MLSED { light MAXPLASMA_X4   }

}

object SpawnBall3

{
	frame FIREA  { light ZOMBIEATKE   }
	frame FIREB  { light ZOMBIEATKE   }
	frame FIREC  { light ZOMBIEATKE   }
	frame FIRED  { light ZOMBIEATKE   }
	frame FIREE  { light ZOMBIEATKE2   }
	frame FIREF  { light ZOMBIEATKE2   }
	frame FIREG  { light ZOMBIEATKE2   }
	frame FIREH  { light ZOMBIEATKE   }
	
	
}

object PlasmaBallHBattery
{
  frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }
    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}

object FiendPlasmaBall
{
	frame IPLS { light RAGERUNE2    }
	frame IPLEA { light RAGERUNE2  }
	frame IPLEB { light RAGERUNE  }
	frame IPLEC { light RAGERUNE3  }
	frame IPLED { light RAGERUNE3   }
	frame IPLEE { light RAGERUNE   }
}


object RemoteBomb
{
  frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}


pointlight SFBFGBALL
{
    color 0.0 0.0 1.0
    size 80
}

flickerlight SFBFGBALL_X1
{
    color 0.2 0.2 1.0
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight SFBFGBALL_X2
{
    color 0.3 0.3 1.0
    size 104
    secondarySize 112
    chance 0.3
}

flickerlight SFBFGBALL_X3
{
    color 0.5 0.5 1.0
    size 120
    secondarySize 128
    chance 0.3
}

flickerlight SFBFGBALL_X4
{
    color 0.2 0.2 0.7
    size 56
    secondarySize 64
    chance 0.3
}

flickerlight SFBFGBALL_X5
{
    color 0.1 0.1 0.3
    size 48
    secondarySize 56
    chance 0.3
}

object FiendBFGBall
{
    frame BFS1A { light SFBFGBALL }
    frame BFS1B { light SFBFGBALL }

    frame BFE1A { light SFBFGBALL_X1 }
    frame BFE1B { light SFBFGBALL_X2 }
    frame BFE1C { light SFBFGBALL_X3 }
    frame BFE1D { light SFBFGBALL_X1 }
    frame BFE1E { light SFBFGBALL_X4 }
    frame BFE1F { light SFBFGBALL_X5 }
}


object FiendBFGExtra
{
    frame BFE2A { light SFBFGBALL    }
    frame BFE2B { light SFBFGBALL_X1 }
    frame BFE2C { light SFBFGBALL_X4 }
    frame BFE2D { light SFBFGBALL_X5 }
}


object DuneWarrior
{
Frame ZHRTF { Light ZOMBIEATK }
}

Object DuneWarriorGrenade
{
Frame THRMA { Light IMPBALL }
Frame SDFBA { Light CatharsiShot1 }
Frame SDFBB { Light CatharsiShot2 }
Frame SDFBC { Light CatharsiShot3 }
Frame SDFBD { Light CatharsiShot4 }
Frame SDFBE { Light CatharsiShot5 }
}

object GHKSummonSmoke
{
frame MNSMA { light NUKEROCKET }
frame MNSMB { light NUKEROCKET_X3 }
frame MNSMC { light NUKEROCKET_X3 }
frame MNSMD { light NUKEROCKET_X3 }
frame MNSME { light NUKEROCKET_X3 }
frame MNSMF { light NUKEROCKET_X2 }
frame MNSMG { light NUKEROCKET_X2 }
frame MNSMH { light NUKEROCKET_X2 }
frame MNSMI { light NUKEROCKET_X2 }
frame MNSMJ { light NUKEROCKET_X1 }
frame MNSMK { light NUKEROCKET_X1 }
frame MNSML { light NUKEROCKET_X1 }
frame MNSMM { light NUKEROCKET_X1 }
frame MNSMN { light NUKEROCKET }
frame MNSMO { light NUKEROCKET }
frame MNSMP { light NUKEROCKET }
frame MNSMQ { light NUKEROCKET }

}


object MalevonantGhost
{
Frame SHFBA { Light VARCHFIRE1 }
Frame SHFBB { Light VARCHFIRE1 }
Frame SHFBC { Light VARCHFIRE1 }
Frame SHFBD { Light VARCHFIRE2 }
Frame SHFBE { Light VARCHFIRE3 }
Frame SHFBF { Light VARCHFIRE4 }
Frame SHFBG { Light VARCHFIRE5 }

}

object DarkLostSoul
{
Frame SKU2 { Light TIMEFREEZERGK }
}

object DarkLostSoulNS
{
Frame SKU2 { Light TIMEFREEZERGK }
}


pointlight GTGERBLAST
{
    color 0.3 0.3 0.3
    size 12
}

pulselight ARTISPEEDBOOTS2GK
{
    color 0.4 0.4 0.4
    size 50
    secondarySize 46
    interval 0.4
    offset 0 16 0
}

pulselight TIMEFREEZERGK
{
    color 0.3 0.3 0.3
    size 40
    secondarySize 42
    interval 0.4
    offset 0 0 0
}

object BlastTail1
{
	Frame RING { Light TIMEFREEZERGK }
}

object FlameBreath2
{
	Frame LASX { Light VARCHFIRE5 }
}

object PainTailA
{
	Frame RPLS { Light TIMEFREEZERGK }
}

object PainTailB
{
	Frame RPLS { Light TIMEFREEZERGK }
}

object BlastTail2
{
	Frame RING { Light ARTISPEEDBOOTS2GK }
}

object Lasertrail
{
	Frame SLGK { Light ARTISPEEDBOOTS2GK }
}

object PlasmaGernadeblast
{

Frame RPLS { Light GTGERBLAST }

Frame D3AD { Light GTGERBLAST }

}

object GateKeeperBlast1
{

Frame RING { Light TIMEFREEZERGK }

Frame D3ADA { Light VARCHFIRE1 }
Frame D3ADB { Light VARCHFIRE2 }
Frame D3ADC { Light VARCHFIRE3 }
Frame D3ADD { Light VARCHFIRE4 }
Frame D3ADE { Light VARCHFIRE5 }
Frame D3ADF { Light VARCHFIRE6 }
}

object PlasmaGernade
{

Frame D3ADB { Light VARCHFIRE1 }
Frame D3ADC { Light VARCHFIRE2 }
Frame D3ADD { Light ROCKET_X1 }
Frame D3ADE { Light ROCKET_X2 }
Frame D3ADF { Light ROCKET_X3 }
}

object GateKeeperPainBlast
{

Frame RPLS { Light TIMEFREEZERGK }

Frame D3ADA { Light VARCHFIRE1 }
Frame D3ADB { Light VARCHFIRE2 }
Frame D3ADC { Light VARCHFIRE3 }
Frame D3ADD { Light VARCHFIRE4 }
Frame D3ADE { Light VARCHFIRE5 }
Frame D3ADF { Light VARCHFIRE6 }
}

object GateKeeperBlast2
{

Frame RING { Light ARTISPEEDBOOTS2GK }

Frame LASXA { Light VARCHFIRE1 }
Frame LASXB { Light VARCHFIRE2 }
Frame LASXC { Light VARCHFIRE3 }
Frame LASXD { Light VARCHFIRE4 }
Frame LASXE { Light VARCHFIRE5 }
Frame LASXF { Light VARCHFIRE6 }
Frame LASXG { Light VARCHFIRE7 }
Frame LASXH { Light VARCHFIRE8 }
Frame LASXI { Light ROCKET }
Frame LASXJ { Light ROCKET_X1 }
Frame LASXK { Light ROCKET_X2 }
Frame LASXL { Light ROCKET_X2 }
Frame LASXM { Light ROCKET_X3 }
Frame LASXN { Light ROCKET_X3 }
}

object Laser
{

Frame SLGK { Light ARTISPEEDBOOTS2GK }

Frame LASXA { Light VARCHFIRE1 }
Frame LASXB { Light VARCHFIRE2 }
Frame LASXC { Light VARCHFIRE3 }
Frame LASXD { Light VARCHFIRE4 }
Frame LASXE { Light VARCHFIRE5 }
Frame LASXF { Light VARCHFIRE6 }
Frame LASXG { Light VARCHFIRE7 }
Frame LASXH { Light VARCHFIRE8 }
Frame LASXI { Light ROCKET }
Frame LASXJ { Light ROCKET_X1 }
Frame LASXK { Light ROCKET_X2 }
Frame LASXL { Light ROCKET_X2 }
Frame LASXM { Light ROCKET_X3 }
Frame LASXN { Light ROCKET_X3 }

}

object BursterBloodTrail
{
frame BLUD { light VARCHFIRE8 }
}

flickerlight RARCHFIRE7B
{
    color 1.0 0.0 0.0
    size 32
    secondarySize 40
    chance 0.3
    offset 0 0 0
}

Object PlasmaBall2SDghk
{
Frame PLS2 { Light RARCHFIRE7B }
Frame PLS2C { Light RARCHFIRE3 }
Frame PLS2D { Light RARCHFIRE2 }
Frame PLS2E { Light RARCHFIRE7 }

}

Object PlasmaBall4
{
Frame PLS2 { Light RARCHFIRE7B }
Frame PLS2C { Light RARCHFIRE3 }
Frame PLS2D { Light RARCHFIRE2 }
Frame PLS2E { Light RARCHFIRE7 }
}

Object Liteshot1
{
Frame DLIT { Light AvatarLightning }
}

Object LiteTrail1
{
Frame DLIT { Light AvatarLightning }
}

Object DevPuff1
{
Frame DLIT { Light AvatarLightning }
}

Object Liteshot
{
Frame DLIT { Light AvatarLightning }
}

Object LiteTrail
{
Frame DLIT { Light AvatarLightning }
}

Object DevPuff
{
Frame DLIT { Light AvatarLightning }
}


Object Liteshot2
{
Frame DLIT { Light AvatarLightning }
}




flickerlight DB_RARCHFIRE1
{
    color 1.0 0.0 0.0
    size 88
    secondarySize 96
    chance 0.3
    offset 0 0 0
}

flickerlight DB_RARCHFIRE2
{
    color 1.0 0.0 0.0
    size 122
    secondarySize 140
    chance 0.3
    offset 0 0 0
}

object Deathbringerball1
{
    frame DBAL { light DB_RARCHFIRE1    }

    frame DBALC { light DB_RARCHFIRE2 }
    frame DBALD { light DB_RARCHFIRE2 }
    frame DBALE { light DB_RARCHFIRE2 }
	frame DBALF { light DB_RARCHFIRE1 }
	frame DBALG { light ROCKET_X1 }
	frame DBALH { light ROCKET_X2 }
	frame DBALI { light ROCKET_X3 }
}

object Deathbringerball2
{
    frame DBA2 { light RARCHFIRE2   }

    frame DBA2C { light RARCHFIRE3 }
    frame DBA2D { light RARCHFIRE6 }
    frame DBA2E { light ROCKET_X2 }


}


object DevastatorBall
{
    frame DBAL { light DB_RARCHFIRE1    }

    frame DBALC { light DB_RARCHFIRE2 }
    frame DBALD { light DB_RARCHFIRE2 }
    frame DBALE { light DB_RARCHFIRE2 }
	frame DBALF { light DB_RARCHFIRE1 }
	frame DBALG { light ROCKET_X1 }
	frame DBALH { light ROCKET_X2 }
	frame DBALI { light ROCKET_X3 }
}

object DevastatorBall2
{
    frame DBA2 { light RARCHFIRE2   }

    frame DBA2C { light RARCHFIRE3 }
    frame DBA2D { light RARCHFIRE6 }
    frame DBA2E { light ROCKET_X2 }


}

pointlight DARACHPLAS
{
    color 0.6 1.0 0.0
    size 28
}

flickerlight DARACHPLAS_X1
{
    color 0.4 0.8 0.0
    size 36
    secondarySize 40
    chance 0.3
}

flickerlight DARACHPLAS_X2
{
    color 0.6 0.6 0.0
    size 44
    secondarySize 48
    chance 0.3
}

flickerlight DARACHPLAS_X3
{
    color 0.4 0.4 0.0
    size 29
    secondarySize 16
    chance 0.3
}

flickerlight DARACHPLAS_X4
{
    color 0.2 0.2 0.0
    size 12
    secondarySize 8
    chance 0.3
}

object DroneShot
{
    frame APLSA { light DARACHPLAS }
    frame APLSB { light DARACHPLAS }

    frame APBXA { light DARACHPLAS_X1 }
    frame APBXB { light DARACHPLAS_X2 }
    frame APBXC { light DARACHPLAS_X2 }
    frame APBXD { light DARACHPLAS_X3 }
    frame APBXE { light DARACHPLAS_X4 }
}


pulselight CROSSBOWFX
{
    color 0.0 0.0 1.0
    size 8
    secondarySize 12
    interval 0.1
    offset 0 0 0
}

object CrossbowShotFX
{
frame FX05 { light CROSSBOWFX }
}

object CrossbowShotFX2
{
frame RAIN { light CROSSBOWFX }
}

object CrossbowShotFX3
{
frame RAIN { light CROSSBOWFX }
}


// Arch Vile Fire
flickerlight RARCHFIRE1
{
    color 1.0 0.0 0.0
    size 24
    secondarySize 32
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE2
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 48
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE3
{
    color 1.0 0.0 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE4
{
    color 0.8 0.0 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE5
{
    color 0.8 0.0 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE6
{
    color 0.6 0.0 0.0
    size 48
    secondarySize 56
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE7
{
    color 0.4 0.0 0.0
    size 32
    secondarySize 40
    chance 0.3
    offset 0 0 0
}

flickerlight RARCHFIRE8
{
    color 0.2 0.0 0.0
    size 16
    secondarySize 24
    chance 0.3
    offset 0 0 0
}

// Arch Vile Fire
flickerlight BLUARCHFIRE1
{
    color 0.0 0.0 1.0
    size 24
    secondarySize 32
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE2
{
    color 0.0 0.0 1.0
    size 40
    secondarySize 48
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE3
{
    color 0.0 0.0 1.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE4
{
    color 0.0 0.0 0.8
    size 64
    secondarySize 72
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE5
{
    color 0.0 0.0 0.8
    size 64
    secondarySize 72
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE6
{
    color 0.0 0.0 0.6
    size 48
    secondarySize 56
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE7
{
    color 0.0 0.0 0.4
    size 32
    secondarySize 40
    chance 0.3
    offset 0 0 0
}

flickerlight BLUARCHFIRE8
{
    color 0.0 0.0 0.2
    size 16
    secondarySize 24
    chance 0.3
    offset 0 0 0
}

object MISSILE4
{
    frame FX16A { light BLUARCHFIRE2 }
    frame FX16B { light BLUARCHFIRE3 }
    frame FX16C { light BLUARCHFIRE2 }
    frame FX16G { light BLUARCHFIRE3 }
    frame FX16H { light BLUARCHFIRE4 }
    frame FX16I { light BLUARCHFIRE5 }
    frame FX16J { light BLUARCHFIRE6 }
	frame FX16K { light BLUARCHFIRE7 }
    frame FX16L { light BLUARCHFIRE8 }
}



object MISSILE3
{
    frame CBALA { light RARCHFIRE1 }
    frame CBALB { light RARCHFIRE2 }
    frame CBALC { light RARCHFIRE3 }
    frame CBALD { light RARCHFIRE4 }
    frame CBALE { light RARCHFIRE5 }
    frame CBALF { light RARCHFIRE6 }
    frame CBALG { light RARCHFIRE7 }
}



object MISSILE2
{

Frame ZVIL { Light TIMEFREEZER }
Frame ZVILR { Light VARCHFIRE1 }
Frame ZVILS { Light VARCHFIRE2 }
Frame ZVILT { Light VARCHFIRE3 }
Frame ZVILU { Light VARCHFIRE4 }
Frame ZVILV { Light VARCHFIRE5 }
Frame ZVILW { Light VARCHFIRE4 }
Frame ZVILX { Light VARCHFIRE6 }
Frame ZVILY { Light VARCHFIRE7 }
Frame ZVILZ { Light VARCHFIRE8 }

}

object M2T
{

Frame ZVIL { Light TIMEFREEZER }

}

Object Grevshot
{
Frame GRMSA { Light VARCHFIRE1 }
Frame GRMSB { Light VARCHFIRE1 }
Frame GRMSC { Light VARCHFIRE3 }
Frame GRMSD { Light VARCHFIRE4 }
Frame GRMSE { Light VARCHFIRE6 }
}

Object ShadowBallSDGHK
{
Frame SBELA { Light ShadowBall }
Frame SBELB { Light ShadowBall }
Frame SBELC { Light ShadowBall }
Frame SBELD { Light ShadowBall1 }
Frame SBELE { Light ShadowBall2 }
Frame SBELF { Light ShadowBall3 }
Frame SBELG { Light ShadowBall4 }
Frame SBELH { Light ShadowBall5 }
}


flickerlight VARCHFIRE1
{
    color 1.0 1.0 1.0
    size 24
    secondarySize 32
    chance 0.3
    offset 0 8 0
}

flickerlight VARCHFIRE2
{
    color 1.0 1.0 1.0
    size 40
    secondarySize 48
    chance 0.3
    offset 0 24 0
}

flickerlight VARCHFIRE3
{
    color 1.0 1.0 1.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 32 0
}

flickerlight VARCHFIRE4
{
    color 0.8 0.8 0.8
    size 64
    secondarySize 72
    chance 0.3
    offset 0 40 0
}

flickerlight VARCHFIRE5
{
    color 0.8 0.8 0.8
    size 64
    secondarySize 72
    chance 0.3
    offset 0 48 0
}

flickerlight VARCHFIRE6
{
    color 0.6 0.6 0.6
    size 48
    secondarySize 56
    chance 0.3
    offset 0 64 0
}

flickerlight VARCHFIRE7
{
    color 0.4 0.4 0.4
    size 32
    secondarySize 40
    chance 0.3
    offset 0 72 0
}

flickerlight VARCHFIRE8
{
    color 0.2 0.2 0.2
    size 16
    secondarySize 24
    chance 0.3
    offset 0 80 0
}

object SoulClone
{
    frame SKULA { light LOSTSOUL    }
    frame SKULB { light LOSTSOUL    }
    frame SKULC { light LOSTSOUL    }
    frame SKULD { light LOSTSOUL    }
    frame SKULE { light LOSTSOUL    }
    frame SKULF { light LOSTSOUL    }
    frame SKULG { light LOSTSOUL    }
    frame SKULH { light LOSTSOUL_X1 }
    frame SKULI { light LOSTSOUL_X2 }
    frame SKULJ { light LOSTSOUL_X3 }
    frame SKULK { light LOSTSOUL_X4 }
}

object FireTrail
{
    frame FIR2A { light VARCHFIRE1 }
    frame FIR2B { light VARCHFIRE2 }
    frame FIR2C { light VARCHFIRE3 }
    frame FIR2D { light VARCHFIRE4 }
    frame FIR2E { light VARCHFIRE5 }
    frame FIR2F { light VARCHFIRE6 }
    frame FIR2G { light VARCHFIRE7 }
    frame FIR2H { light VARCHFIRE8 }
}

object FireStream2
{
    frame FIR2A { light VARCHFIRE1 }
    frame FIR2B { light VARCHFIRE2 }
    frame FIR2C { light VARCHFIRE3 }
    frame FIR2D { light VARCHFIRE4 }
    frame FIR2E { light VARCHFIRE5 }
    frame FIR2F { light VARCHFIRE6 }
    frame FIR2G { light VARCHFIRE7 }
    frame FIR2H { light VARCHFIRE8 }
}

object FireStream
{
    frame FIR2A { light VARCHFIRE1 }
    frame FIR2B { light VARCHFIRE2 }
    frame FIR2C { light VARCHFIRE3 }
    frame FIR2D { light VARCHFIRE4 }
    frame FIR2E { light VARCHFIRE5 }
    frame FIR2F { light VARCHFIRE6 }
    frame FIR2G { light VARCHFIRE7 }
    frame FIR2H { light VARCHFIRE8 }
}


object BeamGuy
{
    frame  ZBAMF { light DTFOG3 }
}

object PlasmaBeamTrail
{
    frame  APBX { light DTFOG3 }
}


object SolarBall
{
	frame SBL1  { light ZOMBIEATKE2 }

}

object SolarBall2
{
	frame SBL2  { light ZOMBIEATKE }
	frame SBL3  { light ZOMBIEATKB }
	
}

object SolarBall3
{
	frame SBL2  { light ZOMBIEATKB }

	
}


object XenodemonBigBall
{
	frame BIGXA { light ZOMBIEATKE2 }
	frame BIGXB { light ZOMBIEATKE2 }
	frame BIGXC { light ZOMBIEATKE2 }
	frame BIGXD { light ZOMBIEATKE2 }
	frame BIGXE { light ZOMBIEATKE2 }

	
}

object XenodemonBall
{
	frame XENBA { light ZOMBIEATKE }
	frame XENBB { light ZOMBIEATKE }
	frame XENBC { light ZOMBIEATKE }
	frame XENBD { light ZOMBIEATKE2 }
	frame XENBE { light ZOMBIEATKE2 }
	frame XENBF { light ZOMBIEATKE }
	frame XENBG { light ZOMBIEATKB }
	
}

object Maephisto
{
    frame MMDRH { light ZOMBIEATK2 }
	frame MMDRI { light ZOMBIEATK2 }
	frame MMDRF { light ZOMBIEATK2 }
	
}

object energybolt{


    frame MMDBA { light PLASMABALL }

    frame MMDBH { light PLASMA_X1 }
    frame MMDBI { light PLASMA_X2 }
    frame MMDBJ { light PLASMA_X2 }
    frame MMDBK { light PLASMA_X3 }
    frame MMDBL { light PLASMA_X4 }

}
pointlight MLASERBEAM
{
    color 1.0 1.0 0.0
    size 256
}

object laserbeam{
	frame KAMS { light MLASERBEAM }
    frame KAXP { light MLASERBEAM }


}


object HereticImpBall2

{
 frame HIB1A { light ZOMBIEATKE }
 frame HIB1B { light ZOMBIEATKE }
 frame HIB1C { light ZOMBIEATKE }
 frame HIB1D { light ZOMBIEATKE2 }
 frame HIB1E { light ZOMBIEATKE2}
 frame HIB1F { light ZOMBIEATK }
 frame HIB1F { light ZOMBIEATKB }
}

object Beastball2
{
  	frame BDP2A { light DARCHFIRE1 }
    frame BDP2B { light DARCHFIRE2 }
    frame BDP2C { light DARCHFIRE3 }
    frame BDP2D { light DARCHFIRE4 }
    frame BDP2E { light DARCHFIRE5 }
    frame BDP2F { light DARCHFIRE6 }
    frame BDP2G { light DARCHFIRE7 }
    frame BDP2H { light DARCHFIRE8 }

}

object UACBOT
{
    frame UACBH { light ZOMBIEATK2 }
}

object UACGrenade
{

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object Bolt
{
	frame BOLT { light DARKICE0 }
}

object Sorcerer2FXSpark2
{
	frame FX16 { light DARKICE0 }
}


Pointlight Fleshspawnball1
{
Color 0.6 0.2 0.4
Size 32
}

Pointlight Fleshspawnball2
{
Color 0.6 0.2 0.4
Size 24
}

Pointlight Fleshspawnball3
{
Color 0.6 0.2 0.4
Size 28
}

Pointlight Fleshspawnball4
{
Color 0.6 0.2 0.4
Size 40
}

Pointlight Fleshspawnball5
{
Color 0.8 0.4 0.3
Size 36
}

Pointlight Fleshspawnball6
{
Color 0.8 0.3 0.2
Size 32
}

Pointlight Fleshspawnball7
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight Fleshspawnball8
{
Color 0.4 0.1 0.0
Size 32
}

Pointlight Fleshspawnball9
{
Color 0.6 0.2 0.4
Size 32
}

Pointlight Fleshspawnball10
{
Color 0.5 0.2 0.3
Size 32
}

Pointlight Fleshspawnball11
{
Color 0.4 0.1 0.2
Size 32
}

Pointlight Fleshspawnball12
{
Color 0.3 0.1 0.1
Size 32
}

Pointlight Fleshspawnball13
{
Color 0.2 0.0 0.0
Size 32
}

Object Fleshspawnball
{
Frame FLBLA { Light Fleshspawnball1 }
Frame FLBLB { Light Fleshspawnball2 }
Frame FLBLC { Light Fleshspawnball3 }
Frame FLBLD { Light Fleshspawnball4 }
Frame FLBLE { Light Fleshspawnball5 }
Frame FLBLF { Light Fleshspawnball6 }
Frame FLBLG { Light Fleshspawnball7 }
Frame FLBLH { Light Fleshspawnball8 }
Frame FLBLI { Light Fleshspawnball9 }
Frame FLBLJ { Light Fleshspawnball10 }
Frame FLBLK { Light Fleshspawnball11 }
Frame FLBLL { Light Fleshspawnball12 }
Frame FLBLM { Light Fleshspawnball13 }
}

object RepeaterZombie
{
    frame RPZMG { light ZOMBIEATK }
	frame RPZMH { light ZOMBIEATK }
}

object ZombieHenchmanSmaller
{
    frame THPZF { light PistolShot }
}

flickerlight2 SUICIDESOUL
{
	color 0.6 0.0 0.0
    size 64
    secondarySize 78
    interval 1
    offset 0 30 0
}


object suicidesoul
{
	frame LSTS { light SUICIDESOUL }
	frame LSTSF { light ZOMBIEATKE2 }
	frame LSTSG { light ZOMBIEATKE }
	frame LSTSH { light ZOMBIEATKB }
	frame LSTSI { light ZOMBIEATKB2 }
	
}


object lordball1

{
	frame BRNRA { light PLASMABALLR }
    frame BRNRB { light PLASMABALLR }
    frame BRNRC { light PLASMAR_X1 }
    frame BRNRD { light PLASMAR_X2 }
    frame BRNRE { light PLASMAR_X3 }
	frame BRNRF { light PLASMAR_X3 }
	frame BRNRG { light PLASMAR_X3 }
	frame BRNRH { light PLASMAR_X4 }
	
	
}

object lordball2

{
	frame BRNGA { light PLASMABALLG }
    frame BRNGB { light PLASMABALLG }
    frame BRNGC { light PLASMAG_X1 }
    frame BRNGD { light PLASMAG_X2 }
    frame BRNGE { light PLASMAG_X3 }
	frame BRNGF { light PLASMAG_X3 }
	frame BRNGG { light PLASMAG_X3 }
	frame BRNGH { light PLASMAG_X4 }
	
	
}


object ArchvileFireHome

{
	frame VLBL  { light ZOMBIEATKE   }

	
	
}

object ArchVileFireHometrail

{
	frame VLBL  { light ZOMBIEATKE   }
	
	
	
}


object ArchvileFireBall

{
	frame VLBLA  { light ZOMBIEATKE   }
	frame VLBLB  { light ZOMBIEATKE   }
	frame VLBLC  { light ZOMBIEATKE   }
	frame VLBLD  { light ZOMBIEATKE   }
	frame VLBLE  { light ZOMBIEATKE2   }
	frame VLBLF  { light ZOMBIEATKE2   }
	frame VLBLG  { light ZOMBIEATKE2   }
	frame VLBLH  { light ZOMBIEATKE   }
	
	
}

object ArchVileBigFireBall
{
    frame VLB2A { light IMPBALL   }
    frame VLB2B { light IMPBALL   }

    frame VLB2C { light ROCKET_X1 }
    frame VLB2D { light ROCKET_X2 }
    frame VLB2E { light ROCKET_X3 }
}

object ArchVileDigFireBall
{
    frame VLB2A { light IMPBALL   }
    frame VLB2B { light IMPBALL   }

    frame VLB2C { light ROCKET_X1 }
    frame VLB2D { light ROCKET_X2 }
    frame VLB2E { light ROCKET_X3 }
}


Object CacolanternBall2
{
Frame BAL8A { Light CacolanternBall1 }
Frame BAL8B { Light CacolanternBall1 }
Frame BAL8C { Light CacolanternBall1 }
Frame BAL8D { Light CacolanternBall1 }
Frame BAL8E { Light CacolanternBall1 }
Frame BAL8F { Light CacolanternBall1 }
Frame BAL8G { Light CacolanternBall1 }
Frame BAL8H { Light CacolanternBall1 }
Frame BAL8I { Light CacolanternBall2 }
Frame BAL8J { Light CacolanternBall3 }
Frame BAL8K { Light CacolanternBall4 }
Frame BAL8L { Light CacolanternBall5 }
}

object flamingdeath 
{

    frame HLFRA { light ARCHFIRE1 }
    frame HLFRB { light ARCHFIRE2 }
    frame HLFRC { light ARCHFIRE3 }
    frame HLFRD { light ARCHFIRE4 }
    frame HLFRE { light ARCHFIRE5 }
    frame HLFRF { light ARCHFIRE6 }
    frame HLFRG { light ARCHFIRE7 }
    frame HLFRH { light ARCHFIRE8 }


}

pulselight MELTERACID0
{
    color 0.0 1.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 0 0
}

object BaronDemonBall0
{
	frame 5001A { light PLASMABALL } 
	frame 5001B { light PLASMABALL } 
	frame 5001C { light PLASMA_X1 } 
	frame 5001D { light PLASMA_X2 } 
	frame 5001E { light PLASMA_X3 } 
}

object IceBall0
{
	frame 5002 { light DARKICE0  } 
	
}
object iceshards0
{
	frame 5002 { light DARKICE0 } 
}

object MelterAcid0
{
	frame HK03 { light MELTERACID0 } 
}

object DarkFlame0
{
	frame HK04 { light ZOMBIEATKE } 
}

object DarkFlameExplode0
{
	frame HK05 { light ZOMBIEATKE2 } 
}

object TargetFire0
{
	frame HK06 { light ZOMBIEATKB } 
}

object LostSoulFireball0
{
	frame FK01 { light ZOMBIEATK } 
}

object FireDrop0
{
	frame FK02 { light ZOMBIEATKB } 
}

pointlight BURNINGSOUL
{
	color 1.0 0.0 0.0
	size 78
}

pointlight DROWNEDSOUL
{
	color 0.0 0.0 1.0
	size 78
}

pulselight RAINDROP0
{
    color 0.0 0.0 1.0
    size 12
    secondarySize 24
    interval 0.6
    offset 0 16 0
}
pulselight DROWNEDFIREBALL0 
{
    color 0.0 0.0 1.0
    size 64
    secondarySize 78
    interval 0.6
    offset 0 16 0
}

object DrownedFireball0
{
	frame K003 { light DROWNEDFIREBALL0 }
}

object RainDrop0
{
	frame K001 { light RAINDROP0 } 
	frame K002 { light RAINDROP0 } 
}

object BurningSoul0
{
	frame FK00 { light BURNINGSOUL }
}

object DrownedSoul0
{
	frame K000 { light DROWNEDSOUL }
}

object SpreadFireSoldier0
{
    frame SZ00F { light ZOMBIEATK }
}

object Machinegunner0
{
    frame PZ00F { light ZOMBIEATK }
}


object DarkThunderStrike
{
	frame DV08A { light DTARCHFIRE1 }
	frame DV08B { light DTARCHFIRE8 }
	frame DV08C { light DTARCHFIRE4 }
}




object BlasterSpark90
{
	frame DV09 { light DARKICE0 }
}
object BlasterShot90
{
	frame DV09 { light DARKICE0 }
}


object ThunderRunnerTrail0
{
	frame DV07A { light DTARCHFIRE9 }
	frame DV07B { light DTARCHFIRE10 }
	frame DV07C { light DTARCHFIRE9 }
	frame DV07D { light DTARCHFIRE10 }

}

object ThunderRunner0
{
	frame DV07A { light DTARCHFIRE1 }
	frame DV07B { light DTARCHFIRE2 }
	frame DV07C { light DTARCHFIRE3 }
	frame DV07D { light DTARCHFIRE4 }
   	frame DV06K { light DTARCHFIRE7 }
    frame DV06L { light DTARCHFIRE8 }
	frame DV06M { light DTARCHFIRE8 }
}

// Dark Arch 
flickerlight DTARCHFIRE1
{
    color 0.0 0.0 1.0
    size 96
    secondarySize 122
    chance 0.3
    offset 0 8 0
}

flickerlight DTARCHFIRE2
{
    color 0.0 0.0 1.0
    size 86
    secondarySize 110
    chance 0.3
    offset 0 24 0
}

flickerlight DTARCHFIRE3
{
    color 0.0 0.0 1.0
    size 74
    secondarySize 90
    chance 0.3
    offset 0 32 0
}

flickerlight DTARCHFIRE4
{
    color 0.0 0.0 0.8
    size 96
    secondarySize 122
    chance 0.3
    offset 0 40 0
}

flickerlight DTARCHFIRE5
{
  color 0.0 0.0 0.8
    size 86
    secondarySize 110
    chance 0.3
    offset 0 48 0
}

flickerlight DTARCHFIRE6
{
  color 0.0 0.0 0.6
    size 74
    secondarySize 90
    chance 0.3
    offset 0 64 0
}

flickerlight DTARCHFIRE7
{
   color 0.0 0.0 0.4
    size 86
    secondarySize 110
    chance 0.3
    offset 0 72 0
}

flickerlight DTARCHFIRE8
{
    color 0.0 0.0 0.2
    size 96
    secondarySize 122
    chance 0.3
    offset 0 80 0
}

flickerlight DTARCHFIRE9
{
    color 0.0 0.0 0.2
    size 24
    secondarySize 32
    chance 0.3
    offset 0 40 0
}

flickerlight DTARCHFIRE10
{
    color 0.0 0.0 0.2
    size 12
    secondarySize 20
    chance 0.3
    offset 0 20 0
}



object DarkThunderBolt0
{

   	frame DV06A { light DTARCHFIRE1 }
    frame DV06B { light DTARCHFIRE2 }
    frame DV06C { light DTARCHFIRE3 }
    frame DV06D { light DTARCHFIRE4 }
    frame DV06E { light DTARCHFIRE5 }
    frame DV06F { light DTARCHFIRE6 }
    frame DV06G { light DTARCHFIRE7 }
    frame DV06H { light DTARCHFIRE8 }
	frame DV06I { light DTARCHFIRE8 }
	frame DV06J { light DTARCHFIRE6 }
    frame DV06K { light DTARCHFIRE7 }
    frame DV06L { light DTARCHFIRE8 }
	frame DV06M { light DTARCHFIRE8 }


}

// Dark Arch Vile Fire
flickerlight DARCHFIRE1
{
    color 0.6 1.0 0.8
    size 24
    secondarySize 32
    chance 0.3
    offset 0 8 0
}

flickerlight DARCHFIRE2
{
    color 0.6 1.0 0.8
    size 40
    secondarySize 48
    chance 0.3
    offset 0 24 0
}

flickerlight DARCHFIRE3
{
    color 0.6 1.0 0.8
    size 64
    secondarySize 72
    chance 0.3
    offset 0 32 0
}

flickerlight DARCHFIRE4
{
    color 0.4 0.8 0.6
    size 64
    secondarySize 72
    chance 0.3
    offset 0 40 0
}

flickerlight DARCHFIRE5
{
    color 0.4 0.8 0.6
    size 64
    secondarySize 72
    chance 0.3
    offset 0 48 0
}

flickerlight DARCHFIRE6
{
   color 0.2 0.5 0.3
    size 48
    secondarySize 56
    chance 0.3
    offset 0 64 0
}

flickerlight DARCHFIRE7
{
     color 0.2 0.5 0.3
    size 32
    secondarySize 40
    chance 0.3
    offset 0 72 0
}

flickerlight DARCHFIRE8
{
    color 0.1 0.3 0.2
    size 16
    secondarySize 24
    chance 0.3
    offset 0 80 0
}

pulselight DARKICE0
{
    color 0.0 0.0 1.0
    size 20
    secondarySize 24
    interval 0.6
    offset 0 0 0
}

object DarkIce0
{
frame DV04 { light DARKICE0 }
}


object DarkVileFire0
{
    frame DV03A { light DARCHFIRE1 }
    frame DV03B { light DARCHFIRE2 }
    frame DV03C { light DARCHFIRE3 }
    frame DV03D { light DARCHFIRE4 }
    frame DV03E { light DARCHFIRE5 }
    frame DV03F { light DARCHFIRE6 }
    frame DV03G { light DARCHFIRE7 }
    frame DV03H { light DARCHFIRE8 }
}

object ArchvileSpawn0
{
    frame DV03A { light DARCHFIRE1 }
    frame DV03B { light DARCHFIRE2 }
    frame DV03C { light DARCHFIRE3 }
    frame DV03D { light DARCHFIRE4 }
    frame DV03E { light DARCHFIRE5 }
    frame DV03F { light DARCHFIRE6 }
    frame DV03G { light DARCHFIRE7 }
    frame DV03H { light DARCHFIRE8 }
}



object DarkVileFire0
{
	frame DV03 {light DARKVILEFIRE0 }
}

pulselight SILVERBALL0
{
    color 0.3 0.3 0.3
    size 40
    secondarySize 52
    interval 0.5
    offset 0 0 0
}



flickerlight2 ZOMBIEATKE
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 0 0
}

flickerlight2 ZOMBIEATKE2
{
	color 1.0 0.8 0.2
    size 80
    secondarySize 96
    interval 1
    offset 0 0 0
}


object SilverBall0
{
	frame MT02 { light SILVERBALL0}

	
}

object MetalBall0
{
	frame MT01D { light ROCKET_X1}
	frame MT01E { light ZOMBIEATKE}
	frame MT01F { light ZOMBIEATKE2}
	frame MT01G { light ROCKET_X2}
	frame MT01H { light ROCKET_X3}
	
}

object BouncingEnergyBall0
{
	frame 7956A { light ZOMBIEATKE }
	frame 7956B { light ZOMBIEATKE }
	frame 7956C { light ZOMBIEATKE2 }
	frame 7956D { light ZOMBIEATKE2 }
	frame 7956E { light ZOMBIEATKE2 }
	frame 7956F { light ZOMBIEATKE2 }
	frame 7956G { light ZOMBIEATKE }
	frame 7956H { light ZOMBIEATKE }
	

}

object ObliteratorShot0
{
	frame MANF { light IMPBALL   }
	frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

pulselight SPREADFIREBALL0
{
    color 0.0 0.0 1.0
    size 40
    secondarySize 42
    interval 0.6
    offset 0 0 0
}


object spreadfireball0
{

	frame XQ01A {light SPREADFIREBALL0 }
	frame XQ01B {light PLASMA_X1 }
	frame XQ01C {light PLASMA_X2 }
	frame XQ01D {light PLASMA_X3 }
	
}


object ABFlame
{
	frame ABFLA { light ZOMBIEATKB2 }
	frame ABFLB { light ZOMBIEATKB2 }
	frame ABFLC { light ZOMBIEATKB2 }
	frame ABFLD { light ZOMBIEATKB2 }
	frame ABFLE { light ZOMBIEATKB }
	frame ABFLF { light ZOMBIEATKB }
	frame ABFLG { light ZOMBIEATKB }
	frame ABFLH { light ZOMBIEATKB }
	frame ABFLI { light ZOMBIEATKB }
	frame ABFLJ { light ZOMBIEATKB }
	frame ABFLK { light ZOMBIEATKB }
	frame ABFLL { light ZOMBIEATKB }
	frame ABFLM { light ZOMBIEATKB2 }
	frame ABFLN { light ZOMBIEATKB2 }
	frame ABFLO { light ZOMBIEATKB2 }
	frame ABFLP { light ZOMBIEATKB2 }
	

}

flickerlight2 ZOMBIEATKB
{
    color 0.5 0.4 0.1
    size 28
    secondarySize 36
    interval 1
    offset 0 0 0
}

flickerlight2 ZOMBIEATKB2
{
    color 0.5 0.4 0.1
    size 14
    secondarySize 20
    interval 1
    offset 0 0 0
}

object BaphometProjectile
{
	frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}

object BaphometProjectile2
{
	frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}

object ScorcherTrail
{
	frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}

object ScorcherTrail
{
		frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}

object ScorcherTrail2
{
	frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}

object ScorcherTrail3
{
	frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}

object ScorcherTrail4
{
	frame FLPJ { light ZOMBIEATKB2 }
	frame XFIR { light ZOMBIEATKB }
}



flickerlight SHADEMISSILE
{
    color 1.0 0.0 0.0
    size 56
    secondarySize 64
    chance 0.5
    offset 0 0 0
}

flickerlight SHADEMISSILE_FX
{
    color 1.0 0.0 0.0
    size 96
    secondarySize 104
    chance 0.5
    offset 0 0 0
}


object shademissile
{
	frame NBALA { light SHADEMISSILE }
	frame NBALB { light SHADEMISSILE }
	FRAME NBALH { light SHADEMISSILE_FX }
	FRAME NBALI	{ light SHADEMISSILE_FX }
	FRAME NBALJ	{ light SHADEMISSILE_FX }
	FRAME NBALK	{ light SHADEMISSILE_FX }
	FRAME NBALL	{ light SHADEMISSILE }
	FRAME NBALM	{ light SHADEMISSILE }
}


flickerlight SHIELDSPHERE4
{
    color 1.0 0.6 0.0
    size 96
    secondarySize 84
    chance 0.5
    offset 0 30 0
}


object HellsFuryGHK
{
frame HBFR { light SHIELDSPHERE4 }

}

flickerlight2 TARGETFIRE
{
    color 0.5 0.4 0.0
    size 18
    secondarySize 24
    interval 0.1
    offset 0 16 0
}

object TargetFire
{
frame TRGF { light TARGETFIRE } 
}

object ChaosRocket
{
	frame CHRK { light ROCKET  }
}

flickerlight NUKEROCKET_X4
{
    color 0.3 0.0 0.0
    size 166
    secondarySize 124
    chance 0.3
}

object Boomy 
{
frame BBOMA { light NUKEROCKET }
frame BBOMB { light NUKEROCKET_X3 }
frame BBOMC { light NUKEROCKET_X3 }
frame BBOMD { light NUKEROCKET_X3 }
frame BBOME { light NUKEROCKET_X3 }
frame BBOMF { light NUKEROCKET_X2 }
frame BBOMG { light NUKEROCKET_X2 }
frame BBOMH { light NUKEROCKET_X2 }
frame BBOMI { light NUKEROCKET_X2 }
frame BBOMJ { light NUKEROCKET_X3 }
frame BBOMK { light NUKEROCKET_X1 }
frame BBOML { light NUKEROCKET_X1 }
frame BBOMM { light NUKEROCKET }
frame BBOMN { light NUKEROCKET }

}

object NukeBoomy 
{
frame NUKEA { light NUKEROCKET_X4 }
frame NUKEB { light NUKEROCKET_X4 }
frame NUKEC { light NUKEROCKET_X4 }
frame NUKED { light NUKEROCKET_X4 }
frame NUKEE { light NUKEROCKET_X4 }
frame NUKEF { light NUKEROCKET_X4 }
frame NUKEG { light NUKEROCKET_X4 }
frame NUKEH { light NUKEROCKET_X4 }
frame NUKEI { light NUKEROCKET_X4 }
frame NUKEJ { light NUKEROCKET_X4 }
frame NUKEK { light NUKEROCKET_X3 }


}


object HHBoom 
{
frame HEXPA { light NUKEROCKET }
frame HEXPB { light NUKEROCKET_X3 }
frame HEXPC { light NUKEROCKET_X3 }
frame HEXPD { light NUKEROCKET_X3 }
frame HEXPE { light NUKEROCKET_X3 }
frame HEXPF { light NUKEROCKET_X2 }
frame HEXPG { light NUKEROCKET_X2 }
frame HEXPH { light NUKEROCKET_X2 }
frame HEXPI { light NUKEROCKET_X2 }
frame HEXPJ { light NUKEROCKET_X3 }
frame HEXPK { light NUKEROCKET_X1 }
frame HEXPL { light NUKEROCKET_X1 }
frame HEXPM { light NUKEROCKET }
frame HEXPN { light NUKEROCKET }

}


object EvilDoomGuy
{
    frame PLAYF { light ZOMBIEATK }
}


flickerlight2 RAGERUNE3
{
    color 0.9 0.7 0.7
    size 76
    secondarySize 112
	interval 0.1
    offset 0 16 0
}

object InsanityPlasma
{
	frame IPLS { light RAGERUNE2    }
	frame IPLEA { light RAGERUNE2  }
	frame IPLEB { light RAGERUNE  }
	frame IPLEC { light RAGERUNE3  }
	frame IPLED { light RAGERUNE3   }
	frame IPLEE { light RAGERUNE   }
}

object Torpedo
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object BouncingBall
{
    frame BAL1A { light IMPBALL    }
    frame BAL1B { light IMPBALL    }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

flickerlight NETHERLIGHTNING
{
    color 1.0 0.6 0.0
    size 20
    secondarySize 12
    chance 0.5
    offset 0 16 0
}

object NetherLightningSpark 
{

	frame NLIT { light NETHERLIGHTNING}
}

object NetherLightningTrail 
{

	frame NLIT { light NETHERLIGHTNING}
}

object FrostBallTrail
{
frame ICE1G { light PLASMA_X4 }
}

object FrostCoveredBall
{

    frame ICE1A { light PLASMA_X1 }
    frame ICE1B { light PLASMA_X1 }
	frame ICE1C { light PLASMA_X1 }
    frame ICE1D { light PLASMA_X1 }
	frame ICE1E { light PLASMA_X1 }
    frame ICE1F { light PLASMA_X1 }

    frame ICE1G { light PLASMA_X2 }
    frame ICE1H { light PLASMA_X2 }
    frame ICE1I { light PLASMA_X3 }

}


flickerlight SHIELDSPHERE3
{
    color 1.0 0.6 0.0
    size 64
    secondarySize 52
    chance 0.5
    offset 0 40 0
}

object DropFire2
{
 frame FLME	{ light SHIELDSPHERE3}
}


object FTFire2
{
 frame FRFX	{ light SHIELDSPHERE}
}

object ScourgeRocket
{

    frame QROKA { light ROCKET    }

    frame QROKB { light ROCKET_X1 }
    frame QROKC { light ROCKET_X2 }
    frame QROKD { light ROCKET_X3 }
	frame QROKE { light ROCKET_X3 }
	frame QROKF { light ROCKET_X2 }

}


Object ZombieTankExplosionGHKZPT
{
Frame ZTXPA { Light ZombieTankExplosion1 }
Frame ZTXPB { Light ZombieTankExplosion2 }
Frame ZTXPC { Light ZombieTankExplosion3 }
Frame ZTXPD { Light ZombieTankExplosion4 }
Frame ZTXPE { Light ZombieTankExplosion5 }
Frame ZTXPF { Light ZombieTankExplosion6 }
Frame ZTXPG { Light ZombieTankExplosion7 }
Frame ZTXPH { Light ZombieTankExplosion8 }
Frame ZTXPI { Light ZombieTankExplosion9 }
Frame ZTXPJ { Light ZombieTankExplosion10 }
Frame ZTXPK { Light ZombieTankExplosion11 }
Frame ZTXPL { Light ZombieTankExplosion12 }
Frame ZTXPM { Light ZombieTankExplosion13 }
Frame ZTXPN { Light ZombieTankExplosion14 }
Frame ZTXPO { Light ZombieTankExplosion15 }
Frame ZTXPP { Light ZombieTankExplosion16 }
Frame ZTXPQ { Light ZombieTankExplosion17 }
Frame ZTXPR { Light ZombieTankExplosion18 }
Frame ZTXPS { Light ZombieTankExplosion19 }
Frame ZTXPT { Light ZombieTankExplosion20 }
}


object PoisonBall
{
	Frame FVN1A  { light PLASMABALLG }
	Frame FVN1B  { light PLASMABALLG }
	Frame FVN1C  { light PLASMABALLG }
	Frame FVN1D  { light PLASMABALLG }
	Frame FVN1E  { light PLASMABALLG }
	Frame FVN1F  { light PLASMABALLG }
	Frame FVN1G  { light PLASMAG_X2 }
	Frame FVN1H  { light PLASMAG_X3 }
	Frame FVN1I  { light PLASMAG_X4 }
	Frame FVN1J  { Light PLASMABALLG }
	
	
	
