ACTOR DoomImpR: DoomImp {}
/*
ACTOR DMR_DoomImpBall : DoomImpBall replaces DoomImpBall
{
	States
	{
	Spawn:
		BAL1 AABB 2 Bright {
			If(GetCvar("dmr_fancydoom")) { 
				A_SpawnItemEx("DMR_FireballTrail",-5,0,2,frandom(-1,0),frandom(-1,1),frandom(0,1)); 
			}
		}
		Loop
	Death:
		TNT1 AAA 0 {
			If(GetCvar("dmr_fancydoom")) { 
				A_SpawnItemEx("DMR_FireDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-2,2),frandom(-2,2),frandom(-1,2)); 
				A_SpawnItemEx("DMR_FireBouncingDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-2,2),frandom(-2,2),frandom(-1,2));
			}
		}
		BAL1 CDE 6 Bright
		Stop
	}
}

*/