//Steamroller
object Canonball2
{
    frame TNT1B { light TANKSHELL_X1 }
    frame TNT1C { light TANKSHELL_X2 }
    frame TNT1D { light TANKSHELL_X3 }
}

object SteamExploder
{
    frame TNT1 { light TANKSHELL_X1 }
}

object SteamBoom
{
    frame GLX1 { light ROCKET_X1 }
    frame GLX2 { light ROCKET_X2 }
    frame GLX3 { light ROCKET_X3 }
}