//Menu & Intermission Stuff
menu/activate			MENUACT
menu/backup				MENUOUT
menu/prompt				MENUOUT
menu/cursor				MENUMOVE
menu/change				DSPINGY
menu/invalid			AIEAAOO
menu/dismiss			MENUOUT
menu/choose				Menu/Choose
menu/clear				MENUOUT
 
intermission/tick			DSPONGY
intermission/nextstage		MENUACT
intermission/paststats		AIEAAOO
intermission/pastcoopstats	MENUOUT

$random Menu/Choose	{ Menu/Choose1 Menu/Choose2 Menu/Choose3 }
Menu/Choose1			MCHOICE1
Menu/Choose2			MCHOICE2
Menu/Choose3			MCHOICE3

//WEPON
$random misc/w_pkup { items/weapon1 items/weapon2 items/weapon3 items/weapon4 }
items/weapon1			WEAPON1
items/weapon2			WEAPON2
items/weapon3			WEAPON3
items/weapon4			WEAPON4

//Item stuff
Items/Throw				ITEMTHRW

//Backpack
items/backpack			DSBACK

//Jet Thruster
items/jetthruster		JETTUP
used/jetthruster		JETTHRST

//Upgrades
misc/upg_pkup			DSGETUPG
Weapons/QuadShot		QUADSHOT

//Health
misc/healthbonus		DSHEALPL
misc/stimpack			DSHEALSM
misc/medikit			DSHEALMD

//Shield
misc/shieldpurple		SHLDPRPL
misc/shieldblue			SHLDBLU
misc/shieldgreen		SHLDGREN
misc/shieldyellow		SHLDYELO
misc/shieldred			SHLDRED

$volume misc/shieldpurple 0.7
$volume misc/shieldblue 0.7
$volume misc/shieldgreen 0.7
$volume misc/shieldyellow 0.7
$volume misc/shieldred 0.7

//Map
items/map				DSGETMAP

//Redeemer
weapons/RedeemerPick	REDMPICK
weapons/RedeemerFire	REDMFIRE
weapons/RedeemerLoop	REDMLOOP

//Shitstorm
weapons/ShitStormDevicePick		SHITPICK
weapons/ShitStormDeviceBounce	SHITBNC
weapons/ShitStormDeviceLand		SHITLAND
weapons/ShitStormDeviceStart	SHITSTRT
weapons/ShitStormDeviceCount	SHITTINK
weapons/ShitStormDevicePresent	SHITPRST

//Hunter-Seeker Companion
hunterseeker/pickup		HUNTPICK
HunterSeeker/Deploy		HUNTDPLY
HunterSeeker/Loop		HUNTLOOP
$random HunterSeeker/Fuu { HunterSeeker/Fuu1 HunterSeeker/Fuu2 }
HunterSeeker/Fuu1		HUNTFUU1
HunterSeeker/Fuu2		HUNTFUU2
$random HunterSeeker/Pain { HunterSeeker/Pain1 HunterSeeker/Pain2 HunterSeeker/Pain3 }
HunterSeeker/Pain1		HUNTPAI1
HunterSeeker/Pain2		HUNTPAI2
HunterSeeker/Pain3		HUNTPAI3
$random HunterSeeker/Bounce { HunterSeeker/Bounce1 HunterSeeker/Bounce2 HunterSeeker/Bounce3 }
HunterSeeker/Bounce1	HUNTBNC1
HunterSeeker/Bounce2	HUNTBNC2
HunterSeeker/Bounce3	HUNTBNC3

$volume hunterseeker/pain 0.6

//Hindenburg Two
Weapons/HindenburgPick		HINDPICK
Weapons/HindenburgDeploy	HINDDPLY
Weapons/HindenburgFire		HINDFIRE
Weapons/RideOfValkyrie		VALKYRIE
Weapons/MegaNukeExp			MNUKEXP

//Barrel
barrel/destroy			BARRDEAD

//Vodka
items/vodkapick			VODKPICK
items/vodkause			VODKUSE

//God of Pitchforks
Fork/Pickup	FORKPICK
Fork/Use	FORKUSE
Fork/Idle	FORKIDLE
$random Fork/Alt { Fork/Alt1 Fork/Alt2 }
Fork/Alt1	FORKALT1
Fork/Alt2	FORKALT2
Fork/Rotate	FORKROT
$random Fork/Fly { Fork/Fly1 Fork/Fly2 Fork/Fly3 }
Fork/Fly1	FORKFLY1
Fork/Fly2	FORKFLY2
Fork/Fly3	FORKFLY3
Fork/Hit	FORKHIT

//Infrared
items/weegee			DSGETWEG
used/weegee				DSUSEWEG
//Enviro
items/enviro			DSGETENV
used/enviro				DSUSEENV
//Battle
items/battle			DSGETNUK
used/battle				DSUSENUK
//Invul
items/shield			DSSHIELD
items/EXTREME			DSEXTREM
items/EXTREMEAAA		EXTREME
//Mega
items/mega				MEGASPHR
//Blur
items/screamer			DSSCREAM
items/RED				DSREDDMG
items/BLU				DSBLUDMG
//Soul
misc/supremehp			SUPERHP
Items/SalvationPick		SALVPICK
Items/SalvationMode		SALVMODE
Items/SalvationUsed		SALVUSED

//Ammo
Ammo/Sticky			SBMBAMMO
Ammo/Clip			CLIPAMMO
Ammo/100MM			100MAMMO
Ammo/Shells			SHELAMMO
Ammo/Rocket			ROCKAMMO
Ammo/Head			DETHAMMO
Ammo/NukeCell		CELLAMMO
Ammo/Stalin			STALAMMO

//
//
//

//Ammo Satchels		//1
Weapons/SatchelUp		SATCHUP
Weapons/SatchelToss		STCHTOSS
Weapons/SatchelBounce	STCHBNC
Weapons/SatchelPick		STCHPICK

Weapons/SatchelHit		SATCHHIT
Weapons/SatchelOof		ALOSOOF
Inventory/SuperPack		SUPRPACK


//Jumping Sticky Bombs	//Q
Weapons/StickyBombUp		SBMBUP
Weapons/StickyBombMode		SBMBMODE
Weapons/StickyBombThrow		SBMBTHRW
Weapons/StickyBombHolster	SBMBHOLS
Weapons/StickyBombBounce	SBMBBNC
Weapons/StickyBombActivate	SBMBACTV
Weapons/StickyBombThud		SBMBTHUD
Weapons/StickyBombTick		SBMBTICK
Weapons/StickyBombJump		SBMBJUMP

///////////////////////////////////////

//Punchokrator		//1 (Yuri)
weapons/fistup1		FISTUP1
$random weapons/fistattack { weapons/fistattack1 weapons/fistattack2 }
weapons/fistattack1	FISTATK1
weapons/fistattack2	FISTATK2

weapons/fisthit		FISTHIT
$limit weapons/fisthit 0

Weapons/FALCON		FALCON
Weapons/PAWNCH		PAWNCH
Weapons/KAPOOW		KAPOOW

Weapons/IcePunch	AJSPANCZ
$random Weapons/ScorpionTaunt { Weapons/GETOVERHERE Weapons/COMEHERE }
Weapons/GETOVERHERE	OVERHERE
Weapons/COMEHERE	COMEHERE

weapons/fistcharge		FISTCHRG //Alt-Fire
weapons/fistcombustion	FISTHHNG
weapons/fistmoo			FISTMOO

weapons/fistcontrol		BEWITHYR

//Hydra			//2 (Yuri)
Weapons/HydraUp		HYDRUP

Weapons/HydraAdd1	HYDRADD1
Weapons/HydraAdd2	HYDRADD2
Weapons/HydraAdd3	HYDRADD3
Weapons/HydraAdd4	HYDRADD4
Weapons/HydraAdd5	HYDRADD5
Weapons/HydraAdd6	HYDRADD6
Weapons/HydraAdd7	HYDRADD7
Weapons/HydraAdd8	HYDRADD8
$random Weapons/HydraAdd { Weapons/HydraAdd1 Weapons/HydraAdd2 Weapons/HydraAdd3 Weapons/HydraAdd4 Weapons/HydraAdd5 Weapons/HydraAdd6 Weapons/HydraAdd7 Weapons/HydraAdd8 }

Weapons/HydraFire1	HYDRFIR1
Weapons/HydraFire2	HYDRFIR2
Weapons/HydraFire3	HYDRFIR3
$random Weapons/HydraFire { Weapons/HydraFire1 Weapons/HydraFire2 Weapons/HydraFire3 }

