Actor Zombieman_ : Zombieman replaces Zombieman
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor ShotgunGuy_ : ShotgunGuy replaces ShotgunGuy
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor ChaingunGuy_ : ChaingunGuy replaces ChaingunGuy
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor DoomImp_ : DoomImp replaces DoomImp
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Demon_ : Demon replaces Demon
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Spectre_ : Spectre replaces Spectre
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor LostSoul_ : LostSoul replaces LostSoul
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor CacoDemon_ : CacoDemon replaces CacoDemon
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor HellKnight_ : HellKnight replaces HellKnight
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Revenant_ : Revenant replaces Revenant
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Fatso_ : Fatso replaces Fatso
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Arachnotron_ : Arachnotron replaces Arachnotron
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor PainElemental_ : PainElemental replaces PainElemental
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Archvile_ : Archvile replaces Archvile
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor Cyberdemon_ : Cyberdemon replaces Cyberdemon
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor SpiderMastermind_ : SpiderMastermind replaces SpiderMastermind
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}

Actor BaronofHell_ : BaronofHell replaces BaronofHell
{
	PainChance "Domination", 256
	PainChance "PMS", 256
	States
	{
		Pain.Domination:
		TNT1 A 0 A_ChangeFlag("FRIENDLY", 1)
		Goto "Super::See"
		Pain.PMS:
		TNT1 A 0 A_GiveInventory("PMS_2", 1)
		Goto "Super::See"
	}
}