// Since TEXTURE editor is sometimes weirding out, I keep a backup here.
// Each time I save changes in it, it must meddle with "Blend";
// even if they work - he finds them wrong and... fucks them up.

// Texture definitions generated by SLADE3
// on Sun Dec 30 15:45:40 2012

Graphic "RO_DOOMH", 346, 79
{
	XScale 1.5
	YScale 1.5
	Patch "RO_DOOM", 0, 0
}

texture CAMERT, 800, 600
{Patch BAL1A0, 0, 0}

texture FAGGIT, 256, 512
{
  Patch DAKTB, 0, 0
  {
  XScale 1.0
  YScale 1.0
  Style CopyAlpha
  Alpha 0.99
  }
  Patch DAKTC, 0, 0
  {
  XScale 2.0
  YScale 2.0
  Alpha 0.6
  Style Add
  }
}

// Falcon Punch!!! Yeah I used TEXTURES to color my particle graphics, go ahead
// and sue me already for being lazy! D: -KeksDose

Sprite "FALCA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 35, 5, 255
	}
}

Sprite "FALCC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 100, 30, 255
		Rotate 90
	}
}

Sprite "FALCE0F0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 170, 50, 20, 255
		Rotate 180
	}
}

Sprite "FALCG0H0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 40, 10, 255
		FlipY
	}
}

// Flare

Sprite "FALCI0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_09", 0, 0
	{
		Blend 255, 160, 40, 255
	}
}

// Flying ember thingies

Sprite "FALCJ0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 60, 20, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 200, 130, 20, 255
		Style Add
	}
}

Sprite "FALCK0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 70, 30, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 75, 60, 255
		Style Add
	}
}

Sprite "FALCL0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 130, 60, 255
		Style Add
	}
}

// Glow

Sprite "FALCM0R0", 128, 128 // Why R as the mirror sprite? Because jelly-beans, that's why.
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 70, 20, 255
		Style Add
	}
}

// Smoke

Sprite "FALCN0O0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
	}
}

Sprite "FALCP0Q0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
		FlipY
	}
}

//Be one... with Yuri!

Sprite "YFLMA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 5, 65, 255
	}
}

Sprite "YFLMC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 15, 95, 255
		Rotate 90
	}
}

Sprite "YFLME0F0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 5, 65, 255
		Rotate 180
	}
}

Sprite "YFLMG0H0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 15, 95, 255
		FlipY
	}
}

Sprite "YSMOA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 20, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 10, 30, 255
		Style CopyAlpha
	}
}

Sprite "YSMOC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 10, 30, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 40, 10, 20, 255
		Style CopyAlpha
		FlipY
	}
}

// Combo display graphics

Graphic "CSUP", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
	}
}

Graphic "CSRIGHT", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
		Rotate 90
	}
}

Graphic "CSDOWN", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
		FlipY
	}
}

Graphic "CSLEFT", 64, 64
{
	XScale 3
	YScale 3
	
	Patch "CSARROW", 0, 0
	{
		Blend 255, 0, 0, 255
		Rotate 270
	}
}

//Torchglow fire stuff

Sprite "FWALA0B0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 55, 5, 255
	}
}

Sprite "FWALC0D0", 128, 128
{
	Offset 64, 96
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 80, 30, 255
		Rotate 90
	}
}

Sprite "FWALE0F0", 128, 128
{
	Offset 64, 96
	
	Patch "Flame_05", 0, 0
	{
		Blend 190, 70, 20, 255
		Rotate 180
	}
}

Sprite "FWALG0H0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 90, 10, 255
		FlipY
	}
}

// Flare

Sprite "FWALI0", 128, 128
{
	Offset 64, 96
	
	Patch "Flare_09", 0, 0
	{
		Blend 255, 160, 40, 255
	}
}

// Here lies Flying ember thingies - peace for their souls

 ///////
//R.I.P//
//     //
//     //
//     //
/////////

// Glow

Sprite "FWALM0R0", 128, 128 // Why R as the mirror sprite? Because love muffins, that's why.
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 70, 20, 255
		Style Add
	}
}