$volume Weapons/HydraFire 0.7

Weapons/HydraMode	HYDRMODE //Alt-Fire
Weapons/DryFire		DRYFIRE

///////////////////////////////////////

//Shooter Fists		//1 (Alosza)
weapons/fistup2				FISTUP2
weapons/fistmagnum			FISTMAGN
weapons/fistshotgun			FISTSHTF
weapons/fistwinchester		FISTWINF

Weapons/FistcannonCharge	CNONCHRG
Weapons/FistcannonFire		CNONFIRE
Weapons/FistcannonBounce	CNONBNC

$random Weapons/FistMachinegun	{ Weapons/FistVulcan1 Weapons/FistVulcan2 Weapons/FistVulcan3 Weapons/FistVulcan4 }
Weapons/FistVulcan1			FISVULC1
Weapons/FistVulcan2			FISVULC2
Weapons/FistVulcan3			FISVULC3
Weapons/FistVulcan4			FISVULC4

Weapons/FistHAAAX			FISTHAXF
Weapons/FistHaxFly			FISTHAXW
Weapons/FistHaxHit			FISTHAXH

Weapons/SawRevUp			SAWWUP
Weapons/SawFull				SAWFULL
Weapons/SawRevDown			SAWWDOWN

Weapons/FistPrayer			DONKPRAY	//Amen to that!
Weapons/FistDonkey			FISTDONK

$rolloff Weapons/FistPrayer 3300 11000
$rolloff Weapons/FistDonkey 3300 11000

Weapons/SawBounce1			SAWBNCE1
Weapons/SawBounce2			SAWBNCE2
Weapons/SawBounce3			SAWBNCE3
Weapons/SawBounce4			SAWBNCE4
$random Weapons/SawBounce { Weapons/SawBounce1 Weapons/SawBounce2 Weapons/SawBounce3 Weapons/SawBounce4 }

$random	Weapons/ChairLaunch { Weapons/OgurBounce1 Weapons/OgurBounce2 }

//BernieScreamer	//2 (Alosza)
Weapons/BernieUp		BERNUP
Weapons/BernieFire		BERNFIRE

///////////////////////////////////////

//Treesagent Fists	//1 (Marty)
weapons/martyfistup	MFISTUP

$random weapons/martyswing { weapons/martyswing1 weapons/martyswing2 weapons/martyswing3 weapons/martyswing4 }
weapons/martyswing1	MSWING1
weapons/martyswing2	MSWING2
weapons/martyswing3	MSWING3
weapons/martyswing4	MSWING4

$random Weapons/MartyHoowah { Marty/Hoowah1 Marty/Hoowah2 Marty/Hoowah3 Marty/Hoowah4 Marty/Hoowah5 Marty/Hoowah6 Marty/Hoowah7 Marty/Hoowah8 Marty/Hoowah9 Marty/Hoowah10 }
Marty/Hoowah1	TREEHA1
Marty/Hoowah2	TREEHA2
Marty/Hoowah3	TREEHA3
Marty/Hoowah4	TREEHA4
Marty/Hoowah5	TREEHA5
Marty/Hoowah6	TREEHA6
Marty/Hoowah7	TREEHA7
Marty/Hoowah8	TREEHA8
Marty/Hoowah9	TREEHA9
Marty/Hoowah10	TREEHA10

$random weapons/martyfisthit { weapons/martyfisthit1 weapons/martyfisthit2 weapons/martyfisthit3 weapons/martyfisthit4 }
weapons/martyfisthit1	MPUNCH1
weapons/martyfisthit2	MPUNCH2
weapons/martyfisthit3	MPUNCH3
weapons/martyfisthit4	MPUNCH4

$random weapons/martykickhit { weapons/martykickhit1 weapons/martykickhit2 weapons/martykickhit3 weapons/martykickhit4 }
weapons/martykickhit1	MKICK1
weapons/martykickhit2	MKICK2
weapons/martykickhit3	MKICK3
weapons/martykickhit4	MKICK4

weapons/CLYDE		CLYDEWAA
weapons/AHTATATA	AHTATATA

weapons/SPARTA		SPARTA
weapons/BICYCLE		BICYCLE

$limit weapons/martyswing 	0

//Silver Hornet		//2 (Marty)
Weapons/HornetUp		HORNUP
$random	Weapons/HornetFire { Weapons/HornetFire1 Weapons/HornetFire2 Weapons/HornetFire3 Weapons/HornetFire4 } //HORNFIRE
Weapons/HornetFire1		HORNFIR1
Weapons/HornetFire2		HORNFIR2
Weapons/HornetFire3		HORNFIR3
Weapons/HornetFire4		HORNFIR4
$random	Weapons/HornetAdd { Weapons/HornetAdd1 Weapons/HornetAdd2 }
Weapons/HornetAdd1		HORNADD1
Weapons/HornetAdd2		HORNADD2
Weapons/HornetMissile	HORNMISL
Weapons/HornetOpen		HORNOPEN
Weapons/HornetClose		HORNCLOS
Weapons/HornetNope		HORNNOPE

$limit Weapons/HornetFire 	0

///////////////////////////////////////

//Mace			//1

weapons/maceswingmain	MACEWOSH

$random weapons/maceswing { weapons/maceswing1 weapons/maceswing2 weapons/maceswing3 weapons/maceswing4 }
weapons/maceswing1	MACESWN1
weapons/maceswing2	MACESWN2
weapons/maceswing3	MACESWN3
weapons/maceswing4	MACESWN4

$random weapons/macestruck { weapons/macehit1 weapons/macehit2 weapons/macehit3 }
weapons/macehit1	MACEHIT1
weapons/macehit2	MACEHIT2
weapons/macehit3	MACEHIT3

$random weapons/maceflesh { weapons/maceflesh1 weapons/maceflesh2 weapons/maceflesh3 weapons/maceflesh4 weapons/maceflesh5 }
weapons/maceflesh1	MACEBLD1
weapons/maceflesh2	MACEBLD2
weapons/maceflesh3	MACEBLD3
weapons/maceflesh4	MACEBLD4
weapons/maceflesh5	MACEBLD5

weapons/macewall	MACEWALL

weapons/macegrabber	MACEGRAB

weapons/maceloop	MACELOOP
$random	weapons/macewheeee { weapons/macewheeee1 weapons/macewheeee2 weapons/macewheeee3 }
weapons/macewheeee1		OGURBNC1
weapons/macewheeee2		OGURBNC2
weapons/macewheeee3		OGURBNC3

//Ullapool Caber	//11h

Weapons/KhaBoom			KHABOOM
Weapons/CaberHit		CABRHIT

$random Weapons/CaberSwing { Weapons/CaberSwing1 Weapons/CaberSwing2 Weapons/CaberSwing3 }
Weapons/CaberSwing1		CABRSWN1
Weapons/CaberSwing2		CABRSWN2
Weapons/CaberSwing3		CABRSWN3

//MARTY CHARGE
Weapons/CaberCharged	CABRCHRG
Weapons/CaberScream		CABRSCRM
Weapons/CaberYeah		CABRYEAH
Weapons/CaberDarn 		CABRDARN

//ALOSZA THROW CABER
Weapons/CaberThrowKick	CABRTHRW

$random Weapons/CaberBounce { Weapons/CaberBounce1 Weapons/CaberBounce2 Weapons/CaberBounce3 Weapons/CaberBounce4 Weapons/CaberBounce5 Weapons/CaberBounce6 }
Weapons/CaberBounce1	CABRBNC1
Weapons/CaberBounce2	CABRBNC2
Weapons/CaberBounce3	CABRBNC3
Weapons/CaberBounce4	CABRBNC4
Weapons/CaberBounce5	CABRBNC5
Weapons/CaberBounce6	CABRBNC6

///////////////////////////////////////

//Erasus		//3
Weapons/ErasusUp			ERASUP
Weapons/ErasusFire			ERASFIRE
Weapons/ErasusAmbient		ERASAMB
Weapons/ErasusHit			ERASHIT
Weapons/ErasusAltFire		ERASAFIR

$random Weapons/ErasusBounce { Weapons/ErasusBounce1 Weapons/ErasusBounce2 Weapons/ErasusBounce3 }
Weapons/ErasusBounce1		ERASBNC1
Weapons/ErasusBounce2		ERASBNC2
Weapons/ErasusBounce3		ERASBNC3

$random Weapons/ErasusPump { Weapons/ErasusPump1 Weapons/ErasusPump2 Weapons/ErasusPump3 }
Weapons/ErasusPump1			ERASREL1
Weapons/ErasusPump2			ERASREL2
Weapons/ErasusPump3			ERASREL3