}

Object BorgNail1NBC
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}

Object BorgNail2NBC
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}

Object BorgCenterNailNBC
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}


Object HellGrenadeEmberGHKMoloch
{
Frame BAL3A { Light HellEmber1 }
Frame BAL3B { Light HellEmber1 }
Frame BAL3C { Light HellEmber2 }
Frame BAL3D { Light HellEmber3 }
Frame BAL3E { Light HellEmber4 }
}


object DoomImpBallGHKMoloch
{
    frame BAL1A { light IMPBALL    }
    frame BAL1B { light IMPBALL    }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

object MadBarrel
{
    frame BAR1  { light BARREL    }

    frame BEXPC { light ROCKET_X1 }
    frame BEXPD { light ROCKET_X2 }
    frame BEXPE { light ROCKET_X3 }
}

object Fire 
{
frame FIRE { light ZOMBIEATK2 }
}

flickerlight2 CPLASMATAIL
{
    color 0.0 1.0 0.0
    size 12
    secondarySize 16
    interval 1
    offset 0 0 0
}

object plasmaTail
{
	frame CRTAA { light CPLASMATAIL    }
	frame CRTAB { light CPLASMATAIL    }
	frame CRTAC { light CPLASMATAIL    }
}

object DeathBall
{
    frame BAL7A { light BARONBALL    }
    frame BAL7B { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object DeathBall
{
    frame BAL7A { light BARONBALL    }
    frame BAL7B { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object painball
{
	frame BAL7A { light PLASMABALL }
    frame BAL7B { light PLASMABALL }

  
    frame BAL7C { light PLASMA_X2 }
    frame BAL7D { light PLASMA_X3 }
    frame BAL7E { light PLASMA_X4 }
}

object Cardinal_Rocket{
	frame CROCA { light PLASMABALLG }
    frame CROCB { light PLASMABALLG }

  
    frame CROCC { light PLASMAG_X2 }
    frame CROCD { light PLASMAG_X3 }
    frame CROCE { light PLASMAG_X4 }

}

object AugerBolt
{
	frame AUGP { light ZOMBIEATK }
}

object D3CacoBall
{
	frame 3CCB { light ZOMBIEATK }
	frame 3CCEA { light ZOMBIEATK2 }
	frame 3CCEB { light ZOMBIEATK2 }
	frame 3CCEC { light ZOMBIEATK2 }
	frame 3CCED { light ZOMBIEATK }
	frame 3CCEE { light ZOMBIEATK }
}

object StormShot1
{
	frame LFX1 { light AvatarLightning }
}

object StormShot2
{
	frame LFX2 { light AvatarLightning }
}

object StormStrike1
{
	frame LFX1 { light AvatarLightning }
}

object StormBolt
{
	frame LFX2 { light AvatarLightning }
}

object StormLite1
{
	frame DLIT { light AvatarLightning }
}


object StormLite2
{
	frame LFX1 { light AvatarLightning }
}


// Shield Sphere
flickerlight NBSPARKY
{
    color 1.0 0.6 0.0
    size 20
    secondarySize 12
    chance 0.5
    offset 0 16 0
}

object NightmareBeastSparky{
  	frame FIRE { light NBSPARKY }

}

object NightmareBeastBall2{
  	frame NMBBA { light PLASMABALLG }
    frame NMBBB { light PLASMABALLG }

  
    frame BAL1C { light PLASMAG_X2 }
    frame BAL1D { light PLASMAG_X3 }
    frame BAL1E { light PLASMAG_X4 }

}

object NightmareBeastBall{
  	frame NMBBA { light PLASMABALLR }
    frame NMBBB { light PLASMABALLR }

  
    frame BAL1C { light PLASMAR_X2 }
    frame BAL1D { light PLASMAR_X3 }
    frame BAL1E { light PLASMAR_X4 }

}

pointlight DC_POINT
{
	color 0.0 0.0 1.0
	size 128
}

object DreamCreeper
{
	frame AKUL { light DC_POINT }
}

object CyBall
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

object CyberImpDeath
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object CGunSpider
{
    frame CSPIG { light ZOMBIEATK }
    frame CSPIH { light ZOMBIEATK }
}

//DarkClinkBall light
pointlight DARKCLINKBALL2
{
   color 0.4 0.0 0.3
   size 64
}

object PulseProjectile
{
    frame BALXA { light PLASMABALLR }
    frame BALXB { light PLASMABALLR }

  
    frame BALXC { light PLASMAR_X2 }
    frame BALXD { light PLASMAR_X3 }
    frame BALXE { light PLASMAR_X4 }
}

object HomingBSPI
{
    frame DKB2A { light DARKCLINKBALL2 }
    frame DKB2B { light DARKCLINKBALL2 }

  
    frame DKB2C { light PLASMAR_X2 }
    frame DKB2D { light PLASMAR_X3 }
    frame DKB2E { light PLASMAR_X4 }
}


Object SupremeFiendHARD
{
Frame SUPRE { Light SupremeFiendFire1 }
Frame SUPRF { Light SupremeFiendFire1 }
Frame SUPRG { Light SupremeFiendDie1 }
Frame SUPRH { Light SupremeFiendDie2 }
Frame SUPRI { Light SupremeFiendDie3 }
Frame SUPRJ { Light SupremeFiendDie4 }
Frame SUPRK { Light SupremeFiendDie5 }
Frame SUPRL { Light SupremeFiendDie6 }
Frame SUPRM { Light SupremeFiendDie7 }
}

Object SpiderChain8b
{
Frame SUPRE { Light SupremeFiendFire1 }
Frame SUPRF { Light SupremeFiendFire1 }
Frame SUPRG { Light SupremeFiendDie1 }
Frame SUPRH { Light SupremeFiendDie2 }
Frame SUPRI { Light SupremeFiendDie3 }
Frame SUPRJ { Light SupremeFiendDie4 }
Frame SUPRK { Light SupremeFiendDie5 }
Frame SUPRL { Light SupremeFiendDie6 }
Frame SUPRM { Light SupremeFiendDie7 }
}

Object SpiderChain8
{
Frame SUPRE { Light SupremeFiendFire1 }
Frame SUPRF { Light SupremeFiendFire1 }
Frame SUPRG { Light SupremeFiendDie1 }
Frame SUPRH { Light SupremeFiendDie2 }
Frame SUPRI { Light SupremeFiendDie3 }
Frame SUPRJ { Light SupremeFiendDie4 }
Frame SUPRK { Light SupremeFiendDie5 }
Frame SUPRL { Light SupremeFiendDie6 }
Frame SUPRM { Light SupremeFiendDie7 }
}

Object TerminatorHARD
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

Object BaronChain10AC
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

Object BaronChain10A
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}

Object CyberBaronHARD
{
Frame CBOSK { Light CyberBaronExplode1 }
Frame CBOSL { Light CyberBaronExplode2 }
Frame CBOSM { Light CyberBaronExplode3 }
Frame CBOSN { Light CyberBaronExplode4 }
}

Object BaronChain6AC
{
Frame CBOSK { Light CyberBaronExplode1 }
Frame CBOSL { Light CyberBaronExplode2 }
Frame CBOSM { Light CyberBaronExplode3 }
Frame CBOSN { Light CyberBaronExplode4 }
}

Object BaronChain6A
{
Frame CBOSK { Light CyberBaronExplode1 }
Frame CBOSL { Light CyberBaronExplode2 }
Frame CBOSM { Light CyberBaronExplode3 }
Frame CBOSN { Light CyberBaronExplode4 }
}


Object AvatarHARD
{
Frame AVATE { Light AvatarAttack11 }
Frame AVATF { Light AvatarAttack12 }
Frame AVATG { Light AvatarAttack21 }
Frame AVATH { Light AvatarAttack22 }
Frame AVATI { Light AvatarAttack31 }
Frame AVATJ { Light AvatarAttack32 }
Frame AVATK { Light AvatarAttack41 }
Frame AVATL { Light AvatarAttack42 }
Frame AVATN { Light AvatarExplode1 }
Frame AVATO { Light AvatarExplode2 }
Frame AVATP { Light AvatarExplode3 }
Frame AVATQ { Light AvatarExplode4 }
Frame AVATR { Light AvatarExplode5 }
Frame AVATS { Light AvatarExplode6 }
}

Object CyberChain3b
{
Frame AVATE { Light AvatarAttack11 }
Frame AVATF { Light AvatarAttack12 }
Frame AVATG { Light AvatarAttack21 }
Frame AVATH { Light AvatarAttack22 }
Frame AVATI { Light AvatarAttack31 }
Frame AVATJ { Light AvatarAttack32 }
Frame AVATK { Light AvatarAttack41 }
Frame AVATL { Light AvatarAttack42 }
Frame AVATN { Light AvatarExplode1 }
Frame AVATO { Light AvatarExplode2 }
Frame AVATP { Light AvatarExplode3 }
Frame AVATQ { Light AvatarExplode4 }
Frame AVATR { Light AvatarExplode5 }
Frame AVATS { Light AvatarExplode6 }
}

Object CyberChain3
{
Frame AVATE { Light AvatarAttack11 }
Frame AVATF { Light AvatarAttack12 }
Frame AVATG { Light AvatarAttack21 }
Frame AVATH { Light AvatarAttack22 }
Frame AVATI { Light AvatarAttack31 }
Frame AVATJ { Light AvatarAttack32 }
Frame AVATK { Light AvatarAttack41 }
Frame AVATL { Light AvatarAttack42 }
Frame AVATN { Light AvatarExplode1 }
Frame AVATO { Light AvatarExplode2 }
Frame AVATP { Light AvatarExplode3 }
Frame AVATQ { Light AvatarExplode4 }
Frame AVATR { Light AvatarExplode5 }
Frame AVATS { Light AvatarExplode6 }
}


Object ThamuzHARD
{
Frame DCYBF { Light ThamuzAttack }
Frame DCYBH { Light ThamuzDeath1 }
Frame DCYBI { Light ThamuzDeath2 }
Frame DCYBJ { Light ThamuzDeath3 }
Frame DCYBK { Light ThamuzDeath4 }
Frame DCYBL { Light ThamuzDeath5 }
Frame DCYBM { Light ThamuzDeath6 }
Frame DCYBN { Light ThamuzDeath7 }
Frame DCYBO { Light ThamuzDeath8 }
}

Object CyberChain5
{
Frame DCYBF { Light ThamuzAttack }
Frame DCYBH { Light ThamuzDeath1 }
Frame DCYBI { Light ThamuzDeath2 }
Frame DCYBJ { Light ThamuzDeath3 }
Frame DCYBK { Light ThamuzDeath4 }
Frame DCYBL { Light ThamuzDeath5 }
Frame DCYBM { Light ThamuzDeath6 }
Frame DCYBN { Light ThamuzDeath7 }
Frame DCYBO { Light ThamuzDeath8 }
}

Object CyberChain5b
{
Frame DCYBF { Light ThamuzAttack }
Frame DCYBH { Light ThamuzDeath1 }
Frame DCYBI { Light ThamuzDeath2 }
Frame DCYBJ { Light ThamuzDeath3 }
Frame DCYBK { Light ThamuzDeath4 }
Frame DCYBL { Light ThamuzDeath5 }
Frame DCYBM { Light ThamuzDeath6 }
Frame DCYBN { Light ThamuzDeath7 }
Frame DCYBO { Light ThamuzDeath8 }
}


object ChaingunnerTankHARD
{
Frame CGTKD { Light DoubleChaingunGuy }
Frame CGTKE { Light DoubleChaingunGuy }
}

object ChaingunnerTank2HARD
{
Frame CGTKD { Light DoubleChaingunGuy }
Frame CGTKE { Light DoubleChaingunGuy }
}

object BaronChain13BC
{
Frame CGTKD { Light DoubleChaingunGuy }
Frame CGTKE { Light DoubleChaingunGuy }
}

object BaronChain13B
{
Frame CGTKD { Light DoubleChaingunGuy }
Frame CGTKE { Light DoubleChaingunGuy }
}



Object CybruiserHARD
{
Frame BRUSK { Light CybruiserDeath1 }
Frame BRUSL { Light CybruiserDeath2 }
Frame BRUSM { Light CybruiserDeath3 }
Frame BRUSN { Light CybruiserDeath4 }
Frame BRUSO { Light CybruiserDeath5 }
Frame BRUSP { Light CybruiserDeath6 }
Frame BRUSQ { Light CybruiserDeath7 }
Frame BRUSR { Light CybruiserDeath8 }
}

Object BaronChain7ACSTART
{
Frame BRUSK { Light CybruiserDeath1 }
Frame BRUSL { Light CybruiserDeath2 }
Frame BRUSM { Light CybruiserDeath3 }
Frame BRUSN { Light CybruiserDeath4 }
Frame BRUSO { Light CybruiserDeath5 }
Frame BRUSP { Light CybruiserDeath6 }
Frame BRUSQ { Light CybruiserDeath7 }
Frame BRUSR { Light CybruiserDeath8 }
}

Object BaronChain7A
{
Frame BRUSK { Light CybruiserDeath1 }
Frame BRUSL { Light CybruiserDeath2 }
Frame BRUSM { Light CybruiserDeath3 }
Frame BRUSN { Light CybruiserDeath4 }
Frame BRUSO { Light CybruiserDeath5 }
Frame BRUSP { Light CybruiserDeath6 }
Frame BRUSQ { Light CybruiserDeath7 }
Frame BRUSR { Light CybruiserDeath8 }
}

Object DemolisherHARD
{
Frame DEMOG { Light DemolisherAttack11 }
Frame DEMOH { Light DemolisherAttack12 }
Frame DEMOT { Light DemolisherAttack21 }
Frame DEMOU { Light DemolisherAttack22 }
Frame DEMOJ { Light DemolisherExplode1 }
Frame DEMOK { Light DemolisherExplode2 }
Frame DEMOL { Light DemolisherExplode3 }
Frame DEMOM { Light DemolisherExplode4 }
Frame DEMON { Light DemolisherExplode5 }
Frame DEMOO { Light DemolisherExplode6 }
Frame DEMOP { Light DemolisherExplode7 }
Frame DEMOQ { Light DemolisherExplode8 }
Frame DEMOR { Light DemolisherExplode9 }
}

Object SpiderChain3b
{
Frame DEMOG { Light DemolisherAttack11 }
Frame DEMOH { Light DemolisherAttack12 }
Frame DEMOT { Light DemolisherAttack21 }
Frame DEMOU { Light DemolisherAttack22 }
Frame DEMOJ { Light DemolisherExplode1 }
Frame DEMOK { Light DemolisherExplode2 }
Frame DEMOL { Light DemolisherExplode3 }
Frame DEMOM { Light DemolisherExplode4 }
Frame DEMON { Light DemolisherExplode5 }
Frame DEMOO { Light DemolisherExplode6 }
Frame DEMOP { Light DemolisherExplode7 }
Frame DEMOQ { Light DemolisherExplode8 }
Frame DEMOR { Light DemolisherExplode9 }
}

Object SpiderChain3
{
Frame DEMOG { Light DemolisherAttack11 }
Frame DEMOH { Light DemolisherAttack12 }
Frame DEMOT { Light DemolisherAttack21 }
Frame DEMOU { Light DemolisherAttack22 }
Frame DEMOJ { Light DemolisherExplode1 }
Frame DEMOK { Light DemolisherExplode2 }
Frame DEMOL { Light DemolisherExplode3 }
Frame DEMOM { Light DemolisherExplode4 }
Frame DEMON { Light DemolisherExplode5 }
Frame DEMOO { Light DemolisherExplode6 }
Frame DEMOP { Light DemolisherExplode7 }
Frame DEMOQ { Light DemolisherExplode8 }
Frame DEMOR { Light DemolisherExplode9 }
}


Object ArachnophyteHARD
{
Frame APYTA { Light ArachnophyteWalk }
Frame APYTB { Light ArachnophyteWalk }
Frame APYTC { Light ArachnophyteAttack }
Frame APYTD { Light ArachnophyteAttack }
Frame APYTE { Light ArachnophyteDeath1 }
Frame APYTF { Light ArachnophyteDeath2 }
Frame APYTG { Light ArachnophyteDeath3 }
Frame APYTH { Light ArachnophyteDeath4 }
Frame APYTI { Light ArachnophyteDeath5 }
Frame APYTJ { Light ArachnophyteDeath6 }
}

Object SpiderChain6
{
Frame APYTA { Light ArachnophyteWalk }
Frame APYTB { Light ArachnophyteWalk }
Frame APYTC { Light ArachnophyteAttack }
Frame APYTD { Light ArachnophyteAttack }
Frame APYTE { Light ArachnophyteDeath1 }
Frame APYTF { Light ArachnophyteDeath2 }
Frame APYTG { Light ArachnophyteDeath3 }
Frame APYTH { Light ArachnophyteDeath4 }
Frame APYTI { Light ArachnophyteDeath5 }
Frame APYTJ { Light ArachnophyteDeath6 }
}

Object SpiderChain6b
{
Frame APYTA { Light ArachnophyteWalk }
Frame APYTB { Light ArachnophyteWalk }
Frame APYTC { Light ArachnophyteAttack }
Frame APYTD { Light ArachnophyteAttack }
Frame APYTE { Light ArachnophyteDeath1 }
Frame APYTF { Light ArachnophyteDeath2 }
Frame APYTG { Light ArachnophyteDeath3 }
Frame APYTH { Light ArachnophyteDeath4 }
Frame APYTI { Light ArachnophyteDeath5 }
Frame APYTJ { Light ArachnophyteDeath6 }
}

Object CyberMastermindHARD
{
Frame CYMMG { Light CyberMastermindAttack1 }
Frame CYMMH { Light CyberMastermindAttack1 }
Frame CYMMI { Light CyberMastermindAttack2 }
Frame CYMMJ { Light CyberMastermindAttack2 }
Frame CYMMN { Light CyberMastermindExplode1 }
Frame CYMMO { Light CyberMastermindExplode2 }
Frame CYMMP { Light CyberMastermindExplode3 }
Frame CYMMQ { Light CyberMastermindExplode4 }
Frame CYMMR { Light CyberMastermindExplode5 }
Frame CYMMS { Light CyberMastermindExplode6 }
Frame CYMMT { Light CyberMastermindExplode7 }
}

Object SpiderChain2
{
Frame CYMMG { Light CyberMastermindAttack1 }
Frame CYMMH { Light CyberMastermindAttack1 }
Frame CYMMI { Light CyberMastermindAttack2 }
Frame CYMMJ { Light CyberMastermindAttack2 }
Frame CYMMN { Light CyberMastermindExplode1 }
Frame CYMMO { Light CyberMastermindExplode2 }
Frame CYMMP { Light CyberMastermindExplode3 }
Frame CYMMQ { Light CyberMastermindExplode4 }
Frame CYMMR { Light CyberMastermindExplode5 }
Frame CYMMS { Light CyberMastermindExplode6 }
Frame CYMMT { Light CyberMastermindExplode7 }
}

Object SpiderChain2b
{
Frame CYMMG { Light CyberMastermindAttack1 }
Frame CYMMH { Light CyberMastermindAttack1 }
Frame CYMMI { Light CyberMastermindAttack2 }
Frame CYMMJ { Light CyberMastermindAttack2 }
Frame CYMMN { Light CyberMastermindExplode1 }
Frame CYMMO { Light CyberMastermindExplode2 }
Frame CYMMP { Light CyberMastermindExplode3 }
Frame CYMMQ { Light CyberMastermindExplode4 }
Frame CYMMR { Light CyberMastermindExplode5 }
Frame CYMMS { Light CyberMastermindExplode6 }
Frame CYMMT { Light CyberMastermindExplode7 }
}

Object BruiserDemonHARD
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}

Object BaronChain4A
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}


Object BaronChain4AC
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}


flickerlight HORNBEASTMISSILE
{
    color 1.0 0.6 0.0
    size 40
    secondarySize 32
    chance 0.5
    offset 0 16 0
}

flickerlight HORNBEAST1
{
    color 1.0 0.6 0.0
    size 64
    secondarySize 50
    chance 0.5
    offset 0 40 0
}

object HBeastFlame
{
frame CFCF {light HORNBEASTMISSILE}
}

object HBeastShot
{
frame CFFX {light HORNBEASTMISSILE}
}

object HornBeast
{
frame HBST {light HORNBEAST1}
}

flickerlight2 RAILBOT
{
    color 0.5 0.4 0.1
    size 8
    secondarySize 12
    interval 1
    offset 0 0 0
}


object BeamTrail
{
frame OPRT {light RAILBOT  }
}

object BeamParticle
{
frame OPRT {light RAILBOT  }
}

pulselight QUASITMISSILE1
{
    color 0.9 0.7 0.7
    size 64
    secondarySize 56
	interval 0.6
    offset 0 16 0
}

object quasitmissile1
{
frame FQSB {light QUASITMISSILE1 }

}

flickerlight QUASIT1
{
    color 0.6 0.0 0.0
    size 64
    secondarySize 56
    chance 0.5
    offset 0 16 0
}

flickerlight QUASIT2
{
    color 1.0 0.0 0.0
    size 78
    secondarySize 64
    chance 0.5
    offset 0 16 0
}


object quasit 
{
frame QSITA {light QUASIT1 }
frame QSITB {light QUASIT1 }
frame QSITC {light QUASIT1 }
frame QSITD {light QUASIT1 }
frame QSITE {light QUASIT1 }
frame QSITF {light QUASIT1 }
frame QSITG {light QUASIT1 }
frame QSITH {light QUASIT1 }
frame QSITI {light QUASIT1 }
frame QSITJ {light QUASIT1 }
frame QSITAL {light QUASIT1 }
frame QSITAK {light QUASIT2 }

}

object ZombieFlyerMan{

frame SPOSF { light ZOMBIEATK }
}

pulselight SURREALBALL2
{
    color 0.0 1.0 0.0
    size 56
    secondarySize 22
    interval 2.0
    offset 0 16 0
}

object ReverseSurrealSoul
{
frame SCAC {light SPBALLWEAK}
}

object SurrealSoul
{
frame SCAC {light SPBALLWEAK}
}

object SurrealBall1
{
frame SCAB {light SPBALLWEAK}
}

object SurrealBall2
{
frame SBAL {light SURREALBALL2}
}

object HellFireBall1
{
 frame HRB1 {light REGEN }
}

object HellBall2
{
 frame HRB1 {light REGEN }
}


object HellBall3
{
 frame HRB2 {light REGEN }
}


object HellBall4
{
 frame HRB2 {light REGEN }
}

object HellBolt3
{
 frame HELF {light REGEN }
}

object HellBolt4
{
frame HELF {light REGEN }
}

// Lost Soul
flickerlight HLOSTSOUL
{
    color 0.0 0.3 1.0
    size 56
    secondarysize 64
    chance 0.1
}

flickerlight LOSTSOUL_X1
{
    color 0.0 0.3 0.8
    size 72
    secondarySize 80
    chance 0.25
}

flickerlight HLOSTSOUL_X2
{
    color 0.0 0.2 0.6
    size 88
    secondarySize 96
    chance 0.25
}

flickerlight HLOSTSOUL_X3
{
    color 0.0 0.1 0.4
    size 104
    secondarySize 112
    chance 0.25
}

flickerlight HLOSTSOUL_X4
{
    color 0.0 0.0 0.2
    size 112
    secondarySize 120
    chance 0.25
}

object HellFireSoul
{
    frame HFSKA { light HLOSTSOUL    }
    frame HFSKB { light HLOSTSOUL    }
    frame HFSKC { light HLOSTSOUL    }
    frame HFSKD { light HLOSTSOUL    }
    frame HFSKE { light HLOSTSOUL    }
    frame HFSKF { light HLOSTSOUL    }
    frame HFSKG { light HLOSTSOUL    }

    frame HFSKH { light HLOSTSOUL_X1 }
    frame HFSKI { light HLOSTSOUL_X2 }
    frame HFSKJ { light HLOSTSOUL_X3 }
    frame HFSKK { light HLOSTSOUL_X4 }
	frame PENT  {light SHIELDSPHERE}
}


Object CacolanternBallBig
{
Frame BAL8A { Light CacolanternBall1 }
Frame BAL8B { Light CacolanternBall1 }
Frame BAL8C { Light CacolanternBall1 }
Frame BAL8D { Light CacolanternBall1 }
Frame BAL8E { Light CacolanternBall1 }
Frame BAL8F { Light CacolanternBall1 }
Frame BAL8G { Light CacolanternBall1 }
Frame BAL8H { Light CacolanternBall1 }
Frame BAL8I { Light CacolanternBall2 }
Frame BAL8J { Light CacolanternBall3 }
Frame BAL8K { Light CacolanternBall4 }
Frame BAL8L { Light CacolanternBall5 }
}

object SpeedDemonBall2
{
frame SDP2 { Light RAGERUNE }
}

object SpeedDemonBall1
{
frame SDP1 { Light RAGERUNE }
}


object FoxImpBall
{
	frame  FIMB { Light ZOMBIEATK }
}

object Cyberattack2
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

flickerlight DESLOATEBALL
{
    color 1.0 0.6 0.0
    size 92
    secondarySize 78
    chance 0.5
    offset 0 16 0
}

object FireStick{

frame STIK {light SHIELDSPHERE}
}

pulselight DESOLATEBOLT
{
    color 0.6 0.0 0.0
    size 112
    secondarySize 90
    interval 2.0
    offset 0 16 0
}
object DesolateBullet
{

frame FRBUA { light DESOLATEBOLT  }
frame FRBUB { light DESOLATEBOLT  }
frame FRBUC { light DESOLATEBOLT  }
frame FRBUD { light ZOMBIEATK  }
frame FRBUE { light ZOMBIEATK2  }
frame FRBUF { light ZOMBIEATK2  }
frame FRBUG { light ZOMBIEATK2  }
frame FRBUH { light ZOMBIEATK2  }
frame FRBUI { light ZOMBIEATK2  }

}


object FireXplosion
{
	frame FRRR { light ZOMBIEATK  }
}

object DesloateBall
{

	frame DBBB { light DESLOATEBALL    }

}

object DESOLATEBOLT
{

	frame BBBB { light DESOLATEBOLT    }
	frame BBBX { light ZOMBIEATK2   }

}



flickerlight CACOBALLB
{
    color 1.0 0.2 0.6
    size 32
    secondarySize 40
    chance 0.5
}

flickerlight CACOBALLB_X1
{
    color 0.9 0.1 0.4
    size 50
    secondarySize 60
    chance 0.25
}

flickerlight CACOBALLB_X2
{
    color 0.6 0.0 0.1
    size 54
    secondarySize 62
    chance 0.25
}

flickerlight CACOBALLB_X3
{
    color 0.3 0.0 0.0
    size 60
    secondarySize 72
    chance 0.25
}

object BabyCacodemonBall
{
    frame BAL2A { light CACOBALLB }
    frame BAL2B { light CACOBALLB }

    frame BAL2C { light CACOBALLB_X1 }
    frame BAL2D { light CACOBALLB_X2 }
    frame BAL2E { light CACOBALLB_X3 }
}



object zsecgrenade
{
    frame MISLA { light ROCKET    }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
	frame MISLE { light ROCKET_X3 }
}

object BruiseBall
{

    frame AOHFA { light BARONBALL    }
    frame AOHFB { light BARONBALL    }

    frame AOHFC { light BARONBALL_X1 }
    frame AOHFD { light BARONBALL_X2 }
    frame AOHFE { light BARONBALL_X3 }

}

object ArmoredImpTracer 

{
	Frame MISS { Light ZOMBIEATK }
	Frame MISL { Light ZOMBIEATK2 }
}

object HS2
{
Frame HADEE { Light HadesSphere_1 }
Frame HADEF { Light HadesSphere_2 }
Frame HADEG { Light HadesSphere_3 }
Frame HADEH { Light HadesSphere_4 }
Frame HADEA { Light HadesSphere }
Frame HADEB { Light HadesSphere }
Frame HADEC { Light HadesSphere }
Frame HADED { Light HadesSphere }
Frame HADEG { Light HadesSphere }
}

pulselight SPBALLWEAK
{
    color 0.4 0.4 0.4
    size 56
    secondarySize 60
    interval 0.4
    offset 0 16 0
}


object SPBallWeak 
{
	frame CYRS { light SPBALLWEAK }
}

object doom3impball
{
	frame BAL1A { light IMPBALL    }
    frame BAL1B { light IMPBALL    }

    frame BAL1C { light IMPBALL_X1 }
    frame BAL1D { light IMPBALL_X2 }
    frame BAL1E { light IMPBALL_X3 }
}

flickerlight2 ZOMBIEATK2
{
    color 1.0 0.8 0.2
    size 80
    secondarySize 96
    interval 1
    offset 0 40 0
}

object IGBolt 
{
	frame IDKS { light ZOMBIEATK }
}
object IGProxStationary
{
	frame PRXD { light ZOMBIEATK2 }
}

object IGProx
{
	frame PRXD { light ZOMBIEATK2 }
}

pointlight PLASMABALLR
{
    color 1.0 0.1 0.0
    size 56
}

flickerlight PLASMAR_X1
{
    color 1.0 0.2 0.2
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight PLASMAR_X2
{
    color 0.8 0.2 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight PLASMAR_X3
{
    color 0.5 0.1 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight PLASMAR_X4
{
    color 0.2 0.0 0.0
    size 8
    secondarySize 16
    chance 0.4
}

pointlight PLASMABALLG
{
    color 0.0 1.0 0.1
    size 56
}

flickerlight PLASMAG_X1
{
    color 0.2 1.0 0.2
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight PLASMAG_X2
{
    color 0.2 0.8 0.2
    size 80
    secondarySize 88
    chance 0.4
}

flickerlight PLASMAG_X3
{
    color 0.1 0.5 0.1
    size 64
    secondarySize 72
    chance 0.4
}

flickerlight PLASMAG_X4
{
    color 0.0 0.2 0.0
    size 8
    secondarySize 16
    chance 0.4
}

object RedPlasma
{
    frame APRSA { light PLASMABALLR }
    frame APRSB { light PLASMABALLR }

    frame APRXA { light PLASMAR_X1 }
    frame APRXB { light PLASMAR_X2 }
    frame APRXC { light PLASMAR_X2 }
    frame APRXD { light PLASMAR_X3 }
    frame APRXE { light PLASMAR_X4 }
}

object GreenPlasma
{
    frame APLSA { light PLASMABALLG }
    frame APLSB { light PLASMABALLG }

    frame APBXA { light PLASMAG_X1 }
    frame APBXB { light PLASMAG_X2 }
    frame APBXC { light PLASMAG_X2 }
    frame APBXD { light PLASMAG_X3 }
    frame APBXE { light PLASMAG_X4 }
}


object BluePlasma
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}


pulselight RAGERUNE2
{
    color 0.9 0.7 0.7
    size 56
    secondarySize 60
	interval 0.6
    offset 0 16 0
}

object BalorBall
{
    frame BLRB { light RAGERUNE2 }
}

object BalorTeleportFog {
	
	frame PYXP { light ZOMBIEATK }
}

object BalorExplosive1 {
	
	frame PYXP { light ZOMBIEATK }
}

object BalorExplosive2 {
	
	frame PYXP { light ZOMBIEATK }
}

object BalorSummonBall {
	
	frame PYXP { light ZOMBIEATK }

}

object LostSoulNS
{
    frame SKULA { light LOSTSOUL    }
    frame SKULB { light LOSTSOUL    }
    frame SKULC { light LOSTSOUL    }
    frame SKULD { light LOSTSOUL    }
    frame SKULE { light LOSTSOUL    }
    frame SKULF { light LOSTSOUL    }
    frame SKULG { light LOSTSOUL    }

    frame SKULH { light LOSTSOUL_X1 }
    frame SKULI { light LOSTSOUL_X2 }
    frame SKULJ { light LOSTSOUL_X3 }
    frame SKULK { light LOSTSOUL_X4 }
}

object RaiseExp {
	frame EXP3 { light ZOMBIEATK2 }
}

Pointlight MotherFire
{
Color 1.0 0.5 0.0
Size 30
}

Pointlight MotherFire2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight MotherFire3
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight MotherFire4
{
Color 0.8 0.4 0.0
Size 35
}

Pointlight MotherFire5
{
Color 0.6 0.3 0.0
Size 25
}

Pointlight MotherFire6
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight MotherFire7
{
Color 0.3 0.1 0.0
Size 15
}


object MotherFire
{
	frame MBAL { light MotherFire3 }
	frame BRNR { light ZOMBIEATK2 }
	
}

object MotherFire2
{
	frame MBAL { light MotherFire3 }
	frame BRNR { light ZOMBIEATK2 }
}

object MotherFire3
{
	frame PROJ { light MotherFire3 }
	frame MIS6 { light ZOMBIEATK2 }
}
object BalorSummonBallMF3
{
	frame PYXP { light ZOMBIEATK2 }
}

object ZombieGrenade
{
    frame EXPL { light ZOMBIEATK2 }
}

object FCommander
{
    frame LEADF { light ZOMBIEATK }
}

object FCommander2
{
    frame LEADF { light ZOMBIEATK }
}

object ChaingunnerTank
{
Frame CGTKD { Light DoubleChaingunGuy }
Frame CGTKE { Light DoubleChaingunGuy }
}

object ChaingunnerTank2
{
Frame CGTKD { Light DoubleChaingunGuy }
Frame CGTKE { Light DoubleChaingunGuy }
}

object SoulHarvesterIBall
{
Frame SHBIA { Light SoulHarvesterBall1 }
Frame SHBIB { Light SoulHarvesterBall1 }
Frame SHBIC { Light SoulHarvesterBall2 }
Frame SHBID { Light SoulHarvesterBall3 }
Frame SHBIE { Light SoulHarvesterBall2 }
Frame SHBIF { Light SoulHarvesterBall1 }
Frame SHBIG { Light SoulHarvesterBall4 }
Frame SHBIH { Light SoulHarvesterBall5 }
Frame SHBII { Light SoulHarvesterBall6 }
Frame SHBIJ { Light SoulHarvesterBall7 }
Frame SHBIK { Light SoulHarvesterBall8 }
Frame SHBIL { Light SoulHarvesterBall9 }

}

Object SlimeBall2GHK
{
Frame POOPA { Light SlimeBall1 }
Frame POOPB { Light SlimeBall1 }
Frame POOPC { Light SlimeBall2 }
Frame POOPD { Light SlimeBall3 }
Frame POOPE { Light SlimeBall4 }
}

object ZombieManNS
{
    frame POSSF { light ZOMBIEATK }
}

object FZombieMan
{
    frame POSPF { light ZOMBIEATK }
}


object BaronBallGHK
{
    frame BAL7A { light BARONBALL    }
    frame BAL7B { light BARONBALL    }

    frame BAL7C { light BARONBALL_X1 }
    frame BAL7D { light BARONBALL_X2 }
    frame BAL7E { light BARONBALL_X3 }
}

object DarkSeeker
{
Frame DKB1A { Light VoidBallNormal }
Frame DKB1B { Light VoidBallNormal }
Frame DKB1C { Light VoidBallNormal2 }
Frame DKB1D { Light VoidBallNormal3 }
Frame DKB1E { Light VoidBallNormal4 }
}

object PlasmaZombie2
{
Frame ZMAYF { Light PlasmaZombieAttack }
}


object DogFire2
{
Frame FRFXA { Light DogFire1 }
Frame FRFXB { Light DogFire2 }
Frame FRFXC { Light DogFire3 }
Frame FRFXD { Light DogFire4 }
Frame FRFXE { Light DogFire5 }
Frame FRFXF { Light DogFire6 }
Frame FRFXG { Light DogFire7 }
Frame FRFXH { Light DogFire8 }
Frame FRFXI { Light DogFire9 }
Frame FRFXJ { Light DogFire10 }
Frame FRFXK { Light DogFire11 }
Frame FRFXL { Light DogFire12 }
Frame FRFXM { Light DogFire13 }
Frame FRFXN { Light DogFire14 }
Frame FRFXO { Light DogFire15 }
Frame FRFXP { Light DogFire16 }
}

object PlayerPawnSD
{
    frame PLAYF { light ZOMBIEATK }
}


pointlight QUARTERDAMAGE1
{
    color 0.6 0.0 0.0
    size 32
}

pointlight QUARTERDAMAGE2
{
    color 0.6 0.0 0.0
    size 48
}

pulselight HALFDAMAGE
{
    color 0.6 0.0 0.0
    size 16
    secondarySize 14
    interval 0.4
	//dontlightself 1
}

object HalfDamage
{
    frame BON4 { light HALFDAMAGE }
}

object QuarterDamage
{
    frame ARM3A { light QUARTERDAMAGE1 }
    frame ARM3B { light QUARTERDAMAGE2 }
}

pulselight QUADDAMAGE
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object QuadDamage
{
    frame DOOM { light QUADDAMAGE }
}

pulselight ARTIDARKSERVANT2
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object ArtiDarkServant2
{
    frame CARN { light ARTIDARKSERVANT2 }
}

pulselight DRAIN
{
    color 1.0 0.0 0.0
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object Drain
{
    frame REGN { light DRAIN }
}

pulselight TERRORSPHERE
{
    color 1.0 0.6 0.0
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object TerrorSphere
{
    frame PHOB { light TERRORSPHERE }
}

pulselight REGEN
{
    color 0.0 0.0 1.0
    size 40
    secondarySize 42
    interval 0.6
    offset 0 16 0
}

object Regen
{
    frame PROT { light REGEN }
}

pulselight TIMEFREEZER
{
    color 0.3 0.3 0.3
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object TimeFreezer
{
    frame GIGA { light TIMEFREEZER }
}

pulselight ARTISPEEDBOOTS2
{
    color 0.4 0.4 0.4
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object ArtiSpeedBoots2
{
    frame CHAO { light ARTISPEEDBOOTS2 }
}



pulselight DOUBLEDAMAGE
{
    color 1.0 1.0 0.0
    size 40
    secondarySize 42
    interval 0.4
    offset 0 16 0
}

object DoubleDamage
{
    frame HELS { light DOUBLEDAMAGE }
}

pulselight AMMOSPHERE
{
    color 0.6 0.0 0.0
    size 40
    secondarySize 42
    interval 2.0
    offset 0 16 0
}

object AmmoSphere
{
    frame AMSP { light AMMOSPHERE }
}


// Shield Sphere
flickerlight SPREADRUNE
{
    color 1.0 1.0 0.6
    size 40
    secondarySize 42
    chance 0.5
    offset 0 16 0
}

object SpreadRune
{
    frame AMM1 { light SPREADRUNE }
}


pulselight RAGERUNE
{
    color 0.9 0.7 0.7
    size 40
    secondarySize 42
	interval 0.6
    offset 0 16 0
}

object RageRune
{
    frame DEMS { light RAGERUNE }
}

// Shield Sphere
flickerlight SHIELDSPHERE
{
    color 1.0 0.6 0.0
    size 40
    secondarySize 32
    chance 0.5
    offset 0 16 0
}

object ShieldSphere
{
    frame SPOT { light SHIELDSPHERE }
}

pointlight SDSMARTBOMB
{
    color 1.0 0.0 0.0
    size 16
    //secondarySize 14
    //interval 2.0
    //offset 0 16 0
}

object SDSMARTBOMB
{
    frame MINEB { light SDSMARTBOMB }
}

pointlight SMARTBOMB2
{
    color 1.0 0.0 0.0
    size 16
    //secondarySize 14
    //interval 2.0
    //offset 0 16 0
}

object SMARTBOMB2
{
    frame MINEB { light SMARTBOMB2 }
}

Pointlight AcolyteShot1
{
Color 0.4 0.4 0.0
Size 32
}

Pointlight AcolyteShot2
{
Color 0.7 0.7 0.2
Size 56
}

Pointlight AcolyteShot3
{
Color 0.7 0.7 0.2
Size 64
}

Pointlight AcolyteShot4
{
Color 0.6 0.6 0.0
Size 48
}

Pointlight AcolyteShot5
{
Color 0.4 0.4 0.0
Size 32
}

Pointlight AcolyteShot5
{
Color 0.2 0.2 0.0
Size 16
}

Object AcolyteShot
{
Frame CFX1A { Light AcolyteShot1 }
Frame CFX1B { Light AcolyteShot1 }
Frame CFX1C { Light AcolyteShot1 }
Frame CFX1D { Light AcolyteShot2 }
Frame CFX1E { Light AcolyteShot3 }
Frame CFX1F { Light AcolyteShot4 }
Frame CFX1G { Light AcolyteShot1 }
Frame CFX1H { Light AcolyteShot5 }
}

Flickerlight2 AcolyteFire1
{
Color 0.4 0.4 0.0
Size 16
SecondarySize 32
Interval 0.7
Offset 0 42 0
}

Flickerlight2 AcolyteFire2
{
Color 0.4 0.4 0.0
Size 32
SecondarySize 56
Interval 0.7
Offset 0 42 0
}

Flickerlight2 AcolyteFire3
{
Color 0.4 0.4 0.0
Size 56
SecondarySize 64
Interval 0.7
Offset 0 42 0
}

Pointlight AcolyteExplode1
{
Color 0.6 0.6 0.0
Size 32
Offset 0 42 0
}

Pointlight AcolyteExplode2
{
Color 0.6 0.6 0.0
Size 64
Offset 0 42 0
}

Pointlight AcolyteExplode3
{
Color 0.6 0.6 0.0
Size 80
Offset 0 42 0
}

Pointlight AcolyteExplode4
{
Color 0.8 0.8 0.0
Size 140
Offset 0 42 0
}

Pointlight AcolyteExplode5
{
Color 0.7 0.7 0.0
Size 96
Offset 0 42 0
}

Pointlight AcolyteExplode6
{
Color 0.6 0.6 0.0
Size 48
Offset 0 48 0
}

Object Priest
{
Frame ACOLD { Light AcolyteFire1 }
Frame ACOLE { Light AcolyteFire2 }
Frame ACOLF { Light AcolyteFire3 }
Frame ACOLG { Light AcolyteExplode1 }
Frame ACOLH { Light AcolyteExplode2 }
Frame ACOLI { Light AcolyteExplode3 }
Frame ACOLJ { Light AcolyteExplode4 }
Frame ACOLK { Light AcolyteExplode5 }
Frame ACOLL { Light AcolyteExplode6 }
Frame ACOLM { Light AcolyteExplode7 }
}


FlickerLight2 Afrit1
{
Color 0.7 0.4 0.0
Size 96
SecondarySize 128
Interval 0.9
Offset 0 24 0
}

PointLight Afrit2
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 96
}

PointLight Afrit3
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 72
}

PointLight Afrit4
{
Color 0.8 0.7 0.0
Offset 0 36 0
Size 64
}

PointLight Afrit5
{
Color 0.7 0.7 0.0
Offset 0 40 0
Size 56
}

PointLight Afrit6
{
Color 0.7 0.7 0.0
Offset 0 42 0
Size 48
}

PointLight Afrit7
{
Color 0.7 0.7 0.0
Offset 0 44 0
Size 40
}

PointLight Afrit8
{
Color 0.6 0.6 0.0
Offset 0 48 0
Size 36
}

PointLight Afrit9
{
Color 0.5 0.5 0.0
Offset 0 52 0
Size 32
}

PointLight Afrit10
{
Color 0.4 0.4 0.0
Offset 0 58 0
Size 24
}

PointLight Afrit11
{
Color 0.3 0.3 0.0
Offset 0 64 0
Size 16
}

Object Afrit
{
Frame FRITA { Light Afrit1 }
Frame FRITB { Light Afrit1 }
Frame FRITC { Light Afrit1 }
Frame FRITD { Light Afrit1 }
Frame FRITE { Light Afrit1 }
Frame FRITF { Light Afrit1 }
Frame FRITG { Light Afrit1 }
Frame FRITH { Light Afrit1 }
Frame FRITI { Light Afrit2 }
Frame FRITJ { Light Afrit3 }
Frame FRITK { Light Afrit4 }
Frame FRITL { Light Afrit5 }
Frame FRITM { Light Afrit6 }
Frame FRITN { Light Afrit7 }
Frame FRITO { Light Afrit8 }
Frame FRITP { Light Afrit9 }
Frame FRITQ { Light Afrit10 }
Frame FRITR { Light Afrit11 }
Frame FRITS { Light Afrit1 }
Frame FRITT { Light Afrit1 }
Frame FRITU { Light Afrit1 }
}

Pointlight AfritBall1
{
Color 0.8 0.3 0.05
Size 48
}

Pointlight AfritBall2
{
Color 1.0 0.5 0.1
Size 64
}

Pointlight AfritBall3
{
Color 0.6 0.2 0.0
Size 56
}

Pointlight AfritBall4
{
Color 0.4 0.05 0.0
Size 32
}


Object AfritBall
{
Frame FRTMA { Light AfritBall1 }
Frame FRTMB { Light AfritBall1 }
Frame FRTMC { Light AfritBall2 }
Frame FRTMD { Light AfritBall3 }
Frame FRTME { Light AfritBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object Comet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Pointlight HellFire
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_2
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_3
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 35
}

Pointlight HellFire_4
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 34
}

Pointlight HellFire_5
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 32
}

Pointlight HellFire_6
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 30
}

Pointlight HellFire_7
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 25
}

Pointlight HellFire_8
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 20
}

Pointlight HellFire_9
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_10
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_11
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 4
}

Pointlight HellFire_12
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 3
}

Pointlight HellFire_13
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 2
}

Pointlight HellFire_14
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 1
}

Object HellFire2
{
Frame FRTFA { Light HellFire }
Frame FRTFB { Light HellFire_2 }
Frame FRTFC { Light HellFire_3 }
Frame FRTFD { Light HellFire_4 }
Frame FRTFE { Light HellFire_5 }
Frame FRTFF { Light HellFire_6 }
Frame FRTFG { Light HellFire_7 }
Frame FRTFH { Light HellFire_8 }
Frame FRTFI { Light HellFire_9 }
Frame FRTFJ { Light HellFire_10 }
Frame FRTFK { Light HellFire_11 }
Frame FRTFL { Light HellFire_12 }
Frame FRTFM { Light HellFire_13 }
Frame FRTFN { Light HellFire_14 }
}

Object OrbitComet
{
Frame COMT { Light AfritBall1 }
}

Object OrbitComet2
{
Frame COMT { Light AfritBall1 }
}

Pointlight AgathoBall1
{
Color 1.0 0.4 0.4
Size 48
}

Pointlight AgathoBall2
{
Color 0.8 0.2 0.2
Size 48
}

Pointlight AgathoBall3
{
Color 0.8 0.2 0.2
Size 64
}

Pointlight AgathoBall4
{
Color 0.6 0.0 0.0
Size 56
}

Pointlight AgathoBall5
{
Color 0.5 0.0 0.0
Size 56
}

Pointlight AgathoBall6
{
Color 0.5 0.0 0.0
Size 48
}

Pointlight AgathoBall6
{
Color 0.4 0.0 0.0
Size 32
}

Object AgathoDemonFireball
{
Frame TNT1A { Light AgathoBall1 }
Frame AGFXG { Light AgathoBall2 }
Frame AGFXH { Light AgathoBall3 }
Frame AGFXI { Light AgathoBall4 }
Frame AGFXJ { Light AgathoBall5 }
Frame AGFXK { Light AgathoBall6 }
Frame AGFXL { Light AgathoBall7 }
}

Pointlight AgathoTracer1
{
Color 0.8 0.0 0.0
Size 48
}

Pointlight AgathoTracer2
{
Color 1.0 0.0 0.0
Size 64
}

Pointlight AgathoTracer3
{
Color 0.8 0.0 0.0
Size 56
}

Pointlight AgathoTracer4
{
Color 0.4 0.0 0.0
Size 48
}

Pointlight AgathoTracer5
{
Color 0.4 0.0 0.0
Size 40
}

Object AgathoDemonTracer
{
Frame AGFBA { Light AgathoTracer1 }
Frame AGFBB { Light AgathoTracer1 }
Frame AGFBC { Light AgathoTracer1 }
Frame AGFBD { Light AgathoTracer2 }
Frame AGFBE { Light AgathoTracer3 }
Frame AGFBF { Light AgathoTracer4 }
Frame AGFBG { Light AgathoTracer5 }
}


Pointlight AgauresBall
{
Color 1.0 0.0 0.0
Size 25
}

Pointlight AgauresBall2
{
Color 1.0 0.0 0.0
Size 30
}

Pointlight AgauresBall3
{
Color 0.7 0.0 0.0
Size 25
}

Pointlight AgauresBall4
{
Color 0.4 0.0 0.0
Size 20
}

Pointlight AgauresBall5
{
Color 0.2 0.0 0.0
Size 15
}

Object AgauresBall
{
Frame BLVBA { Light AgauresBall }
Frame BLVBB { Light AgauresBall }
Frame BLVBC { Light AgauresBall2 }
Frame BLVBD { Light AgauresBall3 }
Frame BLVBE { Light AgauresBall4 }
Frame BLVBF { Light AgauresBall5 }
}

Object SpeedyAgauresBall
{
Frame BLVBA { Light AgauresBall }
Frame BLVBB { Light AgauresBall }
Frame BLVBC { Light AgauresBall2 }
Frame BLVBD { Light AgauresBall3 }
Frame BLVBE { Light AgauresBall4 }
Frame BLVBF { Light AgauresBall5 }
}


Pointlight AnnihilatorRocket1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight AnnihilatorRocket2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight AnnihilatorRocket3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight AnnihilatorRocket4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Object Rocket2
{
Frame MISLA { Light AnnihilatorRocket1 }
Frame MISLB { Light AnnihilatorRocket2 }
Frame MISLC { Light AnnihilatorRocket3 }
Frame MISLD { Light AnnihilatorRocket4 }
}

