//also fix that it spawns the new Lost Souls, and not randomly throw up one of the variants
ACTOR PainElementalR: PainElemental
{
	States
	{
	Missile:
		PAIN D 5 A_FaceTarget
		PAIN E 5 A_FaceTarget
		PAIN F 5 BRIGHT A_FaceTarget
		PAIN F 0 BRIGHT A_PainAttack //A_PainAttack("LostSoul2")
		Goto See
	Death:
		PAIN H 8 BRIGHT
		PAIN I 8 BRIGHT A_Scream
		PAIN JK 8 BRIGHT
		PAIN L 8 BRIGHT A_PainDie //A_PainDie("LostSoul2")
		PAIN M 8 BRIGHT
		Stop
	}
}