Weapons/ErasusHammerStart	HAMSTART
Weapons/ErasusHammerLoop	HAMLOOP
Weapons/ErasusHammerFire	HAMFIRE
Weapons/ErasusHammerStop	HAMSTOP

//Schwarzer Zwerg	//33
Weapons/SchwarzerZwergUp	BLDWUP
Weapons/SchwarzerZwergFirey	BLDWFIRE

$random Weapons/SchwarzerZwergFire { Weapons/SchwarzerZwergFire1 Weapons/SchwarzerZwergFire2 Weapons/SchwarzerZwergFire3 }
Weapons/SchwarzerZwergFire1	BLDWFIR1
Weapons/SchwarzerZwergFire2	BLDWFIR2
Weapons/SchwarzerZwergFire3	BLDWFIR3

Weapons/SchwarzerZwergLoad	BLDWLOAD
Weapons/SchwarzerZwergLoad2	BLDWLOD2
//
Weapons/SchwarzerZwergAlt	BLDWALT
Weapons/SchwarzerZwergFull	BLDWFULL

///////////////////////////////////////

//Power Overwhelming	//4
Weapons/PowerOverwhelmingUp		 POWOUP
Weapons/PowerOverwhelmingStart	 POWOSTRT
Weapons/PowerOverwhelmingLoop	 POWOLOOP
Weapons/PowerOverwhelmingAddLoop POWODLOP
Weapons/PowerOverwhelmingStop	 POWOSTOP
//
Weapons/PowerOverwhelmingAltUp	 POWOAUP
Weapons/PowerOverwhelmingAltLoop POWOALOP
Weapons/PowerOverwhelmingAltStop POWOASTP

//Wolgir		//4H
Weapons/WolgirUp		WLGGUP
Weapons/WolgirFire		WLGGFIRE
Weapons/WolgirEndFire	WLGGENDF
Weapons/WolgirAltFire	WLGGAFIR
Weapons/WolgirHFire		WLGGHFIR
Weapons/WolgirHEndFire	WLGGHEND
//
Weapons/WolgirBeltIn	WLGGBIN
Weapons/WolgirBeltOut	WLGGBOUT
Overwhelming/Mode		OVERMODE

///////////////////////////////////////

//Pushka		//5
Weapons/PushkaUp		PUSHUP
Weapons/PushkaReload	PUSHREL
Weapons/PushkaLoop		PUSHLOOP

$random Weapons/PushkaFire { Weapons/PushkaFire1 Weapons/PushkaFire2 Weapons/PushkaFire3 }
Weapons/PushkaFire1	PUSHFIR1
Weapons/PushkaFire2	PUSHFIR2
Weapons/PushkaFire3	PUSHFIR3

$random Weapons/PushkaFireAdd { Weapons/PushkaFireAdd1 Weapons/PushkaFireAdd2 Weapons/PushkaFireAdd3 }
Weapons/PushkaFireAdd1	PUSHDFR1
Weapons/PushkaFireAdd2	PUSHDFR2
Weapons/PushkaFireAdd3	PUSHDFR3
$limit Weapons/PushkaFireAdd 0

$random Weapons/PushkaExp { Weapons/PushkaExp1 Weapons/PushkaExp2 Weapons/PushkaExp3 Weapons/PushkaExp4 Weapons/PushkaExp5 }
Weapons/PushkaExp1	PUSHEXP1
Weapons/PushkaExp2	PUSHEXP2
Weapons/PushkaExp3	PUSHEXP3
Weapons/PushkaExp4	PUSHEXP4
Weapons/PushkaExp5	PUSHEXP5

misc/w_pushka_pkup	PUSHPICK

$random Weapons/100MMCasing { Weapons/100MMCasing1 Weapons/100MMCasing2 Weapons/100MMCasing3 Weapons/100MMCasing4 Weapons/100MMCasing5 Weapons/100MMCasing6 }
Weapons/100MMCasing1	PUSHCAS1
Weapons/100MMCasing2	PUSHCAS2
Weapons/100MMCasing3	PUSHCAS3
Weapons/100MMCasing4	PUSHCAS4
Weapons/100MMCasing5	PUSHCAS5
Weapons/100MMCasing6	PUSHCAS6

Weapons/PushkaAltFire	PUSHAFIR
Weapons/PushkaAltReload	PUSHAREL

$random Weapons/BlasterAltFire { Weapons/BlasterAltFire1 Weapons/BlasterAltFire2 }
Weapons/BlasterAltFire1	VORTALT1
Weapons/BlasterAltFire2	VORTALT2
$random Weapons/BlasterStruck { Weapons/BlasterStruck1 Weapons/BlasterStruck2 }
Weapons/BlasterStruck1	VORTSTR1
Weapons/BlasterStruck2	VORTSTR2
Weapons/BlasterLoop		VORTLOOP
Weapons/BlasterEnd		VORTEND

Weapons/PushkaNope		PUSHNOPE

$volume Weapons/100MMCasing 0.5

//Torchglow		//55
Torchglow/Up	TRCHUP
Torchglow/Add	TRCHADD
Torchglow/Fire	TRCHFIRE
Torchglow/Load	TRCHLOAD

Torchglow/Fly	TRCHFLY
Torchglow/Wall	TRCHWALL
Torchglow/Exp	TRCHEXP

$random Torchglow/Burn { Torchglow/Burn1 Torchglow/Burn2 Torchglow/Burn3 Torchglow/Burn4 Torchglow/Burn5 }
Torchglow/Burn1	TRCHBRN1
Torchglow/Burn2	TRCHBRN2
Torchglow/Burn3	TRCHBRN3
Torchglow/Burn4	TRCHBRN4
Torchglow/Burn5	TRCHBRN5

///////////////////////////////////////

//Katyusha		//6
weapons/katyushaup	mlrsup
weapons/katyushaloop	mlrsloop

$random weapons/katyushafire { weapons/katyushafire1 weapons/katyushafire2 weapons/katyushafire3 }
weapons/katyushafire1	mlrsfir1
weapons/katyushafire2	mlrsfir2
weapons/katyushafire3	mlrsfir3

$random weapons/bustexplo { weapons/bustexp1 weapons/bustexp2 weapons/bustexp3 }
weapons/bustexp1		bustexp1
weapons/bustexp2		bustexp2
weapons/bustexp3		bustexp3

weapons/larpafire		larpfire
weapons/larpaboom		larpboom
weapons/larpaexp		larpexp

weapons/katyushamode	mlrsmode //zoom button

//Comrade		//6H
Weapons/ComradeUp				CMRDUP
Weapons/ComradeFire				CMRDFIRE
Weapons/ComradeReload			CMRDREL
Weapons/ComradeBounce			CMRDBNC

Weapons/ComradeTimeFreezeStart	CTIMSTRT
Weapons/ComradeTimeFreezeLoop	CTIMLOOP
Weapons/ComradeTimeFreezeStop	CTIMSTOP

Weapons/ComradeMode				CMRDMODE //Zoom button

///////////////////////////////////////

//Pushkin		//7
Weapons/PushkinUp		DSSTUP
Weapons/PushkinZoomIn	DSSTZIN
Weapons/PushkinZoomOut  DSSTZOUT
Weapons/PushkinZoomRdy  DSSTZRDY

//Missiles
$random Weapons/PushkinFire { Weapons/PushkinFire1 Weapons/PushkinFire2 }
Weapons/PushkinFire1	DSSTFIR1
Weapons/PushkinFire2	DSSTFIR2

$random Weapons/PushkinXFire { Weapons/PushkinXFire1 Weapons/PushkinXFire2 }
Weapons/PushkinXFire1	DSSTXFR1
Weapons/PushkinXFire2	DSSTXFR2

Weapons/BarrelFire		BARRFIRE
Weapons/BarrelRelease	BARRLSE
$random Weapons/BarrelHit { Weapons/BarrelHit1 Weapons/BarrelHit2 Weapons/BarrelHit3 Weapons/BarrelHit4 }
Weapons/BarrelHit1		BARHIT1
Weapons/BarrelHit2		BARHIT2
Weapons/BarrelHit3		BARHIT3
Weapons/BarrelHit4		BARHIT4

//Stachanov		//7H
weapons/StachanovUp			STCHUP
weapons/StachanovCharge		STCHCHRG
weapons/StachanovFire		STCHFIRE