Object HomRocket1
{
Frame HMISA { Light AnnihilatorRocket1 }
Frame BAL3C { Light AnnihilatorRocket2 }
Frame BAL3D { Light AnnihilatorRocket3 }
Frame BAL3E { Light AnnihilatorRocket4 }
}


Pointlight Fireblast1
{
Color 0.6 0.3 0.0
Size 48
}

Pointlight Fireblast2
{
Color 0.7 0.5 0.0
Size 96
}

Pointlight Fireblast3
{
Color 0.7 0.5 0.0
Size 80
}

Pointlight Fireblast4
{
Color 0.7 0.4 0.0
Size 72
}

Pointlight Fireblast5
{
Color 0.6 0.4 0.05
Size 64
}

Pointlight Fireblast6
{
Color 0.5 0.3 0.0
Size 64
}

Pointlight Fireblast7
{
Color 0.5 0.2 0.0
Size 40
}

Object Fireblast
{
Frame PROJA { Light Fireblast1 }
Frame PROJB { Light Fireblast1 }
Frame PROJC { Light Fireblast1 }
Frame PROJD { Light Fireblast2 }
Frame PROJE { Light Fireblast3 }
Frame PROJF { Light Fireblast4 }
Frame PROJG { Light Fireblast5 }
Frame PROJH { Light Fireblast6 }
Frame PROJI { Light Fireblast7 }
}

Pointlight SuperFireblast1
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight SuperFireblast2
{
Color 0.7 0.5 0.0
Size 128
}

Pointlight SuperFireblast3
{
Color 0.7 0.5 0.0
Size 112
}

Pointlight SuperFireblast4
{
Color 0.7 0.4 0.0
Size 96
}

Pointlight SuperFireblast5
{
Color 0.6 0.4 0.05
Size 80
}

Pointlight SuperFireblast6
{
Color 0.5 0.3 0.0
Size 72
}

Pointlight SuperFireblast7
{
Color 0.5 0.2 0.0
Size 56
}

Object SuperFireblast
{
Frame PROJA { Light SuperFireblast1 }
Frame PROJB { Light SuperFireblast1 }
Frame PROJC { Light SuperFireblast1 }
Frame PROJD { Light SuperFireblast2 }
Frame PROJE { Light SuperFireblast3 }
Frame PROJF { Light SuperFireblast4 }
Frame PROJG { Light SuperFireblast5 }
Frame PROJH { Light SuperFireblast6 }
Frame PROJI { Light SuperFireblast7 }
}


object AracnorbBallPulse
{
    frame ACNF { light ARACNORBLIGHT }
}

pulselight ARACNORBLIGHT
{
    color 1.0 1.0 0.0
    size 24
    secondarySize 6
    interval 3.0
}

FlickerLight2 ArachnophyteWalk
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 40 0
}

FlickerLight2 ArachnophyteAttack
{
color 1.0 0.8 0.2
size 56
secondarySize 64
interval 1
offset 0 80 0
}

FlickerLight2 ArachnophyteDeath1
{
color 1.0 0.8 0.2
size 52
secondarySize 56
interval 0.5
offset 0 40 0
}

FlickerLight2 ArachnophyteDeath2
{
color 1.0 0.8 0.2
size 60
secondarySize 64
interval 0.5
offset 0 40 0
}

FlickerLight2 ArachnophyteDeath3
{
color 1.0 0.8 0.2
size 76
secondarySize 80
interval 0.5
offset 0 40 0
}

FlickerLight2 ArachnophyteDeath4
{
color 1.0 0.8 0.2
size 72
secondarySize 76
interval 0.5
offset 0 40 0
}

FlickerLight2 ArachnophyteDeath5
{
color 1.0 0.8 0.2
size 64
secondarySize 68
interval 0.5
offset 0 40 0
}

PointLight ArachnophyteDeath6
{
color 1.0 0.8 0.2
size 50
}

Object Arachnophyte
{
Frame APYTA { Light ArachnophyteWalk }
Frame APYTB { Light ArachnophyteWalk }
Frame APYTC { Light ArachnophyteAttack }
Frame APYTD { Light ArachnophyteAttack }
Frame APYTE { Light ArachnophyteDeath1 }
Frame APYTF { Light ArachnophyteDeath2 }
Frame APYTG { Light ArachnophyteDeath3 }
Frame APYTH { Light ArachnophyteDeath4 }
Frame APYTI { Light ArachnophyteDeath5 }
Frame APYTJ { Light ArachnophyteDeath6 }
}


Pointlight ArchonComet1
{
Color 0.0 0.6 0.1
Size 64
}

Pointlight ArchonComet2
{
Color 0.0 0.8 0.2
Size 128
}

Pointlight ArchonComet3
{
Color 0.0 0.75 0.15
Size 112
}

Pointlight ArchonComet4
{
Color 0.0 0.5 0.05
Size 104
}

Pointlight ArchonComet5
{
Color 0.0 0.5 0.05
Size 96
}

Pointlight ArchonComet6
{
Color 0.0 0.5 0.05
Size 64
}

Object ArchonComet
{
Frame ARCBA { Light ArchonComet1 }
Frame ARCBB { Light ArchonComet1 }
Frame ARCBC { Light ArchonComet1 }
Frame ARCBJ { Light ArchonComet2 }
Frame ARCBK { Light ArchonComet3 }
Frame ARCBL { Light ArchonComet4 }
Frame ARCBM { Light ArchonComet5 }
Frame ARCBN { Light ArchonComet6 }
}


Pointlight ArchonComet1
{
Color 0.0 0.6 0.1
Size 64
}

Pointlight ArchonComet2
{
Color 0.0 0.8 0.2
Size 128
}

Pointlight ArchonComet3
{
Color 0.0 0.75 0.15
Size 112
}

Pointlight ArchonComet4
{
Color 0.0 0.5 0.05
Size 104
}

Pointlight ArchonComet5
{
Color 0.0 0.5 0.05
Size 96
}

Pointlight ArchonComet6
{
Color 0.0 0.5 0.05
Size 64
}

Object ArchonComet
{
Frame ARCBA { Light ArchonComet1 }
Frame ARCBB { Light ArchonComet1 }
Frame ARCBC { Light ArchonComet1 }
Frame ARCBJ { Light ArchonComet2 }
Frame ARCBK { Light ArchonComet3 }
Frame ARCBL { Light ArchonComet4 }
Frame ARCBM { Light ArchonComet5 }
Frame ARCBN { Light ArchonComet6 }
}

Pointlight ArchonSoul1
{
Color 0.0 1.0 0.3
Size 64
}

Pointlight ArchonSoul2
{
Color 0.0 1.0 0.3
Size 56
}

Pointlight ArchonSoul3
{
Color 0.0 1.0 0.3
Size 48
}

Pointlight ArchonSoul4
{
Color 0.0 1.0 0.3
Size 40
}

Object ArchonSoul
{
Frame BFX1A { Light ArchonSoul1 }
Frame BFX1B { Light ArchonSoul2 }
Frame BFX1C { Light ArchonSoul3 }
Frame BFX1D { Light ArchonSoul4 }
}


PointLight ASGGuyAttack
{
Color 1.0 0.8 0.2
Size 30
}

Object ASGGuy
{
Frame ASGZF { Light ASGGuyAttack }
}


FlickerLight2 AvatarAttack11
{
Color 0.8 0.0 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack12
{
Color 0.8 0.0 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack21
{
Color 1.0 1.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack22
{
Color 1.0 1.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack31
{
Color 0.3 0.0 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack32
{
Color 0.3 0.3 1.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

FlickerLight2 AvatarAttack41
{
Color 1.0 0.4 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 96 0
}

FlickerLight2 AvatarAttack42
{
Color 1.0 0.4 0.0
Size 96
SecondarySize 72
Interval 1.0
Offset 0 48 0
}

PointLight AvatarExplode1
{
Color 0.8 0.0 0.0
Size 48
Offset 0 48 0
}

PointLight AvatarExplode2
{
Color 0.8 0.0 0.0
Size 192
Offset 0 48 0
}

PointLight AvatarExplode3
{
Color 0.8 0.0 0.0
Size 160
Offset 0 48 0
}

PointLight AvatarExplode4
{
Color 0.8 0.0 0.0
Size 128
Offset 0 48 0
}

PointLight AvatarExplode5
{
Color 0.8 0.0 0.0
Size 96
Offset 0 48 0
}


PointLight AvatarExplode6
{
Color 0.8 0.0 0.0
Size 64
Offset 0 48 0
}

Object Avatar
{
Frame AVATE { Light AvatarAttack11 }
Frame AVATF { Light AvatarAttack12 }
Frame AVATG { Light AvatarAttack21 }
Frame AVATH { Light AvatarAttack22 }
Frame AVATI { Light AvatarAttack31 }
Frame AVATJ { Light AvatarAttack32 }
Frame AVATK { Light AvatarAttack41 }
Frame AVATL { Light AvatarAttack42 }
Frame AVATN { Light AvatarExplode1 }
Frame AVATO { Light AvatarExplode2 }
Frame AVATP { Light AvatarExplode3 }
Frame AVATQ { Light AvatarExplode4 }
Frame AVATR { Light AvatarExplode5 }
Frame AVATS { Light AvatarExplode6 }
}

Flickerlight AvatarLightning
{
Color 0.8 0.0 0.0
Size 48
SecondarySize 52
Chance 0.7
}

Object RedLiteTop
{
Frame MLFX { light AvatarLightning }
Frame MLF2 { light AvatarLightning }
}

Object RedLiteBot
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Object SDRedLiteTop
{
Frame MLFX { light AvatarLightning }
Frame MLF2 { light AvatarLightning }
}

Object SDRedLiteBot
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Object LightningZap
{
Frame MLFX { Light AvatarLightning }
Frame MLF2 { Light AvatarLightning }
}

Pointlight AvatarElectroBall11
{
Color 0.4 0.4 1.0
Size 80
}

Pointlight AvatarElectroBall12
{
Color 0.2 0.2 1.0
Size 80
}

Pointlight AvatarElectroBall13
{
Color 0.3 0.3 1.0
Size 104
}

Pointlight AvatarElectroBall14
{
Color 0.5 0.5 1.0
Size 120
}

Pointlight AvatarElectroBall15
{
Color 0.2 0.2 0.7
Size 56
}

Pointlight AvatarElectroBall16
{
Color 0.1 0.1 0.3
Size 48
}

Object AvaBall1
{
Frame AFX4A { Light AvatarElectroBall11 }
Frame AFX4B { Light AvatarElectroBall11 }
Frame AFX4C { Light AvatarElectroBall11 }
Frame AFX4D { Light AvatarElectroBall11 }
Frame AFX4E { Light AvatarElectroBall11 }
Frame AFX4F { Light AvatarElectroBall11 }
Frame AFX4G { Light AvatarElectroBall11 }
Frame AFX4H { Light AvatarElectroBall11 }
Frame AFX4I { Light AvatarElectroBall11 }
Frame AFX4J { Light AvatarElectroBall12 }
Frame AFX4K { Light AvatarElectroBall13 }
Frame AFX4L { Light AvatarElectroBall14 }
Frame AFX4M { Light AvatarElectroBall15 }
Frame AFX4N { Light AvatarElectroBall16 }
}

Pointlight AvatarElectroBall21
{
Color 0.4 0.4 1.0
Size 80
}

Pointlight AvatarElectroBall22
{
Color 0.2 0.2 1.0
Size 40
}

Pointlight AvatarElectroBall23
{
Color 0.3 0.3 1.0
Size 64
}

Pointlight AvatarElectroBall24
{
Color 0.5 0.5 1.0
Size 72
}

Pointlight AvatarElectroBall25
{
Color 0.2 0.2 0.7
Size 24
}

Pointlight AvatarElectroBall26
{
Color 0.1 0.1 0.3
Size 16
}

Object AvaBall2
{
Frame AFX1A { Light AvatarElectroBall21 }
Frame AFX1B { Light AvatarElectroBall21 }
Frame AFX1C { Light AvatarElectroBall21 }
Frame AFX4D { Light AvatarElectroBall21 }
Frame AFX4E { Light AvatarElectroBall22 }
Frame AFX4F { Light AvatarElectroBall23 }
Frame AFX4G { Light AvatarElectroBall24 }
Frame AFX4H { Light AvatarElectroBall25 }
Frame AFX4I { Light AvatarElectroBall26 }
}

Pointlight AvatarElectroBall31
{
Color 0.4 0.4 1.0
Size 24
}

Pointlight AvatarElectroBall32
{
Color 0.2 0.2 1.0
Size 24
}

Pointlight AvatarElectroBall33
{
Color 0.3 0.3 1.0
Size 36
}

Pointlight AvatarElectroBall34
{
Color 0.5 0.5 1.0
Size 24
}

Object AvaBall3
{
Frame AFX2A { Light AvatarElectroBall31 }
Frame AFX2B { Light AvatarElectroBall31 }
Frame AFX2C { Light AvatarElectroBall31 }
Frame AFX2D { Light AvatarElectroBall31 }
Frame AFX2E { Light AvatarElectroBall32 }
Frame AFX2F { Light AvatarElectroBall33 }
Frame AFX2G { Light AvatarElectroBall34 }
}

Pointlight AvatarElectroBall41
{
Color 0.4 0.4 1.0
Size 16
}

Pointlight AvatarElectroBall42
{
Color 0.2 0.2 1.0
Size 16
}

Pointlight AvatarElectroBall43
{
Color 0.3 0.3 1.0
Size 24
}

Pointlight AvatarElectroBall44
{
Color 0.5 0.5 0.8
Size 16
}

Pointlight AvatarElectroBall45
{
Color 0.1 0.1 0.5
Size 8
}

Object AvaBall4
{
Frame AFX3A { Light AvatarElectroBall41 }
Frame AFX3B { Light AvatarElectroBall41 }
Frame AFX3C { Light AvatarElectroBall41 }
Frame AFX3D { Light AvatarElectroBall41 }
Frame AFX3E { Light AvatarElectroBall42 }
Frame AFX3F { Light AvatarElectroBall43 }
Frame AFX3G { Light AvatarElectroBall44 }
Frame AFX3H { Light AvatarElectroBall45 }
}

Pointlight AvatarFireball1
{
Color 0.5 0.2 0.0
Size 32
}

Pointlight AvatarFireball2
{
Color 0.8 0.4 0.0
Size 40
}

Pointlight AvatarFireball3
{
Color 1.0 0.6 0.0
Size 48
}

Pointlight AvatarFireball4
{
Color 0.8 0.4 0.0
Size 56
}

Pointlight AvatarFireball5
{
Color 0.5 0.25 0.0
Size 48
}

Pointlight AvatarFireball6
{
Color 0.3 0.1 0.0
Size 32
}

Object AvaFireball
{
Frame AFX5A { Light AvatarFireball1 }
Frame AFX5B { Light AvatarFireball1 }
Frame AFX5C { Light AvatarFireball1 }
Frame AFX5D { Light AvatarFireball2 }
Frame AFX5E { Light AvatarFireball3 }
Frame AFX5F { Light AvatarFireball4 }
Frame AFX5G { Light AvatarFireball5 }
Frame AFX5H { Light AvatarFireball6 }
}

Pointlight AvatarHoly1
{
Color 1.0 1.0 1.0
Size 64
}

Pointlight AvatarHoly2
{
Color 1.0 1.0 1.0
Size 80
}

Pointlight AvatarHoly3
{
Color 1.0 1.0 1.0
Size 96
}

Pointlight AvatarHoly4
{
Color 1.0 1.0 1.0
Size 72
}

Pointlight AvatarHoly5
{
Color 1.0 1.0 1.0
Size 56
}

Pointlight AvatarHoly6
{
Color 1.0 1.0 1.0
Size 24
}

Object HolyMissile2
{
Frame SPIRA { Light AvatarHoly1 }
Frame SPIRB { Light AvatarHoly1 }
Frame SPIRK { Light AvatarHoly2 }
Frame SPIRL { Light AvatarHoly3 }
Frame SPIRM { Light AvatarHoly4 }
Frame SPIRN { Light AvatarHoly5 }
Frame SPIRO { Light AvatarHoly6 }
}


Pointlight SatyrLordMissile11
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight SatyrLordMissile12
{
Color 0.8 0.0 0.0
Size 56
}

Pointlight SatyrLordMissile13
{
Color 1.0 0.0 0.0
Size 64
}

Pointlight SatyrLordMissile14
{
Color 0.8 0.0 0.0
Size 48
}

Pointlight SatyrLordMissile15
{
Color 0.4 0.0 0.0
Size 24
}

Object SatyrLordMissile1
{
Frame ANFBA { Light SatyrLordMissile11 }
Frame ANFBB { Light SatyrLordMissile11 }
Frame ANFBC { Light SatyrLordMissile11 }
Frame ANFBD { Light SatyrLordMissile12 }
Frame ANFBE { Light SatyrLordMissile13 }
Frame ANFBF { Light SatyrLordMissile14 }
Frame ANFBG { Light SatyrLordMissile15 }
}

Pointlight SatyrLordMissile21
{
Color 0.8 0.8 0.8
Size 16
}

Pointlight SatyrLordMissile22
{
Color 0.8 0.8 0.8
Size 24
}

Pointlight SatyrLordMissile23
{
Color 0.8 0.8 0.8
Size 32
}

Pointlight SatyrLordMissile24
{
Color 0.8 0.8 0.8
Size 48
}

Pointlight SatyrLordMissile25
{
Color 0.7 0.7 0.7
Size 48
}

Pointlight SatyrLordMissile26
{
Color 0.6 0.6 0.6
Size 48
}

Pointlight SatyrLordMissile27
{
Color 0.4 0.4 0.4
Size 48
}

Pointlight SatyrLordMissile28
{
Color 0.4 0.4 0.4
Size 40
}

Pointlight SatyrLordMissile29
{
Color 0.4 0.4 0.4
Size 32
}

Pointlight SatyrLordMissile210
{
Color 0.4 0.4 0.4
Size 24
}

Pointlight SatyrLordMissile211
{
Color 0.4 0.4 0.4
Size 16
}

Object SatyrLordMissile2
{
Frame PSMMA { Light SatyrLordMissile21 }
Frame PSMMB { Light SatyrLordMissile22 }
Frame PSMMC { Light SatyrLordMissile23 }
Frame PSMMD { Light SatyrLordMissile24 }
Frame PSMME { Light SatyrLordMissile24 }
Frame PSMMF { Light SatyrLordMissile24 }
Frame PSMMG { Light SatyrLordMissile25 }
Frame PSMMH { Light SatyrLordMissile26 }
Frame PSMMI { Light SatyrLordMissile27 }
Frame PSMMJ { Light SatyrLordMissile28 }
Frame PSMMK { Light SatyrLordMissile29 }
Frame PSMML { Light SatyrLordMissile210 }
Frame PSMMM { Light SatyrLordMissile211 }
}

Pointlight SLGroundFire
{
Color 0.3 0.0 0.0
Size 40
}

Object SLGroundFire
{
Frame FX03 { Light SLGroundFire }
}

Pointlight SatyrLordWhiteMissile1
{
Color 1.0 1.0 1.0
Size 32
}

Pointlight SatyrLordWhiteMissile2
{
Color 1.0 1.0 1.0
Size 40
}

Pointlight SatyrLordWhiteMissile3
{
Color 0.6 0.6 0.6
Size 32
}

Pointlight SatyrLordWhiteMissile4
{
Color 0.4 0.4 0.4
Size 24
}

Object SatyrLordMissileDual2Real
{
Frame CSSFD { Light SatyrLordWhiteMissile1 }
Frame CSSFE { Light SatyrLordWhiteMissile1 }
Frame CSSFG { Light SatyrLordWhiteMissile2 }
Frame CSSFH { Light SatyrLordWhiteMissile3 }
Frame CSSFI { Light SatyrLordWhiteMissile4 }
}

Pointlight SatyrLordRedMissile1
{
Color 0.4 0.0 0.0
Size 32
}

Pointlight SatyrLordRedMissile2
{
Color 0.6 0.0 0.0
Size 24
}

Pointlight SatyrLordRedMissile3
{
Color 0.8 0.0 0.0
Size 32
}

Pointlight SatyrLordRedMissile4
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight SatyrLordRedMissile5
{
Color 1.0 0.0 0.0
Size 64
}

Pointlight SatyrLordRedMissile6
{
Color 1.0 0.0 0.0
Size 56
Offset 0 6 0
}

Pointlight SatyrLordRedMissile7
{
Color 1.0 0.0 0.0
Size 48
Offset 0 8 0
}

Pointlight SatyrLordRedMissile8
{
Color 0.8 0.0 0.0
Size 32
Offset 0 12 0
}

Pointlight SatyrLordRedMissile9
{
Color 0.6 0.0 0.0
Size 24
Offset 0 16 0
}

Pointlight SatyrLordRedMissile10
{
Color 0.4 0.0 0.0
Size 20
Offset 0 20 0
}

Pointlight SatyrLordRedMissile11
{
Color 0.3 0.0 0.0
Size 16
Offset 0 24 0
}

Object SatyrLordMissileDual1Real
{
Frame MSP2 { Light SatyrLordRedMissile1 }
Frame MSP1G { Light SatyrLordRedMissile2 }
Frame MSP1H { Light SatyrLordRedMissile3 }
Frame MSP1I { Light SatyrLordRedMissile4 }
Frame MSP1J { Light SatyrLordRedMissile5 }
Frame MSP1K { Light SatyrLordRedMissile6 }
Frame MSP1L { Light SatyrLordRedMissile7 }
Frame MSP1M { Light SatyrLordRedMissile8 }
Frame MSP1N { Light SatyrLordRedMissile9 }
Frame MSP1O { Light SatyrLordRedMissile10 }
Frame MSP1P { Light SatyrLordRedMissile11 }
}


PulseLight RedEye1
{
  Color 0.5 0.0 0.0
  Size 32
  SecondarySize 64
  Interval 4
  Offset 0 24 0
}

PointLight RedEye2
{
  Color 0.6 0.0 0.0
  Size 48
  Offset 0 24 0
}

PointLight RedEye3
{
  Color 0.7 0.0 0.0
  Size 56
  Offset 0 24 0
}

PointLight RedEye4
{
  Color 1.0 0.0 0.0
  Size 64
  Offset 0 24 0
}

PointLight RedEye5
{
  Color 0.8 0.0 0.0
  Size 56
  Offset 0 24 0
}

PointLight RedEye6
{
  Color 0.5 0.0 0.0
  Size 48
  Offset 0 24 0
}

PointLight RedEye7
{
  Color 0.3 0.0 0.0
  Size 32
  Offset 0 24 0
}

Object EyeEx
{
  Frame ESYMA { Light RedEye1 }
  Frame ESYMB { Light RedEye1 }
  Frame ESYMC { Light RedEye1 }
  Frame ESYMD { Light RedEye1 }
  Frame ESYMF { Light RedEye2 }
  Frame ESYMO { Light RedEye3 }
  Frame ESYMP { Light RedEye4 }
  Frame ESYMQ { Light RedEye4 }
  Frame ESYMR { Light RedEye5 }
  Frame ESYMS { Light RedEye6 }
  Frame ESYMT { Light RedEye7 }
}


PulseLight GreenEye1
{
  Color 0.0 0.5 0.0
  Size 32
  SecondarySize 64
  Interval 4
  Offset 0 24 0
}

PointLight GreenEye2
{
  Color 0.0 0.6 0.0
  Size 48
  Offset 0 24 0
}

PointLight GreenEye3
{
  Color 0.0 0.7 0.0
  Size 56
  Offset 0 24 0
}

PointLight GreenEye4
{
  Color 0.0 1.0 0.0
  Size 64
  Offset 0 24 0
}

PointLight GreenEye5
{
  Color 0.0 0.8 0.0
  Size 56
  Offset 0 24 0
}

PointLight GreenEye6
{
  Color 0.0 0.5 0.0
  Size 48
  Offset 0 24 0
}

PointLight GreenEye7
{
  Color 0.0 0.3 0.0
  Size 32
  Offset 0 24 0
}

Object EyePoison
{
  Frame ESYMA { Light GreenEye1 }
  Frame ESYMB { Light GreenEye1 }
  Frame ESYMC { Light GreenEye1 }
  Frame ESYMD { Light GreenEye1 }
  Frame ESYMF { Light GreenEye2 }
  Frame ESYMO { Light GreenEye3 }
  Frame ESYMP { Light GreenEye4 }
  Frame ESYMQ { Light GreenEye4 }
  Frame ESYMR { Light GreenEye5 }
  Frame ESYMS { Light GreenEye6 }
  Frame ESYMT { Light GreenEye7 }
}

PulseLight BrownEye1
{
  Color 0.2 0.2 0.0
  Size 32
  SecondarySize 64
  Interval 4
  Offset 0 24 0
}

PointLight BrownEye2
{
  Color 0.3 0.3 0.0
  Size 48
  Offset 0 24 0
}

PointLight BrownEye3
{
  Color 0.4 0.4 0.0
  Size 56
  Offset 0 24 0
}

PointLight BrownEye4
{
  Color 0.7 0.7 0.0
  Size 64
  Offset 0 24 0
}

PointLight BrownEye5
{
  Color 0.5 0.5 0.0
  Size 56
  Offset 0 24 0
}

PointLight BrownEye6
{
  Color 0.3 0.3 0.0
  Size 48
  Offset 0 24 0
}

PointLight BrownEye7
{
  Color 0.1 0.1 0.0
  Size 32
  Offset 0 24 0
}

Object EyeSpider
{
  Frame ESYMA { Light BrownEye1 }
  Frame ESYMB { Light BrownEye1 }
  Frame ESYMC { Light BrownEye1 }
  Frame ESYMD { Light BrownEye1 }
  Frame ESYMF { Light BrownEye2 }
  Frame ESYMO { Light BrownEye3 }
  Frame ESYMP { Light BrownEye4 }
  Frame ESYMQ { Light BrownEye4 }
  Frame ESYMR { Light BrownEye5 }
  Frame ESYMS { Light BrownEye6 }
  Frame ESYMT { Light BrownEye7 }
}

PulseLight GrayEye1
{
  Color 0.3 0.3 0.3
  Size 32
  SecondarySize 64
  Interval 4
  Offset 0 24 0
}

PointLight GrayEye2
{
  Color 0.4 0.4 0.4
  Size 48
  Offset 0 24 0
}

PointLight GrayEye3
{
  Color 0.5 0.5 0.5
  Size 56
  Offset 0 24 0
}

PointLight GrayEye4
{
  Color 0.8 0.8 0.8
  Size 64
  Offset 0 24 0
}

PointLight GrayEye5
{
  Color 0.5 0.5 0.5
  Size 56
  Offset 0 24 0
}

PointLight GrayEye6
{
  Color 0.3 0.3 0.3
  Size 48
  Offset 0 24 0
}

PointLight GrayEye7
{
  Color 0.1 0.1 0.1
  Size 32
  Offset 0 24 0
}

Object EyeBat
{
  Frame ESYMA { Light GrayEye1 }
  Frame ESYMB { Light GrayEye1 }
  Frame ESYMC { Light GrayEye1 }
  Frame ESYMD { Light GrayEye1 }
  Frame ESYMF { Light GrayEye2 }
  Frame ESYMO { Light GrayEye3 }
  Frame ESYMP { Light GrayEye4 }
  Frame ESYMQ { Light GrayEye4 }
  Frame ESYMR { Light GrayEye5 }
  Frame ESYMS { Light GrayEye6 }
  Frame ESYMT { Light GrayEye7 }
}

Pointlight BelphegorBall1
{
Color 0.0 0.6 0.0
Size 48
}

Pointlight BelphegorBall2
{
Color 0.0 1.0 0.0
Size 64
}

Pointlight BelphegorBall3
{
Color 0.0 0.5 0.0
Size 56
}

Pointlight BelphegorBall4
{
Color 0.0 0.3 0.0
Size 32
}

Object BelphegorBall
{
Frame BAL7A { Light BelphegorBall1 }
Frame BAL7B { Light BelphegorBall1 }
Frame BAL7C { Light BelphegorBall2 }
Frame BAL7D { Light BelphegorBall3 }
Frame BAL7E { Light BelphegorBall4 }
}


Pointlight FireBreath1
{
    color 1.0 1.0 0.0
    size 68
}

Pointlight FireBreath2
{
    color 0.8 0.8 0.0
    size 70
}

Pointlight FireBreath3
{
    color 0.7 0.7 0.0
    size 69
}

flickerlight OrangeMediumFlicker1
{
    color 1.0 0.5 0.3
    size 80
    secondarySize 85
    chance 0.4
}
flickerlight OrangeMediumFlicker2
{
    color 1.0 0.5 0.3
    size 60
    secondarySize 65
    chance 0.4
}
flickerlight OrangeMediumFlicker3
{
    color 1.0 0.5 0.3
    size 50
    secondarySize 55
    chance 0.4
}

flickerlight ArchFire1
{
    color 1.0 1.0 0.0
    size 24
    secondarySize 32
    chance 0.3
    offset 0 8 0
}

flickerlight ArchFire2
{
    color 1.0 1.0 0.0
    size 40
    secondarySize 48
    chance 0.3
    offset 0 24 0
}

flickerlight ArchFire3
{
    color 1.0 1.0 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 32 0
}

flickerlight ArchFire4
{
    color 0.8 0.8 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 40 0
}

flickerlight ArchFire5
{
    color 0.8 0.8 0.0
    size 64
    secondarySize 72
    chance 0.3
    offset 0 48 0
}

flickerlight ArchFire6
{
    color 0.6 0.6 0.0
    size 48
    secondarySize 56
    chance 0.3
    offset 0 64 0
}

flickerlight ArchFire7
{
    color 0.4 0.4 0.0
    size 32
    secondarySize 40
    chance 0.3
    offset 0 72 0
}

flickerlight ArchFire8
{
    color 0.2 0.2 0.0
    size 16
    secondarySize 24
    chance 0.3
    offset 0 80 0
}

flickerlight CurseLight
{
    color 0.5 0.6 0.4
    size 40
    secondarySize 50
    chance 0.4
}

object FireBreath
{
    Frame FRBSE { Light FireBreath1 }
    Frame FRBSF { Light FireBreath2 }
    Frame FRBSG { Light FireBreath3 }
}

object BloodLichFireball
{
    Frame MSP4A { Light OrangeMediumFlicker2 }
    Frame MSP4B { Light OrangeMediumFlicker2 }
    Frame MSP4C { Light OrangeMediumFlicker2 }
    Frame MSP4D { Light OrangeMediumFlicker2 }
    Frame MSP4E { Light OrangeMediumFlicker2 }
    Frame MSP4F { Light OrangeMediumFlicker1 }
    Frame MSP4G { Light OrangeMediumFlicker1 }
    Frame MSP4H { Light OrangeMediumFlicker2 }
    Frame MSP4I { Light OrangeMediumFlicker3 }
}

object ReiverGhostFX
{
    Frame WRBLA { Light OrangeMediumFlicker3 }
    Frame WRBLB { Light OrangeMediumFlicker3 }
    Frame WRBLC { Light OrangeMediumFlicker3 }
    Frame WRBLD { Light OrangeMediumFlicker1 }
    Frame WRBLE { Light OrangeMediumFlicker2 }
    Frame WRBLF { Light OrangeMediumFlicker3 }
}

object ResurrectionFlame
{
    Frame FIREA { Light ArchFire1 }
    Frame FIREB { Light ArchFire2 }
    Frame FIREC { Light ArchFire3 }
    Frame FIRED { Light ArchFire4 }
    Frame FIREE { Light ArchFire5 }
    Frame FIREF { Light ArchFire6 }
    Frame FIREG { Light ArchFire7 }
    Frame FIREH { Light ArchFire8 }
}

object CurseSpell
{
    Frame CURS { Light CurseLight }
}


//==============================================================================================================
//==============================================================================================================
//				OrangeLight
// 1.0 0.5 0.3
//==============================================================================================================
//==============================================================================================================

flickerlight OrangeBigFlicker1
{
    color 1.0 0.5 0.3
    size 150
    secondarySize 155
    chance 0.4
}
flickerlight OrangeBigFlicker2
{
    color 1.0 0.5 0.3
    size 120
    secondarySize 125
    chance 0.4
}
flickerlight OrangeBigFlicker3
{
    color 1.0 0.5 0.3
    size 90
    secondarySize 95
    chance 0.4
}

//***************************************
flickerlight OrangeMediumFlicker1
{
    color 1.0 0.5 0.3
    size 80
    secondarySize 85
    chance 0.4
}
flickerlight OrangeMediumFlicker2
{
    color 1.0 0.5 0.3
    size 60
    secondarySize 65
    chance 0.4
}
flickerlight OrangeMediumFlicker3
{
    color 1.0 0.5 0.3
    size 50
    secondarySize 55
    chance 0.4
}

//***************************************
flickerlight OrangeSmallFlicker1
{
    color 1.0 0.5 0.3
    size 40
    secondarySize 45
    chance 0.4
}
flickerlight OrangeSmallFlicker2
{
    color 1.0 0.5 0.3
    size 20
    secondarySize 25
    chance 0.4
}
flickerlight OrangeSmallFlicker3
{
    color 1.0 0.5 0.3
    size 10
    secondarySize 15
    chance 0.4
}


//***************************************
//***************************************
pointlight OrangeBigPoint1
{
    color 1.0 0.5 0.3
    size 140
}
pointlight OrangeBigPoint2
{
    color 1.0 0.5 0.3
    size 110
}
pointlight OrangeBigPoint3
{
    color 1.0 0.5 0.3
    size 80
}

//***************************************
pointlight OrangeMediumPoint1
{
    color 1.0 0.5 0.3
    size 75
}
pointlight OrangeMediumPoint2
{
    color 1.0 0.5 0.3
    size 55
}
pointlight OrangeMediumPoint3
{
    color 1.0 0.5 0.3
    size 45
}

//***************************************
pointlight OrangeSmallPoint1
{
    color 1.0 0.5 0.3
    size 30
}
pointlight OrangeSmallPoint2
{
    color 1.0 0.5 0.3
    size 20
}
pointlight OrangeSmallPoint3
{
    color 1.0 0.5 0.3
    size 10
}




Object WraithFX12
{
	Frame WRBLA { Light OrangeMediumFlicker3 }
	Frame WRBLB { Light OrangeMediumFlicker3 }
	Frame WRBLC { Light OrangeMediumFlicker3 }

	Frame WRBLD { Light OrangeMediumFlicker1 }
	Frame WRBLE { Light OrangeMediumFlicker2 }
	Frame WRBLF { Light OrangeMediumFlicker3 }
}

Object PossEttFakeFireBall 
{
	Frame WRBLA { Light OrangeMediumFlicker2 }
	Frame WRBLB { Light OrangeMediumFlicker2 }
	Frame WRBLC { Light OrangeMediumFlicker2 }
}

Object PossEttFireBall
{
	Frame WRBLA { Light OrangeMediumFlicker2 }
	Frame WRBLB { Light OrangeMediumFlicker2 }
	Frame WRBLC { Light OrangeMediumFlicker2 }

	Frame WRBLD { Light OrangeMediumFlicker1 }
	Frame WRBLE { Light OrangeMediumFlicker2 }
	Frame WRBLF { Light OrangeMediumFlicker3 }
}

Object PEFBExplo
{
	Frame FX58A { Light OrangeMediumFlicker3 }
	Frame FX58B { Light OrangeMediumFlicker2 }
	Frame FX58C { Light OrangeMediumFlicker1 }

	Frame FX58D { Light OrangeMediumFlicker1 }
	Frame FX58E { Light OrangeMediumFlicker1 }
	Frame FX58F { Light OrangeMediumFlicker1 }
	Frame FX58G { Light OrangeMediumFlicker1 }
	Frame FX58H { Light OrangeMediumFlicker1 }
	Frame FX58I { Light OrangeMediumFlicker1 }
	Frame FX58J { Light OrangeMediumFlicker1 }
	Frame FX58K { Light OrangeMediumFlicker2 }
	Frame FX58L { Light OrangeMediumFlicker2 }
	Frame FX58M { Light OrangeMediumFlicker3 }
	Frame FX58N { Light OrangeMediumFlicker3 }
	Frame FX58O { Light OrangeSmallFlicker1 }
	Frame FX58P { Light OrangeSmallFlicker2 }
	Frame FX58Q { Light OrangeSmallFlicker3 }
}

Object FirePillarShot
{
	Frame INFEA { Light OrangeSmallFlicker3 }
	Frame INFEB { Light OrangeSmallFlicker3 }
	Frame INFEC { Light OrangeSmallFlicker3 }
	Frame INFED { Light OrangeSmallFlicker2 }
	Frame INFEE { Light OrangeSmallFlicker2 }
	Frame INFEF { Light OrangeSmallFlicker1 }
	Frame INFEG { Light OrangeSmallFlicker1 }
	Frame INFEH { Light OrangeMediumFlicker3 }
	Frame INFEI { Light OrangeMediumFlicker3 }

	Frame INFEJ { Light OrangeMediumFlicker2 }
	Frame INFEK { Light OrangeMediumFlicker2 }
	Frame INFEL { Light OrangeMediumFlicker2 }
	Frame INFEM { Light OrangeMediumFlicker2 }
	Frame INFEN { Light OrangeMediumFlicker2 }
	Frame INFEO { Light OrangeMediumFlicker2 }
	Frame INFEP { Light OrangeMediumFlicker3 }
	Frame INFEQ { Light OrangeMediumFlicker3 }

	Frame INFER { Light OrangeSmallFlicker1 }
	Frame INFES { Light OrangeSmallFlicker2 }
	Frame INFET { Light OrangeSmallFlicker3 }
}

FlickerLight2 BruiserDemon
{
Color 1.0 0.6 0.0
Size 70
SecondarySize 95
Offset 0 32 0
Interval 2.0
}

Pointlight BruiserDeath1
{
Color 1.0 0.8 0.0
Size 128
Offset 0 32 0
}

Pointlight BruiserDeath2
{
Color 1.0 0.6 0.0
Size 96
Offset 0 32 0
}

Pointlight BruiserDeath3
{
Color 0.6 0.4 0.0
Size 72
Offset 0 32 0
}

Pointlight BruiserDeath4
{
Color 0.5 0.4 0.0
Size 64
Offset 0 32 0
}

Pointlight BruiserDeath5
{
Color 0.4 0.2 0.0
Size 56
Offset 0 32 0
}

Object BruiserDemon
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}

Pointlight BruiserBall11
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight BruiserBall12
{
Color 0.7 0.4 0.0
Size 72
}

Pointlight BruiserBall13
{
Color 0.6 0.4 0.0
Size 88
}

Pointlight BruiserBall14
{
Color 0.6 0.3 0.0
Size 56
}

Pointlight BruiserBall15
{
Color 0.55 0.25 0.0
Size 48
}

Pointlight BruiserBall16
{
Color 0.5 0.2 0.0
Size 40
}

Pointlight BruiserBall17
{
Color 0.45 0.15 0.0
Size 32
}

Pointlight BruiserBall18
{
Color 0.3 0.1 0.0
Size 24
}

Object BruiserBall
{
Frame BRBAA { Light BruiserBall11 }
Frame BRBAB { Light BruiserBall11 }
Frame BRBAK { Light BruiserBall11 }
Frame BRBAL { Light BruiserBall12 }
Frame BRBAM { Light BruiserBall12 }
Frame BRBAN { Light BruiserBall13 }
Frame BRBAO { Light BruiserBall13 }
Frame BRBAP { Light BruiserBall12 }
Frame BRBAQ { Light BruiserBall12 }
Frame BRBAR { Light BruiserBall11 }
Frame BRBAS { Light BruiserBall14 }
Frame BRBAT { Light BruiserBall15 }
Frame BRBAU { Light BruiserBall16 }
Frame BRBAV { Light BruiserBall17 }
Frame BRBAW { Light BruiserBall18 }
}


Pointlight BruiserBall21
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight BruiserBall22
{
Color 0.8 0.4 0.0
Size 48
}

Pointlight BruiserBall23
{
Color 0.6 0.2 0.0
Size 24
}

Pointlight BruiserBall24
{
Color 0.4 0.0 0.0
Size 16
}

Object BruiserBall2
{
Frame BRB2A { Light BruiserBall21 }
Frame BRB2B { Light BruiserBall21 }
Frame BRB2C { Light BruiserBall22 }
Frame BRB2D { Light BruiserBall22 }
Frame BRB2E { Light BruiserBall21 }
Frame BRB2F { Light BruiserBall21 }
Frame BRB2G { Light BruiserBall23 }
Frame BRB2H { Light BruiserBall24 }
}

PointLight BruiserFire_1
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 20
}

PointLight BruiserFire_2
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 30
}

PointLight BruiserFire_3
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 40
}

PointLight BruiserFire_4
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 47
}

PointLight BruiserFire_5
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 54
}

PointLight BruiserFire_6
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 61
}

PointLight BruiserFire_7
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 66
}

PointLight BruiserFire_8
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 73
}

PointLight BruiserFire_9
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 76
}

PointLight BruiserFire_10
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 79
}

PointLight BruiserFire_11
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 80
}

PointLight BruiserFire_12
{
Offset 0 0 0
Color 0.95 0.47 0.0
Size 81
}

PointLight BruiserFire_13
{
Offset 0 0 0
Color 0.9 0.43 0.0
Size 82
}

PointLight BruiserFire_14
{
Offset 0 0 0
Color 0.83 0.38 0.0
Size 83
}

PointLight BruiserFire_15
{
Offset 0 0 0
Color 0.75 0.34 0.0
Size 84
}

PointLight BruiserFire_16
{
Offset 0 0 0
Color 0.63 0.27 0.0
Size 85
}

PointLight BruiserFire_17
{
Offset 0 0 0
Color 0.55 0.21 0.0
Size 86
}

PointLight BruiserFire_18
{
Offset 0 0 0
Color 1.38 0.13 0.0
Size 87
}

PointLight BruiserFire_19
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 88
}

Object BruiserFire
{
Frame XXBFA { Light BruiserFire_1 }
Frame XXBFB { Light BruiserFire_2 }
Frame XXBFC { Light BruiserFire_3 }
Frame XXBFD { Light BruiserFire_4 }
Frame XXBFE { Light BruiserFire_5 }
Frame XXBFF { Light BruiserFire_6 }
Frame XXBFG { Light BruiserFire_7 }
Frame XXBFH { Light BruiserFire_8 }
Frame XXBFI { Light BruiserFire_9 }
Frame XXBFJ { Light BruiserFire_10 }
Frame XXBFK { Light BruiserFire_11 }
Frame XXBFL { Light BruiserFire_12 }
Frame XXBFM { Light BruiserFire_13 }
Frame XXBFN { Light BruiserFire_14 }
Frame XXBFO { Light BruiserFire_15 }
Frame XXBFP { Light BruiserFire_16 }
Frame XXBFQ { Light BruiserFire_17 }
Frame XXBFR { Light BruiserFire_18 }
Frame XXBFS { Light BruiserFire_19 }
}


Pulselight CacolanternBall1
{
Color 0.7 0.7 0.0
Size 48
SecondarySize 64
Interval 0.5
}

Pointlight CacolanternBall2
{
Color 0.8 0.8 0.0
Size 56
}

Pointlight CacolanternBall3
{
Color 1.0 1.0 0.0
Size 64
}

Pointlight CacolanternBall4
{
Color 0.7 0.7 0.0
Size 56
}

Pointlight CacolanternBall5
{
Color 0.3 0.3 0.0
Size 40
}

Object CacolanternBall
{
Frame BAL8A { Light CacolanternBall1 }
Frame BAL8B { Light CacolanternBall1 }
Frame BAL8C { Light CacolanternBall1 }
Frame BAL8D { Light CacolanternBall1 }
Frame BAL8E { Light CacolanternBall1 }
Frame BAL8F { Light CacolanternBall1 }
Frame BAL8G { Light CacolanternBall1 }
Frame BAL8H { Light CacolanternBall1 }
Frame BAL8I { Light CacolanternBall2 }
Frame BAL8J { Light CacolanternBall3 }
Frame BAL8K { Light CacolanternBall4 }
Frame BAL8L { Light CacolanternBall5 }
}


Pointlight CacolichBall1
{
Color 0.3 0.8 0.3
Size 48
}

Pointlight CacolichBall2
{
Color 0.4 1.0 0.4
Size 56
}

Pointlight CacolichBall3
{
Color 0.4 1.0 0.4
Size 64
}

Pointlight CacolichBall4
{
Color 0.3 0.8 0.3
Size 56
}

Pointlight CacolichBall5
{
Color 0.2 0.5 0.2
Size 48
}

Pointlight CacolichBall6
{
Color 0.1 0.4 0.1
Size 32
}

Object CacoLichBall
{
Frame CBALA { Light CacolichBall1 }
Frame CBALB { Light CacolichBall1 }
Frame CBALC { Light CacolichBall2 }
Frame CBALD { Light CacolichBall3 }
Frame CBALE { Light CacolichBall4 }
Frame CBALF { Light CacolichBall5 }
Frame CBALG { Light CacolichBall6 }
}

Pointlight CacolichFlame1
{
Color 0.3 0.6 0.3
Size 8
}

Pointlight CacolichFlame2
{
Color 0.3 0.6 0.3
Size 12
}

Pointlight CacolichFlame3
{
Color 0.3 0.6 0.3
Size 16
}

Pointlight CacolichFlame4
{
Color 0.3 0.6 0.3
Size 20
}

Pointlight CacolichFlame5
{
Color 0.3 0.6 0.3
Size 24
}

Pointlight CacolichFlame6
{
Color 0.1 0.5 0.1
Size 28
}

Pointlight CacolichFlame7
{
Color 0.1 0.5 0.1
Size 32
}

Pointlight CacolichFlame8
{
Color 0.1 0.5 0.1
Size 36
}

Pointlight CacolichFlame9
{
Color 0.1 0.5 0.1
Size 40
}

Pointlight CacolichFlame10
{
Color 0.1 0.5 0.1
Size 44
}

Pointlight CacolichFlame11
{
Color 0.0 0.4 0.0
Size 40
}

Pointlight CacolichFlame12
{
Color 0.0 0.4 0.30
Size 38
}

Pointlight CacolichFlame13
{
Color 0.0 0.4 0.0
Size 36
}

Pointlight CacolichFlame14
{
Color 0.0 0.4 0.0
Size 34
}

Pointlight CacolichFlame15
{
Color 0.0 0.4 0.0
Size 32
}

Pointlight CacolichFlame16
{
Color 0.0 0.2 0.0
Size 24
}

Object CacolichFlame
{
Frame CFIRA { Light CacolichFlame1 }
Frame CFIRB { Light CacolichFlame2 }
Frame CFIRC { Light CacolichFlame3 }
Frame CFIRD { Light CacolichFlame4 }
Frame CFIRE { Light CacolichFlame5 }
Frame CFIRF { Light CacolichFlame6 }
Frame CFIRG { Light CacolichFlame7 }
Frame CFIRH { Light CacolichFlame8 }
Frame CFIRI { Light CacolichFlame9 }
Frame CFIRJ { Light CacolichFlame10 }
Frame CFIRK { Light CacolichFlame11 }
Frame CFIRL { Light CacolichFlame12 }
Frame CFIRM { Light CacolichFlame13 }
Frame CFIRN { Light CacolichFlame14 }
Frame CFIRO { Light CacolichFlame15 }
Frame CFIRP { Light CacolichFlame16 }
}

Object CacolichFlameFar
{
Frame CFIRA { Light CacolichFlame1 }
Frame CFIRB { Light CacolichFlame2 }
Frame CFIRC { Light CacolichFlame3 }
Frame CFIRD { Light CacolichFlame4 }
Frame CFIRE { Light CacolichFlame5 }
Frame CFIRF { Light CacolichFlame6 }
Frame CFIRG { Light CacolichFlame7 }
Frame CFIRH { Light CacolichFlame8 }
Frame CFIRI { Light CacolichFlame9 }
Frame CFIRJ { Light CacolichFlame10 }
Frame CFIRK { Light CacolichFlame11 }
Frame CFIRL { Light CacolichFlame12 }
Frame CFIRM { Light CacolichFlame13 }
Frame CFIRN { Light CacolichFlame14 }
Frame CFIRO { Light CacolichFlame15 }
Frame CFIRP { Light CacolichFlame16 }
}

Object GasStream
{
Frame CFIRA { Light CacolichFlame1 }
Frame CFIRB { Light CacolichFlame2 }
Frame CFIRC { Light CacolichFlame3 }
Frame CFIRD { Light CacolichFlame4 }
Frame CFIRE { Light CacolichFlame5 }
Frame CFIRF { Light CacolichFlame6 }
Frame CFIRG { Light CacolichFlame7 }
Frame CFIRH { Light CacolichFlame8 }
Frame CFIRI { Light CacolichFlame9 }
Frame CFIRJ { Light CacolichFlame10 }
Frame CFIRK { Light CacolichFlame11 }
Frame CFIRL { Light CacolichFlame12 }
Frame CFIRM { Light CacolichFlame13 }
Frame CFIRN { Light CacolichFlame14 }
Frame CFIRO { Light CacolichFlame15 }
Frame CFIRP { Light CacolichFlame16 }
}


