pointlight ARACHPLAS
{
    color 1.0 1.0 0.4
    size 64
}

flickerlight ARACHPLAS_X1
{
    color 1.0 1.0 0.4
    size 108
    secondarySize 120
    chance 0.3
}

flickerlight ARACHPLAS_X2
{
    color 1.0 1.0 0.4
    size 72
    secondarySize 64
    chance 0.3
}

flickerlight ARACHPLAS_X3
{
    color 0.8 0.8 0.2
    size 64
    secondarySize 48
    chance 0.3
}

flickerlight ARACHPLAS_X4
{
    color 0.4 0.4 0.1
    size 36
    secondarySize 24
    chance 0.3
}

object ArachnotronPlasma2
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

flickerlight ANGELGLOW_X1
{
    color 1.0 0.9 0.0
    size 164
    secondarySize 140
    chance 0.3
}

flickerlight ANGELGLOW_X2
{
    color 1.0 0.9 0.0
    size 164
    secondarySize 140
    chance 0.3
}

flickerlight ANGELDIE_X1
{
    color 1.0 1.0 1.0
    size 164
    secondarySize 140
    chance 0.3
}

flickerlight ANGELDIE_X2
{
    color 1.0 1.0 1.0
    size 196
    secondarySize 164
    chance 0.3
}

flickerlight ANGELDIE_X3
{
    color 1.0 1.0 1.0
    size 256
    secondarySize 196
    chance 0.3
}

flickerlight ANGELDIE_X4
{
    color 1.0 1.0 1.0
    size 320
    secondarySize 256
    chance 0.3
}

flickerlight ANGELDIE_X5
{
    color 1.0 1.0 0.9
    size 512
    secondarySize 450
    chance 0.3
}

flickerlight ANGELDIE_X6
{
    color 1.0 1.0 0.9
    size 320
    secondarySize 256
    chance 0.3
}

flickerlight ANGELDIE_X7
{
    color 0.9 0.9 0.8
    size 256
    secondarySize 196
    chance 0.3
}

flickerlight ANGELDIE_X8
{
    color 0.6 0.6 0.3
    size 196
    secondarySize 128
    chance 0.3
}

object ArchangelusA_Samsara
{
	frame BBRNJ { light ANGELGLOW_X1 }
	frame BBRNK { light ANGELGLOW_X2 }
}

object ArchangelusB_Samsara
{
	frame BBRNJ { light ANGELGLOW_X1 }
	frame BBRNK { light ANGELGLOW_X2 }
	
	frame BBRNL { light ANGELDIE_X1 }
	frame BBRNM { light ANGELDIE_X2 }
	frame BBRNN { light ANGELDIE_X3 }
	frame BBRNO { light ANGELDIE_X4 }
	frame BBRNP { light ANGELDIE_X5 }
	frame BBRNQ { light ANGELDIE_X6 }
	frame BBRNR { light ANGELDIE_X7 }
	frame BBRNS { light ANGELDIE_X8 }
	
	frame BBRNV { light ANGELDIE_X3 }
	frame BBRNW { light ANGELDIE_X4 }
	frame BBRNX { light ANGELDIE_X3 }
	frame BBRNY { light ANGELDIE_X2 }
	frame BBRNZ { light ANGELDIE_X1 }
}

object LostSoulEviternity_Samsara
{
	frame SKULA { light LOSTSOUL    }
	frame SKULB { light LOSTSOUL    }
	frame SKULC { light LOSTSOUL    }
	frame SKULD { light LOSTSOUL    }
	frame SKULE { light LOSTSOUL    }
	frame SKULF { light LOSTSOUL    }
	frame SKULG { light LOSTSOUL    }
	
	frame SKULH { light LOSTSOUL_X1 }
	frame SKULI { light LOSTSOUL_X2 }
	frame SKULJ { light LOSTSOUL_X3 }
	frame SKULK { light LOSTSOUL_X4 }
}

pointlight BARONBALL
{
    color 0.0 1.0 0.3
    size 96
}

flickerlight BARONBALL_X1
{
    color 0.4 0.9 0.6
    size 120
    secondarySize 132
    chance 0.25
}

flickerlight BARONBALL_X2
{
    color 0.2 0.6 0.3
    size 144
    secondarySize 156
    chance 0.25
}

flickerlight BARONBALL_X3
{
    color 0.05 0.3 0.1
    size 168
    secondarySize 180
    chance 0.25
}