ACTOR BruiserKnight: Hellknight {

	bloodcolor green
}

/*
Actor DMR_BaronBall : BaronBall replaces BaronBall
{
	states
	{
	Spawn:
		BAL7 AABB 2 Bright {
			If(GetCvar("dmr_fancydoom")) { A_SpawnItemEx("DMR_MediumGreenFireballTrail",-3,0,2,frandom(-1,0),frandom(-1,1),frandom(0,1)); }
		}
		Loop
	Death:
		TNT1 AAAA 0 {
			If(GetCvar("dmr_fancydoom")) { 
				A_SpawnItemEx("DMR_MediumGreenFireDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-2,2),frandom(-2,2),frandom(-1,2)); 
				A_SpawnItemEx("DMR_MediumGreenFireBouncingDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-2,2),frandom(-2,2),frandom(-1,2));
			}
		}
		BAL7 CDE 6 Bright
		Stop
	}
}
*/