$volume weapons/StachanovUp 0.8

$random Weapons/StachanovAddFire { Weapons/StachanovFire1 Weapons/StachanovFire2 }
Weapons/StachanovFire1		STCHFIR1
Weapons/StachanovFire2		STCHFIR2

$random Weapons/StachanovCharged1 { Weapons/StachanovVapor1 Weapons/StachanovVapor2 }
Weapons/StachanovVapor1		STCHADD1
Weapons/StachanovVapor2		STCHADD2

$random Weapons/StachanovCharged2 { Weapons/StachanovVapor3 Weapons/StachanovVapor4 }
Weapons/StachanovVapor3		STCHADD3
Weapons/StachanovVapor4		STCHADD4

$random Weapons/StachanovCharged3 { Weapons/StachanovVapor5 Weapons/StachanovVapor6 }
Weapons/StachanovVapor5		STCHADD5
Weapons/StachanovVapor6		STCHADD6

weapons/StachanovDry		STCHDRY
weapons/StachanovOut		STCHOUT
weapons/StachanovIn			STCHIN
Weapons/StachanovFly		STCHFLY
weapons/StachanovHit		STCHHIT

weapons/StachanovZoom	STCHZOOM //Zoom

Weapons/MinibeliskFire		MBELFIRE //Alt-Fire
Weapons/MinibeliskStart		MBELSTRT
Weapons/MinibeliskLoop		MBELLOOP
Weapons/MinibeliskDead		MBELDEAD
Weapons/MinibeliskCharge	MBELCHRG
Weapons/MinibeliskNope		MBELNOPE
Weapons/MinibeliskReady		MBELREDY

///////////////////////////////////////

//Deathhead		//8
Weapons/DeathheadAim		HEADAIM
Weapons/DeathheadUp			HEADUP
Weapons/DeathheadFire		HEADFIRE
Weapons/DeathheadAddFire	HEADAFIR
Weapons/DeathheadReload		HEADREL
Weapons/DeathheadOff		HEADOFF

Weapons/DeathheadLoop1		HEADLOP1	//Small warheads.
Weapons/DeathheadLoop2		HEADLOP2	//Carrier missile.
Weapons/DeathheadLoop3		HEADLOP3	//Stalin.

$random Weapons/DeathheadExplode { Weapons/DeathheadExplode1 Weapons/DeathheadExplode2 Weapons/DeathheadExplode3 Weapons/DeathheadExplode4 Weapons/DeathheadExplode5 Weapons/DeathheadExplode6 Weapons/DeathheadExplode7 }
Weapons/DeathheadExplode1	DETHEXP1
Weapons/DeathheadExplode2	DETHEXP2
Weapons/DeathheadExplode3	DETHEXP3
Weapons/DeathheadExplode4	DETHEXP4
Weapons/DeathheadExplode5	DETHEXP5
Weapons/DeathheadExplode6	DETHEXP6
Weapons/DeathheadExplode7	DETHEXP7

Deathhead/Mode				HEADMODE

//Alt-Fire
Weapons/StalinowiczWarn		STLNWARN
Weapons/StalinowiczFire		STLNFIRE
Weapons/StalinowiczFlew		STLNFLEW
Weapons/StalinowiczExp		STLNEXP
Weapons/StalinowiczBoom		STLNBOOM

Weapons/MiniNukeBoom		MININUEK

$rolloff Weapons/StalinowiczExp 3100 10200
$rolloff Weapons/StalinowiczBoom 3100 10200

//Yamato Cannon		//8H
Weapons/YamatoGun		YAMAGUN
Weapons/YamatoLoop		YAMALOOP
Weapons/YamatoCharge	YAMACHRG
Weapons/YamatoFire		YAMAFIRE
Weapons/YamatoHizz		YAMAHIZZ
Weapons/YamatoBlast		YAMABLST
Weapons/YamatoUp		YAMAUP
Weapons/YamatoDown		YAMADOWN
Weapons/YamatoLoad		YAMALOAD
Weapons/YamatoPut		YAMAPUT

$rolloff Weapons/YamatoHizz 5100 12200
$rolloff Weapons/YamatoBlast 5100 12200

$random Weapons/YamatoExp { Weapons/YamatoExp1 Weapons/YamatoExp2 Weapons/YamatoExp3 Weapons/YamatoExp4 Weapons/YamatoExp5 Weapons/YamatoExp6 }
Weapons/YamatoExp1		YAMAEX01
Weapons/YamatoExp2		YAMAEX02
Weapons/YamatoExp3		YAMAEX03
Weapons/YamatoExp4		YAMAEX04
Weapons/YamatoExp5		YAMAEX05
Weapons/YamatoExp6		YAMAEX06

Weapons/YamatoJumpOn	YAMAJON
Weapons/YamatoJumpOff	YAMAJOFF
Weapons/YamatoTeleport	YAMATELE

/////////////////////////////////////// 1

//Perestroika
weapons/razorjackgun	RAZRGUN
weapons/razorjackidle	RAZRIDLE
weapons/razorjackiend	RAZRIEND

weapons/razorjackup	RAZRUP
weapons/razorjackloop	RAZRLOOP
weapons/razorjackdown	RAZRDOWN

$random weapons/razorjackhit { weapons/razorjackhit1 weapons/razorjackhit2 weapons/razorjackhit3 weapons/razorjackhit4 }
weapons/razorjackhit1	RAZRHIT1
weapons/razorjackhit2	RAZRHIT2
weapons/razorjackhit3	RAZRHIT3
weapons/razorjackhit4	RAZRHIT4

$random weapons/razorjackflesh { weapons/razorjackflesh0 weapons/razorjackflesh1 weapons/razorjackflesh2 weapons/razorjackflesh3 weapons/razorjackflesh4 weapons/razorjackflesh5 weapons/razorjackflesh6 weapons/razorjackflesh7 weapons/razorjackflesh8 weapons/razorjackflesh9 }
weapons/razorjackflesh0	RAZRFLS0
weapons/razorjackflesh1	RAZRFLS1
weapons/razorjackflesh2	RAZRFLS2
weapons/razorjackflesh3	RAZRFLS3
weapons/razorjackflesh4	RAZRFLS4
weapons/razorjackflesh5	RAZRFLS5
weapons/razorjackflesh6	RAZRFLS6
weapons/razorjackflesh7	RAZRFLS7
weapons/razorjackflesh8	RAZRFLS8
weapons/razorjackflesh9	RAZRFLS9

$random weapons/razorjackfire { weapons/razorjack1 weapons/razorjack2 weapons/razorjack3 }
weapons/razorjack1		RAZRFIR1
weapons/razorjack2		RAZRFIR2
weapons/razorjack3		RAZRFIR3

weapons/razorbladewall	RAZRWALL

//Excalibat
Weapons/ExcalibatChant		BASECHNT

Weapons/ExcalibatPick		BASEPICK
Weapons/ExcalibatBonk		BASEBONK
Weapons/ExcalibatWoosh		BASEWOSH
Weapons/ExcalibatHit		BASEHIT

Weapons/ExcalibatCharge		BASECHRG
Weapons/ExcalibatLoop		BASELOOP
Weapons/ExcalibatEnd		BASEEND

Weapons/ExcalistormMode		EXCLSTRM
Weapons/RockNRollMode		RCKNROLL

Weapons/StoneSpawn			ROCKSPWN
Weapons/StoneLaunch			ROCKLNCH
Weapons/RollingStone1		ROCKROL1
Weapons/RollingStone2		ROCKROL2
Weapons/StoneExplode		ROCKBOOM
Weapons/StoneChunk			ROCKCHNK

$random Weapons/StoneBounce { Weapons/StoneBnc1 Weapons/StoneBnc2 Weapons/StoneBnc3 Weapons/StoneBnc4 Weapons/StoneBnc5 Weapons/StoneBnc6 }
Weapons/StoneBnc1			ROCKBNC1
Weapons/StoneBnc2			ROCKBNC2
Weapons/StoneBnc3			ROCKBNC3
Weapons/StoneBnc4			ROCKBNC4
Weapons/StoneBnc5			ROCKBNC5
Weapons/StoneBnc6			ROCKBNC6

$rolloff Weapons/StoneExplode 700 2700

$random Weapons/StoneExplode2 { Weapons/StoneExp1 Weapons/StoneExp2 Weapons/StoneExp3 Weapons/StoneExp4 Weapons/StoneExp5 Weapons/StoneExp6 }
Weapons/StoneExp1			ROCKBNC1
Weapons/StoneExp2			ROCKBNC2
Weapons/StoneExp3			ROCKBNC3
Weapons/StoneExp4			ROCKBNC4
Weapons/StoneExp5			ROCKBNC5
Weapons/StoneExp6			ROCKBNC6