Pointlight CatharsiShot1
{
Color 0.8 0.4 0.2
Size 24
}

Pointlight CatharsiShot2
{
Color 1.0 0.5 0.3
Size 40
}

Pointlight CatharsiShot3
{
Color 0.8 0.4 0.2
Size 32
}

Pointlight CatharsiShot4
{
Color 0.5 0.2 0.0
Size 16
}

Pointlight CatharsiShot5
{
Color 0.3 0.15 0.0
Size 8
}

Object CatharsiBall
{
Frame SDFBA { Light CatharsiShot1 }
Frame SDFBB { Light CatharsiShot2 }
Frame SDFBC { Light CatharsiShot3 }
Frame SDFBD { Light CatharsiShot4 }
Frame SDFBE { Light CatharsiShot5 }
}


FlickerLight2 ChaingunMajorAttack
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 40 0
}

Object ChaingunMajor
{
Frame CPS2F { Light ChaingunMajorAttack }
}


Pointlight TentacleBall11
{
Color 0.6 0.4 0.1
Size 48
}

Pointlight TentacleBall12
{
Color 1.0 0.5 0.4
Size 88
}

Pointlight TentacleBall13
{
Color 0.8 0.4 0.2
Size 72
}

Pointlight TentacleBall14
{
Color 0.7 0.3 0.15
Size 64
}

Pointlight TentacleBall15
{
Color 0.6 0.2 0.1
Size 56
}

Pointlight TentacleBall16
{
Color 0.5 0.1 0.0
Size 40
}

Pointlight TentacleBall16
{
Color 0.4 0.0 0.0
Size 24
}

Pointlight TentacleBall17
{
Color 0.3 0.0 0.0
Size 16
}

Pointlight TentacleBall18
{
Color 0.2 0.0 0.0
Size 8
}

Object TentacleBall1
{
Frame TNFXA { Light TentacleBall11 }
Frame TNFXB { Light TentacleBall11 }
Frame TNFXC { Light TentacleBall11 }
Frame TNFXD { Light TentacleBall11 }
Frame TNFXE { Light TentacleBall12 }
Frame TNFXF { Light TentacleBall13 }
Frame TNFXG { Light TentacleBall14 }
Frame TNFXH { Light TentacleBall15 }
Frame TNFXI { Light TentacleBall16 }
Frame TNFXJ { Light TentacleBall17 }
Frame TNFXK { Light TentacleBall18 }
}

Pointlight TentacleBall21
{
Color 0.7 0.2 0.5
Size 40
}

Pointlight TentacleBall22
{
Color 0.9 0.3 0.6
Size 56
}

Pointlight TentacleBall23
{
Color 1.0 0.5 0.2
Size 64
}

Pointlight TentacleBall24
{
Color 0.5 0.1 0.0
Size 32
}

Object TentacleBall2
{
Frame TNFXL { Light TentacleBall21 }
Frame TNFXM { Light TentacleBall21 }
Frame TNFXN { Light TentacleBall22 }
Frame TNFXO { Light TentacleBall23 }
Frame TNFXP { Light TentacleBall24 }
}


Pointlight CrackoBall1
{
Color 0.0 0.0 0.4
Size 40
}

Pointlight CrackoBall2
{
Color 0.9 0.0 0.5
Size 56
}

Pointlight CrackoBall3
{
Color 1.0 0.0 0.5
Size 64
}

Pointlight CrackoBall4
{
Color 0.5 0.0 0.1
Size 32
}

Object CrackodemonBall
{
Frame BAL9A { Light CrackoBall1 }
Frame BAL9B { Light CrackoBall1 }
Frame BAL9C { Light CrackoBall2 }
Frame BAL9D { Light CrackoBall3 }
Frame BAL9E { Light CrackoBall4 }
}

Flickerlight2 BlueLostSoul1
{
Color 0.0 0.0 0.5
Size 64
SecondarySize 80
Interval 1.4
}

Pointlight BlueLostSoul2
{
Color 0.0 0.0 0.5
Size 72
}

Pointlight BlueLostSoul3
{
Color 0.0 0.0 1.0
Size 96
}

Pointlight BlueLostSoul4
{
Color 0.0 0.0 0.7
Size 64
}

Pointlight BlueLostSoul5
{
Color 0.0 0.0 0.3
Size 40
}

Object BluSoul
{
//Frame SKUDC { Light BlueLostSoul1 }
//Frame SKUDD { Light BlueLostSoul1 }
//Frame SKUDH { Light BlueLostSoul2 }
//Frame SKUDI { Light BlueLostSoul3 }
//Frame SKUDJ { Light BlueLostSoul4 }
//Frame SKUDK { Light BlueLostSoul5 }
}

Object BluSoulTrail
{
Frame BAL9A { Light CrackoBall1 }
Frame BAL9B { Light CrackoBall1 }
//Frame SKUDC { Light BlueLostSoul1 }
//Frame SKUDD { Light BlueLostSoul1 }
//Frame SKUDH { Light BlueLostSoul2 }
//Frame SKUDI { Light BlueLostSoul3 }
//Frame SKUDJ { Light BlueLostSoul4 }
//Frame SKUDK { Light BlueLostSoul5 }
}


Pointlight ThrallShot1
{
Color 0.0 0.0 1.0
Size 20
}

Pointlight ThrallShot12
{
Color 0.0 0.0 1.0
Size 25
}

Pointlight ThrallShot13
{
Color 0.0 0.0 0.8
Size 20
}

Pointlight ThrallShot14
{
Color 0.0 0.0 0.6
Size 15
}

Pointlight ThrallShot15
{
Color 0.0 0.0 0.4
Size 10
}

Object ThrallShot1
{
Frame CFX4A { Light ThrallShot1 }
Frame CFX4B { Light ThrallShot1 }
Frame CFX4C { Light ThrallShot12 }
Frame CFX4D { Light ThrallShot13 }
Frame CFX4E { Light ThrallShot14 }
Frame CFX4F { Light ThrallShot15 }
}


Pointlight CyberBaronRocket1
{
Color 1.0 0.7 0.0
Size 56
}

Flickerlight CyberBaronRocket2
{
Color 1.0 0.7 0.0
Size 64
SecondarySize 72
Chance 0.3
}

Flickerlight CyberBaronRocket3
{
Color 0.5 0.1 0.0
Size 80
SecondarySize 88
Chance 0.3
}

Flickerlight CyberBaronRocket4
{
Color 0.3 0.0 0.0
Size 96
SecondarySize 104
Chance 0.3
}

Object CyberAttack2
{
Frame MISLA { Light CyberBaronRocket1 }
Frame MISLB { Light CyberBaronRocket2 }
Frame MISLC { Light CyberBaronRocket3 }
Frame MISLD { Light CyberBaronRocket4 }
}

Pointlight CyberBaronExplode1
{
Color 0.7 0.0 0.0
Size 32
Offset 0 16 0
}

Pointlight CyberBaronExplode2
{
Color 1.0 0.0 0.0
Size 96
Offset 0 24 0
}

Pointlight CyberBaronExplode3
{
Color 0.8 0.0 0.0
Size 64
Offset 0 24 0
}

Pointlight CyberBaronExplode4
{
Color 0.3 0.0 0.0
Size 32
Offset 0 24 0
}

Object CyberBaron
{
Frame CBOSK { Light CyberBaronExplode1 }
Frame CBOSL { Light CyberBaronExplode2 }
Frame CBOSM { Light CyberBaronExplode3 }
Frame CBOSN { Light CyberBaronExplode4 }
}


Flickerlight2 CyberMastermindAttack1
{
Color 1.0 1.0 0.0
Size 64
SecondarySize 72
Interval 1.5
Offset 0 42 0
}

Pointlight CyberMastermindAttack2
{
Color 0.6 0.4 0.0
Size 96
Offset 0 42 0
}

Pointlight CyberMastermindExplode1
{
Color 0.7 0.0 0.0
Size 64
Offset 0 42 0
}

Pointlight CyberMastermindExplode2
{
Color 1.0 0.6 0.0
Size 96
Offset 0 42 0
}

Pointlight CyberMastermindExplode3
{
Color 1.0 0.5 0.0
Size 160
Offset 0 42 0
}

Pointlight CyberMastermindExplode4
{
Color 0.9 0.4 0.0
Size 128
Offset 0 42 0
}

Pointlight CyberMastermindExplode5
{
Color 0.8 0.3 0.0
Size 96
Offset 0 42 0
}

Pointlight CyberMastermindExplode6
{
Color 0.7 0.3 0.0
Size 80
Offset 0 42 0
}

Pointlight CyberMastermindExplode7
{
Color 0.5 0.2 0.0
Size 64
Offset 0 42 0
}

Object CyberMastermind
{
Frame CYMMG { Light CyberMastermindAttack1 }
Frame CYMMH { Light CyberMastermindAttack1 }
Frame CYMMI { Light CyberMastermindAttack2 }
Frame CYMMJ { Light CyberMastermindAttack2 }
Frame CYMMN { Light CyberMastermindExplode1 }
Frame CYMMO { Light CyberMastermindExplode2 }
Frame CYMMP { Light CyberMastermindExplode3 }
Frame CYMMQ { Light CyberMastermindExplode4 }
Frame CYMMR { Light CyberMastermindExplode5 }
Frame CYMMS { Light CyberMastermindExplode6 }
Frame CYMMT { Light CyberMastermindExplode7 }
}


Pointlight BruiserMissile
{
Color 1.0 0.5 0.0
Size 25
}

Pointlight BruiserMissile2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight BruiserMissile3
{
Color 0.7 0.3 0.0
Size 25
}

Pointlight BruiserMissile4
{
Color 0.4 0.1 0.0
Size 20
}

Pointlight CybruiserDeath1
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight CybruiserDeath2
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight CybruiserDeath3
{
Color 0.9 0.4 0.0
Size 45
}

Pointlight CybruiserDeath4
{
Color 0.7 0.2 0.0
Size 35
}

Pointlight CybruiserDeath5
{
Color 0.5 0.1 0.0
Size 30
}

Pointlight CybruiserDeath6
{
Color 0.3 0.0 0.0
Size 25
}

Pointlight CybruiserDeath7
{
Color 0.1 0.0 0.0
Size 20
}

Pointlight CybruiserDeath8
{
Color 0.1 0.0 0.0
Size 15
}

Object Cybruiser
{
Frame BRUSK { Light CybruiserDeath1 }
Frame BRUSL { Light CybruiserDeath2 }
Frame BRUSM { Light CybruiserDeath3 }
Frame BRUSN { Light CybruiserDeath4 }
Frame BRUSO { Light CybruiserDeath5 }
Frame BRUSP { Light CybruiserDeath6 }
Frame BRUSQ { Light CybruiserDeath7 }
Frame BRUSR { Light CybruiserDeath8 }
}

Object BruiserMissile
{
Frame FBRSA { Light BruiserMissile }
Frame BAL3C { Light BruiserMissile2 }
Frame BAL3D { Light BruiserMissile3 }
Frame BAL3E { Light BruiserMissile4 }
}


Pointlight DaedFire1
{
Color 0.6 0.3 0.0
Size 56
}

Pointlight DaedFire2
{
Color 0.8 0.45 0.0
Size 64
}

Pointlight DaedFire3
{
Color 0.65 0.35 0.0
Size 56
}

Pointlight DaedFire4
{
Color 0.4 0.15 0.0
Size 32
}

Object DaedFire
{
Frame DAEFA { Light DaedFire1 }
Frame DAEFB { Light DaedFire1 }
Frame DAEFC { Light DaedFire2 }
Frame DAEFD { Light DaedFire3 }
Frame DAEFE { Light DaedFire4 }
}


//DarkClinkBall light
pointlight DARKCLINKBALL
{
   color 0.3 0.0 0.4
   size 64
}

object DarkClinkBall
{
   frame CLBLA { light DARKCLINKBALL }
   frame CLBLB { light DARKCLINKBALL }
   frame CLBLC { light DARKCLINKBALL }
   frame CLBLD { light DARKCLINKBALL }
   frame CLBLE { light DARKCLINKBALL }
   frame CLBLF { light DARKCLINKBALL }
   frame CLBLG { light DARKCLINKBALL }
}


Pointlight InfernoBall
{
Color 0.0 0.8 0.0
Size 24
}

Pointlight InfernoBall2
{
Color 0.0 0.8 0.0
Size 32
}

Pointlight InfernoBall3
{
Color 0.0 0.8 0.0
Size 28
}

Pointlight InfernoBall4
{
Color 0.0 0.8 0.0
Size 16
}


Object InfernoBall
{
Frame IBALA { Light InfernoBall }
Frame IBALB { Light InfernoBall }
Frame IBALC { Light InfernoBall2 }
Frame IBALD { Light InfernoBall3 }
Frame IBALE { Light InfernoBall4 }
}

Object InfernoBallTrail
{
Frame ITRLA { Light InfernoBall }
Frame ITRLB { Light InfernoBall3 }
Frame ITRLC { Light InfernoBall2 }
Frame ITRLD { Light InfernoBall2 }
Frame ITRLE { Light InfernoBall2 }
Frame ITRLF { Light InfernoBall2 }
Frame ITRLG { Light InfernoBall2 }
Frame ITRLH { Light InfernoBall2 }
Frame ITRLI { Light InfernoBall2 }
Frame ITRLJ { Light InfernoBall2 }
Frame ITRLK { Light InfernoBall2 }
Frame ITRLL { Light InfernoBall }
Frame ITRLM { Light InfernoBall3 }
Frame ITRLN { Light InfernoBall4 }
}

Pointlight NetherLightning
{
Color 0.8 0.8 0.0
Size 20
}

Object NetherLightning
{
Frame NLITA { Light NetherLightning }
}


Pointlight DarkBallSeeker1
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight DarkBallSeeker2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight DarkBallSeeker3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight DarkBallSeeker4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkSeeker
{
Frame DKB1A { Light DarkBallSeeker1 }
Frame DKB1B { Light DarkBallSeeker1 }
Frame DKB1C { Light DarkBallSeeker2 }
Frame DKB1D { Light DarkBallSeeker3 }
Frame DKB1E { Light DarkBallSeeker4 }
}

Flickerlight2 NamiDarkImpFire
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Object NamiDarkImp
{
Frame DRKIE { Light NamiDarkImpFire }
Frame DRKIF { Light NamiDarkImpFire }
Frame DRKIG { Light NamiDarkImpFire }
}


Pointlight VoidBallNormal
{
Color 0.5 0.2 0.8
Size 48
}

Pointlight VoidBallNormal2
{
Color 0.4 0.2 0.8
Size 64
}

Pointlight VoidBallNormal3
{
Color 0.2 0.2 0.8
Size 56
}

Pointlight VoidBallNormal4
{
Color 0.0 0.0 0.5
Size 32
}


Object DarkNormal
{
Frame DKB1A { Light VoidBallNormal }
Frame DKB1B { Light VoidBallNormal }
Frame DKB1C { Light VoidBallNormal2 }
Frame DKB1D { Light VoidBallNormal3 }
Frame DKB1E { Light VoidBallNormal4 }
}

Pointlight VoidBallStrong
{
Color 0.8 0.2 0.8
Size 48
}

Pointlight VoidBallStrong2
{
Color 0.6 0.1 0.6
Size 64
}

Pointlight VoidBallStrong3
{
Color 0.5 0.0 0.2
Size 56
}

Pointlight VoidBallStrong4
{
Color 0.3 0.0 0.0
Size 32
}

Object DarkStrong
{
Frame DKB2A { Light VoidBallStrong }
Frame DKB2B { Light VoidBallStrong }
Frame DKB2C { Light VoidBallStrong2 }
Frame DKB2D { Light VoidBallStrong3 }
Frame DKB2E { Light VoidBallStrong4 }
}

Flickerlight2 VoidDarkImpFire1
{
Color 0.5 0.2 0.8
Size 48
SecondarySize 56
Interval 0.8
Offset 0 28 0
}

Flickerlight2 VoidDarkImpFire2
{
Color 0.8 0.2 0.8
Size 56
SecondarySize 64
Interval 0.8
Offset 0 28 0
}

Object VoidDarkImp
{
Frame DRKVE { Light VoidDarkImpFire1 }
Frame DRKVF { Light VoidDarkImpFire1 }
Frame DRKVG { Light VoidDarkImpFire1 }
Frame DRKVI { Light VoidDarkImpFire2 }
Frame DRKVJ { Light VoidDarkImpFire2 }
Frame DRKVK { Light VoidDarkImpFire2 }
}


Object DarkMatterBall
{	Frame DMGB { Light DarkMatterLight }	}
Object ShadowVaporSpawner
{
	Frame PLAYA	{ Light DarkMatterLightExp2 }
	Frame PLAYB	{ Light DarkMatterLightExp1 }
	Frame PLAYC	{ Light DarkMatterLightExp2 }
	Frame PLAYD	{ Light DarkMatterLightExp3 }
	Frame PLAYE	{ Light DarkMatterLightExp4 }
	Frame PLAYF	{ Light DarkMatterLightExp5 }
}

pulselight DarkMatterLight 
{
    offset 0 0 0
    color 0.2 0.0 0.6
    size 70
    secondarySize 90
    interval 0.7
    Subtractive 90
}

flickerlight DarkMatterLightExp1 
{
    offset 0 0 0
    color 0.2 0.0 0.6
    size 100
    secondarysize 110
    Subtractive 110
    chance 0.4
}
flickerlight DarkMatterLightExp2
{
    offset 0 0 0
    color 0.2 0.0 0.6
    size 85
    secondarysize 95
    Subtractive 100
    chance 0.4
}
flickerlight DarkMatterLightExp3
{
    offset 0 0 0
    color 0.2 0.0 0.6
    size 70
    secondarysize 80
    Subtractive 90
    chance 0.4
}
flickerlight DarkMatterLightExp4
{
    offset 0 0 0
    color 0.2 0.0 0.6
    size 55
    secondarysize 65
    Subtractive 80
    chance 0.4
}
flickerlight DarkMatterLightExp5
{
    offset 0 0 0
    color 0.2 0.0 0.6
    size 40
    secondarysize 50
    Subtractive 70
    chance 0.4
}

pointlight EMPBall
{
    color 1.0 1.0 1.0
    size 24
}

Object EMPGrenade
{
	Frame TEFX { Light EMPBall }
}

pointlight TeslaExplode1
{
    color 0.75 0.75 1.0
    size 32
}

pointlight TeslaExplode2
{
    color 0.75 0.75 1.0
    size 40
}

pointlight TeslaExplode3
{
    color 0.75 0.75 1.0
    size 48
}

pointlight TeslaExplode4
{
    color 0.75 0.75 1.0
    size 56
}

pointlight TeslaExplode5
{
    color 0.75 0.75 1.0
    size 64
}

pointlight TeslaExplode6
{
    color 0.75 0.75 1.0
    size 72
}

pointlight TeslaExplode7
{
    color 0.75 0.75 1.0
    size 80
}

pointlight TeslaExplode8
{
    color 0.75 0.75 1.0
    size 88
}

pointlight TeslaExplode9
{
    color 0.75 0.75 1.0
    size 96
}

pointlight TeslaExplode10
{
    color 0.75 0.75 1.0
    size 104
}

pointlight TeslaExplode11
{
    color 0.75 0.75 1.0
    size 112
}

pointlight TeslaExplode12
{
    color 0.75 0.75 1.0
    size 120
}

pointlight TeslaExplode13
{
    color 0.75 0.75 1.0
    size 128
}

pointlight TeslaExplode14
{
    color 0.75 0.75 1.0
    size 136
}

pointlight TeslaExplode15
{
    color 0.75 0.75 1.0
    size 144
}

pointlight TeslaExplode16
{
    color 0.75 0.75 1.0
    size 152
}

Object TeslaShotAltExplode1
{
	Frame TXP1 { Light TeslaExplode1 }
}

Object TeslaShotAltExplode2
{
	Frame TXP1 { Light TeslaExplode2 }
}

Object TeslaShotAltExplode3
{
	Frame TXP1 { Light TeslaExplode3 }
}

Object TeslaShotAltExplode4
{
	Frame TXP1 { Light TeslaExplode4 }
}

Object TeslaShotAltExplode5
{
	Frame TXP1 { Light TeslaExplode5 }
}

Object TeslaShotAltExplode6
{
	Frame TXP1 { Light TeslaExplode6 }
}

Object TeslaShotAltExplode7
{
	Frame TXP1 { Light TeslaExplode7 }
}

Object TeslaShotAltExplode8
{
	Frame TXP1 { Light TeslaExplode8 }
}

Object TeslaShotAltExplode9
{
	Frame TXP1 { Light TeslaExplode9 }
}

Object TeslaShotAltExplode10
{
	Frame TXP1 { Light TeslaExplode10 }
}

Object TeslaShotAltExplode11
{
	Frame TXP1 { Light TeslaExplode11 }
}

Object TeslaShotAltExplode12
{
	Frame TXP1 { Light TeslaExplode12 }
}

Object TeslaShotAltExplode13
{
	Frame TXP1 { Light TeslaExplode13 }
}

Object TeslaShotAltExplode14
{
	Frame TXP1 { Light TeslaExplode14 }
}

Object TeslaShotAltExplode15
{
	Frame TXP1 { Light TeslaExplode15 }
}

Object TeslaShotAltExplode16
{
	Frame TXP1 { Light TeslaExplode16 }
}

Pointlight SmithExplode1
{
Color 1.0 0.8 0.0
Size 56
}

Pointlight SmithExplode2
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight SmithExplode3
{
Color 1.0 0.8 0.0
Size 72
Offset 0 8 0
}

Pointlight SmithExplode4
{
Color 1.0 0.8 0.0
Size 80
Offset 0 16 0
}

Pointlight SmithExplode5
{
Color 1.0 0.8 0.0
Size 88
Offset 0 24 0
}

Pointlight SmithExplode6
{
Color 1.0 0.8 0.0
Size 96
Offset 0 32 0
}

Pointlight SmithExplode7
{
Color 1.0 0.8 0.0
Size 104
Offset 0 40 0
}

Pointlight SmithExplode8
{
Color 1.0 0.8 0.0
Size 112
Offset 0 48 0
}

Pointlight SmithExplode9
{
Color 1.0 0.8 0.0
Size 128
Offset 0 48 0
}

Pointlight SmithExplode10
{
Color 1.0 0.8 0.0
Size 136
Offset 0 48 0
}

Pointlight SmithExplode11
{
Color 1.0 0.8 0.0
Size 96
Offset 0 48 0
}

Pointlight SmithExplode12
{
Color 1.0 0.8 0.0
Size 80
Offset 0 48 0
}

Pointlight SmithExplode13
{
Color 1.0 0.8 0.0
Size 64
Offset 0 48 0
}

Pointlight SmithExplode14
{
Color 1.0 0.8 0.0
Size 56
Offset 0 48 0
}


Object DarkInquisitorBigExplosion
{
Frame GRNEA { Light SmithExplode1 }
Frame GRNEB { Light SmithExplode2 }
Frame GRNEC { Light SmithExplode3 }
Frame GRNED { Light SmithExplode4 }
Frame GRNEE { Light SmithExplode5 }
Frame GRNEF { Light SmithExplode6 }
Frame GRNEG { Light SmithExplode7 }
Frame GRNEH { Light SmithExplode8 }
Frame GRNEI { Light SmithExplode9 }
Frame GRNEJ { Light SmithExplode10 }
Frame GRNEK { Light SmithExplode11 }
Frame GRNEL { Light SmithExplode12 }
Frame GRNEM { Light SmithExplode13 }
Frame GRNEN { Light SmithExplode14 }
}

Pointlight DeathExplode1
{
Color 1.0 0.8 0.0
Size 128
Offset 0 48 0
}

Pointlight DeathExplode2
{
Color 1.0 0.8 0.0
Size 96
Offset 0 48 0
}

Pointlight DeathExplode3
{
Color 1.0 0.8 0.0
Size 80
Offset 0 48 0
}

Pointlight DeathExplode4
{
Color 1.0 0.8 0.0
Size 64
Offset 0 48 0
}

Pointlight DeathExplode5
{
Color 1.0 0.8 0.0
Size 56
Offset 0 48 0
}

Object InquisitorDeathExplosion
{
Frame R045M { Light DeathExplode1 }
Frame R045N { Light DeathExplode2 }
Frame R045O { Light DeathExplode3 }
Frame R045P { Light DeathExplode4 }
Frame R045Q { Light DeathExplode5 }
}

Pointlight DarkRiftSpear1
{
Color 1.0 1.0 1.0
Subtractive 1
Size 24
}

Pointlight DarkRiftSpear2
{
Color 1.0 1.0 1.0
Subtractive 1
Size 56
}

Pointlight DarkRiftSpear3
{
Color 1.0 1.0 1.0
Subtractive 1
Size 32
}

Pointlight DarkRiftSpear4
{
Color 1.0 1.0 1.0
Subtractive 1
Size 16
}

Pointlight DarkRiftSpear5
{
Color 1.0 1.0 1.0
Subtractive 1
Size 8
}

Object DarkRiftSpear
{
Frame DRBTA { Light DarkRiftSpear1 }
Frame DRBTB { Light DarkRiftSpear2 }
Frame DRBTC { Light DarkRiftSpear3 }
Frame DRBTD { Light DarkRiftSpear4 }
Frame DRBTE { Light DarkRiftSpear5 }
}

Pointlight DarkRiftBall1
{
Color 1.0 1.0 1.0
Subtractive 1
Size 32
}

Pointlight DarkRiftBall2
{
Color 1.0 1.0 1.0
Subtractive 1
Size 28
}

Pointlight DarkRiftBall3
{
Color 1.0 1.0 1.0
Subtractive 1
Size 24
}

Pointlight DarkRiftBall4
{
Color 1.0 1.0 1.0
Subtractive 1
Size 20
}

Pointlight DarkRiftBall5
{
Color 1.0 1.0 1.0
Subtractive 1
Size 16
}

Pointlight DarkRiftBall6
{
Color 1.0 1.0 1.0
Subtractive 1
Size 12
}

Object DarkRiftBall
{
Frame DRBLA { Light DarkRiftBall1 }
Frame DRBLB { Light DarkRiftBall1 }
Frame DRBLC { Light DarkRiftBall1 }
Frame DRBLD { Light DarkRiftBall1 }
Frame DRBLE { Light DarkRiftBall1 }
Frame DRBLF { Light DarkRiftBall1 }
Frame DRBLG { Light DarkRiftBall1 }
Frame DRBLH { Light DarkRiftBall1 }
Frame DRBLI { Light DarkRiftBall2 }
Frame DRBLJ { Light DarkRiftBall3 }
Frame DRBLK { Light DarkRiftBall4 }
Frame DRBLL { Light DarkRiftBall5 }
Frame DRBLM { Light DarkRiftBall6 }
}


Pointlight DKDart1
{
Color 0.6 0.0 0.0
Size 32
}

Pointlight DKDart2
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight DKDart3
{
Color 1.0 0.2 0.2
Size 56
}

Pointlight DKDart4
{
Color 1.0 0.2 0.2
Size 64
}

Pointlight DKDart5
{
Color 0.8 0.0 0.0
Size 64
}

Pointlight DKDart6
{
Color 0.7 0.0 0.0
Size 56
}

Pointlight DKDart7
{
Color 0.7 0.0 0.0
Size 48
}

Pointlight DKDart8
{
Color 0.5 0.0 0.0
Size 40
}

Pointlight DKDart9
{
Color 0.5 0.0 0.0
Size 32
}

Pointlight DKDart10
{
Color 0.4 0.0 0.0
Size 24
}

Pointlight DKDart11
{
Color 0.3 0.0 0.0
Size 16
}

Object DKDart
{
Frame DKATA { Light DKDart1 }
Frame DKATB { Light DKDart1 }
Frame DKATC { Light DKDart1 }
Frame DKATD { Light DKDart2 }
Frame DKATE { Light DKDart3 }
Frame DKATF { Light DKDart4 }
Frame DKATG { Light DKDart5 }
Frame DKATH { Light DKDart6 }
Frame DKATI { Light DKDart7 }
Frame DKATJ { Light DKDart8 }
Frame DKATK { Light DKDart9 }
Frame DKATL { Light DKDart10 }
Frame DKATM { Light DKDart11 }
}

Pointlight FHeadShot1
{
Color 0.6 0.2 0.0
Size 48
}

Pointlight FHeadShot2
{
Color 1.0 0.5 0.0
Size 64
}

Pointlight FHeadShot3
{
Color 0.8 0.3 0.0
Size 48
}

Pointlight FHeadShot4
{
Color 0.6 0.2 0.0
Size 32
}


Pointlight FHeadShot5
{
Color 0.4 0.1 0.0
Size 24
}

Pointlight FHeadShot6
{
Color 0.2 0.0 0.0
Size 8
}

Object FHeadShot
{
Frame FHED { Light FHeadShot1 }
Frame RIP1D { Light FHeadShot2 }
Frame RIP1E { Light FHeadShot3 }
Frame RIP1F { Light FHeadShot4 }
Frame RIP1G { Light FHeadShot5 }
Frame RIP1H { Light FHeadShot6 }
}

Pointlight DKBolt1
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight DKBolt2
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight DKBolt3
{
Color 1.0 0.4 0.0
Size 32
}

Pointlight DKBolt4
{
Color 1.0 0.6 0.0
Size 64
}

Pointlight DKBolt5
{
Color 1.0 0.4 0.0
Size 32
Offset 0 16 0
}

Pointlight DKBolt6
{
Color 1.0 0.0 0.0
Size 16
Offset 0 24 0
}

Object DKBolt
{
Frame BOLT { Light DKBolt1 }
Frame HBALE { Light DKBolt2 }
Frame HBALF { Light DKBolt3 }
Frame HBALG { Light DKBolt4 }
Frame HBALI { Light DKBolt5 }
Frame HBALJ { Light DKBolt6 }
}

Pointlight DKSword
{
Color 0.7 0.0 0.0
Size 48
}

Object DKSword
{
Frame SWRDK { Light DKSword }
Frame SWRDL { Light DKSword }
Frame SWRDM { Light DKSword }
Frame SWRDN { Light DKSword }
Frame SWRDO { Light DKSword }
Frame SWRDP { Light DKSword }
Frame SWRDQ { Light DKSword }
Frame SWRDR { Light DKSword }
Frame SWRDS { Light DKSword }
Frame SWRDT { Light DKSword }
}

FlickerLight2 DKFire1
{
Color 0.5 0.0 0.0
Size 24
SecondarySize 32
Interval 1.4
}

Pointlight DKFire2
{
Color 0.7 0.0 0.0
Size 32
}

Pointlight DKFire3
{
Color 0.5 0.0 0.0
Size 18
Offset 0 8 0
}

Pointlight DKFire4
{
Color 0.3 0.0 0.0
Size 8
Offset 0 16 0
}

Object DKFire
{
Frame DKATN { Light DKFire1 }
Frame DKATO { Light DKFire1 }
Frame DKATP { Light DKFire1 }
Frame DKATQ { Light DKFire1 }
Frame DKATR { Light DKFire1 }
Frame DKATS { Light DKFire1 }
Frame DKATT { Light DKFire1 }
Frame DKATU { Light DKFire2 }
Frame DKATV { Light DKFire3 }
Frame DKATW { Light DKFire4 }
}


Pointlight DefilerShot
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight DefilerShot2
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight DefilerShot3
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight DefilerShot4
{
Color 0.4 0.0 0.0
Size 36
}

Object DefilerShot
{
Frame DFSHA { Light DefilerShot }
Frame DFSHB { Light DefilerShot }
Frame DFSHC { Light DefilerShot2 }
Frame DFSHD { Light DefilerShot3 }
Frame DFSHE { Light DefilerShot4 }
}

Pointlight DefilerBall
{
Color 1.0 0.4 0.0
Size 30
}

Pointlight DefilerBall2
{
Color 1.0 0.4 0.0
Size 34
}

Pointlight DefilerBall3
{
Color 0.4 0.3 0.0
Size 38
}

Pointlight DefilerBall4
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight DefilerBall5
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight DefilerBall6
{
Color 0.4 0.2 0.0
Size 30
}

Pointlight DefilerBall7
{
Color 0.4 0.2 0.0
Size 30
}

Object DefilerBall
{
Frame RVBAA { Light DefilerBall }
Frame RVBAB { Light DefilerBall }
Frame RVBAC { Light DefilerBall2 }
Frame RVBAD { Light DefilerBall3 }
Frame RVBAE { Light DefilerBall4 }
Frame RVBAF { Light DefilerBall5 }
Frame RVBAG { Light DefilerBall6 }
Frame RVBAH { Light DefilerBall7 }
}

Pointlight DefilerFire1
{
Color 0.0 0.0 0.0
Size 30
}

Pointlight DefilerFire2
{
Color 0.7 0.0 0.0
Size 34
}

Pointlight DefilerFire3
{
Color 0.8 0.0 0.0
Size 38
}

Pointlight DefilerFire4
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight DefilerFire5
{
Color 0.8 0.0 0.0
Size 40
}

Pointlight DefilerFire6
{
Color 0.7 0.0 0.0
Size 38
}

Pointlight DefilerFire7
{
Color 0.6 0.0 0.0
Size 34
}

Pointlight DefilerFire8
{
Color 0.5 0.0 0.0
Size 30
}

Object DefilerFire
{
Frame REFRA { Light DefilerFire1 }
Frame REFRB { Light DefilerFire2 }
Frame REFRC { Light DefilerFire3 }
Frame REFRD { Light DefilerFire4 }
Frame REFRE { Light DefilerFire5 }
Frame REFRF { Light DefilerFire6 }
Frame REFRG { Light DefilerFire7 }
Frame REFRH { Light DefilerFire8 }
}

Pointlight DefilerDeath1
{
Color 1.0 0.4 0.0
Size 40
}

Pointlight DefilerDeath2
{
Color 1.0 0.5 0.0
Size 45
}

Pointlight DefilerDeath3
{
Color 0.6 0.3 0.0
Size 40
}

Pointlight DefilerDeath4
{
Color 0.4 0.2 0.0
Size 35
}

Object Defiler
{
Frame DEFIH { Light DefilerDeath1 }
Frame DEFII { Light DefilerDeath2 }
Frame DEFIJ { Light DefilerDeath3 }
Frame DEFIK { Light DefilerDeath4 }
}


PointLight DemolisherAttack11
{
Color 1.0 1.0 0.0
Size 64
Offset 0 30 0
}

PointLight DemolisherAttack12
{
Color 1.0 1.0 0.0
Size 92
Offset 0 30 0
}

PointLight DemolisherAttack21
{
Color 0.3 1.0 0.3
Size 64
Offset 0 30 0
}

PointLight DemolisherAttack22
{
Color 0.3 1.0 0.3
Size 96
Offset 0 30 0
}

Pointlight DemolisherExplode1
{
Color 1.0 0.3 0.0
Size 48
}

Pointlight DemolisherExplode2
{
Color 1.0 0.3 0.0
Size 56
}

Pointlight DemolisherExplode3
{
Color 1.0 0.5 0.0
Size 64
}

Pointlight DemolisherExplode4
{
Color 1.0 0.5 0.0
Size 80
}

Pointlight DemolisherExplode5
{
Color 1.0 0.5 0.0
Size 96
}

Pointlight DemolisherExplode6
{
Color 1.0 0.5 0.0
Size 128
}

Pointlight DemolisherExplode7
{
Color 0.6 0.2 0.0
Size 96
}

Pointlight DemolisherExplode8
{
Color 0.5 0.0 0.0
Size 64
}

Pointlight DemolisherExplode9
{
Color 0.3 0.0 0.0
Size 32
}

Object Demolisher
{
Frame DEMOG { Light DemolisherAttack11 }
Frame DEMOH { Light DemolisherAttack12 }
Frame DEMOT { Light DemolisherAttack21 }
Frame DEMOU { Light DemolisherAttack22 }
Frame DEMOJ { Light DemolisherExplode1 }
Frame DEMOK { Light DemolisherExplode2 }
Frame DEMOL { Light DemolisherExplode3 }
Frame DEMOM { Light DemolisherExplode4 }
Frame DEMON { Light DemolisherExplode5 }
Frame DEMOO { Light DemolisherExplode6 }
Frame DEMOP { Light DemolisherExplode7 }
Frame DEMOQ { Light DemolisherExplode8 }
Frame DEMOR { Light DemolisherExplode9 }
}


Flickerlight DiabloistFire1
{
Color 1.0 1.0 0.0
Size 24
SecondarySize 32
Chance 0.3
Offset 0 8 0
}

Flickerlight DiabloistFire2
{
Color 1.0 1.0 0.0
Size 40
SecondarySize 48
Chance 0.3
Offset 0 24 0
}

Flickerlight DiabloistFire3
{
Color 1.0 1.0 0.0
Size 64
SecondarySize 72
Chance 0.3
Offset 0 32 0
}

Flickerlight DiabloistFire4
{
Color 0.8 0.8 0.0
Size 64
SecondarySize 72
Chance 0.3
Offset 0 40 0
}

Flickerlight DiabloistFire5
{
Color 0.8 0.8 0.0
Size 64
SecondarySize 72
Chance 0.3
Offset 0 48 0
}

Flickerlight DiabloistFire6
{
Color 0.6 0.6 0.0
Size 48
SecondarySize 56
Chance 0.3
Offset 0 64 0
}

Flickerlight DiabloistFire7
{
Color 0.4 0.4 0.0
Size 32
SecondarySize 40
Chance 0.3
Offset 0 72 0
}

Flickerlight DiabloistFire8
{
Color 0.2 0.2 0.0
Size 16
SecondarySize 24
Chance 0.3
Offset 0 80 0
}

Object DFire
{
Frame HLFRA { Light DiabloistFire1 }
Frame HLFRB { Light DiabloistFire2 }
Frame HLFRC { Light DiabloistFire3 }
Frame HLFRD { Light DiabloistFire4 }
Frame HLFRE { Light DiabloistFire5 }
Frame HLFRF { Light DiabloistFire6 }
Frame HLFRG { Light DiabloistFire7 }
Frame HLFRH { Light DiabloistFire8 }
}

PointLight DiabloistFlare1
{
Color 1.0 0.2 0.0
Size 32
}

PointLight DiabloistFlare2
{
Color 1.0 0.4 0.0
Size 48
}

PointLight DiabloistFlare3
{
Color 1.0 0.4 0.0
Size 40
}

PointLight DiabloistFlare4
{
Color 0.8 0.3 0.0
Size 32
}

PointLight DiabloistFlare5
{
Color 0.6 0.2 0.0
Size 24
}

PointLight DiabloistFlare6
{
Color 0.5 0.1 0.0
Size 16
}

Object DFlare
{
Frame VBALA { Light DiabloistFlare1 }
Frame VBALB { Light DiabloistFlare1 }
Frame CBALC { Light DiabloistFlare2 }
Frame CBALD { Light DiabloistFlare3 }
Frame CBALE { Light DiabloistFlare4 }
Frame CBALF { Light DiabloistFlare5 }
Frame CBALG { Light DiabloistFlare6 }
}

Pointlight DiabloistTracer1
{
Color 0.7 0.2 0.0
Size 8
}

Pointlight DiabloistTracer2
{
Color 0.8 0.5 0.0
Size 16
}

Pointlight DiabloistTracer3
{
Color 0.8 0.6 0.0
Size 32
}

Pointlight DiabloistTracer4
{
Color 0.8 0.5 0.0
Size 28
}

Pointlight DiabloistTracer5
{
Color 0.7 0.2 0.0
Size 24
}

Pointlight DiabloistTracer6
{
Color 0.7 0.2 0.0
Size 20
}

Pointlight DiabloistTracer7
{
Color 0.6 0.2 0.0
Size 16
}

Pointlight DiabloistTracer8
{
Color 0.5 0.1 0.0
Size 12
}

Pointlight DiabloistTracer9
{
Color 0.4 0.0 0.0
Size 8
}

Pointlight DiabloistTracer10
{
Color 0.3 0.0 0.0
Size 4
}

Pointlight DiabloistTracer11
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight DiabloistTracer12
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight DiabloistTracer13
{
Color 0.8 0.3 0.0
Size 56
}

Pointlight DiabloistTracer14
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight DiabloistTracer15
{
Color 0.3 0.0 0.0
Size 24
}

Object DTracer
{
Frame FTRAK { Light DiabloistTracer11 }
Frame FTRAL { Light DiabloistTracer12 }
Frame FTRAM { Light DiabloistTracer13 }
Frame FTRAN { Light DiabloistTracer14 }
Frame FTRAO { Light DiabloistTracer15 }
}

Object DTracerPuff
{
Frame FTRAA { Light DiabloistTracer1 }
Frame FTRAB { Light DiabloistTracer2 }
Frame FTRAC { Light DiabloistTracer3 }
Frame FTRAD { Light DiabloistTracer4 }
Frame FTRAE { Light DiabloistTracer5 }
Frame FTRAF { Light DiabloistTracer6 }
Frame FTRAG { Light DiabloistTracer7 }
Frame FTRAH { Light DiabloistTracer8 }
Frame FTRAI { Light DiabloistTracer9 }
Frame FTRAJ { Light DiabloistTracer10 }
}


Pointlight DiscipleShot11
{
Color 1.0 1.0 1.0
Size 32
}

Pointlight DiscipleShot12
{
Color 1.0 1.0 1.0
Size 48
}

Pointlight DiscipleShot13
{
Color 1.0 1.0 1.0
Size 40
}

Pointlight DiscipleShot14
{
Color 1.0 1.0 1.0
Size 24
}

Pointlight DiscipleShot15
{
Color 1.0 1.0 1.0
Size 16
}

Pointlight DiscipleShot16
{
Color 1.0 1.0 1.0
Size 8
}

Object DiscipleShot1
{
Frame CFX2A { Light DiscipleShot11 }
Frame CFX2B { Light DiscipleShot11 }
Frame CFX2C { Light DiscipleShot11 }
Frame CFX2D { Light DiscipleShot11 }
Frame CFX2E { Light DiscipleShot12 }
Frame CFX2F { Light DiscipleShot13 }
Frame CFX2G { Light DiscipleShot14 }
Frame CFX2H { Light DiscipleShot15 }
Frame CFX2I { Light DiscipleShot16 }
}

Pointlight DiscipleShot21
{
Color 1.0 0.3 0.3
Size 48
}

Pointlight DiscipleShot22
{
Color 1.0 0.3 0.3
Size 56
}

Pointlight DiscipleShot23
{
Color 0.7 0.2 0.2
Size 64
}

Pointlight DiscipleShot24
{
Color 0.5 0.1 0.1
Size 72
}

Pointlight DiscipleShot25
{
Color 0.3 0.0 0.0
Size 64
}

Pointlight DiscipleShot26
{
Color 0.1 0.0 0.0
Size 56
}

Object DiscipleShot2
{
Frame CFX3A { Light DiscipleShot21 }
Frame CFX3B { Light DiscipleShot21 }
Frame CFX3C { Light DiscipleShot22 }
Frame CFX3D { Light DiscipleShot23 }
Frame CFX3E { Light DiscipleShot24 }
Frame CFX3F { Light DiscipleShot25 }
Frame CFX3G { Light DiscipleShot26 }
}

Pointlight DiscipleFire11
{
Color 1.0 1.0 1.0
Size 24
Offset 0 48 0
}

Pointlight DiscipleFire12
{
Color 1.0 1.0 1.0
Size 24
Offset 0 32 0
}

Pointlight DiscipleFire21
{
Color 1.0 0.0 0.0
Size 24
Offset 0 48 0
}

Pointlight DiscipleFire22
{
Color 1.0 0.0 0.0
Size 24
Offset 0 32 0
}

Object Disciple
{
Frame DISCC { Light DiscipleFire11 }
Frame DISCD { Light DiscipleFire12 }
Frame DISCE { Light DiscipleFire21 }
Frame DISCF { Light DiscipleFire22 }
}


FlickerLight2 DoubleChaingunGuy
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 40 0
}

Object ChaingunGuy2
{
Frame DPOSE { Light DoubleChaingunGuy }
Frame DPOSF { Light DoubleChaingunGuy }
}


pointlight DroneFire1
{
    color 0.0 0.8 0.0
    size 15
}

pointlight DroneFire2
{
    color 0.1 1.0 0.0
    size 17
}

pointlight DroneDeath1
{
    color 0.0 0.7 0.0
    size 10
}

pointlight DroneDeath2
{
    color 0.1 0.9 0.0
    size 15
}

pointlight DroneDeath3
{
    color 0.1 1.0 0.0
    size 18
}

pointlight DroneDeath4
{
    color 0.0 0.9 0.0
    size 18
}

pointlight DroneDeath5
{
    color 0.0 0.7 0.0
    size 16
}

pointlight DroneDeath6
{
    color 0.0 0.5 0.0
    size 14
}

pointlight DroneDeath7
{
    color 0.0 0.4 0.0
    size 12
}

object Drone
{
	frame DRONB { light DroneFire1 }
    frame DRONC { light DroneFire2 }
    frame DROND { light DroneFire2 }
	frame DRONE { light DroneDeath1 }
    frame DRONF { light DroneDeath2 }
    frame DRONG { light DroneDeath3 }
	frame DRONH { light DroneDeath4 }
    frame DRONI { light DroneDeath5 }
    frame DRONJ { light DroneDeath6 }
	frame DRONK { light DroneDeath7 }
}

pointlight DroneShotLight
{
    color 0.1 1.0 0.0
    size 10
}

pointlight DroneShotLightD1
{
    color 0.0 0.9 0.0
    size 12
}

pointlight DroneShotLightD2
{
    color 0.0 0.7 0.0
    size 8
}

pointlight DroneShotLightD3
{
    color 0.0 0.5 0.0
    size 6
}

pointlight DroneShotLightD4
{
    color 0.0 0.3 0.0
    size 4
}

object DroneShot
{
    frame DRFXA { light DroneShotLight }
    frame DRFXB { light DroneShotLight }
    frame DRFXC { light DroneShotLightD1 }
    frame DRFXD { light DroneShotLightD1 }
    frame DRFXE { light DroneShotLightD1 }
	frame DRFXF { light DroneShotLightD2 }
	frame DRFXG { light DroneShotLightD3 }
	frame DRFXH { light DroneShotLightD4 }
}

Pointlight CatharsiShot1
{
Color 0.8 0.4 0.2
Size 24
}

Pointlight CatharsiShot2
{
Color 1.0 0.5 0.3
Size 40
}

Pointlight CatharsiShot3
{
Color 0.8 0.4 0.2
Size 32
}

Pointlight CatharsiShot4
{
Color 0.5 0.2 0.0
Size 16
}

Pointlight CatharsiShot5
{
Color 0.3 0.15 0.0
Size 8
}

Object CatharsiBall
{
Frame SDFBA { Light CatharsiShot1 }
Frame SDFBB { Light CatharsiShot2 }
Frame SDFBC { Light CatharsiShot3 }
Frame SDFBD { Light CatharsiShot4 }
Frame SDFBE { Light CatharsiShot5 }
}


Pointlight ShadowBall
{
Color 1.0 0.0 0.0
Size 32
}

Pointlight ShadowBall2
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight ShadowBall3
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight ShadowBall4
{
Color 0.6 0.0 0.0
Size 36
}

Pointlight ShadowBall5
{
Color 0.4 0.0 0.0
Size 24
}

Object ShadowBall
{
Frame SBALA { Light ShadowBall }
Frame SBALB { Light ShadowBall }
Frame SBALC { Light ShadowBall }
Frame SBALD { Light ShadowBall1 }
Frame SBALE { Light ShadowBall2 }
Frame SBALF { Light ShadowBall3 }
Frame SBALG { Light ShadowBall4 }
Frame SBALH { Light ShadowBall5 }
}


FlickerLight2 FallenLight
{
Color 1.0 0.5 0.2
Size 128
SecondarySize 64
Interval 8
}

Pointlight FallenLight2
{
Color 1.0 0.5 0.2
Size 96
}

Pointlight FallenLight3
{
Color 1.0 0.5 0.2
Size 64
}

Pointlight FallenLight4
{
Color 1.0 0.5 0.2
Size 32
}

Object Fallen
{
Frame FALNA { Light FallenLight }
Frame FALNB { Light FallenLight }
Frame FALNC { Light FallenLight }
Frame FALND { Light FallenLight }
Frame FALNE { Light FallenLight }
Frame FALNF { Light FallenLight }
Frame FALNG { Light FallenLight }
Frame FALNH { Light FallenLight2 }
Frame FALNI { Light FallenLight3 }
Frame FALNJ { Light FallenLight4 }
}


