ACTOR BerserkerTrigger : Inventory
{
	Inventory.MaxAmount 1
}

actor TankStep
{
PROJECTILE
+NOBLOOD
+DONTBLAST
damage 0
radius 10
Speed 20
deathsound "Tank/Step"
States
{
Spawn:
TNT1 A 1
Stop
Death:
TNT1 A 0
TNT1 A 6 A_Quake(1, 4, 0, 256, none) 
Stop
}
}