$rolloff Weapons/StoneExplode2 700 2700


/////////////////////////////////////// 3

//Leviathan
Weapons/LeviathanUp			LEVIUP
Weapons/LeviathanFire		LEVIFIRE
Weapons/LeviathanAddFire	LEVIADD
Weapons/LeviathanHolster	LEVIHOLS

$volume Weapons/LeviathanFire 0.8

//Pantokrator
Weapons/PantokratorUp		PANTUP
Weapons/PantokratorFire		PANTFIRE
Weapons/PantokratorAddFire	PANTAFIR
Weapons/Pantokrator2Fire	PANT2FIR

Weapons/MegaShellFire		MSHLFIRE
Weapons/MegaShellNope		MSHLNOPE
Weapons/MegaShellBounce		MSHLBNC
Weapons/OvertureLoop		OVERLOOP
Weapons/OvertureEnd			OVEREND

/////////////////////////////////////// 4

//Libra
Weapons/LibraUp			LIBRUP
Weapons/LibraIn			LIBRIN
Weapons/LibraMode		LIBRMODE
	 			
$random Weapons/LibraFire { Weapons/LibraFire1 Weapons/LibraFire2 Weapons/LibraFire3 Weapons/LibraFire4 }
Weapons/LibraFire1		LIBRFIR1 //Cannoneer
Weapons/LibraFire2		LIBRFIR2
Weapons/LibraFire3		LIBRFIR3
Weapons/LibraFire4		LIBRFIR4
Weapons/LibraFly		LIBRFLY

Weapons/LibraStart		LIBRSTRT // DIY-Doctor
Weapons/LibraLoop		LIBRLOOP
Weapons/LibraEnd		LIBREND

Weapons/LibraBoltFire	LIBRBFIR //Blaster
Weapons/LibraBoltHit	LIBRBHIT
Weapons/LibraShield		LIBRSHLD
Weapons/LibraImpact		LIBRIMPT

$limit Weapons/LibraImpact 0

Weapons/LibraDry1		LIBRDRY1
Weapons/LibraDry2		LIBRDRY2

//Gorynch
Weapons/GorynchUp		FUUUP
Weapons/GorynchFire		FUUFIRE
Weapons/GorynchStart	FUUSTART
Weapons/GorynchALoop	FUUALOP
Weapons/GorynchLoop		FUULOOP
Weapons/GorynchAStop	FUUASTP
Weapons/GorynchStop		FUUSTOP

$volume Weapons/GorynchUp 0.8

/////////////////////////////////////// 5

//Okudzhava
Weapons/OkudzhavaUp			GAUSUP
Weapons/OkudzhavaFire		GAUSFIRE
Weapons/OkudzhavaZoomIn		GAUSZIN
Weapons/OkudzhavaZoomOut	GAUSZOUT
Weapons/OkudzhavaRod		GAUSROD
Weapons/OkudzhavaLoop		GAUSLOOP
Weapons/OkudzhavaEnd		GAUSEND

Weapons/FlakFire			FLAKFIRE
Weapons/FlakBomb			FLAKBOMB
$Random Weapons/FlakShot { Weapons/FlakShot1 Weapons/FlakShot2 }
Weapons/FlakShot1			FLAKSHT1
Weapons/FlakShot2			FLAKSHT2
Weapons/FlakReload			FLAKREL

//Beef Supreme
Weapons/BeefTrigger		BEEFTRIG
Weapons/BeefFire		BEEFFIRE
Weapons/BeefAFire		BEEFAFIR
Weapons/BeefExplode		BEEFEXP

Weapons/BeefUp			BEEFUP
Weapons/BeefDown		BEEFDOWN
Weapons/BeefLock		BEEFLOCK
Weapons/BeefHold		BEEFHOLD
Weapons/BeefLoad		BEEFLOAD
Weapons/BeefServo		BEEFSRVO

Weapons/BeefDrop		BEEFDROP

$rolloff Weapons/BeefExplode 700 2600

/////////////////////////////////////// 6

//Gopnik
Weapons/GopnikUp			GPNKUP
Weapons/GopnikMode			GPNKMODE
Weapons/GopnikDry			GPNKDRY
Weapons/GopnikCharge		GPNKCHRG
Weapons/GopnikFire			GPNKFIRE
Weapons/GopnikBounce		GPNKBNC
Weapons/GopnikTick			GPNKTICK
Weapons/GopnikArm			GPNKARM
Weapons/GopnikExp			GPNKEXP

$random Weapons/GopnikStaticActivate { Weapons/GopnikStatic1 Weapons/GopnikStatic2 Weapons/GopnikStatic3 }
Weapons/GopnikStatic1		GPNKSTC1
Weapons/GopnikStatic2		GPNKSTC2
Weapons/GopnikStatic3		GPNKSTC3
Weapons/GopnikStaticLoop	GPNKLOOP
Weapons/GopnikStaticEnd		GPNKEND

Weapons/GopnikNukeTick		GPNKNUKT
Weapons/GopnikNukeArm		GPNKNUKA

Weapons/GopnikMode2			GPNKMOD2
Weapons/GopnikLoad			GPNKLOAD

//Immolator
Weapons/ImmolatorUp		IMLGUP
Weapons/ImmolatorIdle	IMLGIDLE
Weapons/ImmolatorStart	IMLGSTRT
Weapons/ImmolatorLoop	IMLGLOOP
Weapons/ImmolatorALoop	IMLGALOP
Weapons/ImmolatorEnd	IMLGEND
//Alt-Fire
Weapons/ImmolatorClick	IMLGCLIK
Weapons/ImmolatorBlast	IMLGBLST
Weapons/ImmolatorBoom	IMLGBOOM
//Zoom
Weapons/ImmolatorAirstream		IMLGAIRS
Weapons/ImmolatorAirstreamEnd	IMLGAIRE


/////////////////////////////////////// 7

//Instafuneral
Weapons/InstafunUp 		FUNGUP
Weapons/InstafunFire	FUNGFIRE
Weapons/InstafunAddFire	FUNGAFIR
Weapons/InstafunFly		FUNGFLY
Weapons/InstafunHit		FUNGHIT
Weapons/InstafunZoomIn	FUNGZIN
Weapons/InstafunZoomOut FUNGZOUT

Ammo/Ion				IONAMMO

//Channeler
Weapons/ChannelerUp			CHLGUP
Weapons/ChannelerStart		CHLGSTRT
Weapons/ChannelerLoop		CHLGLOOP
Weapons/ChannelerStop		CHLGSTOP
Weapons/ChannelerZoomIn		CHLGZIN
Weapons/ChannelerZoomOut	CHLGZOUT
Ammo/Plasma					PLASAMMO

$random Weapons/DisruptorLayer { Weapons/DisruptorLayer1 Weapons/DisruptorLayer2 Weapons/DisruptorLayer3 Weapons/DisruptorLayer4 Weapons/DisruptorLayer5 Weapons/DisruptorLayer6 }
Weapons/DisruptorLayer1		SNDWLAY1
Weapons/DisruptorLayer2		SNDWLAY2
Weapons/DisruptorLayer3		SNDWLAY3
Weapons/DisruptorLayer4		SNDWLAY4
Weapons/DisruptorLayer5		SNDWLAY5
Weapons/DisruptorLayer6		SNDWLAY6

$random Weapons/DisruptorWave { Weapons/DisruptorWave1 Weapons/DisruptorWave2 Weapons/DisruptorWave3 Weapons/DisruptorWave4 Weapons/DisruptorWave5 Weapons/DisruptorWave6 }
Weapons/DisruptorWave1		SNDWAVE1
Weapons/DisruptorWave2		SNDWAVE2
Weapons/DisruptorWave3		SNDWAVE3
Weapons/DisruptorWave4		SNDWAVE4
Weapons/DisruptorWave5		SNDWAVE5
Weapons/DisruptorWave6		SNDWAVE6

$random Weapons/DisruptorBlast { Weapons/DisruptorBlast1 Weapons/DisruptorBlast2 Weapons/DisruptorBlast3 Weapons/DisruptorBlast4 Weapons/DisruptorBlast5 Weapons/DisruptorBlast6 }
Weapons/DisruptorBlast1		SNDBLST1
Weapons/DisruptorBlast2		SNDBLST2
Weapons/DisruptorBlast3		SNDBLST3
Weapons/DisruptorBlast4		SNDBLST4
Weapons/DisruptorBlast5		SNDBLST5
Weapons/DisruptorBlast6		SNDBLST6