Pointlight FallenShot
{
Color 0.8 0.4 0.2
Size 32
}

Pointlight FallenShot2
{
Color 1.0 0.5 0.3
Size 48
}

Pointlight FallenShot3
{
Color 0.8 0.4 0.2
Size 40
}

Pointlight FallenShot4
{
Color 0.5 0.2 0.0
Size 24
}

Pointlight FallenShot5
{
Color 0.3 0.15 0.0
Size 16
}

Object FallenShot
{
Frame BALFA { Light FallenShot }
Frame BALFB { Light FallenShot }
Frame BALFC { Light FallenShot2 }
Frame BALFD { Light FallenShot3 }
Frame BALFE { Light FallenShot4 }
Frame BALFF { Light FallenShot5 }
}


PointLight FemalePlasmaAttack
{
Color 0.0 0.0 1.0
Size 35
}

Object FemalePlasma
{
Frame PZOWF { Light FemalePlasmaAttack }
}


PointLight FemaleRailAttack
{
Color 1.0 0.0 0.0
Size 35
}

Object FemaleRail
{
Frame RZOWF { Light FemaleRailAttack }
}


PointLight FemaleSergeantAttack
{
Color 1.0 0.8 0.2
Size 35
}

Object FemaleSergeant
{
Frame CZOWF { Light FemaleSergeantAttack }
}



PointLight FemaleZombieAttack
{
Color 1.0 0.8 0.2
Size 35
}

Object FemaleZombie
{
Frame ZOMWF { Light FemaleZombieAttack }
}



FlickerLight2 FlameThrowerFire
{
 Offset 0 2 0
 Color 0.15 0.04 0.0
 Size 40
 SecondarySize 60
 Interval 2.0
}

FlickerLight2 Flame
{
 Offset 0 0 0
 Color 0.15 0.04 0.0
 Size 20
 SecondarySize 30
 Interval 2.0
}

Object FTFire
{
 Frame FRFX { Light FlameThrowerFire }
}

Object DropFire
{
 Frame FLME { Light Flame }
}


Pointlight FleshWizardBall1
{
Color 0.4 0.0 0.0
Size 48
}

Pointlight FleshWizardBall2
{
Color 0.7 0.0 0.0
Size 64
}

Pointlight FleshWizardBall3
{
Color 0.6 0.0 0.0
Size 56
}

Pointlight FleshWizardBall4
{
Color 0.4 0.0 0.0
Size 32
}


Object WizardBall
{
Frame LMBWA { Light FleshWizardBall1 }
Frame LMBWB { Light FleshWizardBall1 }
Frame LMBWC { Light FleshWizardBall2 }
Frame LMBWD { Light FleshWizardBall3 }
Frame LMBWE { Light FleshWizardBall4 }
}


Pointlight FlyingImpBall
{
Color 1.0 0.5 0.0
Size 30
}

Pointlight FlyingImpBall2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight FlyingImpBall3
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight FlyingImpBall4
{
Color 0.8 0.4 0.0
Size 35
}

Pointlight FlyingImpBall5
{
Color 0.6 0.3 0.0
Size 25
}

Pointlight FlyingImpBall6
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight FlyingImpBall7
{
Color 0.3 0.1 0.0
Size 15
}

Object FlyingImpBall
{
Frame DRFXA { Light FlyingImpBall }
Frame DRFXB { Light FlyingImpBall }
Frame DRFXC { Light FlyingImpBall }
Frame DRFXD { Light FlyingImpBall }
Frame DRFXE { Light FlyingImpBall }
Frame DRFXF { Light FlyingImpBall }
Frame DRFXG { Light FlyingImpBall2 }
Frame DRFXH { Light FlyingImpBall3 }
Frame DRFXI { Light FlyingImpBall4 }
Frame DRFXJ { Light FlyingImpBall5 }
Frame DRFXK { Light FlyingImpBall6 }
Frame DRFXL { Light FlyingImpBall7 }
}


PulseLight ForgottenOne1
{
Color 1.0 0.5 0.0
Size 42
SecondarySize 50
Interval 2.5
Offset 0 8 0
}

PointLight ForgottenOne2
{
Color 1.0 0.3 0.0
Size 48
}

PointLight ForgottenOne3
{
Color 1.0 0.1 0.0
Size 52
}

PointLight ForgottenOne4
{
Color 0.7 0.0 0.0
Size 42
}

PointLight ForgottenOne5
{
Color 0.4 0.0 0.0
Size 32
}

Object ForgottenOne
{
Frame FRGOA { Light ForgottenOne1 }
Frame FRGOB { Light ForgottenOne1 }
Frame FRGOC { Light ForgottenOne1 }
Frame FRGOD { Light ForgottenOne1 }
Frame FRGOE { Light ForgottenOne1 }
Frame FRGOF { Light ForgottenOne1 }
Frame FRGOG { Light ForgottenOne2 }
Frame FRGOH { Light ForgottenOne3 }
Frame FRGOI { Light ForgottenOne4 }
Frame FRGOJ { Light ForgottenOne5 }
}


pointlight ICEGLOWER
{
    color 0.5 0.5 1.0
    size 20
}

object FreezeBlast
{
frame FBLS { light ICEGLOWER }
}


Pointlight FusionShot
{
Color 1.0 0.0 1.0
Size 30
}

Pointlight FusionShot2
{
Color 1.0 0.0 1.0
Size 35
}

Pointlight FusionShot3
{
Color 0.7 0.0 0.7
Size 30
}

Pointlight FusionShot4
{
Color 0.4 0.0 0.4
Size 25
}

Object FusionShot
{
Frame FS03A { Light FusionShot }
Frame FS03B { Light FusionShot }
Frame FS03C { Light FusionShot2 }
Frame FS03D { Light FusionShot3 }
Frame FS03E { Light FusionShot4 }
}


Pointlight ToxinShot1
{
Color 0.0 0.3 0.0
Size 32
}

Pointlight ToxinShot2
{
Color 0.0 0.8 0.0
Size 48
}

Pointlight ToxinShot3
{
Color 0.0 0.6 0.0
Size 48
}

Pointlight ToxinShot4
{
Color 0.0 0.4 0.0
Size 32
}

Pointlight ToxinShot5
{
Color 0.0 0.2 0.0
Size 24
}

Object ToxinShot
{
Frame GHFXA { Light ToxinShot1 }
Frame GHFXB { Light ToxinShot1 }
Frame GHFXC { Light ToxinShot2 }
Frame GHFXD { Light ToxinShot3 }
Frame GHFXE { Light ToxinShot4 }
Frame GHFXF { Light ToxinShot5 }
}


Pointlight Hecteball1
{
Color 0.3 0.6 0.3
Size 56
}

Pointlight Hecteball2
{
Color 0.5 1.0 0.5
Size 64
}

Pointlight Hecteball3
{
Color 0.4 0.8 0.4
Size 56
}

Pointlight Hecteball4
{
Color 0.2 0.5 0.2
Size 32
}

Object HecteBall
{
Frame HECFA { Light Hecteball1 }
Frame HECFB { Light Hecteball1 }
Frame HECFC { Light Hecteball2 }
Frame HECFD { Light Hecteball3 }
Frame HECFE { Light Hecteball4 }
}


Pointlight Hierophant1
{
Color 1.0 1.0 0.3
Size 56
Offset 64 48 0
}

Pointlight Hierophant2
{
Color 1.0 1.0 0.3
Size 48
Offset 64 48 0
}

Object Hierophant
{
Frame HIERN { Light Hierophant1 }
Frame HIERO { Light Hierophant2 }
}

Pointlight Hieroball11
{
Color 0.6 0.5 0.0
Size 40
}

Pointlight Hieroball12
{
Color 0.8 0.7 0.0
Size 40
}

Pointlight Hieroball13
{
Color 0.8 0.7 0.0
Size 48
}

Pointlight Hieroball14
{
Color 0.6 0.5 0.0
Size 52
}

Pointlight Hieroball15
{
Color 0.4 0.3 0.0
Size 56
}

Pointlight Hieroball16
{
Color 0.2 0.1 0.0
Size 56
}

Object HieroBall1
{
Frame HIB1A { Light Hieroball11 }
Frame HIB1B { Light Hieroball11 }
Frame HIB1C { Light Hieroball12 }
Frame HIB1D { Light Hieroball13 }
Frame HIB1E { Light Hieroball14 }
Frame HIB1F { Light Hieroball15 }
Frame HIB1G { Light Hieroball16 }
}

Pointlight Hieroball21
{
Color 1.0 1.0 0.4
Size 32
}

Pointlight Hieroball22
{
Color 0.9 0.9 0.3
Size 30
}

Pointlight Hieroball23
{
Color 0.8 0.8 0.2
Size 28
}

Pointlight Hieroball24
{
Color 0.7 0.7 0.1
Size 26
}

Pointlight Hieroball25
{
Color 0.6 0.6 0.0
Size 24
}

Pointlight Hieroball26
{
Color 0.5 0.5 0.0
Size 22
}

Pointlight Hieroball27
{
Color 0.4 0.4 0.0
Size 20
}

Object HieroBall2
{
Frame HIB2A { Light Hieroball21 }
Frame HIB2B { Light Hieroball21 }
Frame HIB2C { Light Hieroball21 }
Frame HIB2D { Light Hieroball21 }
Frame HIB2E { Light Hieroball22 }
Frame HIB2F { Light Hieroball23 }
Frame HIB2G { Light Hieroball24 }
Frame HIB2H { Light Hieroball25 }
Frame HIB2I { Light Hieroball26 }
Frame HIB2J { Light Hieroball27 }
}

Pointlight CurseBall1
{
Color 0.7 0.0 0.7
Size 56
}

Pointlight CurseBall2
{
Color 0.6 0.0 0.6
Size 56
}

Pointlight CurseBall3
{
Color 0.6 0.0 0.6
Size 52
}

Pointlight CurseBall4
{
Color 0.5 0.0 0.5
Size 48
}

Pointlight CurseBall5
{
Color 0.4 0.0 0.4
Size 44
}

Pointlight CurseBall6
{
Color 0.3 0.0 0.3
Size 40
}

Object CurseBall
{
Frame CURSA { Light CurseBall1 }
Frame CURSB { Light CurseBall1 }
Frame CURSC { Light CurseBall1 }
Frame CURSD { Light CurseBall1 }
Frame CURSE { Light CurseBall2 }
Frame CURSF { Light CurseBall3 }
Frame CURSG { Light CurseBall4 }
Frame CURSH { Light CurseBall5 }
Frame CURSI { Light CurseBall6 }
}


Pointlight HadesBall1
{
Color 0.8 0.0 0.0
Size 40
}

Pointlight HadesBall2
{
Color 0.9 0.0 0.0
Size 48
}

Pointlight HadesBall3
{
Color 0.7 0.0 0.0
Size 56
}

Pointlight HadesBall4
{
Color 0.6 0.0 0.0
Size 40
}

Pointlight HadesBall5
{
Color 0.5 0.0 0.0
Size 32
}

Pointlight HadesBall6
{
Color 0.4 0.0 0.0
Size 24
}

Pointlight HadesBall7
{
Color 0.3 0.0 0.0
Size 16
}

Object HadesBall
{
Frame HEFXA { Light HadesBall1 }
Frame HEFXB { Light HadesBall1 }
Frame HEFXC { Light HadesBall2 }
Frame HEFXD { Light HadesBall3 }
Frame HEFXE { Light HadesBall4 }
Frame HEFXF { Light HadesBall5 }
Frame HEFXG { Light HadesBall6 }
Frame HEFXH { Light HadesBall7 }
}

Flickerlight2 HadesBolt1
{
Color 1.0 0.2 0.2
Size 48
SecondarySize 56
Interval 2
}

Pointlight HadesBolt2
{
Color 1.0 0.5 0.5
Size 24
}

Pointlight HadesBolt3
{
Color 1.0 0.3 0.3
Size 32
}

Pointlight HadesBolt4
{
Color 0.8 0.0 0.0
Size 40
}

Pointlight HadesBolt5
{
Color 0.7 0.0 0.0
Size 32
}

Pointlight HadesBolt6
{
Color 0.4 0.0 0.0
Size 24
}

Object HadesBolt1
{
Frame LFX1A { Light HadesBolt1 }
Frame LFX1B { Light HadesBolt1 }
Frame LFX1C { Light HadesBolt1 }
Frame LFX1D { Light HadesBolt2 }
Frame LFX1E { Light HadesBolt3 }
Frame LFX1F { Light HadesBolt4 }
Frame LFX1G { Light HadesBolt5 }
Frame LFX1H { Light HadesBolt6 }
}

Object HadesBolt2
{
Frame LFX3A { Light HadesBolt1 }
Frame LFX3B { Light HadesBolt1 }
Frame LFX3C { Light HadesBolt1 }
Frame LFX1D { Light HadesBolt2 }
Frame LFX1E { Light HadesBolt3 }
Frame LFX1F { Light HadesBolt4 }
Frame LFX1G { Light HadesBolt5 }
Frame LFX1H { Light HadesBolt6 }
}


PointLight HadesSphere_1
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 10
}

PointLight HadesSphere_2
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 20
}

PointLight HadesSphere_3
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 30
}

PointLight HadesSphere_4
{
Color 1.0 0.0 0.0
Offset 0 4 0
Size 40
}

FlickerLight2 HadesSphere
{
Color 1.0 0.0 0.0
Offset 0 8 0
Size 50
SecondarySize 70
Interval 2.0
}

Object HS
{
Frame HADEE { Light HadesSphere_1 }
Frame HADEF { Light HadesSphere_2 }
Frame HADEG { Light HadesSphere_3 }
Frame HADEH { Light HadesSphere_4 }
Frame HADEA { Light HadesSphere }
Frame HADEB { Light HadesSphere }
Frame HADEC { Light HadesSphere }
Frame HADED { Light HadesSphere }
Frame HADEG { Light HadesSphere }
}

PointLight HadesBoom_1
{
Color 1.0 0.0 0.0
Offset 0 14 0
Size 80
}

PointLight HadesBoom_2
{
Color 0.9 0.0 0.0
Offset 0 14 0
Size 92
}

PointLight HadesBoom_3
{
Color 0.78 0.0 0.0
Offset 0 14 0
Size 96
}

PointLight HadesBoom_4
{
Color 0.56 0.0 0.0
Offset 0 14 0
Size 100
}

PointLight HadesBoom_5
{
Color 0.32 0.0 0.0
Offset 0 14 0
Size 110
}

Object HSBoom
{
Frame HADEM { Light HadesBoom_1 }
Frame HADEN { Light HadesBoom_2 }
Frame HADEO { Light HadesBoom_3 }
Frame HADEP { Light HadesBoom_4 }
Frame HADEQ { Light HadesBoom_5 }
}

Flickerlight2 HadeslightningA
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 50
 SecondarySize 100
 Interval 0.005
}

Flickerlight2 HadeslightningB
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 80
 SecondarySize 90
 Interval 0.005
}

Flickerlight2 HadeslightningC
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 98
 SecondarySize 138
 Interval 0.005
}

Flickerlight2 HadeslightningD
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 77
 SecondarySize 157
 Interval 0.005
}

Flickerlight2 HadeslightningE
{
 Color 1.0 0.0 0.0
 Offset 0 0 0
 Size 72
 SecondarySize 132
 Interval 0.005
}

Object Hadesbolt
{
 Frame LFX2F { Light HadeslightningA }
 Frame LFX2G { Light HadeslightningB }
 Frame LFX2H { Light HadeslightningC }
 Frame LFX2I { Light HadeslightningD }
 Frame LFX2J { Light HadeslightningE }
}


Pointlight STracer1
{
Color 0.6 0.5 0.0
Size 16
}

Pointlight STracer2
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight STracer3
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight STracer4
{
Color 0.8 0.3 0.0
Size 56
}

Pointlight STracer5
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight STracer6
{
Color 0.3 0.0 0.0
Size 24
}

Object STracerPuff
{
Frame FTRA { Light STracer1 }
}

Object STracer
{
Frame FTRAK { Light STracer2 }
Frame FTRAL { Light STracer3 }
Frame FTRAM { Light STracer4 }
Frame FTRAN { Light STracer5 }
Frame FTRAO { Light STracer6 }
}

Pointlight HellShot1
{
Color 1.0 0.4 0.0
Size 48
}

Pointlight HellShot2
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight HellShot3
{
Color 1.0 0.4 0.0
Size 32
}

Pointlight HellShot4
{
Color 1.0 0.6 0.0
Size 64
}

Pointlight HellShot5
{
Color 1.0 0.4 0.0
Size 32
Offset 0 16 0
}

Pointlight HellShot6
{
Color 1.0 0.0 0.0
Size 16
Offset 0 24 0
}

Object HellShot
{
Frame HBALA { Light HellShot1 }
Frame HBALB { Light HellShot1 }
Frame HBALC { Light HellShot1 }
Frame HBALD { Light HellShot1 }
Frame HBALE { Light HellShot2 }
Frame HBALF { Light HellShot3 }
Frame HBALG { Light HellShot4 }
Frame HBALI { Light HellShot5 }
Frame HBALJ { Light HellShot6 }
}


//Hellion=====

Flickerlight2 HellionG
{
 Color 0.5 0.5 0.0
 Offset 0 40 0
 Size 25
 SecondarySize 30
 Interval 0.005
}

Flickerlight2 HellionH
{
 Color 1.0 1.0 0.0
 Offset 0 50 0
 Size 32
 SecondarySize 42
 Interval 0.005
}

Flickerlight2 HellionI
{
 Color 1.0 1.0 0.0
 Offset 0 45 0
 Size 45
 SecondarySize 50
 Interval 0.005
}

Flickerlight2 HellionJ
{
 Color 0.9 0.9 0.0
 Offset 0 35 -5
 Size 55
 SecondarySize 58
 Interval 0.005
}

Flickerlight2 HellionK
{
 Color 0.7 0.7 0.0
 Offset 0 32 -15
 Size 60
 SecondarySize 62
 Interval 0.005
}

Flickerlight2 HellionL
{
 Color 0.2 0.2 0.0
 Offset 0 32 -15
 Size 62
 SecondarySize 63
 Interval 0.005
}

Object Hellion
{
 Frame HELNG { Light HellionG }
 Frame HELNH { Light HellionH }
 Frame HELNI { Light HellionI }
 Frame HELNJ { Light HellionJ }
 Frame HELNK { Light HellionK }
 Frame HELNL { Light HellionL }
}

Flickerlight2 HellionballA
{
 Color 1.0 1.0 0.0
 Offset 0 4 -8
 Size 30
 SecondarySize 40
 Interval 0.005
}

Flickerlight2 HellionballB
{
 Color 1.0 1.0 0.0
 Offset 0 4 -8
 Size 35
 SecondarySize 45
 Interval 0.005
}

Flickerlight2 HellionballC
{
 Color 1.0 1.0 0.0
 Offset 0 4 0
 Size 35
 SecondarySize 45
 Interval 0.005
}

Flickerlight2 HellionballD
{
 Color 0.9 0.9 0.0
 Offset 0 4 0
 Size 32
 SecondarySize 42
 Interval 0.005
}

Flickerlight2 HellionballE
{
 Color 0.8 0.8 0.0
 Offset 0 4 0
 Size 29
 SecondarySize 39
 Interval 0.005
}

Flickerlight2 HellionballF
{
 Color 0.6 0.6 0.0
 Offset 0 4 0
 Size 26
 SecondarySize 36
 Interval 0.005
}

Flickerlight2 HellionballG
{
 Color 0.4 0.4 0.0
 Offset 0 4 0
 Size 20
 SecondarySize 30
 Interval 0.005
}

Flickerlight2 HellionballH
{
 Color 0.2 0.2 0.0
 Offset 0 4 0
 Size 10
 SecondarySize 20
 Interval 0.005
}

Flickerlight2 HellionballI
{
 Color 0.1 0.1 0.0
 Offset 0 4 0
 Size 5
 SecondarySize 10
 Interval 0.005
}

Flickerlight2 HellionballJ
{
 Color 0.8 0.8 0.0
 Offset 0 4 0
 Size 45
 SecondarySize 55
 Interval 0.005
}

Flickerlight2 HellionballK
{
 Color 0.6 0.6 0.0
 Offset 0 4 0
 Size 55
 SecondarySize 60
 Interval 0.005
}

Flickerlight2 HellionballL
{
 Color 0.4 0.4 0.0
 Offset 0 4 0
 Size 60
 SecondarySize 65
 Interval 0.005
}

Flickerlight2 HellionballM
{
 Color 0.2 0.2 0.0
 Offset 0 4 0
 Size 65
 SecondarySize 68
 Interval 0.005
}

Flickerlight2 HellionballN
{
 Color 0.1 0.1 0.0
 Offset 0 4 0
 Size 68
 SecondarySize 72
 Interval 0.005
}

Object Hellionball
{
 Frame HLBLA { Light HellionballA }
 Frame HLBLB { Light HellionballB }
 Frame HLBLJ { Light HellionballJ }
 Frame HLBLK { Light HellionballK }
 Frame HLBLL { Light HellionballL }
 Frame HLBLM { Light HellionballM }
 Frame HLBLN { Light HellionballN }
}

Object Hellionpuff
{
 Frame HLBLC { Light HellionballC }
 Frame HLBLD { Light HellionballD }
 Frame HLBLE { Light HellionballE }
 Frame HLBLF { Light HellionballF }
 Frame HLBLG { Light HellionballG }
 Frame HLBLH { Light HellionballH }
 Frame HLBLI { Light HellionballI }
}

Pointlight SoulHarvesterBall1
{
Color 1.0 0.8 0.3
Size 40
}

Pointlight SoulHarvesterBall2
{
Color 1.0 0.8 0.3
Size 44
}

Pointlight SoulHarvesterBall3
{
Color 1.0 0.8 0.3
Size 48
}

Pointlight SoulHarvesterBall4
{
Color 1.0 0.8 0.3
Size 36
}

Pointlight SoulHarvesterBall5
{
Color 1.0 0.8 0.3
Size 32
}

Pointlight SoulHarvesterBall6
{
Color 1.0 0.8 0.3
Size 28
}

Pointlight SoulHarvesterBall7
{
Color 1.0 0.8 0.3
Size 24
}

Pointlight SoulHarvesterBall8
{
Color 1.0 0.8 0.3
Size 20
}

Pointlight SoulHarvesterBall9
{
Color 1.0 0.8 0.3
Size 16
}

Object SoulHarvesterBall
{
Frame SHBAA { Light SoulHarvesterBall1 }
Frame SHBAB { Light SoulHarvesterBall1 }
Frame SHBAC { Light SoulHarvesterBall2 }
Frame SHBAD { Light SoulHarvesterBall3 }
Frame SHBAE { Light SoulHarvesterBall2 }
Frame SHBAF { Light SoulHarvesterBall1 }
Frame SHBAG { Light SoulHarvesterBall4 }
Frame SHBAH { Light SoulHarvesterBall5 }
Frame SHBAI { Light SoulHarvesterBall6 }
Frame SHBAJ { Light SoulHarvesterBall7 }
Frame SHBAK { Light SoulHarvesterBall8 }
Frame SHBAL { Light SoulHarvesterBall9 }
}

Pointlight HellsFuryBall1
{
Color 0.8 0.0 0.00
Size 48
}

Pointlight HellsFuryBall2
{
Color 1.0 0.0 0.00
Size 64
}

Pointlight HellsFuryBall3
{
Color 0.8 0.0 0.00
Size 56
}

Pointlight HellsFuryBall4
{
Color 0.4 0.0 0.00
Size 32
}


Object HellsFuryBall
{
Frame HFBBA { Light HellsFuryBall1 }
Frame HFBBB { Light HellsFuryBall1 }
Frame HFBBC { Light HellsFuryBall2 }
Frame HFBBD { Light HellsFuryBall3 }
Frame HFBBE { Light HellsFuryBall4 }
}


Pointlight HellGuardFire
{
Color 0.8 0.8 0.3
Size 32
Offset 0 32 0
}

Object HellGuard
{
Frame HLGDF { Light HellGuardFire }
}

Pointlight HellGuardBall1
{
Color 0.4 0.4 0.0
Size 32
}

Pointlight HellGuardBall2
{
Color 0.5 0.5 0.0
Size 40
}

Pointlight HellGuardBall3
{
Color 0.6 0.6 0.0
Size 48
}

Pointlight HellGuardBall4
{
Color 0.3 0.3 0.0
Size 32
}

Pointlight HellGuardBall5
{
Color 0.2 0.2 0.0
Size 16
}

Object HellGuardBall
{
Frame HGFBA { Light HellGuardBall1 }
Frame HGFBB { Light HellGuardBall1 }
Frame HGFBC { Light HellGuardBall1 }
Frame HGFBD { Light HellGuardBall1 }
Frame HGFBE { Light HellGuardBall2 }
Frame HGFBF { Light HellGuardBall3 }
Frame HGFBG { Light HellGuardBall4 }
Frame HGFBH { Light HellGuardBall5 }
}


Pointlight STracer1
{
Color 0.6 0.5 0.0
Size 16
}

Pointlight STracer2
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight STracer3
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight STracer4
{
Color 0.8 0.3 0.0
Size 56
}

Pointlight STracer5
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight STracer6
{
Color 0.3 0.0 0.0
Size 24
}

Object STracerPuff
{
Frame FTRA { Light STracer1 }
}

Object STracer
{
Frame FTRAK { Light STracer2 }
Frame FTRAL { Light STracer3 }
Frame FTRAM { Light STracer4 }
Frame FTRAN { Light STracer5 }
Frame FTRAO { Light STracer6 }
}

Pointlight SmithExplode1
{
Color 1.0 0.8 0.0
Size 56
}

Pointlight SmithExplode2
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight SmithExplode3
{
Color 1.0 0.8 0.0
Size 72
Offset 0 8 0
}

Pointlight SmithExplode4
{
Color 1.0 0.8 0.0
Size 80
Offset 0 16 0
}

Pointlight SmithExplode5
{
Color 1.0 0.8 0.0
Size 88
Offset 0 24 0
}

Pointlight SmithExplode6
{
Color 1.0 0.8 0.0
Size 96
Offset 0 32 0
}

Pointlight SmithExplode7
{
Color 1.0 0.8 0.0
Size 104
Offset 0 40 0
}

Pointlight SmithExplode8
{
Color 1.0 0.8 0.0
Size 112
Offset 0 48 0
}

Pointlight SmithExplode9
{
Color 1.0 0.8 0.0
Size 128
Offset 0 48 0
}

Pointlight SmithExplode10
{
Color 1.0 0.8 0.0
Size 136
Offset 0 48 0
}

Pointlight SmithExplode11
{
Color 1.0 0.8 0.0
Size 96
Offset 0 48 0
}

Pointlight SmithExplode12
{
Color 1.0 0.8 0.0
Size 80
Offset 0 48 0
}

Pointlight SmithExplode13
{
Color 1.0 0.8 0.0
Size 64
Offset 0 48 0
}

Pointlight SmithExplode14
{
Color 1.0 0.8 0.0
Size 56
Offset 0 48 0
}

Pointlight SmithExplode15
{
Color 1.0 0.8 0.0
Size 48
Offset 0 48 0
}

Pointlight SmithExplode16
{
Color 1.0 0.8 0.0
Size 40
Offset 0 48 0
}

Pointlight SmithExplode17
{
Color 1.0 0.8 0.0
Size 32
Offset 0 48 0
}

Object SmithFire
{
Frame MNSMA { Light SmithExplode1 }
Frame MNSMB { Light SmithExplode2 }
Frame MNSMC { Light SmithExplode3 }
Frame MNSMD { Light SmithExplode4 }
Frame MNSME { Light SmithExplode5 }
Frame MNSMF { Light SmithExplode6 }
Frame MNSMG { Light SmithExplode7 }
Frame MNSMH { Light SmithExplode8 }
Frame MNSMI { Light SmithExplode9 }
Frame MNSMJ { Light SmithExplode10 }
Frame MNSMK { Light SmithExplode11 }
Frame MNSML { Light SmithExplode12 }
Frame MNSMM { Light SmithExplode13 }
Frame MNSMN { Light SmithExplode14 }
Frame MNSMO { Light SmithExplode15 }
Frame MNSMP { Light SmithExplode16 }
Frame MNSMQ { Light SmithExplode17 }
}

Pointlight PentaFire
{
Color 1.0 0.4 0.0
Size 24
}

Object PentaFire
{
Frame CFCF { Light PentaFire }
}

Object PentaFire2
{
Frame CFCF { Light PentaFire }
}

Pointlight HellShot1
{
Color 1.0 0.4 0.0
Size 48
}

Pointlight HellShot2Explode1
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight HellShot2Explode2
{
Color 1.0 0.4 0.0
Size 32
}

Pointlight HellShot2Explode3
{
Color 1.0 0.6 0.0
Size 48
}

Pointlight HellShot2Explode4
{
Color 1.0 0.4 0.0
Size 56
Offset 0 16 0
}

Pointlight HellShot2Explode5
{
Color 1.0 0.0 0.0
Size 64
Offset 0 24 0
}

Pointlight HellShot2Explode6
{
Color 1.0 0.0 0.0
Size 56
Offset 0 32 0
}

Pointlight HellShot2Explode7
{
Color 1.0 0.0 0.0
Size 48
Offset 0 32 0
}

Pointlight HellShot2Explode8
{
Color 1.0 0.0 0.0
Size 40
Offset 0 32 0
}

Pointlight HellShot2Explode9
{
Color 1.0 0.0 0.0
Size 32
Offset 0 32 0
}

Pointlight HellShot2Explode10
{
Color 1.0 0.0 0.0
Size 24
Offset 0 32 0
}

Object HellShot2
{
Frame HEPA { Light HellShot1 }
Frame HELXA { Light HellShot2Explode1 }
Frame HELXB { Light HellShot2Explode2 }
Frame HELXC { Light HellShot2Explode3 }
Frame HELXD { Light HellShot2Explode4 }
Frame HELXE { Light HellShot2Explode5 }
Frame HELXF { Light HellShot2Explode6 }
Frame HELXG { Light HellShot2Explode7 }
Frame HELXH { Light HellShot2Explode8 }
Frame HELXI { Light HellShot2Explode9 }
Frame HELXJ { Light HellShot2Explode10 }
}

Pointlight SmithDeathFire1
{
Color 0.9 0.9 0.0
Size 44
}

Pointlight SmithDeathFire2
{
Color 0.8 0.8 0.0
Size 40
}

Pointlight SmithDeathFire3
{
Color 0.7 0.7 0.0
Size 36
}

Pointlight SmithDeathFire4
{
Color 0.6 0.6 0.0
Size 28
}

Pointlight SmithDeathFire5
{
Color 0.5 0.5 0.0
Size 24
}

Pointlight SmithDeathFire6
{
Color 0.4 0.4 0.0
Size 16
}

Pointlight SmithDeathFire7
{
Color 0.2 0.2 0.0
Size 12
}

Object SmithDeathFire
{
Frame FRFXJ { Light SmithDeathFire1 }
Frame FRFXK { Light SmithDeathFire2 }
Frame FRFXL { Light SmithDeathFire3 }
Frame FRFXM { Light SmithDeathFire4 }
Frame FRFXN { Light SmithDeathFire5 }
Frame FRFXO { Light SmithDeathFire6 }
Frame FRFXP { Light SmithDeathFire7 }
}


Pointlight HWBall
{
Color 0.8 0.5 0.05
Size 48
}

Pointlight HWBall2
{
Color 1.0 0.7 0.1
Size 64
}

Pointlight HWBall3
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight HWBall4
{
Color 0.4 0.2 0.0
Size 32
}


Object HellWarriorBall
{
Frame HWFBA { Light HWBall }
Frame HWFBB { Light HWBall }
Frame HWFBC { Light HWBall2 }
Frame HWFBD { Light HWBall3 }
Frame HWFBE { Light HWBall4 }
}

Pointlight HWGBall
{
Color 0.5 1.0 0.5
Size 32
}

Pointlight HWGBall2
{
Color 0.5 1.0 0.5
Size 28
}

Pointlight HWGBall3
{
Color 0.5 1.0 0.5
Size 24
}

Pointlight HWGBall4
{
Color 0.5 1.0 0.5
Size 20
}

Pointlight HWGBall5
{
Color 0.5 1.0 0.5
Size 16
}

Pointlight HWGBall6
{
Color 0.5 1.0 0.5
Size 12
}

Object HellWarriorBall2
{
Frame GRBAA { Light HWGBall }
Frame GRBAB { Light HWGBall }
Frame GRBAC { Light HWGBall }
Frame GRBAD { Light HWGBall }
Frame GRBAE { Light HWGBall }
Frame GRBAF { Light HWGBall }
Frame GRBAG { Light HWGBall }
Frame GRBAH { Light HWGBall }
Frame GRBAI { Light HWGBall2 }
Frame GRBAJ { Light HWGBall3 }
Frame GRBAK { Light HWGBall4 }
Frame GRBAL { Light HWGBall5 }
Frame GRBAM { Light HWGBall6 }
}

Pointlight HWarriorFire
{
Color 0.5 1.0 0.5
Size 48
}

Object HellWarrior
{
Frame HWARI { Light HWarriorFire }
}


Pointlight DogFire1
{
Color 0.8 0.8 0.0
Size 8
}

Pointlight DogFire2
{
Color 0.8 0.8 0.0
Size 12
}

Pointlight DogFire3
{
Color 0.8 0.8 0.0
Size 16
}

Pointlight DogFire4
{
Color 0.8 0.8 0.0
Size 20
}

Pointlight DogFire5
{
Color 0.9 0.9 0.0
Size 24
}

Pointlight DogFire6
{
Color 0.9 0.9 0.0
Size 28
}

Pointlight DogFire7
{
Color 1.0 1.0 0.0
Size 32
}

Pointlight DogFire8
{
Color 1.0 1.0 0.0
Size 40
}

Pointlight DogFire9
{
Color 1.0 1.0 0.0
Size 48
}

Pointlight DogFire10
{
Color 0.9 0.9 0.0
Size 44
}

Pointlight DogFire11
{
Color 0.8 0.8 0.0
Size 40
}

Pointlight DogFire12
{
Color 0.7 0.7 0.0
Size 36
}

Pointlight DogFire13
{
Color 0.6 0.6 0.0
Size 28
}

Pointlight DogFire14
{
Color 0.5 0.5 0.0
Size 24
}

Pointlight DogFire15
{
Color 0.4 0.4 0.0
Size 16
}

Pointlight DogFire16
{
Color 0.2 0.2 0.0
Size 12
}

Object DogFire
{
Frame FRFXA { Light DogFire1 }
Frame FRFXB { Light DogFire2 }
Frame FRFXC { Light DogFire3 }
Frame FRFXD { Light DogFire4 }
Frame FRFXE { Light DogFire5 }
Frame FRFXF { Light DogFire6 }
Frame FRFXG { Light DogFire7 }
Frame FRFXH { Light DogFire8 }
Frame FRFXI { Light DogFire9 }
Frame FRFXJ { Light DogFire10 }
Frame FRFXK { Light DogFire11 }
Frame FRFXL { Light DogFire12 }
Frame FRFXM { Light DogFire13 }
Frame FRFXN { Light DogFire14 }
Frame FRFXO { Light DogFire15 }
Frame FRFXP { Light DogFire16 }
}

Pointlight DogBall1
{
Color 0.5 0.5 0.0
Size 32
}

Pointlight DogBall2
{
Color 0.8 0.8 0.0
Size 40
}

Pointlight DogBall3
{
Color 1.0 1.0 0.0
Size 48
}

Pointlight DogBall4
{
Color 0.8 0.8 0.0
Size 56
}

Pointlight DogBall5
{
Color 0.5 0.5 0.0
Size 48
}

Pointlight DogBall6
{
Color 0.3 0.3 0.0
Size 32
}

Object DogShot
{
Frame HHFXA { Light DogBall1 }
Frame HHFXB { Light DogBall1 }
Frame HHFXC { Light DogBall1 }
Frame HHFXD { Light DogBall2 }
Frame HHFXE { Light DogBall3 }
Frame HHFXF { Light DogBall4 }
Frame HHFXG { Light DogBall5 }
Frame HHFXH { Light DogBall6 }
}


pointlight SMALLIMPBALL
{
    color 1.0 0.5 0.0
    size 48
}

flickerlight SMALLIMPBALL_X1
{
    color 0.7 0.2 0.0
    size 60
    secondarySize 66
    chance 0.25
}

flickerlight SMALLIMPBALL_X2
{
    color 0.4 0.0 0.0
    size 72
    secondarySize 78
    chance 0.25
}

flickerlight SMALLIMPBALL_X3
{
    color 0.2 0.0 0.0
    size 84
    secondarySize 90
    chance 0.25
}

object SmallImpBall
{
    frame BAL1A { light SMALLIMPBALL }
    frame BAL1B { light SMALLIMPBALL }
    frame BAL1C { light SMALLIMPBALL_X1 }
    frame BAL1D { light SMALLIMPBALL_X2 }
    frame BAL1E { light SMALLIMPBALL_X3 }
}

pointlight LARGEIMPBALL
{
    color 1.0 0.5 0.0
    size 112
}

flickerlight LARGEIMPBALL_X1
{
    color 0.7 0.2 0.0
    size 140
    secondarySize 154
    chance 0.25
}

flickerlight LARGEIMPBALL_X2
{
    color 0.4 0.0 0.0
    size 168
    secondarySize 182
    chance 0.25
}

flickerlight LARGEIMPBALL_X3
{
    color 0.2 0.0 0.0
    size 196
    secondarySize 210
    chance 0.25
}

object LargeImpBall
{
    frame BAL1A { light LARGEIMPBALL }
    frame BAL1B { light LARGEIMPBALL }
    frame BAL1C { light LARGEIMPBALL_X1 }
    frame BAL1D { light LARGEIMPBALL_X2 }
    frame BAL1E { light LARGEIMPBALL_X3 }
}

FlickerLight2 YellowSkull
{
Offset 0 4 0
Color 1.0 1.0 0
Size 40
SecondarySize 64
Interval 2.0
}

PointLight YellowSkullX_1
{
Offset 0 4 0
Color 1.0 1.0 0.0
Size 56
}

PointLight YellowSkullX_2
{
Offset 0 4 0
Color 1.0 1.0 0.0
Size 64
}

PointLight YellowSkullX_3
{
Offset 0 4 0
Color 1.0 1.0 0.0
Size 32
}

Object YellowSkullSeeker
{
Frame WLP2A { Light YellowSkull }
Frame WLP2B { Light YellowSkull }
Frame WLP2C { Light YellowSkull }
Frame WLP2D { Light YellowSkull }
Frame WLP2E { Light YellowSkullX_1 }
Frame WLP2F { Light YellowSkullX_2 }
Frame WLP2G { Light YellowSkullX_3 }
}

PointLight GreenPoison
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 32
}

PointLight GreenPoisonX_1
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 24
}

PointLight GreenPoisonX_2
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 16
}

PointLight GreenPoisonX_3
{
Offset 0 4 0
Color 0.0 0.8 0.0
Size 8
}

Object GreenPoisonBall
{
Frame WLP1A { Light GreenPoison }
Frame WLP1B { Light GreenPoison }
Frame WLP1C { Light GreenPoison }
Frame WLP1D { Light GreenPoison }
Frame WLP1E { Light GreenPoisonX_1 }
Frame WLP1F { Light GreenPoisonX_2 }
Frame WLP1G { Light GreenPoisonX_3 }
}

FlickerLight2 RedSkull
{
Offset 0 4 0
Color 1.0 0.0 0
Size 32
SecondarySize 48
Interval 2.0
}

PointLight RedSkullX_1
{
Offset 0 4 0
Color 1.0 0.0 0
Size 48
}

PointLight RedSkullX_2
{
Offset 0 4 0
Color 1.0 0.0 0
Size 40
}

PointLight RedSkullX_3
{
Offset 0 2 0
Color 1.0 0.0 0
Size 24
}

Object RedSkullBall
{
Frame WLP4A { Light RedSkull }
Frame WLP4B { Light RedSkull }
Frame WLP4C { Light RedSkull }
Frame WLP4D { Light RedSkull }
Frame WLP4E { Light RedSkullX_1 }
Frame WLP4F { Light RedSkullX_2 }
Frame WLP4G { Light RedSkullX_3 }
}

FlickerLight2 MiniFire
{
Offset 0 1 0
Color 1.0 0.5 0.0
Size 16
SecondarySize 24
Interval 2.0
}

PointLight MiniFireX_1
{
Offset 0 1 0
Color 1.0 0.5 0.0
Size 24
}

PointLight MiniFireX_2
{
Offset 0 1 0
Color 1.0 0.5 0.0
Size 16
}

PointLight MiniFireX_3
{
Offset 0 2 0
Color 1.0 0.5 0.0
Size 8
}

Object MiniFirePuff
{
Frame DFFPA { Light MiniFire }
Frame DFFPB { Light MiniFire }
Frame DFFPC { Light MiniFire }
Frame DFFPD { Light MiniFire }
Frame DFFPE { Light MiniFire }
Frame DFFPF { Light MiniFireX_1 }
Frame DFFPG { Light MiniFireX_2 }
Frame DFFPH { Light MiniFireX_3 }
Frame DFFPI { Light MiniFireX_1 }
Frame DFFPJ { Light MiniFireX_1 }
Frame DFFPK { Light MiniFireX_1 }
Frame DFFPL { Light MiniFireX_2 }
Frame DFFPM { Light MiniFireX_2 }
Frame DFFPN { Light MiniFireX_2 }
Frame DFFPO { Light MiniFireX_3 }
Frame DFFPP { Light MiniFireX_3 }
Frame DFFPQ { Light MiniFireX_3 }
Frame DFFPR { Light MiniFireX_3 }
}

Object MiniFirePuffNoDamage
{
Frame DFFPA { Light MiniFire }
Frame DFFPB { Light MiniFire }
Frame DFFPC { Light MiniFire }
Frame DFFPD { Light MiniFire }
Frame DFFPE { Light MiniFire }
Frame DFFPF { Light MiniFireX_1 }
Frame DFFPG { Light MiniFireX_2 }
Frame DFFPH { Light MiniFireX_3 }
Frame DFFPI { Light MiniFireX_1 }
Frame DFFPJ { Light MiniFireX_1 }
Frame DFFPK { Light MiniFireX_1 }
Frame DFFPL { Light MiniFireX_2 }
Frame DFFPM { Light MiniFireX_2 }
Frame DFFPN { Light MiniFireX_2 }
Frame DFFPO { Light MiniFireX_3 }
Frame DFFPP { Light MiniFireX_3 }
Frame DFFPQ { Light MiniFireX_3 }
Frame DFFPR { Light MiniFireX_3 }
}


pointlight INCUBUSFLAMEBALL
{
    color 0.7 0.3 0.0
    size 80
}

pointlight INCUBUSFLAMEBALL2
{
    color 0.7 0.3 0.0
    size 66
}

flickerlight INCUBUSFLAMEBALL_X1
{
    color 1.0 0.4 0.0
    size 100
    secondarySize 108
    chance 0.25
}

flickerlight INCUBUSFLAMEBALL_X2
{
    color 0.7 0.3 0.0
    size 116
    secondarySize 124
    chance 0.25
}

flickerlight INCUBUSFLAMEBALL_X3
{
    color 0.5 0.2 0.0
    size 132
    secondarySize 140
    chance 0.25
}

flickerlight INCUBUSFLAMEBALL_X4
{
    color 0.3 0.1 0.0
    size 116
    secondarySize 124
    chance 0.25
}

object IncubusFlameBall
{
    frame FLAMA { light INCUBUSFLAMEBALL }

}

object IncubusFlameBall2
{
    frame FLAMB { light INCUBUSFLAMEBALL2 }

}

object FlameBallExplosion
{

    frame MISLE { light INCUBUSFLAMEBALL_X1 }
    frame MISLF { light INCUBUSFLAMEBALL_X1 }
    frame MISLG { light INCUBUSFLAMEBALL_X2 }
    frame MISLH { light INCUBUSFLAMEBALL_X2 }
    frame MISLI { light INCUBUSFLAMEBALL_X3 }
    frame MISLJ { light INCUBUSFLAMEBALL_X3 }
    frame MISLK { light INCUBUSFLAMEBALL_X4 }
}


pointlight HROCKET
{
    color 0.4 0.4 0.0
    size 38
}

pointlight HROCKET2
{
    color 0.4 0.4 0.0
    size 50
}

flickerlight HROCKET_X1
{
    color 0.8 0.8 0.0
    size 64
    secondarySize 72
    chance 0.3
}

flickerlight HROCKET_X2
{
    color 0.5 0.5 0.0
    size 80
    secondarySize 88
    chance 0.3
}

flickerlight HROCKET_X3
{
    color 0.3 0.3 0.0
    size 96
    secondarySize 104
    chance 0.3
}

flickerlight HROCKET_X4
{
    color 0.1 0.1 0.0
    size 80
    secondarySize 88
    chance 0.3
}

object HomingRocketShot
{
    frame MSLHA { light HROCKET }

    frame MISLE { light HROCKET_X1 }
    frame MISLF { light HROCKET_X1 }
    frame MISLG { light HROCKET_X2 }
    frame MISLH { light HROCKET_X2 }
    frame MISLI { light HROCKET_X3 }
    frame MISLJ { light HROCKET_X3 }
    frame MISLK { light HROCKET_X4 }
}

object IncubusHomingRocketShot
{
    frame MSLHA { light HROCKET }
    
    frame MISLE { light HROCKET_X1 }
    frame MISLF { light HROCKET_X1 }
    frame MISLG { light HROCKET_X2 }
    frame MISLH { light HROCKET_X2 }
    frame MISLI { light HROCKET_X3 }
    frame MISLJ { light HROCKET_X3 }
    frame MISLK { light HROCKET_X4 }
}

object IncubusHomingRocketShot2
{
    frame MSLHA { light HROCKET2 }

    frame BOOMA { light HROCKET_X2 }
    frame BOOMB { light HROCKET_X2 }
    frame BOOMC { light HROCKET_X2 }
    frame BOOMD { light HROCKET_X2 }
    frame BOOME { light HROCKET_X3 }
    frame BOOMF { light HROCKET_X3 }
    frame BOOMG { light HROCKET_X3 }
    frame BOOMH { light HROCKET_X3 }
    frame BOOMI { light HROCKET_X4 }
    frame BOOMJ { light HROCKET_X4 }
    frame BOOMK { light HROCKET_X4 }
    frame BOOML { light HROCKET_X4 }
    frame BOOMM { light HROCKET_X3 }
    frame BOOMN { light HROCKET_X3 }
    frame BOOMO { light HROCKET_X3 }
    frame BOOMP { light HROCKET_X3 }
    frame BOOMQ { light HROCKET_X2 }
    frame BOOMR { light HROCKET_X2 }
    frame BOOMS { light HROCKET_X2 }
    frame BOOMT { light HROCKET_X2 }
    frame BOOMU { light HROCKET_X2 }
    frame BOOMV { light HROCKET_X1 }
    frame BOOMW { light HROCKET_X1 }
    frame BOOMX { light HROCKET_X1 }
    frame BOOMY { light HROCKET_X1 }
} 


pointlight PHOTONSHOT
{
    color 0.0 0.0 1.0
    size 50
}


flickerlight PHOTONSHOT_X1
{
    color 0.0 0.0 1.0
    size 60
    secondarySize 64
    chance 0.25
}

flickerlight PHOTONSHOT_X2
{
    color 0.0 0.0 0.4
    size 76
    secondarySize 84
    chance 0.25
}

flickerlight PHOTONSHOT_X3
{
    color 0.0 0.0 0.2
    size 92
    secondarySize 100
    chance 0.25
}

object IncubusPhotonShot
{
    frame INCSA { light PHOTONSHOT }
    frame INCSB { light PHOTONSHOT }

    frame INCSC { light PHOTONSHOT_X1 }
    frame INCSD { light PHOTONSHOT_X2 }
    frame INCSE { light PHOTONSHOT_X3 }
} 

 


Pointlight FlameShot1
{
Color 0.5 0.5 0.0
Size 32
}

Pointlight FlameShot2
{
Color 0.8 0.8 0.0
Size 40
}

Pointlight FlameShot3
{
Color 1.0 1.0 0.0
Size 48
}

Pointlight FlameShot4
{
Color 0.8 0.8 0.0
Size 56
}

Pointlight FlameShot5
{
Color 0.5 0.5 0.0
Size 48
}

Pointlight FlameShot6
{
Color 0.3 0.3 0.0
Size 32
}

Object FlameShot
{
Frame SBSLA { Light FlameShot1 }
Frame SBSLB { Light FlameShot1 }
Frame SBSLC { Light FlameShot1 }
Frame SBSLD { Light FlameShot2 }
Frame SBSLE { Light FlameShot3 }
Frame SBSLF { Light FlameShot4 }
Frame SBSLG { Light FlameShot5 }
Frame SBSLH { Light FlameShot6 }
}

object ArchvileFire2
{
frame FIREA { light ARCHFIRE1 }
frame FIREB { light ARCHFIRE2 }
frame FIREC { light ARCHFIRE3 }
frame FIRED { light ARCHFIRE4 }
frame FIREE { light ARCHFIRE5 }
frame FIREF { light ARCHFIRE6 }
frame FIREG { light ARCHFIRE7 }
frame FIREH { light ARCHFIRE8 }
}


