pointlight DARKPROJECTILE
{
    color 1.0 1.0 1.0
    size 96
    subtractive 1
}

object BorschHoleProjectile
{
    frame VOIP { light DARKPROJECTILE }
}

object DarkWeave
{
    frame RAMDB0 { light DARKPROJECTILE }
}

pulselight DARKSPAWN
{
    color 1.0 1.0 1.0
    size 96
    secondarysize 512
    interval 0.65
    subtractive 1
}

object BorschHoleSpawn
{
    frame VOIP { light DARKSPAWN }
}

pointlight DARKNESSVEIL
{
    color 1.0 1.0 1.0
    size 512
    subtractive 1
}

object BorschFadeSpawner
{
    frame TNT1 { light DARKNESSVEIL }
}

pulselight BORSCHCHUNK
{
    color 0.7 0.0 0.7
    size 128
    secondarySize 0
    interval 1.35
    subtractive 1
} 

object BorschHoleChunk
{
    frame VORX { light BORSCHCHUNK }
    frame TNT1B { light BORSCHCHUNK }
}