/////////////////////////////////////// 8

//PlanetCracker
weapons/PlanetCrackerUp					DSPCUP
weapons/PlanetCrackerDown				DSPCDOWN
weapons/PlanetCrackerReload				DSPCREL
Ammo/Trocky								SUPRIONP

//Projectiles
weapons/PlanetCrackerImpact				DSPCIMPC
weapons/PlanetCrackerBoom				DSPCBOOM
weapons/PlanetCrackerRain				DSPCRAIN
weapons/PlanetCrackerBlast				DSPCBLST
weapons/PlanetCrackerHit				DSPCHIT

//Fire Sequence
weapons/PlanetCracker_Fire				DSPCFIRE
weapons/PlanetCracker_Cling				DSPCCLNG

weapons/PlanetCracker_Charge			DSPCCHRG
weapons/PlanetCracker_Ready				DSPCRDY

weapons/PlanetCracker_MiniCharge1		DSPCCHR1
weapons/PlanetCracker_MiniCharge2		DSPCCHR2
weapons/PlanetCracker_MiniCharge3		DSPCCHR3

weapons/PlanetCracker_MiniBip1			DSPCBIP1
weapons/PlanetCracker_MiniBip2			DSPCBIP2
weapons/PlanetCracker_MiniBip3			DSPCBIP3
weapons/PlanetCracker_MiniBip4			DSPCBIP4

weapons/PlanetCracker_Void				DSPCVOID
weapons/PlanetCracker_Mechanism1		DSPCMCH1
weapons/PlanetCracker_Mechanism2		DSPCMCH2
weapons/PlanetCracker_Mechanism3		DSPCMCH3
weapons/PlanetCracker_Hyper				DSPCHYPE

$rolloff Weapons/PlanetCrackerBoom 3100 10200
$rolloff Weapons/PlanetCrackerRain 3100 10200
$rolloff Weapons/PlanetCrackerBlast 3100 10200

//Vindicator
Weapons/VindicatorUp		ATMGUP
Weapons/VindicatorFire		ATMGFIRE
Weapons/VindicatorAddFire	ATMGAFIR

Weapons/VindicatorStart		VINDSTRT
Weapons/VindicatorBuzz		VINDBUZZ
Weapons/VindicatorExplosion	VINDEXP
Weapons/VindicatorKaboom	VINDBOOM

$random Weapons/VindicatorHit { Weapons/VindicatorHit1 Weapons/VindicatorHit2 Weapons/VindicatorHit3 }
Weapons/VindicatorHit1		VINDHIT1
Weapons/VindicatorHit2		VINDHIT2
Weapons/VindicatorHit3		VINDHIT3

Weapons/VindicatorDeploy	VINDDEPL
Weapons/VindicatorSanctum	VINDSNCT
Weapons/VindicatorButton	VINDBTTN
Weapons/VindicatorSanctExp	VINDSEXP
Weapons/VindicatorNope		VINDNOPE

$rolloff Weapons/VindicatorStart 3100 10200
$rolloff Weapons/VindicatorBuzz 3100 10200
$rolloff Weapons/VindicatorKaboom 3100 10200
$rolloff Weapons/VindicatorExplosion 3100 10200

$rolloff Weapons/VindicatorDeploy 600 1600
$rolloff Weapons/VindicatorSanctum 600 1600
$rolloff Weapons/VindicatorSanctExp 600 2000

/////////////////////////////////////// 1

//Powercube
Cube/Roll	CUBEROLL
Cube/Pickup	CUBEPICK
Cube/Up		CUBEUP
Cube/Start	CUBESTRT
Cube/Loop	CUBELOOP
Cube/End	CUBEEND
Cube/Alt	CUBEALT
Cube/Chaccaron MACCARON //Chaccaron Maccaron - El Mudo, if you are curious about the source of this awesome ear-wrecking piece of music!
Cube/Power	CUBEPOWR

weapons/rocklf2	DSRLAUNC
weapons/rocklx2	DSBAREXP
weapons/plasmaf2 DSPLASMA
weapons/plasmax2 DSFIRXPL

$volume weapons/rocklf2 0.4
$volume weapons/plasmaf2 0.4
$volume weapons/rocklx2 0.4
$volume weapons/plasmax2 0.4

//Berserker Fists
$random Tank/Rumble { Tank/Yell1 Tank/Yell2 Tank/Yell3 Tank/Yell4 Tank/Yell5 Tank/Yell6 Tank/Yell7 Tank/Yell8 Tank/Yell9 Tank/Yell10 Tank/Yell11 }
$random Tank/Roar { Tank/Yell12 Tank/Yell13 Tank/Yell14 }
Tank/Yell1		TANKYL01
Tank/Yell2		TANKYL02
Tank/Yell3		TANKYL03
Tank/Yell4		TANKYL04
Tank/Yell5		TANKYL05
Tank/Yell6		TANKYL06
Tank/Yell7		TANKYL07
Tank/Yell8		TANKYL08
Tank/Yell9		TANKYL09
Tank/Yell10		TANKYL10
Tank/Yell11		TANKYL11
Tank/Yell12		TANKYL12
Tank/Yell13		TANKYL13
Tank/Yell14		TANKYL14

$random Tank/Attack { Tank/Atk1 Tank/Atk2 Tank/Atk3 Tank/Atk4 Tank/Atk5 Tank/Atk6 Tank/Atk7 Tank/Atk8 Tank/Atk9 Tank/Atk0 }
Tank/Atk1		TANKATK1
Tank/Atk2		TANKATK2
Tank/Atk3		TANKATK3
Tank/Atk4		TANKATK4
Tank/Atk5		TANKATK5
Tank/Atk6		TANKATK6
Tank/Atk7		TANKATK7
Tank/Atk8		TANKATK8
Tank/Atk9		TANKATK9
Tank/Atk0		TANKATK0

Tank/Theme		TANKTHME
Tank/Swing		TANKSWNG
$random Tank/Hit { Tank/Hit1 Tank/Hit2 }
Tank/Hit1		TANKHIT1
Tank/Hit2		TANKHIT2

Tank/Impact			TANKIMPT
Tank/Rock/Lift		TRCKLIFT
Tank/Rock/Flight	TRCKFLY
Tank/Rock/Impact	TRCKIMPT

/////////////////////////////////////// 3

//Quad Shotgun
Quadshot/Up			QUADUP
Quadshot/Fire		QUADFIRE
Quadshot/Open		QUADOPEN
Quadshot/Load		QUADLOAD
Quadshot/Close		QUADCLOS

Quadshot/Deploy		QUADDEPL
Quadshot/Alt		QUADALT
Quadshot/Mode		QUADMODE

$volume Quadshot/Up 0.8

//Violator

Violator/Up			VIOLUP
Violator/Fire		VIOLFIRE
Violator/Reload		VIOLREL
Violator/Flight		VIOLBURN
$random Violator/Hit { Violator/Hit1 Violator/Hit2 }
Violator/Hit1		VIOLHIT1
Violator/Hit2		VIOLHIT2

Violator/Zoom/In	VIOLZIN
Violator/Zoom/Out	VIOLZOUT

Violator/Charge		VIOLCHRG
Violator/Alt		VIOLALT
Violator/Start		VIOLSTRT
Violator/Loop		VIOLLOOP
Violator/Loop2		VIOLLOP2
Violator/Burn		VIOLBURN
Violator/End		VIOLEND

$rolloff Violator/Start 4200 12200
$rolloff Violator/Loop 4200 12200
$rolloff Violator/Loop2 4200 12200
$rolloff Violator/Burn 4200 12200
$rolloff Violator/End 4200 12200

$volume Violator/Up 0.6

VolcanoShell/Bounce	MSHLBNC

$volume VolcanoShell/Bounce 0.6

/////////////////////////////////////// 4

//Tarpan
Tarpan/Up	TRPGUP
$random Tarpan/Fire { Tarpan/Fire1 Tarpan/Fire2 Tarpan/Fire3 Tarpan/Fire4 Tarpan/Fire5 Tarpan/Fire6 Tarpan/Fire7 Tarpan/Fire8 Tarpan/Fire9 Tarpan/Fire0 Tarpan/FireY }
Tarpan/Fire1	TRPGFIR1
Tarpan/Fire2	TRPGFIR2
Tarpan/Fire3	TRPGFIR3
Tarpan/Fire4	TRPGFIR4
Tarpan/Fire5	TRPGFIR5
Tarpan/Fire6	TRPGFIR6
Tarpan/Fire7	TRPGFIR7
Tarpan/Fire8	TRPGFIR8
Tarpan/Fire9	TRPGFIR9
Tarpan/Fire0	TRPGFIR0
Tarpan/FireY	TRPGFIRY