Pointlight Lavaball
{
Color 1.0 0.3 0.0
Size 35
}

Pointlight Lavaball2
{
Color 1.0 0.4 0.0
Size 40
}

Pointlight Lavaball3
{
Color 0.6 0.2 0.0
Size 35
}

Pointlight Lavaball4
{
Color 0.4 0.1 0.0
Size 30
}

Object Lavaball
{
Frame BAL3A { Light Lavaball}
Frame BAL3B { Light Lavaball }
Frame BAL3C { Light Lavaball2 }
Frame BAL3D { Light Lavaball3 }
Frame BAL3E { Light Lavaball4 }
}

Pointlight InfernoDeath1
{
Color 1.0 0.4 0.0
Size 35
}

Pointlight InfernoDeath2
{
Color 1.0 0.5 0.0
Size 45
}

Pointlight InfernoDeath3
{
Color 0.6 0.3 0.0
Size 40
}

Pointlight InfernoDeath4
{
Color 0.4 0.2 0.0
Size 35
}

Object Inferno
{
Frame INFRH { Light InfernoDeath1 }
Frame INFRI { Light InfernoDeath2 }
Frame INFRJ { Light InfernoDeath3 }
Frame INFRK { Light InfernoDeath4 }
}


Pointlight DemonMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight DemonMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight DemonMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight DemonMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight DemonMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight DemonMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight DemonMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object DemonMeteor
{
Frame AF02A { Light DemonMeteor1 }
Frame AF02B { Light DemonMeteor1 }
Frame AF02C { Light DemonMeteor1 }
Frame AF02D { Light DemonMeteor2 }
Frame AF02E { Light DemonMeteor3 }
Frame AF02F { Light DemonMeteor4 }
}

Object DemonMeteor
{
Frame AF02G { Light DemonMeteor5 }
Frame AF02H { Light DemonMeteor6 }
Frame AF02I { Light DemonMeteor7 }
}

Pointlight ApocalypseMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight ApocalypseMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight ApocalypseMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight ApocalypseMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight ApocalypseMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object ApocalypseMeteor
{
Frame AF02A { Light ApocalypseMeteor1 }
Frame AF02B { Light ApocalypseMeteor1 }
Frame AF02C { Light ApocalypseMeteor1 }
Frame AF02D { Light ApocalypseMeteor2 }
Frame AF02E { Light ApocalypseMeteor3 }
Frame AF02F { Light ApocalypseMeteor4 }
}

Object ApocalypseMeteor
{
Frame AF02G { Light ApocalypseMeteor5 }
Frame AF02H { Light ApocalypseMeteor6 }
Frame AF02I { Light ApocalypseMeteor7 }
}

Pointlight ApocalypseFinaleMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseFinaleMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight ApocalypseFinaleMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight ApocalypseFinaleMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight ApocalypseFinaleMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseFinaleMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight ApocalypseFinaleMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object ApocalypseFinaleMeteor
{
Frame G001A { Light ApocalypseFinaleMeteor1 }
Frame G001B { Light ApocalypseFinaleMeteor1 }
Frame G001C { Light ApocalypseFinaleMeteor1 }

}

Object ApocalypseFinaleMeteor
{
Frame G001J { Light ApocalypseFinaleMeteor2 }
Frame G001K { Light ApocalypseFinaleMeteor3 }
Frame G001L { Light ApocalypseFinaleMeteor4 }
Frame G001N { Light ApocalypseFinaleMeteor5 }
Frame G001M { Light ApocalypseFinaleMeteor6 }
}

Pointlight Lavaball
{
Color 1.0 0.3 0.0
Size 35
}

Pointlight Lavaball2
{
Color 1.0 0.4 0.0
Size 40
}

Pointlight Lavaball3
{
Color 0.6 0.2 0.0
Size 35
}

Pointlight Lavaball4
{
Color 0.4 0.1 0.0
Size 30
}

Object Lavaball
{
Frame BAL3A { Light Lavaball}
Frame BAL3B { Light Lavaball }
Frame BAL3C { Light Lavaball2 }
Frame BAL3D { Light Lavaball3 }
Frame BAL3E { Light Lavaball4 }
}

Pointlight FireBeam1
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight FireBeam2
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight FireBeam3
{
Color 0.8 0.3 0.0
Size 56
}

Object FireBeam
{
Frame HK04A { Light FireBeam1 }
Frame HK04B { Light FireBeam2 }
Frame HK04C { Light FireBeam3 }
}

Pointlight InfernoBomb1
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight InfernoBomb2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight InfernoBomb3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight InfernoBomb4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight InfernoBomb21
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight InfernoBomb31
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight InfernoBomb41
{
Color 0.2 0.0 0.0
Size 30
}

Pointlight GlyphExplosion11
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight GlyphExplosion12
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight GlyphExplosion13
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight GlyphExplosion14
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight GlyphExplosion15
{
Color 0.6 0.4 0.0
Size 26
}

Pointlight GlyphExplosion16
{
Color 0.6 0.4 0.0
Size 28
}

Pointlight GlyphExplosion17
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight GlyphExplosion18
{
Color 0.6 0.4 0.0
Size 28
}

Pointlight GlyphExplosion19
{
Color 0.6 0.4 0.0
Size 26
}

Pointlight GlyphExplosion10
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight GlyphExplosion111
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight GlyphExplosion121
{
Color 0.6 0.4 0.0
Size 25
}

Pointlight GlyphExplosion131
{
Color 0.6 0.4 0.0
Size 27
}

Pointlight GlyphExplosion141
{
Color 0.6 0.4 0.0
Size 29
}

Pointlight GlyphExplosion151
{
Color 0.6 0.4 0.0
Size 31
}

Pointlight GlyphExplosion161
{
Color 0.6 0.4 0.0
Size 33
}

Pointlight GlyphExplosion171
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight GlyphExplosion181
{
Color 0.6 0.4 0.0
Size 33
}

Pointlight GlyphExplosion191
{
Color 0.6 0.4 0.0
Size 31
}

Pointlight GlyphExplosion101
{
Color 0.6 0.4 0.0
Size 29
}

Object InfernoBomb
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall1
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall2
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall3
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall4
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall5
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall6
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall7
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object GlyphExplosion1
{
Frame NKXPA { Light GlyphExplosion11 }
Frame NKXPB { Light GlyphExplosion11 }
Frame NKXPC { Light GlyphExplosion12 }
Frame NKXPD { Light GlyphExplosion12 }
Frame NKXPE { Light GlyphExplosion13 }
Frame NKXPF { Light GlyphExplosion13 }
Frame NKXPG { Light GlyphExplosion14 }
Frame NKXPH { Light GlyphExplosion14 }
Frame NKXPI { Light GlyphExplosion15 }
Frame NKXPJ { Light GlyphExplosion15 }
Frame NKXPK { Light GlyphExplosion16 }
Frame NKXPL { Light GlyphExplosion16 }
Frame NKXPM { Light GlyphExplosion17 }
Frame NKXPN { Light GlyphExplosion17 }
Frame NKXPO { Light GlyphExplosion18 }
Frame NKXPP { Light GlyphExplosion18 }
Frame NKXPQ { Light GlyphExplosion19 }
Frame NKXPR { Light GlyphExplosion19 }
Frame NKXPS { Light GlyphExplosion10 }
Frame NKXPT { Light GlyphExplosion10 }
Frame NKXPU { Light GlyphExplosion10 }
Frame NKXPV { Light GlyphExplosion10 }
}

Object LargeGlyphExplosion1
{
Frame NKXPA { Light GlyphExplosion111 }
Frame NKXPB { Light GlyphExplosion111 }
Frame NKXPC { Light GlyphExplosion121 }
Frame NKXPD { Light GlyphExplosion121 }
Frame NKXPE { Light GlyphExplosion131 }
Frame NKXPF { Light GlyphExplosion131 }
Frame NKXPG { Light GlyphExplosion141 }
Frame NKXPH { Light GlyphExplosion141 }
Frame NKXPI { Light GlyphExplosion151 }
Frame NKXPJ { Light GlyphExplosion151 }
Frame NKXPK { Light GlyphExplosion161 }
Frame NKXPL { Light GlyphExplosion161 }
Frame NKXPM { Light GlyphExplosion171 }
Frame NKXPN { Light GlyphExplosion171 }
Frame NKXPO { Light GlyphExplosion181 }
Frame NKXPP { Light GlyphExplosion181 }
Frame NKXPQ { Light GlyphExplosion191 }
Frame NKXPR { Light GlyphExplosion191 }
Frame NKXPS { Light GlyphExplosion101 }
Frame NKXPT { Light GlyphExplosion101 }
Frame NKXPU { Light GlyphExplosion101 }
Frame NKXPV { Light GlyphExplosion101 }
}

Object SmithDeathFire
{
Frame FRFXJ { Light SmithDeathFire1 }
Frame FRFXK { Light SmithDeathFire2 }
Frame FRFXL { Light SmithDeathFire3 }
Frame FRFXM { Light SmithDeathFire4 }
Frame FRFXN { Light SmithDeathFire5 }
Frame FRFXO { Light SmithDeathFire6 }
Frame FRFXP { Light SmithDeathFire7 }
}

Pointlight SmithDeathFire1
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight SmithDeathFire2
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight SmithDeathFire3
{
Color 0.6 0.4 0.0
Size 40
}

Pointlight SmithDeathFire4
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight SmithDeathFire5
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight SmithDeathFire6
{
Color 0.6 0.4 0.0
Size 25
}

Pointlight SmithDeathFire7
{
Color 0.6 0.4 0.0
Size 20
}

FlickerLight2 JetpackZombieFire1
{
Color 1.0 0.8 0.2
Size 24
SecondarySize 32
Interval 1
Offset 0 28 -14
}

FlickerLight2 JetpackZombieFire2
{
Color 1.0 0.8 0.2
Size 24
SecondarySize 32
Interval 1
Offset 0 28 14
}

FlickerLight2 JetpackZombieFire3
{
Color 1.0 0.8 0.2
Size 48
SecondarySize 56
Interval 1
Offset 0 28 0
}

Object JetpackZombie
{
Frame JPZMB { Light JetpackZombieFire1 }
Frame JPZMC { Light JetpackZombieFire2 }
Frame JPZMD { Light JetpackZombieFire3 }
}

Object JetpackZombieExplosion
{
Frame MISLB { Light ROCKET_X1 }
Frame MISLC { Light ROCKET_X2 }
Frame MISLD { Light ROCKET_X3 }
}


PointLight KsawBolt
{
Color 0.0 0.3 1.0
Size 56
}

PointLight KsawBoltBlur
{
Color 0.0 0.3 1.0
Size 24
}

FlickerLight KBolt_X1
{
Color 0.0 0.3 1.0
Size 56
SecondarySize 64
Chance 0.4
}

FlickerLight KBolt_X2
{
Color 0.0 0.15 0.8
Size 64
SecondarySize 72
Chance 0.4
}

FlickerLight KBolt_X3
{
Color 0.0 0.1 0.5
Size 56
SecondarySize 64
Chance 0.4
}

FlickerLight KBolt_X4
{
Color 0.0 0.0 0.5
Size 32
SecondarySize 48
Chance 0.4
}

FlickerLight KBolt_X5
{
Color 0.0 0.0 0.3
Size 8
SecondarySize 16
Chance 0.4
}

Object KsawBolt
{
Frame KWBB { Light KsawBolt }
Frame KWBDA { Light KBolt_X1 }
Frame KWBDB { Light KBolt_X2 }
Frame KWBDC { Light KBolt_X3 }
Frame KWBDD { Light KBolt_X3 }
Frame KWBDE { Light KBolt_X4 }
Frame KWBDF { Light KBolt_X5 }
}

Object BoltBlur
{
Frame KWBR { Light KsawBoltBlur }
}


Pointlight AcidBall
{
Color 0.0 0.1 0.0
Size 20
}

Pointlight AcidBall2
{
Color 0.0 0.1 0.0
Size 22
}

Pointlight AcidBall3
{
Color 0.0 0.6 0.0
Size 24
}

Pointlight AcidBall4
{
Color 0.0 0.4 0.0
Size 18
}

Object AcidBall
{
Frame MTIFA { Light AcidBall }
Frame MTIFB { Light AcidBall }
Frame MTIFC { Light AcidBall2 }
Frame MTIFD { Light AcidBall3 }
Frame MTIFE { Light AcidBall4 }
}

Pointlight MiniAcidBall
{
Color 0.0 0.1 0.0
Size 10
}

Pointlight MiniAcidBall2
{
Color 0.0 0.1 0.0
Size 12
}

Pointlight MiniAcidBall3
{
Color 0.0 0.6 0.0
Size 14
}

Pointlight MiniAcidBall4
{
Color 0.0 0.4 0.0
Size 10
}

Object MiniAcidBall
{
Frame MTIFA { Light MiniAcidBall }
Frame MTIFB { Light MiniAcidBall }
Frame MTIFC { Light MiniAcidBall2 }
Frame MTIFD { Light MiniAcidBall3 }
Frame MTIFE { Light MiniAcidBall4 }
}


Flickerlight MolochScorch1
{
Color 1.0 0.5 0.0
Size 24
SecondarySize 32
Chance 0.3
Offset 0 8 0
}

Flickerlight MolochScorch2
{
Color 1.0 0.5 0.0
Size 28
SecondarySize 36
Chance 0.3
Offset 0 24 0
}

Flickerlight MolochScorch3
{
Color 1.0 0.5 0.0
Size 32
SecondarySize 40
Chance 0.3
Offset 0 32 0
}

Pointlight MolochScorch4
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight MolochScorch5
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight MolochScorch6
{
Color 0.8 0.3 0.0
Size 56
}

Pointlight MolochScorch7
{
Color 0.6 0.0 0.0
Size 48
}

Pointlight MolochScorch8
{
Color 0.3 0.0 0.0
Size 24
}

Object MolochScorch
{
Frame HBFRA { Light MolochScorch1 }
Frame HBFRB { Light MolochScorch2 }
Frame HBFRC { Light MolochScorch3 }
Frame HBFRD { Light MolochScorch4 }
Frame HBFRE { Light MolochScorch5 }
Frame HBFRF { Light MolochScorch6 }
Frame HBFRG { Light MolochScorch7 }
Frame HBFRH { Light MolochScorch8 }
}


Pointlight MolochThunder1
{
Color 0.6 0.6 1.0
Size 40
}

Pointlight MolochThunder2
{
Color 0.5 0.5 0.9
Size 40
}

Pointlight MolochThunder3
{
Color 0.6 0.6 1.0
Size 40
}

Pointlight MolochThunder4
{
Color 0.5 0.5 0.9
Size 40
}

Pointlight MolochThunder5
{
Color 0.4 0.4 0.8
Size 40
}

Pointlight ThunderDeath1
{
Color 0.4 0.4 1.4
Size 30
}

Pointlight ThunderDeath2
{
Color 0.4 0.4 1.3
Size 27
}

Pointlight ThunderDeath3
{
Color 0.4 0.4 1.2
Size 24
}

Pointlight ThunderDeath4
{
Color 0.4 0.4 1.1
Size 21
}

Pointlight ThunderDeath5
{
Color 0.4 0.4 1.0
Size 18
}

Pointlight ThunderDeath6
{
Color 0.4 0.4 0.9
Size 15
}

Object MolochThunderbolt
{
Frame ZAP7A { Light MolochThunder1 }
Frame ZAP7B { Light MolochThunder2 }
Frame ZAP7C { Light MolochThunder3 }
Frame ZAP7D { Light MolochThunder4 }
Frame ZAP7E { Light MolochThunder5 }
Frame ZAP7F { Light ThunderDeath1 }
Frame ZAP7G { Light ThunderDeath2 }
Frame ZAP7H { Light ThunderDeath3 }
Frame ZAP7I { Light ThunderDeath4 }
Frame ZAP7J { Light ThunderDeath5 }
Frame ZAP7K { Light ThunderDeath6 }
}

Pointlight BoltFlash1
{
Color 0.0 0.0 1.7
Size 28
}

Pointlight BoltFlash2
{
Color 0.0 0.0 1.6
Size 26
}

Pointlight BoltFlash3
{
Color 0.0 0.0 1.6
Size 24
}

Pointlight BoltDeath1
{
Color 0.0 0.0 1.4
Size 20
}

Pointlight BoltDeath2
{
Color 0.0 0.0 1.3
Size 17
}

Pointlight BoltDeath3
{
Color 0.0 0.0 1.2
Size 14
}

Pointlight BoltDeath4
{
Color 0.0 0.0 1.1
Size 11
}

Pointlight BoltDeath5
{
Color 0.0 0.0 1.0
Size 7
}

Pointlight BoltDeath6
{
Color 0.0 0.0 0.9
Size 4
}

Object ThunderFlash
{
Frame ZAP6A { Light BoltFlash1 }
Frame ZAP6B { Light BoltFlash2 }
Frame ZAP6C { Light BoltFlash3 }
Frame ZAP1F { Light BoltDeath1 }
Frame ZAP1E { Light BoltDeath2 }
Frame ZAP1D { Light BoltDeath3 }
Frame ZAP1C { Light BoltDeath4 }
Frame ZAP1B { Light BoltDeath5 }
Frame ZAP1A { Light BoltDeath6 }
}

Pointlight HellEmberExplode1
{
Color 1.0 0.0 0.0
Size 24
}

Pointlight HellEmberExplode2
{
Color 1.0 0.4 0.0
Size 32
}

Pointlight HellEmberExplode3
{
Color 1.0 0.6 0.0
Size 48
}

Pointlight HellEmberExplode4
{
Color 1.0 0.4 0.0
Size 56
Offset 0 16 0
}

Pointlight HellEmberExplode5
{
Color 1.0 0.0 0.0
Size 64
Offset 0 24 0
}

Pointlight HellEmberExplode6
{
Color 1.0 0.0 0.0
Size 56
Offset 0 32 0
}


Object HellGrenade
{
Frame XPL1A { Light HellEmberExplode1 }
Frame XPL1B { Light HellEmberExplode2 }
Frame XPL1C { Light HellEmberExplode3 }
Frame XPL1D { Light HellEmberExplode4 }
Frame XPL1E { Light HellEmberExplode5 }
Frame XPL1F { Light HellEmberExplode6 }
}

Pointlight HellEmber1
{
Color 1.0 0.5 0.0
Size 24
}

Pointlight HellEmber2
{
Color 1.0 0.5 0.0
Size 24
}

Pointlight HellEmber3
{
Color 1.0 0.5 0.0
Size 28
}

Pointlight HellEmber4
{
Color 1.0 0.5 0.0
Size 32
}

Object HellGrenadeEmber
{
Frame BAL3A { Light HellEmber1 }
Frame BAL3B { Light HellEmber1 }
Frame BAL3C { Light HellEmber2 }
Frame BAL3D { Light HellEmber3 }
Frame BAL3E { Light HellEmber4 }
}


PointLight NailBorgAttack
{
Color 1.0 0.8 0.2
Size 35
}

Object NailBorg
{
Frame NLBGF { Light NailBorgAttack }
}

PointLight BorgNail11
{
Color 0.6 0.4 0.0
Size 5
}

PointLight BorgNail12
{
Color 0.8 0.6 0.0
Size 8
}

PointLight BorgNail13
{
Color 1.0 0.8 0.2
Size 11
}

PointLight BorgNail14
{
Color 1.0 0.8 0.2
Size 15
}

PointLight BorgNail15
{
Color 0.8 0.6 0.0
Size 11
}

PointLight BorgNail16
{
Color 0.6 0.4 0.0
Size 11
}

Object BorgNail1
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}

Object BorgNail2
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}

Object BorgCenterNail
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}


PointLight NailBorgAttack
{
Color 1.0 0.8 0.2
Size 35
}

Object NailBorgCommando
{
Frame NLBCF { Light NailBorgAttack }
}

PointLight BorgNail11
{
Color 0.6 0.4 0.0
Size 5
}

PointLight BorgNail12
{
Color 0.8 0.6 0.0
Size 8
}

PointLight BorgNail13
{
Color 1.0 0.8 0.2
Size 11
}

PointLight BorgNail14
{
Color 1.0 0.8 0.2
Size 15
}

PointLight BorgNail15
{
Color 0.8 0.6 0.0
Size 11
}

PointLight BorgNail16
{
Color 0.6 0.4 0.0
Size 11
}

Object BorgNail1
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}

Object BorgNail2
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}

Object BorgCenterNail
{
Frame DARTB { Light BorgNail11 }
Frame DARTC { Light BorgNail12 }
Frame DARTD { Light BorgNail13 }
Frame DARTE { Light BorgNail14 }
Frame DARTF { Light BorgNail15 }
Frame DARTG { Light BorgNail16 }
}


Pointlight NDemonBall
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight NDemonBall2
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight NDemonBall3
{
Color 0.0 0.6 0.0
Size 36
}

Pointlight NDemonBall4
{
Color 0.0 0.4 0.0
Size 32
}

Object NDemonBall
{
Frame DBALA { Light NDemonBall }
Frame DBALB { Light NDemonBall }
Frame DBALC { Light NDemonBall2 }
Frame DBALD { Light NDemonBall3 }
Frame DBALE { Light NDemonBall4 }
}


pointlight SNTNL_FX1
{
    color 1.0 0.0 0.0
    size 16
}

pointlight SNTNL_FX2
{
    color 0.5 0.0 0.0
    size 16
}

pointlight SNTNL_FX3
{
    color 1.0 0.0 0.0
    size 18
}

pointlight SNTNL_FX4
{
    color 0.8 0.0 0.0
    size 20
}

pointlight SNTNL_FX5
{
    color 0.6 0.0 0.0
    size 22
}

pointlight SNTNL_FX6
{
    color 0.4 0.0 0.0
    size 24
}

pointlight SNTNL_FX7
{
    color 0.2 0.0 0.0
    size 28
}

object LaserBolt
{
    frame SHT1A { light SNTNL_FX1 }
    frame SHT1B { light SNTNL_FX2 }

    frame POW1F { light SNTNL_FX3 }
    frame POW1G { light SNTNL_FX4 }
    frame POW1H { light SNTNL_FX5 }
    frame POW1I { light SNTNL_FX6 }
    frame POW1J { light SNTNL_FX7 }
}

object LaserBoltTrail
{
    frame SHT1A { light SNTNL_FX1 }
    frame SHT1B { light SNTNL_FX2 }

    frame POW1F { light SNTNL_FX3 }
    frame POW1G { light SNTNL_FX4 }
    frame POW1H { light SNTNL_FX5 }
    frame POW1I { light SNTNL_FX6 }
    frame POW1J { light SNTNL_FX7 }
}

Flickerlight2 PhantomWalk
{
Color 0.8 0.8 0.8
Size 20
Secondarysize 25
Interval 2
Offset 0 0 0
}

Pointlight PhantomDeath1
{
Color 0.8 0.8 0.8
Size 20
}

Pointlight PhantomDeath2
{
Color 0.7 0.7 0.7
Size 19
}

Pointlight PhantomDeath3
{
Color 0.7 0.7 0.7
Size 18
}

Pointlight PhantomDeath4
{
Color 0.6 0.6 0.6
Size 17
}

Pointlight PhantomDeath5
{
Color 0.6 0.6 0.6
Size 16
}

Pointlight PhantomDeath6
{
Color 0.5 0.5 0.5
Size 15
}

Flickerlight2 PhantomDeath7
{
Color 0.5 0.5 0.5
Size 15
Secondarysize 18
Interval 2
Offset 0 0 0
}

Object Phantom
{
Frame PHANA { Light PhantomWalk }
Frame PHANB { Light PhantomWalk }
Frame PHANC { Light PhantomWalk }
Frame PHAND { Light PhantomWalk }
Frame PHANE { Light PhantomWalk }
Frame PHANF { Light PhantomWalk }
Frame PHANG { Light PhantomWalk }
Frame PHANH { Light PhantomWalk }
Frame PHANI { Light PhantomDeath1 }
Frame PHANJ { Light PhantomDeath2 }
Frame PHANK { Light PhantomDeath3 }
Frame PHANL { Light PhantomDeath4 }
Frame PHANM { Light PhantomDeath5 }
Frame PHANN { Light PhantomDeath6 }
Frame PHANO { Light PhantomDeath7 }
}

Pointlight SoulBomb1
{
Color 0.8 0.8 0.8
Size 30
}

Pointlight SoulBomb2
{
Color 0.8 0.8 0.8
Size 30
}

Pointlight SoulBomb3
{
Color 0.8 0.8 0.8
Size 29
}

Pointlight SoulBomb4
{
Color 0.7 0.7 0.7
Size 28
}

Pointlight SoulBomb5
{
Color 0.6 0.6 0.6
Size 28
}

Pointlight SoulBomb5
{
Color 0.5 0.5 0.5
Size 28
}

Object SoulBomb
{
Frame SPIRA { Light SoulBomb1 }
Frame SPIRB { Light SoulBomb1 }
Frame SPIRK { Light SoulBomb2 }
Frame SPIRL { Light SoulBomb3 }
Frame SPIRM { Light SoulBomb4 }
Frame SPIRN { Light SoulBomb5 }
Frame SPIRO { Light SoulBomb6 }
}


pointlight DarkImpBall
{
    color 0.7 0.0 1.0
    size 64
}


flickerlight DarkImpBall_X1
{
    color 0.3 0.0 0.7
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight DarkImpBall_X2
{
    color 0.1 0.0 0.4
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight DarkImpBall_X3
{
    color 0.07 0.0 0.2
    size 112
    secondarySize 120
    chance 0.25
}

object DarkImpBall
{
    frame DIMBA { light DarkImpBall }
    frame DIMBB { light DarkImpBall }

    frame DIMBC { light DarkImpBall_X1 }
    frame DIMBD { light DarkImpBall_X2 }
    frame DIMBE { light DarkImpBall_X3 }
}


Pointlight BlueBall
{
Color 0.8 0.4 0.2
Size 30
}

Pointlight BlueBall2
{
Color 0.8 0.4 0.2
Size 35
}

Pointlight BlueBall3
{
Color 0.6 0.2 0.1
Size 30
}

Pointlight BlueBall4
{
Color 0.3 0.1 0.0
Size 20
}

Object BlueBall
{
Frame RELLA { Light BlueBall }
Frame RELLB { Light BlueBall }
Frame RELLC { Light BlueBall }
Frame RELLD { Light BlueBall }
Frame RELLE { Light BlueBall }
Frame RELLF { Light BlueBall }
Frame RELLG { Light BlueBall2 }
Frame RELLH { Light BlueBall3 }
Frame RELLI { Light BlueBall4 }
}


PointLight PlasmaElementalAttack1
{
Color 0.2 0.6 0.0
Size 32
}

PointLight PlasmaElementalAttack2
{
Color 0.4 0.8 0.0
Size 37
}

PointLight PlasmaElementalAttack3
{
Color 0.6 1.0 0.0
Size 40
}

Object PlasmaElemental
{
Frame PLEMD { Light PlasmaElementalAttack }
Frame PLEME { Light PlasmaElementalAttack2 }
Frame PLEMF { Light PlasmaElementalAttack3 }
}

Pointlight PlasmaElementalDeath1
{
Color 0.6 1.0 0.0
Size 35
}

Pointlight PlasmaElementalDeath2
{
Color 0.6 1.0 0.0
Size 45
}

Pointlight PlasmaElementalDeath3
{
Color 0.4 0.6 0.0
Size 40
}

Pointlight PlasmaElementalDeath4
{
Color 0.2 0.4 0.0
Size 35
}

Object PlasmaElemental
{
Frame PLEMJ { Light PlasmaElementalDeath1 }
Frame PLEMK { Light PlasmaElementalDeath2 }
Frame PLEML { Light PlasmaElementalDeath3 }
Frame PLEMM { Light PlasmaElementalDeath4 }
}


PointLight PlasmaZombieAttack
{
Color 0.0 0.0 1.0
Size 28
}

Object PlasmaZombie
{
Frame ZMAYF { Light PlasmaZombieAttack }
}


pointlight POEBALL1
{
    color 0.4 0.0 0.8
    size 40
}

pointlight POEBALL2
{
    color 0.4 0.0 0.8
    size 32
}

pointlight POEBALL3
{
    color 0.4 0.0 0.8
    size 24
} 

pointlight POEBALL4
{
    color 0.4 0.0 0.8
    size 16
}

pointlight POEBALL5
{
    color 0.4 0.0 0.8
    size 8
} 

pointlight POEBALL6
{
    color 0.4 0.0 0.8
    size 8
} 
pointlight POEBALL7
{
    color 0.4 0.0 0.8
    size 8
} 

object PoeBall
{
    frame POBLA0 { light POEBALL1 }
    frame POBLB0 { light POEBALL1 }
    frame POBLC0 { light POEBALL2 }
    frame POBLD0 { light POEBALL3 }
    frame POBLE0 { light POEBALL4 }
    frame POBLF0 { light POEBALL5 }
    frame POBLG0 { light POEBALL6 }
    frame POBLH0 { light POEBALL7 }
}
object PoeTracer
{
    frame POBLA0 { light POEBALL1 }
    frame POBLB0 { light POEBALL1 }
    frame POBLC0 { light POEBALL2 }
    frame POBLD0 { light POEBALL3 }
    frame POBLE0 { light POEBALL4 }
    frame POBLF0 { light POEBALL5 }
    frame POBLG0 { light POEBALL6 }
    frame POBLH0 { light POEBALL7 }
}
pointlight POETRAIL1
{
    color 0.4 0.0 0.8
    size 35
} 
pointlight POETRAIL2
{
    color 0.4 0.0 0.8
    size 35
} 

object PoeBallTrail
{
    frame POTRA0 { light POETRAIL1 }
    frame POTRB0 { light POETRAIL2 }

}
pointlight POEFAKEBALL1
{
    color 0.5 0.0 0.2
    size 40
}

pointlight POEFAKEBALL2
{
    color 0.5 0.0 0.2
    size 32
}

pointlight POEFAKEBALL3
{
    color 0.5 0.0 0.2
    size 24
} 

pointlight POEFAKEBALL4
{
    color 0.5 0.0 0.2
    size 16
}

pointlight POEFAKEBALL5
{
    color 0.5 0.0 0.2
    size 8
} 

pointlight POEFAKEBALL6
{
    color 0.5 0.0 0.2
    size 8
} 
pointlight POEFAKEBALL7
{
    color 0.5 0.0 0.2
    size 8
} 

object FakePoeBall
{
    frame PFKBA0 { light POEFAKEBALL1 }
    frame PFKBB0 { light POEFAKEBALL1 }
    frame PFKBC0 { light POEFAKEBALL2 }
    frame PFKBD0 { light POEFAKEBALL3 }
    frame PFKBE0 { light POEFAKEBALL4 }
    frame PFKBF0 { light POEFAKEBALL5 }
    frame PFKBG0 { light POEFAKEBALL6 }
    frame PFKBH0 { light POEFAKEBALL7 }
}


Pointlight PoisonSoulDeath1
{
Color 0.0 0.8 0.0
Size 25
}

Pointlight PoisonSoulDeath2
{
Color 0.0 1.0 0.0
Size 30
}

Pointlight PoisonSoulDeath3
{
Color 0.0 0.8 0.0
Size 30
}

Pointlight PoisonSoulDeath4
{
Color 0.0 0.6 0.0
Size 30
}

Pointlight PoisonSoulDeath5
{
Color 0.0 0.4 0.0
Size 25
}

Object PoisonSoul
{
Frame SKLLD { Light PoisonSoulDeath1 }
Frame SKLLE { Light PoisonSoulDeath2 }
Frame SKLLF { Light PoisonSoulDeath3 }
Frame SKLLG { Light PoisonSoulDeath4 }
Frame SKLLH { Light PoisonSoulDeath5 }
}


Pointlight PsychicSoulDeath1
{
Color 0.0 0.0 0.8
Size 25
}

Pointlight PsychicSoulDeath2
{
Color 0.0 0.0 0.1
Size 30
}

Pointlight PsychicSoulDeath3
{
Color 0.0 0.0 0.8
Size 30
}

Pointlight PsychicSoulDeath4
{
Color 0.0 0.0 0.6
Size 30
}

Pointlight PsychicSoulDeath5
{
Color 0.0 0.0 0.4
Size 25
}

Object PsychicSoul
{
Frame PSULD { Light PsychicSoulDeath1 }
Frame PSULE { Light PsychicSoulDeath2 }
Frame PSULF { Light PsychicSoulDeath3 }
Frame PSULG { Light PsychicSoulDeath4 }
Frame PSULH { Light PsychicSoulDeath5 }
}

Pointlight PsychicRing1
{
Color 0.0 0.0 0.6
Size 15
}

Pointlight PsychicRing2
{
Color 0.0 0.0 0.7
Size 20
}

Pointlight PsychicRing3
{
Color 0.0 0.0 1.0
Size 25
}

Pointlight PsychicRing4
{
Color 0.0 0.0 1.0
Size 30
}

Pointlight PsychicRing5
{
Color 0.0 0.0 1.0
Size 35
}

Pointlight PsychicRing6
{
Color 0.0 0.0 1.0
Size 45
}

Pointlight PsychicRing7
{
Color 0.0 0.0 1.0
Size 50
}

Pointlight PsychicRing8
{
Color 0.0 0.0 1.0
Size 55
}

Pointlight PsychicRing9
{
Color 0.0 0.0 1.0
Size 60
}

Pointlight PsychicRing10
{
Color 0.0 0.0 1.0
Size 65
}

Pointlight PsychicRing11
{
Color 0.0 0.0 1.0
Size 60
}

Pointlight PsychicRing12
{
Color 0.0 0.0 1.0
Size 75
}

Pointlight PsychicRing13
{
Color 0.0 0.0 1.0
Size 80
}

Pointlight PsychicRing14
{
Color 0.0 0.0 1.0
Size 85
}

Pointlight PsychicRing15
{
Color 0.0 0.0 0.8
Size 90
}

Pointlight PsychicRing16
{
Color 0.0 0.0 0.6
Size 105
}

Pointlight PsychicRing17
{
Color 0.0 0.0 0.4
Size 110
}

Object PsychicRing
{
Frame SSHKA { Light PsychicRing1 }
Frame SSHKB { Light PsychicRing2 }
Frame SSHKC { Light PsychicRing3 }
Frame SSHKD { Light PsychicRing4 }
Frame SSHKE { Light PsychicRing5 }
Frame SSHKF { Light PsychicRing5 }
Frame SSHKG { Light PsychicRing6 }
Frame SSHKH { Light PsychicRing7 }
Frame SSHKI { Light PsychicRing8 }
Frame SSHKJ { Light PsychicRing9 }
Frame SSHKK { Light PsychicRing10 }
Frame SSHKL { Light PsychicRing11 }
Frame SSHKM { Light PsychicRing12 }
Frame SSHKN { Light PsychicRing13 }
Frame SSHKO { Light PsychicRing14 }
Frame SSHKP { Light PsychicRing15 }
Frame SSHKQ { Light PsychicRing16 }
Frame SSHKR { Light PsychicRing17 }
}


Flickerlight2 FireShot1
{
Color 1.0 0.8 0.0
Size 25
SecondarySize 30
Interval 2
Offset 0 0 0
}

Pointlight FireShot2
{
Color 0.8 0.6 0.0
Size 25
}

Pointlight FireShot3
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight FireShot4
{
Color 0.4 0.2 0.0
Size 21
}

Object FireShot
{
Frame FSHTA { Light FireShot1 }
Frame FSHTB { Light FireShot1 }
Frame FSHTC { Light FireShot2 }
Frame FSHTD { Light FireShot3 }
Frame FSHTE { Light FireShot4 }
}

Pointlight EscapeExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight EscapeExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight EscapeExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight EscapeExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight EscapeExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight EscapeExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight EscapeExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight EscapeExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight EscapeExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight EscapeExplosion14
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight EscapeExplosion15
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight EscapeExplosion16
{
Color 0.6 0.4 0.0
Size 21
}

Pointlight EscapeExplosion17
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight EscapeExplosion18
{
Color 0.4 0.2 0.0
Size 19
}

Pointlight EscapeExplosion19
{
Color 0.2 0.0 0.0
Size 18
}

Pointlight EscapeExplosion20
{
Color 0.2 0.0 0.0
Size 17
}

Pointlight EscapeExplosion21
{
Color 0.2 0.0 0.0
Size 16
}

Object EscapeExplosion
{
Frame NKXPB { Light EscapeExplosion1 }
Frame NKXPC { Light EscapeExplosion2 }
Frame NKXPD { Light EscapeExplosion3 }
Frame NKXPE { Light EscapeExplosion4 }
Frame NKXPF { Light EscapeExplosion5 }
Frame NKXPG { Light EscapeExplosion6 }
Frame NKXPH { Light EscapeExplosion7 }
Frame NKXPI { Light EscapeExplosion8 }
Frame NKXPJ { Light EscapeExplosion9 }
Frame NKXPK { Light EscapeExplosion10 }
Frame NKXPL { Light EscapeExplosion11 }
Frame NKXPM { Light EscapeExplosion12 }
Frame NKXPN { Light EscapeExplosion13 }
Frame NKXPO { Light EscapeExplosion14 }
Frame NKXPP { Light EscapeExplosion15 }
Frame NKXPQ { Light EscapeExplosion16 }
Frame NKXPR { Light EscapeExplosion17 }
Frame NKXPS { Light EscapeExplosion18 }
Frame NKXPT { Light EscapeExplosion19 }
Frame NKXPU { Light EscapeExplosion20 }
Frame NKXPV { Light EscapeExplosion21 }
}

Pointlight FirebombExplosion11
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion12
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion13
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FirebombExplosion14
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion15
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FirebombExplosion16
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion17
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FirebombExplosion18
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FirebombExplosion19
{
Color 0.9 0.7 0.1
Size 39
}

Pointlight FirebombExplosion110
{
Color 0.9 0.7 0.1
Size 38
}

Pointlight FirebombExplosion111
{
Color 0.8 0.6 0.0
Size 37
}

Pointlight FirebombExplosion112
{
Color 0.7 0.5 0.0
Size 36
}

Pointlight FirebombExplosion113
{
Color 0.7 0.5 0.0
Size 35
}

Pointlight FirebombExplosion114
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion115
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion116
{
Color 0.5 0.3 0.0
Size 35
}

Pointlight FirebombExplosion117
{
Color 0.4 0.2 0.0
Size 35
}

Pointlight FirebombExplosion118
{
Color 0.3 0.1 0.0
Size 35
}

Pointlight FirebombExplosion119
{
Color 0.2 0.0 0.0
Size 35
}

Object FirebombExplosion1
{
//Frame FRMEA { Light FirebombExplosion11 }
//Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion2
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion3
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Pointlight PyroBlast1
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBlast2
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight PyroBlast3
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight PyroBlast4
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight PyroBlast5
{
Color 0.9 0.7 0.0
Size 36
}

Pointlight PyroBlast6
{
Color 0.8 0.6 0.0
Size 32
}

Pointlight PyroBlast7
{
Color 0.7 0.5 0.0
Size 28
}

Pointlight PyroBlast8
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight PyroBlast9
{
Color 0.5 0.3 0.0
Size 20
}

Pointlight PyroBlast10
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight PyroBlast11
{
Color 0.3 0.1 0.0
Size 12
}

Object PyroBlast
{
Frame SBLLA { Light PyroBlast1 }
Frame SBLLB { Light PyroBlast1 }
Frame SBLLC { Light PyroBlast1 }
Frame SBLLD { Light PyroBlast1 }
Frame SBLLE { Light PyroBlast1 }
Frame SBLLF { Light PyroBlast1 }
Frame SBLLG { Light PyroBlast1 }
Frame SBLLH { Light PyroBlast1 }
Frame SBLLI { Light PyroBlast1 }
Frame SBLLJ { Light PyroBlast1 }
Frame SBLLK { Light PyroBlast2 }
Frame SBLLL { Light PyroBlast3 }
Frame SBLLM { Light PyroBlast4 }
Frame SBLLN { Light PyroBlast5 }
Frame SBLLO { Light PyroBlast6 }
Frame SBLLP { Light PyroBlast7 }
Frame SBLLQ { Light PyroBlast8 }
Frame SBLLR { Light PyroBlast9 }
Frame SBLLS { Light PyroBlast10 }
Frame SBLLT { Light PyroBlast11 }
Frame SBLLU { Light PyroBlast11 }
Frame SBLLV { Light PyroBlast11 }
Frame SBLLW { Light PyroBlast11 }
}

Pointlight WalkFire
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire2
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire3
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight WalkFire4
{
Color 1.0 0.88 0.0
Size 34
}

Pointlight WalkFire5
{
Color 1.0 0.8 0.0
Size 32
}

Pointlight WalkFire6
{
Color 1.0 0.8 0.0
Size 30
}

Pointlight WalkFire7
{
Color 1.0 0.8 0.0
Size 25
}

Pointlight WalkFire8
{
Color 1.0 0.8 0.0
Size 20
}

Pointlight WalkFire9
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire10
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire11
{
Color 1.0 0.8 0.0
Size 4
}

Pointlight WalkFire12
{
Color 1.0 0.8 0.0
Size 3
}

Pointlight WalkFire13
{
Color 1.0 0.8 0.0
Size 2
}

Pointlight WalkFire14
{
Color 1.0 0.8 0.0
Size 1
}

Object WalkFire
{
Frame FRTFA { Light WalkFire }
Frame FRTFB { Light WalkFire2 }
Frame FRTFC { Light WalkFire3 }
Frame FRTFD { Light WalkFire4 }
Frame FRTFE { Light WalkFire5 }
Frame FRTFF { Light WalkFire6 }
Frame FRTFG { Light WalkFire7 }
Frame FRTFH { Light WalkFire8 }
Frame FRTFI { Light WalkFire9 }
Frame FRTFJ { Light WalkFire10 }
Frame FRTFK { Light WalkFire11 }
Frame FRTFL { Light WalkFire12 }
Frame FRTFM { Light WalkFire13 }
Frame FRTFN { Light WalkFire14 }
}

Pointlight PyroBall
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight PyroBall2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBall3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight PyroBall4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight PyroBall2
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight PyroBall3
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight PyroBall4
{
Color 0.2 0.0 0.0
Size 30
}

Object PyroBall
{
Frame RBALA { Light PyroBall }
Frame RBALB { Light PyroBall }
Frame RBALD { Light PyroBall2 }
Frame RBALE { Light PyroBall3 }
Frame RBALF { Light PyroBall4 }
Frame RBALG { Light PyroBall4 }
Frame RBALH { Light PyroBall4 }
Frame RBALI { Light PyroBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 64
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 72
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 64
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 48
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object FallingComet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Flickerlight2 RainCometNull
{
Color 1.0 0.8 0.0
Size 15
Secondarysize 20
Interval 2
Offset 0 0 0
}

Object RainCometNull
{
Frame ZAP5A { Light RainCometNull }
Frame ZAP5B { Light RainCometNull }
Frame ZAP5C { Light RainCometNull }
Frame ZAP5D { Light RainCometNull }
}


Pointlight PyroImpBall
{
Color 1.0 0.0 0.0
Size 25
}

Pointlight PyroImpBall2
{
Color 1.0 0.0 0.0
Size 25
}

Pointlight PyroImpBall3
{
Color 0.8 0.0 0.0
Size 20
}

Pointlight PyroImpBall4
{
Color 0.6 0.0 0.0
Size 15
}

Object PyroImpBall
{
Frame BAL1A { Light PyroImpBall }
Frame BAL1B { Light PyroImpBall }
Frame BAL1C { Light PyroImpBall2 }
Frame BAL1D { Light PyroImpBall3 }
Frame BAL1E { Light PyroImpBall4 }
}

Object PyroImpBallNoGravity
{
Frame BAL1A { Light PyroImpBall }
Frame BAL1B { Light PyroImpBall }
Frame BAL1C { Light PyroImpBall2 }
Frame BAL1D { Light PyroImpBall3 }
Frame BAL1E { Light PyroImpBall4 }
}

Pointlight PyroImpExplosion
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight PyroImpExplosion2
{
Color 0.8 0.0 0.0
Size 35
}

Pointlight PyroImpExplosion3
{
Color 0.6 0.0 0.0
Size 30
}

Object PyroImpExplosion
{
Frame MISLB { Light PyroImpExplosion }
Frame MISLC { Light PyroImpExplosion2 }
Frame MISLD { Light PyroImpExplosion3 }
}

FlickerLight PyroImpBallFireA
{
Color 0.6 0.8 0.0
Size 24
SecondarySize 18
Chance 0.3
}

Pointlight PyroImpFire1
{
Color 0.6 0.8 0.0
Size 24
}

Pointlight PyroImpFire2
{
Color 0.4 0.6 0.0
Size 20
}

Pointlight PyroImpFire3
{
Color 0.2 0.4 0.0
Size 16
}

Object PyroImpBallFire2
{
Frame CFCFA { Light PyroImpBallFireA }
Frame CFCFB { Light PyroImpBallFireA }
Frame CFCFC { Light PyroImpBallFireA }
Frame CFCFD { Light PyroImpBallFireA }
Frame CFCFE { Light PyroImpBallFireA }
Frame CFCFF { Light PyroImpBallFireA }
Frame CFCFG { Light PyroImpBallFireA }
Frame CFCFH { Light PyroImpBallFireA }
Frame CFCFI { Light PyroImpBallFireA }
Frame CFCFJ { Light PyroImpBallFireA }
Frame CFCFK { Light PyroImpBallFireA }
Frame CFCFL { Light PyroImpBallFireA }
Frame CFCFM { Light PyroImpBallFireA }
Frame CFCFN { Light PyroImpFire1 }
Frame CFCFO { Light PyroImpFire2 }
Frame CFCFP { Light PyroImpFire3 }
}

FlickerLight2 QuadShotgunZombie
{
Color 1.0 0.8 0.2
Size 48
SecondarySize 56
Interval 1
Offset 0 28 0
}

Object QuadShotgunZombie
{
Frame QSZMF { Light QuadShotgunZombie }
}


Pointlight FlameBreath1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FlameBreath2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FlameBreath3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FlameBreath4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FlameBreath5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FlameBreath6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FlameBreath7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FlameBreath8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FlameBreath9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight FlameBreath10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight FlameBreath11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight FlameBreath12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight FlameBreath13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight FlameBreath14
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight FlameBreath15
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight FlameBreath16
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight FlameBreath17
{
Color 0.4 0.2 0.0
Size 17
}

Pointlight FlameBreath18
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight FlameBreath19
{
Color 0.2 0.0 0.0
Size 15
}

Pointlight FlameBreath20
{
Color 0.2 0.0 0.0
Size 14
}

Pointlight FlameBreath21
{
Color 0.2 0.0 0.0
Size 13
}

Object FlameBreath
{
Frame XPLOA { Light FlameBreath1 }
Frame XPLOB { Light FlameBreath2 }
Frame XPLOC { Light FlameBreath3 }
Frame XPLOD { Light FlameBreath4 }
Frame XPLOE { Light FlameBreath5 }
Frame XPLOF { Light FlameBreath6 }
Frame XPLOG { Light FlameBreath7 }
Frame XPLOH { Light FlameBreath8 }
Frame XPLOI { Light FlameBreath9 }
Frame XPLOJ { Light FlameBreath10 }
Frame XPLOK { Light FlameBreath11 }
Frame XPLOL { Light FlameBreath12 }
Frame XPLOM { Light FlameBreath13 }
Frame XPLON { Light FlameBreath14 }
Frame XPLOO { Light FlameBreath15 }
Frame XPLOP { Light FlameBreath16 }
Frame XPLOQ { Light FlameBreath17 }
Frame XPLOR { Light FlameBreath18 }
Frame XPLOS { Light FlameBreath19 }
Frame XPLOT { Light FlameBreath20 }
Frame XPLOU { Light FlameBreath21 }
}


