ACTOR CacodemonR: Cacodemon {
	bloodcolor blue
}
/*
ACTOR DMR_CacodemonBall : CacodemonBall replaces CacodemonBall
{
	States
	{
	Spawn:
		BAL2 AABB 2 Bright {
			If(GetCvar("dmr_fancydoom")) { A_SpawnItemEx("DMR_LightningBallTrail",-5,0,2,frandom(-0.5,0.5),frandom(-2.5,2.5),frandom(-2.5,2.5)); }
		}
		Loop
	Death:
		TNT1 AAAAA 0 {
			If(GetCvar("dmr_fancydoom")) { 
                A_SpawnItemEx("DMR_LightningDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-3,3),frandom(-3,3),frandom(-1,3)); 
            }
		}
		BAL2 CDE 6 Bright
		Stop
	}
}

*/