Tarpan/Heal	TRPGHEAL
Tarpan/Dry	TRPGDRY

//Obliterator
Weapons/ObliteratorUp		MSTRUP
Weapons/ObliteratorFire		MSTRFIRE
Weapons/ObliteratorFireAdd	MSTRAFIR
Weapons/ObliteratorStart	MSTRSTRT
Weapons/ObliteratorLoop		MSTRLOOP
Weapons/ObliteratorStop		MSTRSTOP


/////////////////////////////////////// 5

//Rasputin
Rasputin/Up			RASPUP
Rapsutin/Fire		RASPFIRE
Rasputin/Add		RASPADD
Rasputin/Load		RASPLOAD

Rasputin/Open		RASPOPEN
Rasputin/Slide		RASPSLID
Rasputin/Tap		RASPTAP
Rasputin/Close		RASPCLOS

//TYPE 1 (STANDARD)
Rasputin/Hit		RASPHIT

//TYPE 2 (RED)

$random Skullfire/Hit { Skullfire/Hit1 Skullfire/Hit2 Skullfire/Hit3 }
Skullfire/Hit1		FBALHIT1
Skullfire/Hit2		FBALHIT2
Skullfire/Hit3		FBALHIT3
Firepillar/Hit		PILARHIT

$rolloff Firepillar/Incoming 400 1600
$rolloff Firepillar/Hit 200 1200

$random Firepillar/Impact { Firepillar/Impact1 Firepillar/Impact2 Firepillar/Impact3 }
Firepillar/Impact1	PILEHIT1
Firepillar/Impact2	PILEHIT2
Firepillar/Impact3	PILEHIT3

//TYPE 3 (BLUE)
$random Icestorm/Launch { Icestorm/Launch1 Icestorm/Launch2 Icestorm/Launch3 }
Icestorm/Launch1	ICELNCH1
Icestorm/Launch2	ICELNCH2
Icestorm/Launch3	ICELNCH3

$random Icestorm/Hit { Icestorm/Hit1 Icestorm/Hit2 Icestorm/Hit3 }
Icestorm/Hit1	ICEHIT1
Icestorm/Hit2	ICEHIT2
Icestorm/Hit3	ICEHIT3

FrozenOrb/Fly	ORBFLY
$random FrozenOrb/Hit { FrozenOrb/Hit1 FrozenOrb/Hit2 FrozenOrb/Hit3 }
FrozenOrb/Hit1	ORBHIT1
FrozenOrb/Hit2	ORBHIT2
FrozenOrb/Hit3	ORBHIT3

//TYPE 4 (GREEN)
Toxicoil/Rain	ACIDRAIN
Toxicoil/End	ACIDEND
Pod/Blast		PODBLST
$rolloff Toxicoil/Rain 500 1700
$rolloff Toxicoil/End 500 1700

//Steamroller
Steamroller/Up			STRLUP
Steamroller/Fire		STRLFIRE
Steamroller/Fly			STRLFLY
Steamroller/Roll		STRLROLL

Steamroller/AltFire		STRLALT
$random Steamroller/Reload { Steamroller/Reload1 Steamroller/Reload2 Steamroller/Reload3 }
Steamroller/Reload1		STRLREL1
Steamroller/Reload2		STRLREL2
Steamroller/Reload3		STRLREL3
Steamroller/Trigger		STRLTRIG

/////////////////////////////////////// 6

//Shurricane
Shurricane/Up		SHRGUP
$random Shurricane/Fire { Shurricane/Fire1 Shurricane/Fire2 Shurricane/Fire3 Shurricane/Fire4 Shurricane/Fire5 Shurricane/Fire6 }
Shurricane/Fire1	SHRGFIR1
Shurricane/Fire2	SHRGFIR2
Shurricane/Fire3	SHRGFIR3
Shurricane/Fire4	SHRGFIR4
Shurricane/Fire5	SHRGFIR5
Shurricane/Fire6	SHRGFIR6
Shurricane/Flight	SHRGFLY

$volume Shurricane/Fire 0.7

$random Jello/Fire { Jello/Fire1 Jello/Fire2 }
Jello/Fire1	JELOFIR1
Jello/Fire2	JELOFIR2
Jello/Add	JELOADD
Jello/Fly	JELOFLY
Jello/Stop	JELOSTOP
Jello/Loop	JELOLOOP
Jello/Burst	JELOBRST

Weapons/OgurPick		OGURPICK
Weapons/OgurThrow		OGURTHRW
Weapons/OgurCharge		OGURCHRG
$random	Weapons/OgurBounce { Weapons/OgurBounce1 Weapons/OgurBounce2 Weapons/OgurBounce3 Weapons/OgurBounce4 Weapons/OgurBounce5 }
Weapons/OgurBounce1		OGURBNC1
Weapons/OgurBounce2		OGURBNC2
Weapons/OgurBounce3		OGURBNC3
Weapons/OgurBounce4		OGURBNC4
Weapons/OgurBounce5		OGURBNC5

//Chton
Chton/Up		YEGRUP
$volume Chton/Up 0.7

Chton/Fire		YEGRFIRE
Chton/Add		YEGRADD
Chton/Reload1	YEGRREL1
Chton/Reload2	YEGRREL2
Chton/Reload3	YEGRREL3

Chton/Fly		YEGRFLY
Chton/Fly2		YEGRFLY
Chton/Hit		YEGRHIT

$rolloff Chton/Fly 600 1200
$rolloff Chton/Fly2 1200 3200
$rolloff Chton/Hit 1200 3200

$random Chton/MeteorExplode { Chton/MeteorExplode1 Chton/MeteorExplode2 Chton/MeteorExplode3 Chton/MeteorExplode4 Chton/MeteorExplode5 Chton/MeteorExplode6 Chton/MeteorExplode7 }
Chton/MeteorExplode1	DETHEXP1
Chton/MeteorExplode2	DETHEXP2
Chton/MeteorExplode3	DETHEXP3
Chton/MeteorExplode4	DETHEXP4
Chton/MeteorExplode5	DETHEXP5
Chton/MeteorExplode6	DETHEXP6
Chton/MeteorExplode7	DETHEXP7

$rolloff Chton/MeteorExplode 900 2700

//Alt-Fire
Chton/Alt			YERGALT
Chton/Nope			YERGNOPE
Chton/Beacon/Start	YERBSTRT
Chton/Beacon/Loop	YERBLOOP
Chton/Beacon/Stop	YERBSTOP


/////////////////////////////////////// 7

//Petrovec
Petrovec/Up			PTRCUP
Petrovec/Start		PTRCSTRT
Petrovec/Loop		PTRCLOOP
Petrovec/End		PTRCEND
Petrovec/Nope		PTRCNOPE
Petrovec/Out		PTRCOUT
Petrovec/In			PTRCIN

$random Petrovec/Fire	{ Petrovec/Fire1 Petrovec/Fire2 Petrovec/Fire3 }
Petrovec/Fire1		PTRCFIR1
Petrovec/Fire2		PTRCFIR2
Petrovec/Fire3		PTRCFIR3
Petrovec/AddFire	PTRCADD
Petrovec/Ambient	PTRCAMB
Petrovec/Fly		PTRCFLY
Petrovec/AltFire	PTRCALT
Petrovec/Bounce		PTRCBNC

$random Petrovec/Hit	{ Petrovec/Hit1 Petrovec/Hit2 Petrovec/Hit3 }
Petrovec/Hit1		PTRCHIT1
Petrovec/Hit2		PTRCHIT2
Petrovec/Hit3		PTRCHIT3
Petrovec/Explode	PTRCEXP

//Ramjet
Ramjet/Up		RAMJUP
Ramjet/Fire		RAMJFIRE
Ramjet/Add		RAMJADD
Ramjet/Reload	RAMJREL
Ramjet/Zoom/In	RAMJZIN
Ramjet/Zoom/Out	RAMJZOUT

$volume Ramjet/Up 0.65

//Alt-fire
Ramjet/Remote/Start		RAMRSTRT
Ramjet/Remote/Flight	RAMRFLY
Ramjet/Remote/End		RAMREND
Ramjet/Reload2			RAMJREL2

/////////////////////////////////////// 8

//Gurumaster
Weapons/GuruUp		GURUUP
Weapons/GuruIdle	GURUIDLE
Weapons/GuruTrigger	GURUTRIG
Weapons/GuruCharge	GURUCHRG
Weapons/GuruFire	GURUFIRE
Weapons/GuruAddFire	GURUAFIR
Weapons/GuruLoad	GURULOAD