Pointlight RailArachnotronAttack
{
Color 1.0 0.0 0.0
Size 55
}

Object RailArachnotron
{
Frame RSPIH { Light RailArachnotronAttack }
}


Pointlight RailBotAttack1
{
	Color 1.0 0.8 0.5
	Size 20
}

Pointlight RailBotAttack2
{
	Color 1.0 0.8 0.5
	Size 25
}

Object RailBot
{
	Frame AGUNB { Light RailBotAttack1 }
	Frame AGUNC { Light RailBotAttack2 }
}

flickerlight BOTBOOM_X1
{
    color 1.0 0.7 0.0
    size 48
    secondarySize 54
    chance 0.3
}

flickerlight BOTBOOM_X2
{
    color 0.5 0.1 0.0
    size 60
    secondarySize 66
    chance 0.3
}

flickerlight BOTBOOM_X3
{
    color 0.3 0.0 0.0
    size 72
    secondarySize 78
    chance 0.3
}

object RailBotBoom
{
    Frame MISLB { Light BOTBOOM_X1 }
    Frame MISLC { Light BOTBOOM_X2 }
    Frame MISLD { Light BOTBOOM_X3 }
}

PointLight ZombieRailgunnerAttack
{
Color 1.0 0.0 0.0
Size 28
}

Object ZombieRailgunner
{
Frame RPOSF { Light ZombieRailgunnerAttack }
}


FlickerLight2 RapidFireTrooperAttack
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
offset 0 40 0
}

Object RapidFireTrooper
{
Frame RFTRF { Light RapidFireTrooperAttack }
}


PointLight RepeaterBlast1
{
Color 0.5 0.55 0.1
Size 56
}

PointLight RepeaterBlast2
{
Color 0.5 0.55 0.1
Size 48
}

PointLight RepeaterBlast3
{
Color 0.5 0.55 0.1
Size 32
}

PointLight RepeaterBlast4
{
Color 0.5 0.55 0.1
Size 24
}

PointLight RepeaterBlast5
{
Color 0.5 0.55 0.1
Size 16
}

PointLight RepeaterBlast6
{
Color 0.5 0.55 0.1
Size 8
}

Object RepeaterZombiePuff
{
Frame BLASA { Light RepeaterBlast1 }
Frame BLASB { Light RepeaterBlast2 }
Frame BLASC { Light RepeaterBlast3 }
Frame BLASD { Light RepeaterBlast4 }
Frame BLASE { Light RepeaterBlast5 }
Frame BLASF { Light RepeaterBlast6 }
}


Pointlight RictusBall
{
Color 1.0 0.5 0.0
Size 30
}

Pointlight RictusBall2
{
Color 1.0 0.5 0.0
Size 35
}

Pointlight RictusBall3
{
Color 1.0 0.5 0.0
Size 40
}

Pointlight RictusBall4
{
Color 0.8 0.4 0.0
Size 35
}

Pointlight RictusBall5
{
Color 0.6 0.3 0.0
Size 25
}

Pointlight RictusBall6
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight RictusBall7
{
Color 0.3 0.1 0.0
Size 15
}

Object RictusBall
{
Frame DRFXA { Light RictusBall }
Frame DRFXB { Light RictusBall }
Frame DRFXC { Light RictusBall }
Frame DRFXD { Light RictusBall }
Frame DRFXE { Light RictusBall }
Frame DRFXF { Light RictusBall }
Frame DRFXG { Light RictusBall2 }
Frame DRFXH { Light RictusBall3 }
Frame DRFXI { Light RictusBall4 }
Frame DRFXJ { Light RictusBall5 }
Frame DRFXK { Light RictusBall6 }
Frame DRFXL { Light RictusBall7 }
}

Object RictusKamakazi
{
Frame DRFXG { Light RictusBall2 }
Frame DRFXH { Light RictusBall3 }
Frame DRFXI { Light RictusBall4 }
Frame DRFXJ { Light RictusBall5 }
Frame DRFXK { Light RictusBall6 }
Frame DRFXL { Light RictusBall7 }
}

Flickerlight2 RictusFire
{
Color 1.0 0.8 0.0
Size 20
SecondarySize 25
Interval 1
Offset 0 0 0
}

Pointlight RictusFire2
{
Color 0.7 0.5 0.0
Size 20
}

Pointlight RictusFire3
{
Color 0.5 0.3 0.0
Size 15
}

Pointlight RictusFire4
{
Color 0.3 0.1 0.0
Size 10
}

Object RictusFire
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }
}

Flickerlight2 MiniRictusFire
{
Color 1.0 0.8 0.0
Size 15
SecondarySize 20
Interval 1
Offset 0 0 0
}

Pointlight MiniRictusFire2
{
Color 0.7 0.5 0.0
Size 15
}

Pointlight MiniRictusFire3
{
Color 0.5 0.3 0.0
Size 10
}

Pointlight MiniRictusFire4
{
Color 0.3 0.1 0.0
Size 5
}

Object MiniRictusFire
{
Frame CFCFA { Light RictusFire }
Frame CFCFB { Light RictusFire }
Frame CFCFC { Light RictusFire }
Frame CFCFD { Light RictusFire }
Frame CFCFE { Light RictusFire }
Frame CFCFF { Light RictusFire }
Frame CFCFG { Light RictusFire }
Frame CFCFH { Light RictusFire }
Frame CFCFI { Light RictusFire }
Frame CFCFJ { Light RictusFire }
Frame CFCFK { Light RictusFire }
Frame CFCFL { Light RictusFire }
Frame CFCFM { Light RictusFire }
Frame CFCFN { Light RictusFire2 }
Frame CFCFO { Light RictusFire3 }
Frame CFCFP { Light RictusFire4 }
}


Pointlight RoachBall1
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight RoachBall2
{
Color 0.0 0.6 0.0
Size 24
}

Pointlight RoachBall3
{
Color 0.0 0.6 0.0
Size 32
}

Pointlight RoachBall4
{
Color 0.0 0.7 0.0
Size 32
}

Pointlight RoachBall5
{
Color 0.0 0.5 0.0
Size 24
}

Pointlight RoachBall6
{
Color 0.0 0.2 0.0
Size 16
}

Object RoachBall
{
Frame RCHBA { Light RoachBall1 }
Frame RCHBB { Light RoachBall1 }
Frame RCHBC { Light RoachBall2 }
Frame RCHBD { Light RoachBall3 }
Frame RCHBE { Light RoachBall4 }
Frame RCHBF { Light RoachBall5 }
Frame RCHBG { Light RoachBall6 }
}


Pointlight RocketGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}

Object XimRocketGuy
{
Frame MPO2F { Light RocketGuyAttack }
}


Pointlight RocketGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}

Object RocketGuy
{
Frame MPOSF { Light RocketGuyAttack }
}


Pointlight SawedOffShotgunGuyAttack
{
Color 1.0 0.8 0.0
Size 32
}

Object SawedOffShotgunGuy
{
Frame ZSDOF { Light SawedOffShotgunGuyAttack }
}


//Sentinel

Pointlight SentGMissile1
{
Color 0.0 1.0 0.4
Size 48
}

Pointlight SentGMissile2
{
Color 0.0 1.0 0.4
Size 32
}

Pointlight SentGMissile3
{
Color 0.0 1.0 0.4
Size 24
}

Pointlight SentGMissile4
{
Color 0.0 1.0 0.4
Size 16
}

Pointlight SentGMissile5
{
Color 0.0 1.0 0.4
Size 8
}

Object SentGMissile
{
frame CFX6A { Light SentGMissile1 }
frame CFX6B { Light SentGMissile2 }
frame CFX6C { Light SentGMissile3 }
frame CFX6D { Light SentGMissile4 }
frame CFX6E { Light SentGMissile5 }
}

Pointlight SentRMissile1
{
Color 1.0 0.2 0.0
Size 56
}

Pointlight SentRMissile2
{
Color 1.0 0.6 0.0
Size 64
}

Pointlight SentRMissile3
{
Color 0.8 0.2 0.0
Size 72
}

Pointlight SentRMissile4
{
Color 0.6 0.0 0.0
Size 56
}

Object SentRMissile
{
Frame SEF1A { Light SentRMissile1 }
Frame SEF1B { Light SentRMissile1 }
Frame SEF1C { Light SentRMissile1 }
Frame SEF1D { Light SentRMissile2 }
Frame SEF1E { Light SentRMissile3 }
Frame SEF1F { Light SentRMissile4 }
}

Pointlight GreenFire1
{
Color 0.0 1.0 0.4
Size 32
}

Pointlight GreenFire2
{
Color 0.0 1.0 0.4
Size 48
Offset 0 8 0
}

Pointlight GreenFire3
{
Color 0.0 1.0 0.4
Size 64
Offset 0 32 0
}

Pointlight GreenFire4
{
Color 0.0 1.0 0.4
Size 64
Offset 0 40 0
}

Pointlight GreenFire5
{
Color 0.0 1.0 0.4
Size 48
Offset 0 48 0
}

Pointlight GreenFire6
{
Color 0.0 1.0 0.4
Size 32
Offset 0 64 0
}

Pointlight GreenFire7
{
Color 0.0 1.0 0.4
Size 16
Offset 0 80 0
}

Pointlight GreenFire8
{
Color 0.0 1.0 0.4
Size 8
Offset 0 90 0
}

Object GCSpawner
{
Frame SEF2 { Light SentGMissile1 }
Frame FIRGA { Light GreenFire1 }
Frame FIRGB { Light GreenFire2 }
Frame FIRGC { Light GreenFire3 }
Frame FIRGD { Light GreenFire4 }
Frame FIRGE { Light GreenFire5 }
Frame FIRGF { Light GreenFire6 }
Frame FIRGG { Light GreenFire7 }
Frame FIRGH { Light GreenFire8 }
}


Pointlight SentinelExplode1
{
Color 1.0 0.9 0.0
Size 80
Offset 0 48 0
}

Pointlight SentinelExplode2
{
Color 1.0 0.5 0.0
Size 128
Offset 0 48 0
}

Pointlight SentinelExplode3
{
Color 0.7 0.2 0.0
Size 96
Offset 0 48 0
}

Object DESentinel
{
Frame SENTG { Light SentinelExplode1 }
Frame SENTH { Light SentinelExplode2 }
Frame SENTI { Light SentinelExplode3 }
}

//Guardian Cube

PointLight GuardianExplode1
{
Color 1.0 0.6 0.2
Size 64
Offset 0 16 0
}

PointLight GuardianExplode2
{
Color 0.7 0.4 0.0
Size 72
Offset 0 16 0
}

PointLight GuardianExplode3
{
Color 0.6 0.3 0.0
Size 72
Offset 0 16 0
}

PointLight GuardianExplode4
{
Color 0.5 0.2 0.0
Size 64
Offset 0 16 0
}

Object Guardian
{
Frame CUBEF { Light GuardianExplode1 }
Frame CUBEG { Light GuardianExplode2 }
Frame CUBEH { Light GuardianExplode3 }
Frame CUBEI { Light GuardianExplode4 }
}

PointLight CubeShot1
{
Color 1.0 0.2 0.0
Size 32
}

PointLight CubeShot2
{
Color 1.0 0.4 0.0
Size 48
}

PointLight CubeShot3
{
Color 1.0 0.4 0.0
Size 40
}

PointLight CubeShot4
{
Color 0.8 0.3 0.0
Size 32
}

PointLight CubeShot5
{
Color 0.6 0.2 0.0
Size 24
}

PointLight CubeShot6
{
Color 0.5 0.1 0.0
Size 16
}

Object CubeShot
{
Frame CBALA { Light CubeShot1 }
Frame CBALB { Light CubeShot1 }
Frame CBALC { Light CubeShot2 }
Frame CBALD { Light CubeShot3 }
Frame CBALE { Light CubeShot4 }
Frame CBALF { Light CubeShot5 }
Frame CBALG { Light CubeShot6 }
}


Pointlight ShadowBall
{
Color 1.0 0.0 0.0
Size 32
}

Pointlight ShadowBall2
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight ShadowBall3
{
Color 1.0 0.0 0.0
Size 48
}

Pointlight ShadowBall4
{
Color 0.6 0.0 0.0
Size 36
}

Pointlight ShadowBall5
{
Color 0.4 0.0 0.0
Size 24
}

Object ShadowBall
{
Frame SBELA { Light ShadowBall }
Frame SBELB { Light ShadowBall }
Frame SBELC { Light ShadowBall }
Frame SBELD { Light ShadowBall1 }
Frame SBELE { Light ShadowBall2 }
Frame SBELF { Light ShadowBall3 }
Frame SBELG { Light ShadowBall4 }
Frame SBELH { Light ShadowBall5 }
}



PointLight SBeastFire
{
Color 0.4 0.8 0.2
Size 64
Offset 0 48 30
}

Object ShadowBeast
{
Frame BDEMI { Light SBeastFire }
}

Pointlight SBeastBall11
{
Color 0.4 0.8 0.3
Size 40
}

Pointlight SBeastBall12
{
Color 0.4 0.8 0.3
Size 48
}

Pointlight SBeastBall13
{
Color 0.6 1.0 0.4
Size 56
}

Pointlight SBeastBall14
{
Color 0.5 0.9 0.3
Size 48
}

Pointlight SBeastBall15
{
Color 0.3 0.6 0.15
Size 36
}

Pointlight SBeastBall16
{
Color 0.2 0.5 0.05
Size 24
}

Object ShadowBeast_Ball1
{
Frame BDP2A { Light SBeastBall11 }
Frame BDP2B { Light SBeastBall11 }
Frame BDP2C { Light SBeastBall11 }
Frame BDP2D { Light SBeastBall12 }
Frame BDP2E { Light SBeastBall13 }
Frame BDP2F { Light SBeastBall14 }
Frame BDP2G { Light SBeastBall15 }
Frame BDP2H { Light SBeastBall16 }
}

Object ShadowBeast_BallFire
{
Frame BDP2A { Light SBeastBall11 }
Frame BDP2B { Light SBeastBall11 }
Frame BDP2C { Light SBeastBall11 }
Frame BDP2D { Light SBeastBall12 }
Frame BDP2E { Light SBeastBall13 }
Frame BDP2F { Light SBeastBall14 }
Frame BDP2G { Light SBeastBall15 }
Frame BDP2H { Light SBeastBall16 }
}

Pulselight SBeastBall21
{
Color 0.3 0.6 0.2
Size 32
SecondarySize 24
Interval 1.5
}

Pointlight SBeastBall22
{
Color 0.35 0.7 0.25
Size 36
}

Pointlight SBeastBall23
{
Color 0.4 0.9 0.3
Size 42
}

Pointlight SBeastBall24
{
Color 0.2 0.5 0.1
Size 28
}

Pointlight SBeastBall25
{
Color 0.1 0.4 0.0
Size 16
}

Object ShadowBeast_Ball2
{
Frame BDP1D { Light SBeastBall21 }
Frame BDP1E { Light SBeastBall21 }
Frame BDP1F { Light SBeastBall22 }
Frame BDP1G { Light SBeastBall23 }
Frame BDP1H { Light SBeastBall24 }
Frame BDP1I { Light SBeastBall25 }
}

Object ShadowBeast_Ball3
{
Frame BDP1D { Light SBeastBall21 }
Frame BDP1E { Light SBeastBall21 }
Frame BDP1F { Light SBeastBall22 }
Frame BDP1G { Light SBeastBall23 }
Frame BDP1H { Light SBeastBall24 }
Frame BDP1I { Light SBeastBall25 }
}

Pulselight SBeastCreature1
{
Color 0.2 0.4 0.05
Size 56
SecondarySize 48
Interval 4
Offset 0 8 0
}

Pointlight SBeastCreature2
{
Color 0.2 0.4 0.05
Size 48
Offset 0 12 0
}

Pointlight SBeastCreature3
{
Color 0.2 0.4 0.05
Size 40
Offset 0 16 0
}

Pointlight SBeastCreature4
{
Color 0.2 0.4 0.05
Size 32
Offset 0 20 0
}

Pointlight SBeastCreature5
{
Color 0.2 0.4 0.05
Size 24
Offset 0 24 0
}

Pointlight SBeastCreature6
{
Color 0.2 0.4 0.05
Size 16
Offset 0 28 0
}

Pointlight SBeastCreature7
{
Color 0.2 0.4 0.05
Size 8
Offset 0 32 0
}

Object ShadowBeast_Creature
{
Frame BDSPA { Light SBeastCreature1 }
Frame BDSPB { Light SBeastCreature1 }
Frame BDSPE { Light SBeastCreature2 }
Frame BDSPF { Light SBeastCreature3 }
Frame BDSPG { Light SBeastCreature4 }
Frame BDSPH { Light SBeastCreature5 }
Frame BDSPI { Light SBeastCreature6 }
Frame BDSPJ { Light SBeastCreature7 }
}


Pointlight SlimeBall1
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight SlimeBall2
{
Color 1.0 0.0 0.0
Size 64
}

Pointlight SlimeBall3
{
Color 0.8 0.0 0.0
Size 48
}

Pointlight SlimeBall5
{
Color 0.5 0.0 0.0
Size 32
}

Object SlimeBall
{
Frame POOPA { Light SlimeBall1 }
Frame POOPB { Light SlimeBall1 }
Frame POOPC { Light SlimeBall2 }
Frame POOPD { Light SlimeBall3 }
Frame POOPE { Light SlimeBall4 }
}


Pointlight SlimeBall1
{
Color 0.0 1.0 0.0
Size 30
}

Pointlight SlimeBall12
{
Color 0.0 1.0 0.0
Size 35
}

Pointlight SlimeBall13
{
Color 0.0 0.6 0.0
Size 30
}

Pointlight SlimeBall14
{
Color 0.0 0.4 0.0
Size 25
}

Object SlimeBall1
{
Frame BOGYA { Light SlimeBall1 }
Frame BOGYB { Light SlimeBall1 }
Frame BOGYC { Light SlimeBall1 }
Frame BOGYD { Light SlimeBall12 }
Frame BOGYE { Light SlimeBall13 }
Frame BOGYF { Light SlimeBall14 }
}

Object SlimeBall2
{
Frame BOGYA { Light SlimeBall1 }
Frame BOGYB { Light SlimeBall1 }
Frame BOGYC { Light SlimeBall1 }
Frame BOGYD { Light SlimeBall12 }
Frame BOGYE { Light SlimeBall13 }
Frame BOGYF { Light SlimeBall14 }
}

Object SlimeBall3
{
Frame BOGYA { Light SlimeBall1 }
Frame BOGYB { Light SlimeBall1 }
Frame BOGYC { Light SlimeBall1 }
Frame BOGYD { Light SlimeBall12 }
Frame BOGYE { Light SlimeBall13 }
Frame BOGYF { Light SlimeBall14 }
}

Object SlimeBall4
{
Frame BOGYA { Light SlimeBall1 }
Frame BOGYB { Light SlimeBall1 }
Frame BOGYC { Light SlimeBall1 }
Frame BOGYD { Light SlimeBall12 }
Frame BOGYE { Light SlimeBall13 }
Frame BOGYF { Light SlimeBall14 }
}

Object SlimeBall5
{
Frame BOGYA { Light SlimeBall1 }
Frame BOGYB { Light SlimeBall1 }
Frame BOGYC { Light SlimeBall1 }
Frame BOGYD { Light SlimeBall12 }
Frame BOGYE { Light SlimeBall13 }
Frame BOGYF { Light SlimeBall14 }
}


flickerlight2 ZOMBIEATK3
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object SMGGuy
{
    frame PDWPF { light ZOMBIEATK3 }
}

Pointlight SnakeImpFireball
{
Color 0.0 1.0 0.0
Size 25
}

Pointlight SnakeImpFireball2
{
Color 0.0 1.0 0.0
Size 30
}

Pointlight SnakeImpFireball3
{
Color 0.0 0.7 0.0
Size 25
}

Pointlight SnakeImpFireball4
{
Color 0.0 0.4 0.0
Size 20
}

Object SnakeImpFireball
{
Frame SIBAA { Light SnakeImpFireball }
Frame SIBAB { Light SnakeImpFireball }
Frame SIBAC { Light SnakeImpFireball2 }
Frame SIBAD { Light SnakeImpFireball3 }
Frame SIBAE { Light SnakeImpFireball4 }
}


Pointlight SniperGuyAttack
{
Color 1.0 1.0 0.0
Size 32
}

Object SniperRifleGuy
{
Frame ZSNPF { Light SniperGuyAttack }
}


PointLight SonicRailgunner
{
Color 0.4 0.1 0.0
Size 36
Offset 0 24 16
}

Object SonicRailgunZombie
{
Frame SRZMF { Light SonicRailgunner }
}


Pointlight SoulHarvesterBall1
{
Color 1.0 0.8 0.3
Size 40
}

Pointlight SoulHarvesterBall2
{
Color 1.0 0.8 0.3
Size 44
}

Pointlight SoulHarvesterBall3
{
Color 1.0 0.8 0.3
Size 48
}

Pointlight SoulHarvesterBall4
{
Color 1.0 0.8 0.3
Size 36
}

Pointlight SoulHarvesterBall5
{
Color 1.0 0.8 0.3
Size 32
}

Pointlight SoulHarvesterBall6
{
Color 1.0 0.8 0.3
Size 28
}

Pointlight SoulHarvesterBall7
{
Color 1.0 0.8 0.3
Size 24
}

Pointlight SoulHarvesterBall8
{
Color 1.0 0.8 0.3
Size 20
}

Pointlight SoulHarvesterBall9
{
Color 1.0 0.8 0.3
Size 16
}

Object SoulHarvesterBall
{
Frame SHBAA { Light SoulHarvesterBall1 }
Frame SHBAB { Light SoulHarvesterBall1 }
Frame SHBAC { Light SoulHarvesterBall2 }
Frame SHBAD { Light SoulHarvesterBall3 }
Frame SHBAE { Light SoulHarvesterBall2 }
Frame SHBAF { Light SoulHarvesterBall1 }
Frame SHBAG { Light SoulHarvesterBall4 }
Frame SHBAH { Light SoulHarvesterBall5 }
Frame SHBAI { Light SoulHarvesterBall6 }
Frame SHBAJ { Light SoulHarvesterBall7 }
Frame SHBAK { Light SoulHarvesterBall8 }
Frame SHBAL { Light SoulHarvesterBall9 }
}


PointLight SoulHarvesterX_1
{
Offset 0 34 0
Color 1.0 1.0 0.0
Size 8
}

PointLight SoulHarvesterX_2
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 12
}

PointLight SoulHarvesterX_3
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 16
}

PointLight SoulHarvesterX_4
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 20
}

PointLight SoulHarvesterX_5
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 24
}

PointLight SoulHarvesterX_6
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 32
}

PointLight SoulHarvesterX_7
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 40
}

PointLight SoulHarvesterX_8
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 58
}

PointLight SoulHarvesterX_9
{
Offset 0 35 0
Color 1.0 1.0 0.0
Size 20
}

Object SoulHarvester
{
Frame SLHVE { Light SoulHarvesterX_1 }
Frame SLHVF { Light SoulHarvesterX_2 }
Frame SLHVG { Light SoulHarvesterX_3 }
Frame SLHVH { Light SoulHarvesterX_4 }
Frame SLHVI { Light SoulHarvesterX_5 }
Frame SLHVJ { Light SoulHarvesterX_6 }
Frame SLHVK { Light SoulHarvesterX_7 }
Frame SLHVL { Light SoulHarvesterX_8 }
Frame SLHVM { Light SoulHarvesterX_9 }
}

Pointlight SoulHarvesterGhost1
{
Color 1.0 1.0 0.0
Size 8
Offset 0 4 0
}

Pointlight SoulHarvesterGhost2
{
Color 1.0 1.0 0.0
Size 16
Offset 0 8 0
}

Pointlight SoulHarvesterGhost3
{
Color 1.0 1.0 0.0
Size 24
Offset 0 32 0
}

Pointlight SoulHarvesterGhost4
{
Color 0.6 0.6 0.0
Size 24
Offset 0 48 0
}

Pointlight SoulHarvesterGhost5
{
Color 0.4 0.4 0.0
Size 16
Offset 0 56 0
}

Object SoulHarvesterGhost
{
Frame SHGHA { Light SoulHarvesterGhost1 }
Frame SHGHB { Light SoulHarvesterGhost2 }
Frame SHGHC { Light SoulHarvesterGhost3 }
Frame SHGHD { Light SoulHarvesterGhost4 }
Frame SHGHE { Light SoulHarvesterGhost5 }
}


Pointlight CatharsiShot1
{
Color 0.8 0.4 0.2
Size 24
}

Pointlight CatharsiShot2
{
Color 1.0 0.5 0.3
Size 40
}

Pointlight CatharsiShot3
{
Color 0.8 0.4 0.2
Size 32
}

Pointlight CatharsiShot4
{
Color 0.5 0.2 0.0
Size 16
}

Pointlight CatharsiShot5
{
Color 0.3 0.15 0.0
Size 8
}

Object CatharsiBall
{
Frame SDFBA { Light CatharsiShot1 }
Frame SDFBB { Light CatharsiShot2 }
Frame SDFBC { Light CatharsiShot3 }
Frame SDFBD { Light CatharsiShot4 }
Frame SDFBE { Light CatharsiShot5 }
}

Pointlight FlameBreath1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FlameBreath2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FlameBreath3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FlameBreath4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FlameBreath5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FlameBreath6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FlameBreath7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FlameBreath8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FlameBreath9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight FlameBreath10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight FlameBreath11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight FlameBreath12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight FlameBreath13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight FlameBreath14
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight FlameBreath15
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight FlameBreath16
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight FlameBreath17
{
Color 0.4 0.2 0.0
Size 17
}

Pointlight FlameBreath18
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight FlameBreath19
{
Color 0.2 0.0 0.0
Size 15
}

Pointlight FlameBreath20
{
Color 0.2 0.0 0.0
Size 14
}

Pointlight FlameBreath21
{
Color 0.2 0.0 0.0
Size 13
}

Object FlameBreath
{
Frame XPLOA { Light FlameBreath1 }
Frame XPLOB { Light FlameBreath2 }
Frame XPLOC { Light FlameBreath3 }
Frame XPLOD { Light FlameBreath4 }
Frame XPLOE { Light FlameBreath5 }
Frame XPLOF { Light FlameBreath6 }
Frame XPLOG { Light FlameBreath7 }
Frame XPLOH { Light FlameBreath8 }
Frame XPLOI { Light FlameBreath9 }
Frame XPLOJ { Light FlameBreath10 }
Frame XPLOK { Light FlameBreath11 }
Frame XPLOL { Light FlameBreath12 }
Frame XPLOM { Light FlameBreath13 }
Frame XPLON { Light FlameBreath14 }
Frame XPLOO { Light FlameBreath15 }
Frame XPLOP { Light FlameBreath16 }
Frame XPLOQ { Light FlameBreath17 }
Frame XPLOR { Light FlameBreath18 }
Frame XPLOS { Light FlameBreath19 }
Frame XPLOT { Light FlameBreath20 }
Frame XPLOU { Light FlameBreath21 }
}


Pointlight SpiritImpBall1
{
Color 1.0 1.0 1.0
Size 40
}

Pointlight SpiritImpBall2
{
Color 1.0 1.0 1.0
Size 44
}

Pointlight SpiritImpBall3
{
Color 1.0 1.0 1.0
Size 48
}

Pointlight SpiritImpBall4
{
Color 1.0 1.0 1.0
Size 36
}

Pointlight SpiritImpBall5
{
Color 1.0 1.0 1.0
Size 32
}

Pointlight SpiritImpBall6
{
Color 1.0 1.0 1.0
Size 28
}

Pointlight SpiritImpBall7
{
Color 1.0 1.0 1.0
Size 24
}

Pointlight SpiritImpBall8
{
Color 1.0 1.0 1.0
Size 20
}

Pointlight SpiritImpBall9
{
Color 1.0 1.0 1.0
Size 16
}

Object SpiritImpBall
{
Frame SIBAA { Light SpiritImpBall1 }
Frame SIBAB { Light SpiritImpBall1 }
Frame SIBAC { Light SpiritImpBall2 }
Frame SIBAD { Light SpiritImpBall3 }
Frame SIBAE { Light SpiritImpBall2 }
Frame SIBAF { Light SpiritImpBall1 }
Frame SIBAG { Light SpiritImpBall4 }
Frame SIBAH { Light SpiritImpBall5 }
Frame SIBAI { Light SpiritImpBall6 }
Frame SIBAJ { Light SpiritImpBall7 }
Frame SIBAK { Light SpiritImpBall8 }
Frame SIBAL { Light SpiritImpBall9 }
}


PointLight SpiritImpX_1
{
Offset 0 34 0
Color 1.0 1.0 1.0
Size 8
}

PointLight SpiritImpX_2
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 12
}

PointLight SpiritImpX_3
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 16
}

PointLight SpiritImpX_4
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 20
}

PointLight SpiritImpX_5
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 24
}

PointLight SpiritImpX_6
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 32
}

PointLight SpiritImpX_7
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 40
}

PointLight SpiritImpX_8
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 58
}

PointLight SpiritImpX_9
{
Offset 0 35 0
Color 1.0 1.0 1.0
Size 20
}

Object SpiritImp
{
Frame SPIPE { Light SpiritImpX_1 }
Frame SPIPF { Light SpiritImpX_2 }
Frame SPIPG { Light SpiritImpX_3 }
Frame SPIPH { Light SpiritImpX_4 }
Frame SPIPI { Light SpiritImpX_5 }
Frame SPIPJ { Light SpiritImpX_6 }
Frame SPIPK { Light SpiritImpX_7 }
Frame SPIPL { Light SpiritImpX_8 }
Frame SPIPM { Light SpiritImpX_9 }
}

Pointlight SpiritImpGhost1
{
Color 1.0 1.0 1.0
Size 8
Offset 0 4 0
}

Pointlight SpiritImpGhost2
{
Color 1.0 1.0 1.0
Size 16
Offset 0 8 0
}

Pointlight SpiritImpGhost3
{
Color 1.0 1.0 1.0
Size 24
Offset 0 32 0
}

Pointlight SpiritImpGhost4
{
Color 1.0 1.0 1.0
Size 24
Offset 0 48 0
}

Pointlight SpiritImpGhost5
{
Color 1.0 1.0 1.0
Size 16
Offset 0 56 0
}

Object SpiritImpGhost1
{
Frame SIGHA { Light SpiritImpGhost1 }
Frame SIGHB { Light SpiritImpGhost2 }
Frame SIGHC { Light SpiritImpGhost3 }
Frame SIGHD { Light SpiritImpGhost4 }
Frame SIGHE { Light SpiritImpGhost5 }
}


Object SquireShot
{
Frame HHFXA { Light SquireLight }
Frame HHFXB { Light SquireLight }
Frame HHFXC { Light SquireLight }
Frame HHFXD { Light SquireBoom1 }
Frame HHFXE { Light SquireBoom2 }
Frame HHFXF { Light SquireBoom3 }
Frame HHFXG { Light SquireBoom4 }
Frame HHFXH { Light SquireBoom5 }
}

Pointlight SquireLight
{
Color 0.8 0.4 0.2
Size 32
}

Pointlight SquireBoom1
{
Color 0.9 0.45 0.25
Size 40
}

Pointlight SquireBoom2
{
Color 1.0 0.5 0.3
Size 48
}

Pointlight SquireBoom3
{
Color 0.8 0.4 0.2
Size 40
}

Pointlight SquireBoom4
{
Color 0.5 0.2 0.0
Size 24
}

Pointlight SquireBoom5
{
Color 0.3 0.15 0.0
Size 16
}

FlickerLight2 StealthFighterAttack
{
Color 1.0 0.8 0.2
Size 40
SecondarySize 48
Interval 1
Offset 0 40 0
}

Object StealthFighter
{
Frame GMANF { Light StealthFighterAttack }
Frame GMANG { Light StealthFighterAttack }
}


Pointlight SuicideBomberDeath1
{
Color 1.0 0.4 0.0
Size 35
}

Pointlight SuicideBomberDeath2
{
Color 0.6 0.3 0.0
Size 40
}

Pointlight SuicideBomberDeath3
{
Color 0.3 0.1 0.0
Size 35
}

Object SuicideBomber
{
Frame BMBEM { Light SuicideBomberDeath1 }
Frame BMBEN { Light SuicideBomberDeath2 }
Frame BMBEO { Light SuicideBomberDeath3 }
}


// Superdemon fireball
pointlight SDEMONBALL
{
    color 1.0 0.0 0.0
    size 64
}

flickerlight SDEMONBALL_X1
{
    color 7.0 0.0 0.0
    size 80
    secondarySize 88
    chance 0.25
}

flickerlight SDEMONBALL_X2
{
    color 0.4 0.0 0.0
    size 96
    secondarySize 104
    chance 0.25
}

flickerlight SDEMONBALL_X3
{
    color 0.2 0.0 0.0
    size 112
    secondarySize 120
    chance 0.25
}

object SuperDemonBall
{
    frame BAL9A { light SDEMONBALL    }
    frame BAL9B { light SDEMONBALL    }

    frame BAL9C { light SDEMONBALL_X1 }
    frame BAL9D { light SDEMONBALL_X2 }
    frame BAL9E { light SDEMONBALL_X3 }
}


Pointlight SFlyingImpBall
{
Color 0.0 1.5 0.0
Size 30
}

Pointlight SFlyingImpBall2
{
Color 0.0 1.2 0.0
Size 35
}

Pointlight SFlyingImpBall3
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight SFlyingImpBall4
{
Color 0.0 0.8 0.0
Size 35
}

Pointlight SFlyingImpBall5
{
Color 0.0 0.6 0.0
Size 25
}

Pointlight SFlyingImpBall6
{
Color 0.0 0.4 0.0
Size 20
}

Pointlight SFlyingImpBall7
{
Color 0.0 0.3 0.0
Size 15
}

Object SuperFlyingImpBall
{
Frame FBS1A { Light SFlyingImpBall }
Frame FBS1B { Light SFlyingImpBall }
Frame FBS1C { Light SFlyingImpBall }
Frame FBE1A { Light SFlyingImpBall2 }
Frame FBE1B { Light SFlyingImpBall3 }
Frame FBE1C { Light SFlyingImpBall4 }
Frame FBE1D { Light SFlyingImpBall5 }
Frame FBE1E { Light SFlyingImpBall6 }
Frame FBE1F { Light SFlyingImpBall7 }
}


PointLight SSGZombieAttack
{
Color 1.0 0.8 0.2
Size 30
}

Object SSGZombie
{
Frame GPOSF { Light SSGZombieAttack }
}

/*
Object FiendPlasmaBall
{
  Frame APLSA { Light ARACHPLAS }
  Frame APLSB { Light ARACHPLAS }
  Frame APBXA { Light ARACHPLAS_X1 }
  Frame APBXB { Light ARACHPLAS_X2 }
  Frame APBXC { Light ARACHPLAS_X2 }
  Frame APBXD { Light ARACHPLAS_X3 }
  Frame APBXE { Light ARACHPLAS_X4 }
}
*/

Object RemoteBomb
{
  Frame MISLB { Light ROCKET_X1 }
  Frame MISLC { Light ROCKET_X2 }
  Frame MISLD { Light ROCKET_X3 }
}

PointLight SupremeFiendFire1
{
Color 0.2 0.8 0.2
Size 72
Offset 0 30 0
} 

PointLight SupremeFiendFire2
{
Color 0.4 1.0 0.4
Size 96
Offset 0 30 0
} 

Pointlight SupremeFiendDie1
{
Color 0.7 0.2 0.0
Size 80
}

Pointlight SupremeFiendDie2
{
Color 1.0 0.4 0.0
Size 88
}

Pointlight SupremeFiendDie3
{
Color 1.0 0.6 0.0
Size 96
}

Pointlight SupremeFiendDie4
{
Color 0.8 0.3 0.0
Size 88
}

Pointlight SupremeFiendDie5
{
Color 0.6 0.2 0.0
Size 80
}

Pointlight SupremeFiendDie6
{
Color 0.4 0.0 0.0
Size 88
}

Pointlight SupremeFiendDie7
{
Color 0.2 0.0 0.0
Size 72
}

Object SupremeFiend
{
Frame SUPRE { Light SupremeFiendFire1 }
Frame SUPRF { Light SupremeFiendFire1 }
Frame SUPRG { Light SupremeFiendDie1 }
Frame SUPRH { Light SupremeFiendDie2 }
Frame SUPRI { Light SupremeFiendDie3 }
Frame SUPRJ { Light SupremeFiendDie4 }
Frame SUPRK { Light SupremeFiendDie5 }
Frame SUPRL { Light SupremeFiendDie6 }
Frame SUPRM { Light SupremeFiendDie7 }
}


Pointlight TerminatorBlaster
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight TerminatorBlaster2
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight TerminatorBlaster3
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight TerminatorBlaster4
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight TerminatorBlaster5
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight TerminatorBlaster6
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight TerminatorBlaster7
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight TerminatorBlaster8
{
Color 0.7 0.5 0.0
Size 34
}

Pointlight TerminatorBlaster9
{
Color 0.6 0.4 0.0
Size 32
}

Pointlight TerminatorBlaster10
{
Color 0.5 0.3 0.0
Size 30
}

Pointlight TerminatorBlaster11
{
Color 0.4 0.2 0.0
Size 28
}

Pointlight TerminatorBlaster12
{
Color 0.3 0.1 0.0
Size 26
}

Object TerminatorBlaster
{
Frame BLSTA { Light TerminatorBlaster }
Frame BLSTB { Light TerminatorBlaster2 }
Frame BLSTC { Light TerminatorBlaster3 }
Frame BLSTD { Light TerminatorBlaster4 }
Frame BLSTE { Light TerminatorBlaster5 }
Frame BLSTF { Light TerminatorBlaster6 }
Frame BLSTG { Light TerminatorBlaster7 }
Frame BLSTH { Light TerminatorBlaster8 }
Frame BLSTI { Light TerminatorBlaster9 }
Frame BLSTJ { Light TerminatorBlaster10 }
Frame BLSTK { Light TerminatorBlaster11 }
Frame BLSTL { Light TerminatorBlaster12 }
}

Pointlight RedStar
{
Color 1.0 0.0 0.0
Size 32
}

Pointlight RedStar2
{
Color 1.0 0.0 0.0
Size 36
}

Pointlight RedStar3
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight RedStar4
{
Color 0.9 0.0 0.0
Size 36
}

Pointlight RedStar5
{
Color 0.9 0.0 0.0
Size 32
}

Pointlight RedStar6
{
Color 0.8 0.0 0.0
Size 30
}

Pointlight RedStar7
{
Color 0.8 0.0 0.0
Size 28
}

Pointlight RedStar8
{
Color 0.7 0.0 0.0
Size 26
}

Pointlight RedStar9
{
Color 0.6 0.0 0.0
Size 24
}

Pointlight RedStar10
{
Color 0.5 0.0 0.0
Size 22
}

Pointlight RedStar11
{
Color 0.4 0.0 0.0
Size 20
}

Pointlight RedStar12
{
Color 0.3 0.0 0.0
Size 18
}

Object RedStar
{
Frame STARA { Light RedStar }
Frame STARB { Light RedStar2 }
Frame STARC { Light RedStar3 }
Frame STARD { Light RedStar4 }
Frame STARE { Light RedStar5 }
Frame STARF { Light RedStar6 }
Frame STARG { Light RedStar7 }
Frame STARH { Light RedStar8 }
Frame STARI { Light RedStar9 }
Frame STARJ { Light RedStar10 }
Frame STARK { Light RedStar11 }
Frame STARL { Light RedStar12 }
}

Pointlight Redgrenade
{
Color 1.0 0.0 0.0
Size 24
}

Object Redgrenade
{
Frame TGNDA { Light Redgrenade }
Frame TGNDB { Light Redgrenade }
Frame TGNDC { Light Redgrenade }
}

Pointlight Grenadeblast1
{
Color 1.0 0.0 0.0
Size 36
}

Pointlight Grenadeblast2
{
Color 1.0 0.0 0.0
Size 40
}

Pointlight Grenadeblast3
{
Color 1.0 0.0 0.0
Size 44
}

Pointlight Grenadeblast4
{
Color 0.9 0.0 0.0
Size 40
}

Pointlight Grenadeblast5
{
Color 0.9 0.0 0.0
Size 36
}

Pointlight Grenadeblast6
{
Color 0.8 0.0 0.0
Size 34
}

Pointlight Grenadeblast7
{
Color 0.8 0.0 0.0
Size 32
}

Pointlight Grenadeblast8
{
Color 0.7 0.0 0.0
Size 30
}

Pointlight Grenadeblast9
{
Color 0.6 0.0 0.0
Size 28
}

Pointlight Grenadeblast10
{
Color 0.5 0.0 0.0
Size 26
}

Pointlight Grenadeblast11
{
Color 0.4 0.0 0.0
Size 24
}

Object Grenadeblast
{
Frame TGBLA { Light Grenadeblast1 }
Frame TGBLB { Light Grenadeblast2 }
Frame TGBLC { Light Grenadeblast3 }
Frame TGBLD { Light Grenadeblast4 }
Frame TGBLE { Light Grenadeblast5 }
Frame TGBLF { Light Grenadeblast6 }
Frame TGBLG { Light Grenadeblast7 }
Frame TGBLH { Light Grenadeblast8 }
Frame TGBLI { Light Grenadeblast9 }
Frame TGBLJ { Light Grenadeblast10 }
Frame TGBLK { Light Grenadeblast11 }
}

Pointlight Terminatorpuff1
{
Color 1.0 0.8 0.0
Size 16
}

Pointlight Terminatorpuff2
{
Color 0.9 0.7 0.0
Size 20
}

Pointlight Terminatorpuff3
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight Terminatorpuff4
{
Color 0.7 0.5 0.0
Size 20
}

Pointlight Terminatorpuff5
{
Color 0.6 0.4 0.0
Size 16
}

Pointlight Terminatorpuff6
{
Color 0.5 0.3 0.0
Size 14
}

Pointlight Terminatorpuff7
{
Color 0.4 0.2 0.0
Size 12
}

Pointlight Terminatorpuff8
{
Color 1.0 0.8 0.0
Size 10
}

Pointlight Terminatorpuff9
{
Color 0.9 0.7 0.0
Size 16
}

Pointlight Terminatorpuff10
{
Color 0.8 0.6 0.0
Size 20
}

Pointlight Terminatorpuff11
{
Color 0.7 0.5 0.0
Size 24
}

Pointlight Terminatorpuff12
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight Terminatorpuff13
{
Color 0.5 0.3 0.0
Size 16
}

Pointlight Terminatorpuff14
{
Color 0.4 0.2 0.0
Size 14
}

Pointlight Terminatorpuff15
{
Color 0.4 0.2 0.0
Size 12
}

Object Terminatorpuff
{
Frame TPUFA { Light Terminatorpuff1 }
Frame TPUFB { Light Terminatorpuff2 }
Frame TPUFC { Light Terminatorpuff3 }
Frame TPUFD { Light Terminatorpuff4 }
Frame TPUFE { Light Terminatorpuff5 }
Frame TPUFF { Light Terminatorpuff6 }
Frame TPUFG { Light Terminatorpuff7 }
Frame TPUFH { Light Terminatorpuff8 }
Frame TPUFI { Light Terminatorpuff9 }
Frame TPUFJ { Light Terminatorpuff10 }
Frame TPUFK { Light Terminatorpuff11 }
Frame TPUFL { Light Terminatorpuff12 }
Frame TPUFM { Light Terminatorpuff13 }
Frame TPUFN { Light Terminatorpuff14 }
Frame TPUFO { Light Terminatorpuff15 }
}

Pointlight TerminatorDeath1
{
Color 0.6 0.1 0.0
Size 40
}

Pointlight TerminatorDeath2
{
Color 0.7 0.2 0.0
Size 44
}

Pointlight TerminatorDeath3
{
Color 0.8 0.3 0.0
Size 48
}

Pointlight TerminatorDeath4
{
Color 0.9 0.4 0.0
Size 52
}

Pointlight TerminatorDeath5
{
Color 1.0 0.5 0.0
Size 56
}

Pointlight TerminatorDeath6
{
Color 1.0 0.5 0.0
Size 52
}

Pointlight TerminatorDeath7
{
Color 0.9 0.5 0.0
Size 48
}

Pointlight TerminatorDeath8
{
Color 0.8 0.4 0.0
Size 44
}

Pointlight TerminatorDeath9
{
Color 0.7 0.3 0.0
Size 40
}

Pointlight TerminatorDeath10
{
Color 0.6 0.2 0.0
Size 36
}

Pointlight TerminatorDeath11
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight TerminatorDeath12
{
Color 0.5 0.1 0.0
Size 28
}

Pointlight TerminatorDeath13
{
Color 0.4 0.1 0.0
Size 26
}

FlickerLight2 TerminatorAttack1
{
Color 1.0 0.8 0.2
Size 56
SecondarySize 64
Interval 1
Offset 0 80 0
}

Pointlight TerminatorAttack2
{
Color 1.0 0.5 0.2
Size 56
}

Pointlight TerminatorAttack3
{
Color 1.0 0.0 0.0
Size 56
}

Object Terminator
{
Frame TERMF { Light TerminatorAttack2 }
Frame TERMH { Light TerminatorAttack1 }
Frame TERMI { Light TerminatorAttack1 }
Frame TERMK { Light TerminatorAttack3 }
Frame TERMM { Light TerminatorDeath1 }
Frame TERMN { Light TerminatorDeath2 }
Frame TERMO { Light TerminatorDeath3 }
Frame TERMP { Light TerminatorDeath4 }
Frame TERMQ { Light TerminatorDeath5 }
Frame TERMR { Light TerminatorDeath6 }
Frame TERMS { Light TerminatorDeath7 }
Frame TERMT { Light TerminatorDeath8 }
Frame TERMU { Light TerminatorDeath9 }
Frame TERMV { Light TerminatorDeath10 }
Frame TERMW { Light TerminatorDeath11 }
Frame TERMX { Light TerminatorDeath12 }
Frame TERMY { Light TerminatorDeath13 }
}


FlickerLight2 Terror
{
Color 1.0 1.0 1.0
Subtractive 1
Size 56
SecondarySize 72
Interval 2.0
Offset 0 20 0
}

PointLight TerrorExplode1
{
Color 1.0 1.0 1.0
Subtractive 1
Size 72
Offset 0 20 0
}

PointLight TerrorExplode2
{
Color 1.0 1.0 1.0
Subtractive 1
Size 96
Offset 0 20 0
}

PointLight TerrorExplode3
{
Color 1.0 1.0 1.0
Subtractive 1
Size 88
Offset 0 20 0
}

PointLight TerrorExplode4
{
Color 1.0 1.0 1.0
Subtractive 1
Size 48
Offset 0 20 0
}

Object Terror
{
Frame TERRA { Light Terror }
Frame TERRB { Light Terror }
Frame TERRC { Light Terror }
Frame TERRD { Light Terror }
Frame TERRE { Light Terror }
Frame TERRF { Light Terror }
Frame TERRG { Light Terror }
Frame TERRH { Light TerrorExplode1 }
Frame TERRI { Light TerrorExplode2 }
Frame TERRJ { Light TerrorExplode3 }
Frame TERRK { Light TerrorExplode4 }
}


Pointlight DCBMiss1
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight DCBMiss12
{
Color 0.0 1.0 0.0
Size 48
}

Pointlight DCBMiss13
{
Color 0.0 0.9 0.0
Size 44
}

Pointlight DCBMiss14
{
Color 0.0 0.8 0.0
Size 40
}

Pointlight DCBMiss15
{
Color 0.0 0.7 0.0
Size 36
}

Pointlight DCBMiss16
{
Color 0.0 0.6 0.0
Size 32
}

Pointlight DCBMiss17
{
Color 0.0 0.5 0.0
Size 28
}

Pointlight DCBMiss18
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight DCBMiss19
{
Color 0.0 0.3 0.0
Size 20
}

Pointlight DCBMiss110
{
Color 0.0 0.2 0.0
Size 16
}

Pointlight DCBMiss111
{
Color 0.0 0.1 0.0
Size 12
}

Object DCBMiss1
{
Frame CBTSA { Light DCBMiss1 }
Frame CBTSB { Light DCBMiss1 }
Frame CBTSC { Light DCBMiss1 }
Frame CBTSD { Light DCBMiss1 }
Frame CBTSE { Light DCBMiss1 }
Frame CBTSF { Light DCBMiss1 }
Frame CBTSG { Light DCBMiss1 }
Frame CBTSH { Light DCBMiss1 }
Frame CBTSI { Light DCBMiss1 }
Frame CBTSJ { Light DCBMiss1 }
Frame CBTSK { Light DCBMiss12 }
Frame CBTSL { Light DCBMiss13 }
Frame CBTSM { Light DCBMiss14 }
Frame CBTSN { Light DCBMiss15 }
Frame CBTSO { Light DCBMiss16 }
Frame CBTSP { Light DCBMiss17 }
Frame CBTSQ { Light DCBMiss18 }
Frame CBTSR { Light DCBMiss19 }
Frame CBTSS { Light DCBMiss110 }
Frame CBTST { Light DCBMiss111 }
Frame CBTSU { Light DCBMiss111 }
Frame CBTSV { Light DCBMiss111 }
Frame CBTSW { Light DCBMiss111 }
}

