//Phase Imp
/*
decal DarkImpBallScorch1
{
	pic CBALSCR1
	shade "00 00 00"
	x-scale 0.78125
	y-scale 0.78125
	animator Clean
	randomflipx
	randomflipy
}

decal DarkImpBallScorch2
{
	pic CBALSCR2
	shade "00 00 00"
	x-scale 0.78125
	y-scale 0.78125
	animator Clean
	randomflipx
	randomflipy
}

decalgroup DarkImpBallScorch
{
	DarkImpBallScorch1	1
	DarkImpBallScorch2	1
}

generator DarkImpBall			DarkImpBallScorch

//Railgun Arachnotron

Decal RedRailScorchLower1
{
	Pic CBALSCR1
	Shade "00 00 00"
	X-Scale 0.1
	Y-Scale 0.1
	RandomFlipX
	RandomFlipY
}

Decal RedRailScorchLower2
{
	Pic CBALSCR2
	Shade "00 00 00"
	X-scale 0.1
	Y-scale 0.1
	RandomFlipX
	RandomFlipY
}

DecalGroup RedRailScorchLower
{
	RedRailScorchLower1 1
	RedRailScorchLower2 1
}



Decal RedRailScorch1
{
	Pic CBALSCR1
	Shade "56 00 00"
	FullBright
	X-Scale 0.2
	Y-Scale 0.2
	Animator GoAway
	LowerDecal RedRailScorchLower
}

Decal RedRailScorch2
{
	Pic CBALSCR2
	Shade "56 00 00"
	FullBright
	X-Scale 0.2
	Y-Scale 0.2
	Animator GoAway
	LowerDecal RedRailScorchLower
}

DecalGroup RedRailScorch
{
	RedRailScorch1 1
	RedRailScorch2 1
}
*/