ACTOR ArachnotronR: Arachnotron 
{
	/*States
	{
	Missile:
		BSPI A 20 bright A_FaceTarget
		BSPI G 4 bright A_SpawnProjectile("ArachnotronPlasma",20,0,0,0)
		BSPI H 4 bright
		BSPI H 1 bright A_SpidRefire
		goto Missile+1
   } */
}

/*
Actor DMR_ArachnotronPlasma : ArachnotronPlasma replaces ArachnotronPlasma
{
	states
	{
	Spawn:
		APLS AAABBB 2 Bright  {
			If(GetCvar("dmr_fancydoom")) { A_SpawnItemEx("DMR_PlasmaTrail",frandom(-0.5,0.5),frandom(-0.5,0.5),frandom(-0.5,0.5)); }
		}
		Loop
	Death:
	*/
		/*TNT1 AAAA 0 {
			If(GetCvar("dmr_fancydoom")) { 
				A_SpawnItemEx("MediumGreenFireDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-2,2),frandom(-2,2),frandom(-1,2)); 
				A_SpawnItemEx("MediumGreenFireBouncingDebris",random(-1,1),random(-1,1),random(-1,1),frandom(-2,2),frandom(-2,2),frandom(-1,2));
			}
		}*/
/*		APBX ABCDE 5 Bright
		Stop
	}
}
*/