Pointlight DCBMiss2
{
Color 0.0 1.0 0.0
Size 32
}

Pointlight DCBMiss22
{
Color 0.0 1.0 0.0
Size 36
}

Pointlight DCBMiss23
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight DCBMiss24
{
Color 0.0 0.9 0.0
Size 36
}

Pointlight DCBMiss25
{
Color 0.0 0.8 0.0
Size 32
}

Pointlight DCBMiss26
{
Color 0.0 0.7 0.0
Size 30
}

Pointlight DCBMiss27
{
Color 0.0 0.6 0.0
Size 28
}

Pointlight DCBMiss28
{
Color 0.0 0.5 0.0
Size 26
}

Pointlight DCBMiss29
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight DCBMiss210
{
Color 0.0 0.3 0.0
Size 22
}

Pointlight DCBMiss211
{
Color 0.0 0.2 0.0
Size 20
}

Object DCBMiss2
{
Frame THZ4A { Light DCBMiss2 }
Frame FSFXD { Light DCBMiss22 }
Frame FSFXE { Light DCBMiss23 }
Frame FSFXF { Light DCBMiss24 }
Frame FSFXG { Light DCBMiss25 }
Frame FSFXH { Light DCBMiss26 }
Frame FSFXI { Light DCBMiss27 }
Frame FSFXJ { Light DCBMiss28 }
Frame FSFXK { Light DCBMiss29 }
Frame FSFXL { Light DCBMiss210 }
Frame FSFXM { Light DCBMiss211 }
}

Pointlight DCBMiss3M1
{
Color 0.0 1.0 0.0
Size 20
}

Pointlight DCBMiss3M2
{
Color 0.0 1.0 0.0
Size 24
}

Pointlight DCBMiss3M3
{
Color 0.0 1.0 0.0
Size 20
}

Pointlight DCBMiss3M4
{
Color 0.0 0.9 0.0
Size 18
}

Pointlight DCBMiss3M5
{
Color 0.0 0.8 0.0
Size 16
}

Pointlight DCBMiss3M6
{
Color 0.0 0.7 0.0
Size 14
}

Pointlight DCBMiss3M7
{
Color 0.0 0.6 0.0
Size 12
}

Pointlight DCBMiss3M8
{
Color 0.0 0.5 0.0
Size 10
}

Pointlight DCBMiss3M9
{
Color 0.0 0.4 0.0
Size 8
}

Pointlight DCBMiss3M10
{
Color 0.0 0.3 0.0
Size 6
}

Pointlight DCBMiss3M11
{
Color 0.0 0.2 0.0
Size 4
}

Object DCBMiss3M
{
Frame FSFXN { Light DCBMiss3M1 }
Frame FSFXO { Light DCBMiss3M2 }
Frame FSFXP { Light DCBMiss3M3 }
Frame FSFXD { Light DCBMiss3M4 }
Frame FSFXQ { Light DCBMiss3M5 }
Frame FSFXR { Light DCBMiss3M6 }
Frame FSFXS { Light DCBMiss3M7 }
Frame FSFXT { Light DCBMiss3M8 }
Frame FSFXU { Light DCBMiss3M9 }
Frame FSFXV { Light DCBMiss3M10 }
Frame FSFXW { Light DCBMiss3M11 }
}

Object DCBMiss3MG
{
Frame FSFXN { Light DCBMiss3M1 }
Frame FSFXO { Light DCBMiss3M2 }
Frame FSFXP { Light DCBMiss3M3 }
Frame FSFXD { Light DCBMiss3M4 }
Frame FSFXQ { Light DCBMiss3M5 }
Frame FSFXR { Light DCBMiss3M6 }
Frame FSFXS { Light DCBMiss3M7 }
Frame FSFXT { Light DCBMiss3M8 }
}

Pointlight ThamuzDeath1
{
Color 0.0 0.8 0.0
Size 50
}

Pointlight ThamuzDeath2
{
Color 0.0 0.9 0.0
Size 58
}

Pointlight ThamuzDeath3
{
Color 0.0 1.0 0.0
Size 62
}

Pointlight ThamuzDeath4
{
Color 0.0 1.0 0.0
Size 66
}

Pointlight ThamuzDeath5
{
Color 0.0 1.0 0.0
Size 62
}

Pointlight ThamuzDeath6
{
Color 0.0 0.7 0.0
Size 58
}

Pointlight ThamuzDeath7
{
Color 0.0 0.4 0.0
Size 50
}

Pointlight ThamuzDeath8
{
Color 0.0 0.2 0.0
Size 50
}

Pointlight ThamuzAttack
{
Color 0.0 0.8 0.0
Size 56
}

Object Thamuz
{
Frame DCYBF { Light ThamuzAttack }
Frame DCYBH { Light ThamuzDeath1 }
Frame DCYBI { Light ThamuzDeath2 }
Frame DCYBJ { Light ThamuzDeath3 }
Frame DCYBK { Light ThamuzDeath4 }
Frame DCYBL { Light ThamuzDeath5 }
Frame DCYBM { Light ThamuzDeath6 }
Frame DCYBN { Light ThamuzDeath7 }
Frame DCYBO { Light ThamuzDeath8 }
}


Pointlight ThorAttack
{
Color 0.0 0.0 1.0
Size 40
}

Flickerlight2 ThorAttack2
{
Color 0.0 0.0 1.0
Size 40
SecondarySize 56
Interval 1
Offset 0 40 0
}

Pointlight ThorDeath1
{
Color 0.0 0.0 0.6
Size 25
}

Pointlight ThorDeath2
{
Color 0.0 0.0 0.8
Size 30
}

Pointlight ThorDeath3
{
Color 0.0 0.0 1.0
Size 35
}

Flickerlight2 ThorDeath4
{
Color 0.0 0.0 1.0
Size 40
SecondarySize 56
Interval 1
Offset 0 40 0
}

Pointlight ThorDeath5
{
Color 0.7 0.7 1.0
Size 45
}

Pointlight ThorDeath6
{
Color 0.4 0.4 0.7
Size 28
}

Object Thor
{
Frame THORR { Light ThorAttack }
Frame THORS { Light ThorAttack }
Frame THORT { Light ThorAttack2 }
Frame THORX { Light ThorAttack }
Frame THR2A { Light ThorDeath1 }
Frame THR2B { Light ThorDeath2 }
Frame THR2C { Light ThorDeath3 }
Frame THR2D { Light ThorDeath4 }
Frame THR2E { Light ThorDeath4 }
Frame THR2F { Light ThorDeath4 }
Frame THR2G { Light ThorDeath5 }
Frame THR2H { Light ThorDeath6 }
}

Flickerlight2 GroundLightning
{
Color 0.0 0.0 0.8
Size 8
SecondarySize 10
Interval 1
Offset 0 0 0
}

Object GroundLightning
{
Frame ICWSA { Light GroundLightning }
Frame ICWSB { Light GroundLightning }
Frame ICWSC { Light GroundLightning }
Frame ICWSD { Light GroundLightning }
Frame ICWSE { Light GroundLightning }
Frame ICWSF { Light GroundLightning }
Frame ICWSG { Light GroundLightning }
Frame ICWSH { Light GroundLightning }
Frame ICWSI { Light GroundLightning }
}

Flickerlight2 GroundLightningTracer
{
Color 0.0 0.0 0.8
Size 8
SecondarySize 10
Interval 1
Offset 0 0 0
}

Object GroundLightningTracer
{
Frame ICWSA { Light GroundLightningTracer }
Frame ICWSB { Light GroundLightningTracer }
Frame ICWSC { Light GroundLightningTracer }
Frame ICWSD { Light GroundLightningTracer }
Frame ICWSE { Light GroundLightningTracer }
Frame ICWSF { Light GroundLightningTracer }
Frame ICWSG { Light GroundLightningTracer }
Frame ICWSH { Light GroundLightningTracer }
Frame ICWSI { Light GroundLightningTracer }
}

Pointlight SmokeLightning
{
Color 0.6 0.6 1.0
Size 20
}

Object Smokeightning
{
Frame ZOT3A { Light SmokeLightning }
Frame ZOT3B { Light SmokeLightning }
Frame ZOT3C { Light SmokeLightning }
Frame ZOT3D { Light SmokeLightning }
Frame ZOT3E { Light SmokeLightning }
}

Pointlight LightningBallS
{
Color 0.6 0.6 1.0
Size 20
}

Pointlight LightningBallSDeath1
{
Color 0.6 0.6 1.0
Size 20
}

Pointlight LightningBallSDeath2
{
Color 0.6 0.6 1.0
Size 25
}

Pointlight LightningBallSDeath3
{
Color 0.5 0.5 0.9
Size 25
}

Pointlight LightningBallSDeath4
{
Color 0.4 0.4 0.8
Size 25
}

Pointlight LightningBallSDeath5
{
Color 0.3 0.3 0.7
Size 25
}

Pointlight LightningBallSDeath6
{
Color 0.2 0.2 0.6
Size 25
}

Object LightningBallS
{
Frame ZOT3A { Light LightningBallS }
Frame ZOT3B { Light LightningBallS }
Frame ZOT3C { Light LightningBallS }
Frame ZOT3D { Light LightningBallS }
Frame ZOT3E { Light LightningBallS }
Frame ZAPSG { Light LightningBallSDeath1 }
Frame ZAPSH { Light LightningBallSDeath2 }
Frame ZAPSI { Light LightningBallSDeath3 }
Frame ZAPSJ { Light LightningBallSDeath4 }
Frame ZAPSK { Light LightningBallSDeath5 }
Frame ZAPSL { Light LightningBallSDeath6 }
}

Pointlight LightningBallC1
{
Color 0.6 0.6 1.0
Size 20
}

Object LightningBallC1
{
Frame ZOT3A { Light LightningBallC1 }
Frame ZOT3B { Light LightningBallC1 }
Frame ZOT3C { Light LightningBallC1 }
}

Pointlight LightningBallC2
{
Color 0.6 0.6 1.0
Size 20
}

Object LightningBallC2
{
Frame ZOT3A { Light LightningBallC2 }
Frame ZOT3B { Light LightningBallC2 }
Frame ZOT3C { Light LightningBallC2 }
}

Pointlight LightningRod1
{
Color 0.6 0.6 1.0
Size 30
}

Pointlight LightningRod1Death1
{
Color 0.5 0.5 0.9
Size 25
}

Pointlight LightningRod1Death2
{
Color 0.6 0.6 1.0
Size 30
}

Pointlight LightningRod1Death3
{
Color 0.5 0.5 0.9
Size 35
}

Pointlight LightningRod1Death4
{
Color 0.4 0.4 0.8
Size 30
}

Pointlight LightningRod1Death5
{
Color 0.3 0.3 0.7
Size 25
}

Pointlight LightningRod1Death6
{
Color 0.2 0.2 1.6
Size 20
}

Object LightningRod1
{
Frame ZAP6A { Light LightningRod1 }
Frame ZAP6B { Light LightningRod1 }
Frame ZAP6C { Light LightningRod1 }
Frame ZOTSA { Light LightningRod1Death1 }
Frame ZOTSB { Light LightningRod1Death2 }
Frame ZOTSC { Light LightningRod1Death3 }
Frame ZOTSD { Light LightningRod1Death4 }
Frame ZOTSE { Light LightningRod1Death5 }
Frame ZOTSF { Light LightningRod1Death6 }
}

Pointlight LightningBallL
{
Color 0.6 0.6 1.0
Size 35
}

Pointlight LightningBallLDeath1
{
Color 0.5 0.5 0.9
Size 30
}

Pointlight LightningBallLDeath2
{
Color 0.6 0.6 1.0
Size 35
}

Pointlight LightningBallLDeath3
{
Color 0.5 0.5 0.9
Size 40
}

Pointlight LightningBallLDeath4
{
Color 0.4 0.4 0.8
Size 35
}

Pointlight LightningBallLDeath5
{
Color 0.3 0.3 0.7
Size 30
}

Pointlight LightningBallLDeath6
{
Color 0.2 0.2 1.6
Size 25
}

Pointlight LightningBallLDeath7
{
Color 0.1 0.1 1.5
Size 20
}


Object LightningBallL
{
Frame ZAP7A { Light LightningBallL }
Frame ZAP7B { Light LightningBallL }
Frame ZAP7C { Light LightningBallL }
Frame ZAP7D { Light LightningBallL }
Frame ZAP7E { Light LightningBallL }
Frame ZOTSA { Light LightningBallLDeath1 }
Frame ZOTSB { Light LightningBallLDeath2 }
Frame ZOTSC { Light LightningBallLDeath3 }
Frame ZOTSD { Light LightningBallLDeath4 }
Frame ZOTSE { Light LightningBallLDeath5 }
Frame ZOTSF { Light LightningBallLDeath6 }
Frame ZOTSG { Light LightningBallLDeath7 }
}

Pointlight MiniLightningPuff1
{
Color 0.0 0.0 0.4
Size 2
}

Pointlight MiniLightningPuff2
{
Color 0.0 0.0 0.5
Size 3
}

Pointlight MiniLightningPuff3
{
Color 0.0 0.0 0.6
Size 4
}

Pointlight MiniLightningPuff4
{
Color 0.0 0.0 0.7
Size 5
}

Pointlight MiniLightningPuff5
{
Color 0.0 0.0 0.8
Size 6
}

Pointlight MiniLightningPuff6
{
Color 0.0 0.0 0.9
Size 7
}

Pointlight MiniLightningPuff7
{
Color 0.0 0.0 1.0
Size 8
}

Pointlight MiniLightningPuff8
{
Color 0.7 0.7 1.0
Size 9
}

Pointlight MiniLightningPuff9
{
Color 0.0 0.0 1.0
Size 10
}

Pointlight MiniLightningPuff10
{
Color 0.0 0.0 1.0
Size 11
}

Pointlight MiniLightningPuff11
{
Color 0.0 0.0 1.0
Size 12
}

Pointlight MiniLightningPuff12
{
Color 0.0 0.0 1.0
Size 13
}

Pointlight MiniLightningPuff13
{
Color 0.0 0.0 0.9
Size 12
}

Pointlight MiniLightningPuff14
{
Color 0.0 0.0 0.8
Size 11
}

Pointlight MiniLightningPuff15
{
Color 0.0 0.0 0.7
Size 10
}

Pointlight MiniLightningPuff16
{
Color 0.0 0.0 0.6
Size 9
}

Pointlight MiniLightningPuff17
{
Color 0.0 0.0 0.5
Size 8
}

Pointlight MiniLightningPuff18
{
Color 0.0 0.0 0.4
Size 7
}

Object MiniLightningPuff
{
Frame DFFPA { Light MiniLightningPuff1 }
Frame DFFPB { Light MiniLightningPuff2 }
Frame DFFPC { Light MiniLightningPuff3 }
Frame DFFPD { Light MiniLightningPuff4 }
Frame DFFPE { Light MiniLightningPuff5 }
Frame DFFPF { Light MiniLightningPuff6 }
Frame DFFPG { Light MiniLightningPuff7 }
Frame DFFPH { Light MiniLightningPuff8 }
Frame DFFPI { Light MiniLightningPuff9 }
Frame DFFPJ { Light MiniLightningPuff10 }
Frame DFFPK { Light MiniLightningPuff11 }
Frame DFFPL { Light MiniLightningPuff12 }
Frame DFFPM { Light MiniLightningPuff13 }
Frame DFFPN { Light MiniLightningPuff14 }
Frame DFFPO { Light MiniLightningPuff15 }
Frame DFFPP { Light MiniLightningPuff16 }
Frame DFFPQ { Light MiniLightningPuff17 }
Frame DFFPR { Light MiniLightningPuff18 }
}

Pointlight LightningRod3
{
Color 0.6 0.6 1.0
Size 20
}

Pointlight LightningRod3Death1
{
Color 0.5 0.5 0.9
Size 25
}

Pointlight LightningRod3Death2
{
Color 0.6 0.6 1.0
Size 30
}

Pointlight LightningRod3Death3
{
Color 0.5 0.5 0.9
Size 35
}

Pointlight LightningRod3Death4
{
Color 0.4 0.4 0.8
Size 30
}

Pointlight LightningRod3Death5
{
Color 0.3 0.3 0.7
Size 25
}

Pointlight LightningRod3Death6
{
Color 0.2 0.2 1.6
Size 20
}

Object LightningRod3
{
Frame ZOT1A { Light LightningRod3 }
Frame ZOT1B { Light LightningRod3 }
Frame ZOT1C { Light LightningRod3 }
Frame ZOT1D { Light LightningRod3 }
Frame ZOT1E { Light LightningRod3 }
Frame ZOTSA { Light LightningRod3Death1 }
Frame ZOTSB { Light LightningRod3Death2 }
Frame ZOTSC { Light LightningRod3Death3 }
Frame ZOTSD { Light LightningRod3Death4 }
Frame ZOTSE { Light LightningRod3Death5 }
Frame ZOTSF { Light LightningRod3Death6 }
}

Pointlight LightningBallC1T1
{
Color 0.0 0.0 1.0
Size 8
}

Pointlight LightningBallC1T2
{
Color 0.7 0.7 1.0
Size 9
}

Pointlight LightningBallC1T3
{
Color 0.0 0.0 1.0
Size 10
}

Pointlight LightningBallC1T4
{
Color 0.0 0.0 1.0
Size 11
}

Pointlight LightningBallC1T5
{
Color 0.0 0.0 1.0
Size 12
}

Pointlight LightningBallC1T6
{
Color 0.0 0.0 1.0
Size 13
}

Pointlight LightningBallC1T7
{
Color 0.0 0.0 0.9
Size 12
}

Pointlight LightningBallC1T8
{
Color 0.0 0.0 0.8
Size 11
}

Pointlight LightningBallC1T9
{
Color 0.0 0.0 0.7
Size 10
}

Pointlight LightningBallC1T10
{
Color 0.0 0.0 0.6
Size 9
}

Pointlight LightningBallC1T11
{
Color 0.0 0.0 0.5
Size 8
}

Pointlight LightningBallC1T12
{
Color 0.0 0.0 0.4
Size 7
}

Object LightningBallC1T
{
Frame DFFPG { Light LightningBallC1T1 }
Frame DFFPH { Light LightningBallC1T2 }
Frame DFFPI { Light LightningBallC1T3 }
Frame DFFPJ { Light LightningBallC1T4 }
Frame DFFPK { Light LightningBallC1T5 }
Frame DFFPL { Light LightningBallC1T6 }
Frame DFFPM { Light LightningBallC1T7 }
Frame DFFPN { Light LightningBallC1T8 }
Frame DFFPO { Light LightningBallC1T9 }
Frame DFFPP { Light LightningBallC1T10 }
Frame DFFPQ { Light LightningBallC1T11 }
Frame DFFPR { Light LightningBallC1T12 }
}


Flickerlight2 TornadoDemonLeaves
{
Color 1.0 1.0 1.0
Size 40
SecondarySize 48
Interval 1
Offset 0 40 0
}

Object TornadoDemon
{
Frame SILEG { Light TornadoDemonLeaves }
Frame SILEH { Light TornadoDemonLeaves }
Frame SILEI { Light TornadoDemonLeaves }
Frame SILEJ { Light TornadoDemonLeaves }
Frame SILEK { Light TornadoDemonLeaves }
Frame SILEL { Light TornadoDemonLeaves }
Frame SILEM { Light TornadoDemonLeaves }
Frame SILEN { Light TornadoDemonLeaves }
Frame SILEO { Light TornadoDemonLeaves }
Frame SILEP { Light TornadoDemonLeaves }
}


Pointlight TorturedSoulBall
{
Color 0.0 1.0 0.0
Size 25
}

Pointlight TorturedSoulBall2
{
Color 0.0 1.0 0.0
Size 30
}

Pointlight TorturedSoulBall3
{
Color 0.0 0.7 0.0
Size 25
}

Pointlight TorturedSoulBall4
{
Color 0.0 0.4 0.0
Size 20
}

Object TorturedSoulBall
{
Frame TRBLA { Light TorturedSoulBall }
Frame TRBLB { Light TorturedSoulBall }
Frame TRBLC { Light TorturedSoulBall2 }
Frame TRBLD { Light TorturedSoulBall3 }
Frame TRBLE { Light TorturedSoulBall4 }
}

Pointlight TorturedSoulDeath1
{
Color 0.4 1.0 0.0
Size 35
}

Pointlight TorturedSoulDeath2
{
Color 0.5 1.0 0.0
Size 45
}

Pointlight TorturedSoulDeath3
{
Color 0.3 0.6 0.0
Size 40
}

Pointlight TorturedSoulDeath4
{
Color 0.2 0.4 0.0
Size 40
}

Pointlight TorturedSoulDeath5
{
Color 0.1 0.2 0.0
Size 35
}

Object TorturedSoul
{
Frame TORTJ { Light TorturedSoulDeath1 }
Frame TORTK { Light TorturedSoulDeath2 }
Frame TORTL { Light TorturedSoulDeath3 }
Frame TORTM { Light TorturedSoulDeath4 }
Frame TORTN { Light TorturedSoulDeath5 }
}


flickerlight2 UNDHUNATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object UndeadHunter
{
    frame DEHUF { light UNDHUNATK }
}


// Bullet puff
flickerlight BPUFF1
{
    color 0.5 0.5 0.0
    size 6
    secondarySize 8
    chance 0.8
}

flickerlight BPUFF2
{
    color 0.5 0.5 0.0
    size 3
    secondarySize 4
    chance 0.8
}

object PriestPuff
{
    frame PUFFA { light BPUFF1 }
    frame PUFFB { light BPUFF2 }
}

// Zombies
flickerlight2 ZOMBIEATK
{
    color 1.0 0.8 0.2
    size 48
    secondarySize 56
    interval 1
    offset 0 40 0
}

object UndeadPriest
{
    frame UNDPF { light ZOMBIEATK }
}


Pointlight UnMakerGuyAttack
{
Color 1.0 0.0 0.0
Size 32
}

Object UnMakerGuy
{
Frame ZUNMF { Light UnMakerGuyAttack }
}


Pointlight VampireBeam
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight VampireBeamEnd1
{
Color 1.0 0.0 0.0
Size 24
}

Pointlight VampireBeamEnd2
{
Color 1.0 0.0 0.0
Size 20
}

Pointlight VampireBeamEnd3
{
Color 1.0 0.0 0.0
Size 16
}

Pointlight VampireBeamEnd4
{
Color 1.0 0.0 0.0
Size 12
}

Pointlight VampireBeamEnd5
{
Color 1.0 0.0 0.0
Size 8
}

Pointlight VampireBeamEnd6
{
Color 1.0 0.0 0.0
Size 4
}

Object VampireRoundBeam
{
Frame VAM2A { Light VampireBeam }
Frame VAM2C { Light VampireBeamEnd1 }
Frame VAM2D { Light VampireBeamEnd2 }
Frame VAM2E { Light VampireBeamEnd3 }
Frame VAM2F { Light VampireBeamEnd4 }
Frame VAM2G { Light VampireBeamEnd5 }
Frame VAM2H { Light VampireBeamEnd6 }
}

Pointlight FlyingBat1
{
Color 0.5 0.5 0.5
Size 16
}


Object BatAttack
{
Frame VAM4A { Light FlyingBat1 }
Frame VAM4B { Light FlyingBat1 }
Frame VAM4C { Light FlyingBat1 }
}

Object BatAttackSafe
{
Frame VAM4A { Light FlyingBat1 }
Frame VAM4B { Light FlyingBat1 }
Frame VAM4C { Light FlyingBat1 }
}

Flickerlight2 VampireFire1
{
Color 1.0 0.0 0.0
Size 16
SecondarySize 32
Interval 0.7
Offset 0 42 0
}

Flickerlight2 VampireFire2
{
Color 1.0 0.0 0.0
Size 32
SecondarySize 56
Interval 0.7
Offset 0 42 0
}

Flickerlight2 VampireFire3
{
Color 0.5 0.5 0.5
Size 16
SecondarySize 32
Interval 0.7
Offset 0 42 0
}

Flickerlight2 VampireFire4
{
Color 0.5 0.5 0.5
Size 32
SecondarySize 56
Interval 0.7
Offset 0 42 0
}

Pointlight VampireExplode1
{
Color 0.5 0.5 0.5
Size 32
Offset 0 42 0
}

Pointlight VampireExplode2
{
Color 0.5 0.5 0.5
Size 64
Offset 0 42 0
}

Pointlight VampireExplode3
{
Color 0.5 0.5 0.5
Size 80
Offset 0 42 0
}

Pointlight VampireExplode4
{
Color 0.5 0.5 0.5
Size 140
Offset 0 42 0
}

Pointlight VampireExplode5
{
Color 0.5 0.5 0.5
Size 96
Offset 0 42 0
}

Pointlight VampireExplode6
{
Color 0.5 0.5 0.5
Size 48
Offset 0 48 0
}

Object Vampire
{
Frame VAM1E { Light VampireFire1 }
Frame VAM1F { Light VampireFire2 }
Frame VAM1X { Light VampireFire3 }
Frame VAM1Y { Light VampireFire4 }
Frame VAM1G { Light VampireExplode1 }
Frame VAM1H { Light VampireExplode2 }
Frame VAM1I { Light VampireExplode3 }
Frame VAM1J { Light VampireExplode4 }
Frame VAM1K { Light VampireExplode5 }
Frame VAM1L { Light VampireExplode6 }
Frame VAM1M { Light VampireExplode7 }
}


Pointlight VulgarShot
{
Color 0.0 1.0 0.0
Size 25
}

Pointlight VulgarShot2
{
Color 0.0 1.0 0.0
Size 30
}

Pointlight VulgarShot3
{
Color 0.0 0.7 0.0
Size 25
}

Pointlight VulgarShot4
{
Color 0.0 0.4 0.0
Size 20
}

Pointlight VulgarShot5
{
Color 0.0 0.2 0.0
Size 15
}

Object VulgarShot
{
Frame FVULA { Light VulgarShot }
Frame FVULB { Light VulgarShot }
Frame FVULC { Light VulgarShot2 }
Frame FVULD { Light VulgarShot3 }
Frame FVULE { Light VulgarShot4 }
Frame FVULF { Light VulgarShot5 }
}


Pointlight WarlordOfHellBall
{
Color 0.0 0.0 1.0
Size 35
}

Pointlight WarlordOfHellBall2
{
Color 0.0 0.0 1.0
Size 40
}

Pointlight WarlordOfHellBall3
{
Color 0.0 0.0 0.6
Size 44
}

Pointlight WarlordOfHellBall4
{
Color 0.0 0.0 0.4
Size 35
}

Object WarlordOfHellBall
{
Frame BALMA { Light WarlordOfHellBall }
Frame BALMB { Light WarlordOfHellBall }
Frame BALMC { Light WarlordOfHellBall2 }
Frame BALMD { Light WarlordOfHellBall3 }
Frame BALME { Light WarlordOfHellBall4 }
}


//Watcher=====

Flickerlight2 WatcherE
{
 Color 0.8 0.0 0.8
 Offset 0 8 0
 Size 40
 SecondarySize 50
 Interval 0.002
}

Flickerlight2 WatcherF
{
 Color 1.0 0.0 1.0
 Offset 0 8 0
 Size 45
 SecondarySize 55
 Interval 0.002
}

Flickerlight2 WatcherG
{
 Color 0.6 0.0 0.6
 Offset 0 8 0
 Size 50
 SecondarySize 60
 Interval 0.002
}

Flickerlight2 WatcherShotA
{
 Color 1.0 0.0 1.0
 Offset 0 2 0
 Size 30
 SecondarySize 40
 Interval 0.01
}

Flickerlight2 WatcherShotB
{
 Color 1.0 0.0 1.0
 Offset 0 2 0
 Size 35
 SecondarySize 45
 Interval 0.01
}

Flickerlight2 WatcherShotC
{
 Color 1.0 0.0 1.0
 Offset 0 2 0
 Size 50
 SecondarySize 55
 Interval 0.01
}

Flickerlight2 WatcherShotD
{
 Color 0.7 0.0 0.7
 Offset 0 2 0
 Size 60
 SecondarySize 65
 Interval 0.01
}

Flickerlight2 WatcherShotE
{
 Color 0.2 0.0 0.2
 Offset 0 2 0
 Size 65
 SecondarySize 70
 Interval 0.01
}

Object Watcher
{
 Frame WATCE { Light WatcherE }
 Frame WATCF { Light WatcherF }
 Frame WATCG { Light WatcherG }
}

Object WatcherShot
{
 Frame FWATA { Light WatcherShotA }
 Frame FWATB { Light WatcherShotB }
 Frame FWATC { Light WatcherShotC }
 Frame FWATD { Light WatcherShotD }
 Frame FWATE { Light WatcherShotE }
}

//Wicked==========

Flickerlight2 WickedballA
{
 Color 1.0 0.0 0.0
 Offset 0 4 0
 Size 20
 SecondarySize 25
 Interval 0.005
}

Flickerlight2 WickedballB
{
 Color 1.0 0.0 0.0
 Offset 0 4 0
 Size 30
 SecondarySize 35
 Interval 0.005
}

Flickerlight2 WickedballJ
{
 Color 0.9 0.0 0.0
 Offset 0 4 0
 Size 50
 SecondarySize 55
 Interval 0.005
}

Flickerlight2 WickedballK
{
 Color 0.8 0.0 0.0
 Offset 0 4 0
 Size 55
 SecondarySize 60
 Interval 0.005
}

Flickerlight2 WickedballL
{
 Color 0.4 0.0 0.0
 Offset 0 4 0
 Size 58
 SecondarySize 64
 Interval 0.005
}

Flickerlight2 WickedballM
{
 Color 0.2 0.0 0.0
 Offset 0 4 0
 Size 60
 SecondarySize 66
 Interval 0.005
}

Flickerlight2 WickedballN
{
 Color 0.1 0.0 0.0
 Offset 0 4 0
 Size 61
 SecondarySize 67
 Interval 0.005
}

Object Wickedshot
{
 Frame WIBLA { Light WickedballA }
 Frame WIBLB { Light WickedballB }
 Frame WIBLC { Light WickedballA }
 Frame WIBLD { Light WickedballB }
 Frame WIBLJ { Light WickedballJ }
 Frame WIBLK { Light WickedballK }
 Frame WIBLL { Light WickedballL }
 Frame WIBLM { Light WickedballM }
 Frame WIBLN { Light WickedballN }
}

Pulselight Wraithlight1
{
Color 0.6 0.6 0.6
Size 56
SecondarySize 48
Interval 4
Offset 0 8 0
}

Pointlight Wraithlight2
{
Color 0.5 0.5 0.5
Size 48
Offset 0 12 0
}

Pointlight Wraithlight3
{
Color 0.4 0.4 0.4
Size 40
Offset 0 16 0
}

Pointlight Wraithlight4
{
Color 0.35 0.35 0.35
Size 32
Offset 0 20 0
}

Pointlight Wraithlight5
{
Color 0.3 0.3 0.3
Size 24
Offset 0 24 0
}

Pointlight Wraithlight6
{
Color 0.3 0.3 0.3
Size 16
Offset 0 28 0
}

Pointlight Wraithlight6
{
Color 0.3 0.3 0.3
Size 8
Offset 0 32 0
}

Object DEWraith
{
Frame WRAIA { Light Wraithlight1 }
Frame WRAIB { Light Wraithlight1 }
Frame WRAIE { Light Wraithlight2 }
Frame WRAIF { Light Wraithlight3 }
Frame WRAIG { Light Wraithlight4 }
Frame WRAIH { Light Wraithlight5 }
Frame WRAII { Light Wraithlight6 }
Frame WRAIJ { Light Wraithlight7 }
}


Pointlight ZombieFlyerAttack1
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight ZombieFlyerAttack2
{
Color 1.0 0.8 0.0
Size 40
}

Object ZombieFlyer
{
Frame FLYCB { Light ZombieFlyerAttack1 }
Frame FLYCC { Light ZombieFlyerAttack2 }
}

PointLight FodderLaser
{
Color 1.0 0.8 0.0	
Size 20
}

Object FodderLaser
{
Frame DLASA { Light FodderLaser }
}

Pointlight FlierExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FlierExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FlierExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FlierExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FlierExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FlierExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FlierExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FlierExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FlierExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight FlierExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight FlierExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight FlierExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight FlierExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight FlierExplosion14
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight FlierExplosion15
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight FlierExplosion16
{
Color 0.6 0.4 0.0
Size 21
}

Pointlight FlierExplosion17
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight FlierExplosion18
{
Color 0.4 0.2 0.0
Size 19
}

Pointlight FlierExplosion19
{
Color 0.2 0.0 0.0
Size 18
}

Pointlight FlierExplosion20
{
Color 0.2 0.0 0.0
Size 17
}

Pointlight FlierExplosion21
{
Color 0.2 0.0 0.0
Size 16
}

Object FlierExplosion
{
Frame EXPLA { Light FlierExplosion1 }
Frame EXPLB { Light FlierExplosion2 }
Frame EXPLC { Light FlierExplosion3 }
Frame EXPLD { Light FlierExplosion4 }
Frame EXPLE { Light FlierExplosion5 }
Frame EXPLF { Light FlierExplosion6 }
Frame EXPLG { Light FlierExplosion7 }
Frame EXPLH { Light FlierExplosion8 }
Frame EXPLI { Light FlierExplosion9 }
Frame EXPLJ { Light FlierExplosion10 }
Frame EXPLK { Light FlierExplosion11 }
Frame EXPLL { Light FlierExplosion12 }
Frame EXPLM { Light FlierExplosion13 }
Frame EXPLN { Light FlierExplosion14 }
Frame EXPLO { Light FlierExplosion15 }
Frame EXPLP { Light FlierExplosion16 }
Frame EXPLQ { Light FlierExplosion17 }
Frame EXPLR { Light FlierExplosion18 }
Frame EXPLS { Light FlierExplosion19 }
Frame EXPLT { Light FlierExplosion20 }
Frame EXPLU { Light FlierExplosion21 }
}


FlickerLight2 PistolShot
{
 Color 1.0 0.7 0.0
 Offset 0 38 0
 Size 35
 SecondarySize 60
 Interval 2.0
}

object ZombieHenchman
{
    frame THPZF { light PistolShot }
}


PointLight ZombieMarineAttack
{
Color 1.0 0.8 0.2
Size 28
}

Object ZombieMarine
{
Frame UDM2F { Light ZombieMarineAttack }
}


FlickerLight2 ZombieTankAttack
{
Color 1.0 0.8 0.2
Size 48
SecondarySize 56
Interval 1
Offset 0 40 0
}

Pointlight ZombieTankExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight ZombieTankExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight ZombieTankExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight ZombieTankExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight ZombieTankExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight ZombieTankExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight ZombieTankExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight ZombieTankExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight ZombieTankExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight ZombieTankExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight ZombieTankExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight ZombieTankExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight ZombieTankExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight ZombieTankExplosion14
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight ZombieTankExplosion15
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight ZombieTankExplosion16
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight ZombieTankExplosion17
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight ZombieTankExplosion18
{
Color 0.4 0.2 0.0
Size 14
}

Pointlight ZombieTankExplosion19
{
Color 0.2 0.0 0.0
Size 12
}

Pointlight ZombieTankExplosion20
{
Color 0.2 0.0 0.0
Size 10
}

Object ZombieTankExplosion
{
Frame ZTXPA { Light ZombieTankExplosion1 }
Frame ZTXPB { Light ZombieTankExplosion2 }
Frame ZTXPC { Light ZombieTankExplosion3 }
Frame ZTXPD { Light ZombieTankExplosion4 }
Frame ZTXPE { Light ZombieTankExplosion5 }
Frame ZTXPF { Light ZombieTankExplosion6 }
Frame ZTXPG { Light ZombieTankExplosion7 }
Frame ZTXPH { Light ZombieTankExplosion8 }
Frame ZTXPI { Light ZombieTankExplosion9 }
Frame ZTXPJ { Light ZombieTankExplosion10 }
Frame ZTXPK { Light ZombieTankExplosion11 }
Frame ZTXPL { Light ZombieTankExplosion12 }
Frame ZTXPM { Light ZombieTankExplosion13 }
Frame ZTXPN { Light ZombieTankExplosion14 }
Frame ZTXPO { Light ZombieTankExplosion15 }
Frame ZTXPP { Light ZombieTankExplosion16 }
Frame ZTXPQ { Light ZombieTankExplosion17 }
Frame ZTXPR { Light ZombieTankExplosion18 }
Frame ZTXPS { Light ZombieTankExplosion19 }
Frame ZTXPT { Light ZombieTankExplosion20 }
}

Object ZombieTank
{
Frame ZTNKD { Light ZombieTankAttack }
Frame ZTNKE { Light ZombieTankAttack }
}


FlickerLight2 ZombieTankAttack
{
Color 1.0 0.8 0.2
Size 48
SecondarySize 56
Interval 1
Offset 0 40 0
}

Pointlight ZombieTankExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight ZombieTankExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight ZombieTankExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight ZombieTankExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight ZombieTankExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight ZombieTankExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight ZombieTankExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight ZombieTankExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight ZombieTankExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight ZombieTankExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight ZombieTankExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight ZombieTankExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight ZombieTankExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight ZombieTankExplosion14
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight ZombieTankExplosion15
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight ZombieTankExplosion16
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight ZombieTankExplosion17
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight ZombieTankExplosion18
{
Color 0.4 0.2 0.0
Size 14
}

Pointlight ZombieTankExplosion19
{
Color 0.2 0.0 0.0
Size 12
}

Pointlight ZombieTankExplosion20
{
Color 0.2 0.0 0.0
Size 10
}

Object ZombieTankExplosion
{
Frame ZTXPA { Light ZombieTankExplosion1 }
Frame ZTXPB { Light ZombieTankExplosion2 }
Frame ZTXPC { Light ZombieTankExplosion3 }
Frame ZTXPD { Light ZombieTankExplosion4 }
Frame ZTXPE { Light ZombieTankExplosion5 }
Frame ZTXPF { Light ZombieTankExplosion6 }
Frame ZTXPG { Light ZombieTankExplosion7 }
Frame ZTXPH { Light ZombieTankExplosion8 }
Frame ZTXPI { Light ZombieTankExplosion9 }
Frame ZTXPJ { Light ZombieTankExplosion10 }
Frame ZTXPK { Light ZombieTankExplosion11 }
Frame ZTXPL { Light ZombieTankExplosion12 }
Frame ZTXPM { Light ZombieTankExplosion13 }
Frame ZTXPN { Light ZombieTankExplosion14 }
Frame ZTXPO { Light ZombieTankExplosion15 }
Frame ZTXPP { Light ZombieTankExplosion16 }
Frame ZTXPQ { Light ZombieTankExplosion17 }
Frame ZTXPR { Light ZombieTankExplosion18 }
Frame ZTXPS { Light ZombieTankExplosion19 }
Frame ZTXPT { Light ZombieTankExplosion20 }
}

Object ZombieTank
{
Frame ZTNKD { Light ZombieTankAttack }
Frame ZTNKE { Light ZombieTankAttack }
}


PointLight ZSecAttack
{
Color 1.0 0.8 0.2
Size 28
}

Object ZSec
{
Frame ZSECF { Light ZSecAttack }
}


Pointlight MGUNZSPECOPS
{
Color 1.0 1.0 0.0
Size 24
Offset 20 28 0
}

Object ZSpecOpsMachinegun
{
Frame ZSP2F { Light MGUNZSPECOPS }
}

Pointlight DemonMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight DemonMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight DemonMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight DemonMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight DemonMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight DemonMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight DemonMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object DemonMeteor
{
Frame AF02A { Light DemonMeteor1 }
Frame AF02B { Light DemonMeteor1 }
Frame AF02C { Light DemonMeteor1 }
Frame AF02D { Light DemonMeteor2 }
Frame AF02E { Light DemonMeteor3 }
Frame AF02F { Light DemonMeteor4 }
}

Object DemonMeteor
{
Frame AF02G { Light DemonMeteor5 }
Frame AF02H { Light DemonMeteor6 }
Frame AF02I { Light DemonMeteor7 }
}

Pointlight ApocalypseMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight ApocalypseMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight ApocalypseMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight ApocalypseMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight ApocalypseMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object ApocalypseMeteor
{
Frame AF02A { Light ApocalypseMeteor1 }
Frame AF02B { Light ApocalypseMeteor1 }
Frame AF02C { Light ApocalypseMeteor1 }
Frame AF02D { Light ApocalypseMeteor2 }
Frame AF02E { Light ApocalypseMeteor3 }
Frame AF02F { Light ApocalypseMeteor4 }
}

Object ApocalypseMeteor
{
Frame AF02G { Light ApocalypseMeteor5 }
Frame AF02H { Light ApocalypseMeteor6 }
Frame AF02I { Light ApocalypseMeteor7 }
}

Pointlight ApocalypseFinaleMeteor1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseFinaleMeteor2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight ApocalypseFinaleMeteor3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight ApocalypseFinaleMeteor4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight ApocalypseFinaleMeteor5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight ApocalypseFinaleMeteor6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight ApocalypseFinaleMeteor7
{
Color 0.4 0.0 0.0
Size 40
}

Object ApocalypseFinaleMeteor
{
Frame G001A { Light ApocalypseFinaleMeteor1 }
Frame G001B { Light ApocalypseFinaleMeteor1 }
Frame G001C { Light ApocalypseFinaleMeteor1 }

}

Object ApocalypseFinaleMeteor
{
Frame G001J { Light ApocalypseFinaleMeteor2 }
Frame G001K { Light ApocalypseFinaleMeteor3 }
Frame G001L { Light ApocalypseFinaleMeteor4 }
Frame G001N { Light ApocalypseFinaleMeteor5 }
Frame G001M { Light ApocalypseFinaleMeteor6 }
}

Pointlight Lavaball
{
Color 1.0 0.3 0.0
Size 35
}

Pointlight Lavaball2
{
Color 1.0 0.4 0.0
Size 40
}

Pointlight Lavaball3
{
Color 0.6 0.2 0.0
Size 35
}

Pointlight Lavaball4
{
Color 0.4 0.1 0.0
Size 30
}

Object GHKLavaball
{
Frame BAL3A { Light Lavaball}
Frame BAL3B { Light Lavaball }
Frame BAL3C { Light Lavaball2 }
Frame BAL3D { Light Lavaball3 }
Frame BAL3E { Light Lavaball4 }
}

Pointlight FireBeam1
{
Color 0.8 0.6 0.0
Size 48
}

Pointlight FireBeam2
{
Color 1.0 0.8 0.0
Size 64
}

Pointlight FireBeam3
{
Color 0.8 0.3 0.0
Size 56
}

Object FireBeam
{
Frame HK04A { Light FireBeam1 }
Frame HK04B { Light FireBeam2 }
Frame HK04C { Light FireBeam3 }
}

Pointlight InfernoBomb1
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight InfernoBomb2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight InfernoBomb3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight InfernoBomb4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight InfernoBomb21
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight InfernoBomb31
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight InfernoBomb41
{
Color 0.2 0.0 0.0
Size 30
}

Pointlight GlyphExplosion11
{
Color 0.6 0.4 0.0
Size 18
}

Pointlight GlyphExplosion12
{
Color 0.6 0.4 0.0
Size 20
}

Pointlight GlyphExplosion13
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight GlyphExplosion14
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight GlyphExplosion15
{
Color 0.6 0.4 0.0
Size 26
}

Pointlight GlyphExplosion16
{
Color 0.6 0.4 0.0
Size 28
}

Pointlight GlyphExplosion17
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight GlyphExplosion18
{
Color 0.6 0.4 0.0
Size 28
}

Pointlight GlyphExplosion19
{
Color 0.6 0.4 0.0
Size 26
}

Pointlight GlyphExplosion10
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight GlyphExplosion111
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight GlyphExplosion121
{
Color 0.6 0.4 0.0
Size 25
}

Pointlight GlyphExplosion131
{
Color 0.6 0.4 0.0
Size 27
}

Pointlight GlyphExplosion141
{
Color 0.6 0.4 0.0
Size 29
}

Pointlight GlyphExplosion151
{
Color 0.6 0.4 0.0
Size 31
}

Pointlight GlyphExplosion161
{
Color 0.6 0.4 0.0
Size 33
}

Pointlight GlyphExplosion171
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight GlyphExplosion181
{
Color 0.6 0.4 0.0
Size 33
}

Pointlight GlyphExplosion191
{
Color 0.6 0.4 0.0
Size 31
}

Pointlight GlyphExplosion101
{
Color 0.6 0.4 0.0
Size 29
}

Object InfernoBomb
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall1
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall2
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall3
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall4
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall5
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall6
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object ChargeBall7
{
Frame SBLLA { Light InfernoBomb1 }
Frame SBLLB { Light InfernoBomb1 }
Frame SBLLC { Light InfernoBomb1 }
Frame SBLLD { Light InfernoBomb2 }
Frame SBLLE { Light InfernoBomb3 }
Frame SBLLF { Light InfernoBomb4 }
Frame SBLLG { Light InfernoBomb21 }
Frame SBLLH { Light InfernoBomb31 }
Frame SBLLI { Light InfernoBomb41 }
Frame SBLLJ { Light InfernoBomb41 }
}

Object GlyphExplosion1
{
Frame NKXPA { Light GlyphExplosion11 }
Frame NKXPB { Light GlyphExplosion11 }
Frame NKXPC { Light GlyphExplosion12 }
Frame NKXPD { Light GlyphExplosion12 }
Frame NKXPE { Light GlyphExplosion13 }
Frame NKXPF { Light GlyphExplosion13 }
Frame NKXPG { Light GlyphExplosion14 }
Frame NKXPH { Light GlyphExplosion14 }
Frame NKXPI { Light GlyphExplosion15 }
Frame NKXPJ { Light GlyphExplosion15 }
Frame NKXPK { Light GlyphExplosion16 }
Frame NKXPL { Light GlyphExplosion16 }
Frame NKXPM { Light GlyphExplosion17 }
Frame NKXPN { Light GlyphExplosion17 }
Frame NKXPO { Light GlyphExplosion18 }
Frame NKXPP { Light GlyphExplosion18 }
Frame NKXPQ { Light GlyphExplosion19 }
Frame NKXPR { Light GlyphExplosion19 }
Frame NKXPS { Light GlyphExplosion10 }
Frame NKXPT { Light GlyphExplosion10 }
Frame NKXPU { Light GlyphExplosion10 }
Frame NKXPV { Light GlyphExplosion10 }
}

Object LargeGlyphExplosion1
{
Frame NKXPA { Light GlyphExplosion111 }
Frame NKXPB { Light GlyphExplosion111 }
Frame NKXPC { Light GlyphExplosion121 }
Frame NKXPD { Light GlyphExplosion121 }
Frame NKXPE { Light GlyphExplosion131 }
Frame NKXPF { Light GlyphExplosion131 }
Frame NKXPG { Light GlyphExplosion141 }
Frame NKXPH { Light GlyphExplosion141 }
Frame NKXPI { Light GlyphExplosion151 }
Frame NKXPJ { Light GlyphExplosion151 }
Frame NKXPK { Light GlyphExplosion161 }
Frame NKXPL { Light GlyphExplosion161 }
Frame NKXPM { Light GlyphExplosion171 }
Frame NKXPN { Light GlyphExplosion171 }
Frame NKXPO { Light GlyphExplosion181 }
Frame NKXPP { Light GlyphExplosion181 }
Frame NKXPQ { Light GlyphExplosion191 }
Frame NKXPR { Light GlyphExplosion191 }
Frame NKXPS { Light GlyphExplosion101 }
Frame NKXPT { Light GlyphExplosion101 }
Frame NKXPU { Light GlyphExplosion101 }
Frame NKXPV { Light GlyphExplosion101 }
}

Object SmithDeathFire
{
Frame FRFXJ { Light SmithDeathFire1 }
Frame FRFXK { Light SmithDeathFire2 }
Frame FRFXL { Light SmithDeathFire3 }
Frame FRFXM { Light SmithDeathFire4 }
Frame FRFXN { Light SmithDeathFire5 }
Frame FRFXO { Light SmithDeathFire6 }
Frame FRFXP { Light SmithDeathFire7 }
}

Pointlight SmithDeathFire1
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight SmithDeathFire2
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight SmithDeathFire3
{
Color 0.6 0.4 0.0
Size 40
}

Pointlight SmithDeathFire4
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight SmithDeathFire5
{
Color 0.6 0.4 0.0
Size 30
}

Pointlight SmithDeathFire6
{
Color 0.6 0.4 0.0
Size 25
}

Pointlight SmithDeathFire7
{
Color 0.6 0.4 0.0
Size 20
}