Weapons/GuruFly		GURUFLY
Weapons/GuruBlast	GURUBLST
Weapons/GuruBlast2	GURUBLS2
Weapons/GuruBlast3	GURUBLS2
Weapons/GuruHit		GURUHIT
Weapons/GuruLoop	GURULOOP
Weapons/GuruFuuu	GURUFUUU
Weapons/GuruBoom	GURUBOOM
Weapons/GuruBolt	GURUBOLT

$random Weapons/GuruStruck { Weapons/GuruStruck0 Weapons/GuruStruck1 Weapons/GuruStruck2 Weapons/GuruStruck3 Weapons/GuruStruck4 Weapons/GuruStruck5 Weapons/GuruStruck6 Weapons/GuruStruck7 Weapons/GuruStruck8 Weapons/GuruStruck9 }
Weapons/GuruStruck0	GURUSTR0
Weapons/GuruStruck1	GURUSTR1
Weapons/GuruStruck2	GURUSTR2
Weapons/GuruStruck3	GURUSTR3
Weapons/GuruStruck4	GURUSTR4
Weapons/GuruStruck5	GURUSTR5
Weapons/GuruStruck6	GURUSTR6
Weapons/GuruStruck7	GURUSTR7
Weapons/GuruStruck8	GURUSTR8
Weapons/GuruStruck9	GURUSTR9

Ammo/Vearetelium	VEARAMMO

$rolloff Weapons/GuruBlast3 700 2100
$rolloff Weapons/GuruLoop 3100 10200
$rolloff Weapons/GuruFuuu 3100 10200
$rolloff Weapons/GuruBlast 3100 10200
$rolloff Weapons/GuruBoom 5100 11200
$rolloff Weapons/GuruBlast2 3100 10200
$rolloff Weapons/GuruStruck 3100 10200

//Borsch
Borsch/Up			VODGUP
Borsch/Idle			VODGIDLE
Borsch/Charge		VODGCHRG

Borsch/Slide		VODGSLID
Borsch/Fire			VODGFIRE
Borsch/Add1			VODGADD1
Borsch/Add2			VODGADD2
Borsch/Suck			VODGSUCK
Borsch/SuperSuck	VODGSSUK
Borsch/Explode		VODGEXP
Borsch/Blast		VODGBLST

Ammo/Void			VOIDAMMO

Ammo/Lenin			LENNYITM
Lenin/Active		LENNYIN
Lenin/Inactive		LENNYOUT

$volume Ammo/Lenin 0.8

$rolloff Borsch/Explode 2100 7200
$rolloff Borsch/Blast 2100 7200
$rolloff Borsch/SuperSuck 2100 7200

//Player Classes

//Cyborg
$playeralias	cyborg	male	*death		Cyborg/Death
$playersound	cyborg	male	*xdeath		CYBRXDED
$playersound	cyborg	male	*gibbed		CYBRXDED
$playersound	cyborg	male	*pain100	CYBRP100
$playersound	cyborg	male	*pain75 	CYBRP75
$playersound	cyborg	male	*pain50 	CYBRP50
$playersound	cyborg	male	*pain25 	CYBRP25
$playersound	cyborg	male	*grunt		CYBROOF
$playersound	cyborg	male	*land		CYBRCLNG
$playersound	cyborg	male	*jump		CYBRJUMP
$playersound	cyborg	male	*fist		dsnone
$playersound	cyborg	male	*usefail	CYBROOF

$random Cyborg/Stomp { Cyborg/Stomp1 Cyborg/Stomp2 Cyborg/Stomp3 }
Cyborg/Stomp1 		CYBRSTP1
Cyborg/Stomp2 		CYBRSTP2
Cyborg/Stomp3		CYBRSTP3

$limit Cyborg/Stomp 	0
$volume Cyborg/Stomp 0.6

$random Cyborg/Death { Cyborg/Death1 Cyborg/Death2 }
Cyborg/Death1 		CYBRDED1
Cyborg/Death2 		CYBRDED2

Cyborg/GoesNuke		CYBRNUKE

//Alosza
$playersound	alosza	male	*death		ALOSDEAD
$playersound	alosza	male	*xdeath		ALOSXDED
$playersound	alosza	male	*gibbed		ALOSXDED
$playersound	alosza	male	*pain100	ALOSP100
$playersound	alosza	male	*pain75 	ALOSP75
$playersound	alosza	male	*pain50 	ALOSP50
$playersound	alosza	male	*pain25 	ALOSP25
$playersound	alosza	male	*grunt		ALOSOOF
$playersound	alosza	male	*land		ALOSLAND
$playersound	alosza	male	*jump		ALOSJUMP
$playersound	alosza	male	*fist		dsnone
$playersound	alosza	male	*usefail	ALOSFAIL

$random Marine/Step { Marine/Step1 Marine/Step2 Marine/Step3 Marine/Step4 }
Marine/Step1 		MARISTP1
Marine/Step2 		MARISTP2
Marine/Step3		MARISTP3
Marine/Step4		MARISTP4

$limit Marine/Step 	0

//Marty
$playeralias	marty	male	*death		Marty/Death
$playeralias	marty	male	*xdeath		Marty/Death
$playersound	marty	male	*gibbed		TREEXDED
$playeralias	marty	male	*pain100	Marty/Pain
$playersound	marty	male	*pain75 	TREEPN75
$playersound	marty	male	*pain50 	TREEPN50
$playersound	marty	male	*pain25 	TREEPN25
$playersound	marty	male	*grunt		TREEOOF
$playersound	marty	male	*land		ALOSLAND
$playersound	marty	male	*jump		TREEJUMP
$playersound	marty	male	*fist		dsnone
$playersound	marty	male	*usefail	TREEOOF

Marty/TREES	TREEXDED

$random Marty/Pain	{ Marty/Pain1 Marty/Pain2 Marty/Pain3 Marty/Pain4 Marty/Pain5 Marty/Pain6 Marty/Pain7 Marty/Pain8 Marty/Pain9 Marty/Pain10 Marty/Pain11 Marty/Pain12 }
Marty/Pain1		TREEPN1
Marty/Pain2		TREEPN2
Marty/Pain3		TREEPN3
Marty/Pain4		TREEPN4
Marty/Pain5		TREEPN5
Marty/Pain6		TREEPN6
Marty/Pain7		TREEPN7
Marty/Pain8		TREEPN8
Marty/Pain9		TREEPN9
Marty/Pain10	TREEPN10
Marty/Pain11	TREEPN11
Marty/Pain12	TREEPN12

$random Marty/Death	{ Marty/Death1 Marty/Death2 }
Marty/Death1	TREEDTH1
Marty/Death2	TREEDTH2

//Nazi Stuff

//MP40
Weapons/MP40Up		MP40UP
Weapons/MP40Fire	MP40FIRE
Weapons/MP40AddFire	MP40AFIR

//Grammar Nazi
$random wolfss/sight { wolfss/sight1 wolfss/sight2 wolfss/sight3 wolfss/sight4 }
wolfss/sight1	RTCWSEE1
wolfss/sight2	RTCWSEE2
wolfss/sight3	RTCWSEE3
wolfss/sight4	RTCWSEE4

wolfss/revive	RTCWHEAL
wolfss/halt		RTCWHALT

wolfss/mp40	MP40FIRE
$limit wolfss/mp40 0

$random wolfss/pain { wolfss/pain1 wolfss/pain2 wolfss/pain3 }
wolfss/pain1	RTCWPAI1
wolfss/pain2	RTCWPAI2
wolfss/pain3	RTCWPAI3

$random wolfss/arf { wolfss/arf1 wolfss/arf2 wolfss/arf3 }
wolfss/arf1		RTCWARF1
wolfss/arf2		RTCWARF2
wolfss/arf3		RTCWARF3

$random wolfss/death { wolfss/death1 wolfss/death2 wolfss/death3 }
wolfss/death1	RTCWDIE1
wolfss/death2	RTCWDIE2
wolfss/death3	RTCWDIE3

//TAAAAAAAAAANK!!!
$random Tank/Step { Tank/Step1 Tank/Step2 Tank/Step3 Tank/Step4 Tank/Step5 Tank/Step6 }
Tank/Step1	TANKSTP1
Tank/Step2	TANKSTP2
Tank/Step3	TANKSTP3
Tank/Step4	TANKSTP4
Tank/Step5	TANKSTP5
Tank/Step6	TANKSTP6