// Smoke

Sprite "FWALN0O0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
	}
}

Sprite "FWALP0Q0", 128, 128
{
	Offset 64, 96
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
		FlipY
	}
}

//Yuri's Melee

Sprite CMRHA0, 320, 200
{
	Patch CMRHA, 154, 146
}

Sprite CMRHB0, 320, 200
{
	Patch CMRHA, 134, 123
}

Sprite CMRHC0, 320, 200
{
	Patch CMRHA, 103, 92
}

Sprite CMRHD0, 320, 200
{
	Patch CMRHA, 72, 71
}

Sprite CMRHE0, 320, 200
{
	Patch CMRHA, 32, 60
}

Sprite CMRHF0, 320, 200
{
	Patch CMRHA, 3, 64
}

Sprite CMRHG0, 320, 200
{
	Patch CMRHA, -26, 78
}

Sprite CMRHH0, 420, 200
{
	Offset 100, 0
	Patch CMRHA, 43, 104
}

Sprite FIS1A0, 320, 200
{
	Patch FISTA, -57, 160
}

Sprite FIS1B0, 320, 200
{
	Patch FISTA, -26, 119
}

Sprite FIS1C0, 320, 200
{
	Patch FISTA, 4, 77
}

Sprite FIS1D0, 320, 200
{
	Patch FISTA, 5, 76
}

Sprite FIS1E0, 320, 200
{
	Patch FISTA, -10, 92
}

Sprite FIS2A0, 320, 200
{
	Patch FISTA, 209, 150
	{
		FlipX
	}
}

Sprite FIS2B0, 320, 200
{
	Patch FISTA, 195, 113
	{
		FlipX
	}
}

Sprite FIS2C0, 320, 200
{
	Patch FISTA, 179, 77
	{
		FlipX
	}
}

Sprite FIS2D0, 320, 200
{
	Patch FISTA, 178, 76
	{
		FlipX
	}
}

Sprite FIS2E0, 320, 200
{
	Patch FISTA, 187, 92
	{
		FlipX
	}
}

Sprite FIS3A0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 24, 135
}

Sprite FIS3B0, 320, 200
{
	Patch FISTB, -26, 116
}

Sprite FIS3C0, 320, 200
{
	Patch FISTB, 40, 91
}

Sprite FIS3D0, 320, 200
{
	Patch FISTB, 87, 79
}

Sprite FIS3E0, 320, 200
{
	Patch FISTB, 127, 74
}

Sprite FIS3F0, 320, 200
{
	Patch FISTB, 94, 92
}

Sprite FIS3G0, 320, 200
{
	Patch FISTB, 69, 107
}

Sprite FIS3H0, 320, 200
{
	Patch FISTB, 36, 129
}

Sprite FIS3I0, 320, 200
{
	Patch FISTB, 25, 141
}

Sprite FIS3J0, 320, 200
{
	Patch FISTB, 18, 152
}

Sprite FIS4A0, 420, 200
{
	Patch FISTB, 249, 131
	{
		FlipX
	}
}

Sprite FIS4B0, 320, 200
{
	Patch FISTB, 198, 114
	{
		FlipX
	}
}

Sprite FIS4C0, 320, 200
{
	Patch FISTB, 156, 96
	{
		FlipX
	}
}

Sprite FIS4D0, 320, 200
{
	Patch FISTB, 102, 86
	{
		FlipX
	}
}

Sprite FIS4E0, 320, 200
{
	Patch FISTB, 108, 105
	{
		FlipX
	}
}

Sprite FIS4F0, 320, 200
{
	Patch FISTB, 120, 127
	{
		FlipX
	}
}

Sprite FIS4G0, 320, 200
{
	Patch FISTB, 135, 149
	{
		FlipX
	}
}

Sprite FIS5A0, 420, 200
{
	Offset 100, 0
	Patch FISTB, -22, 106
}

Sprite FIS5B0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 33, 93
}

Sprite FIS5C0, 320, 200
{
	Patch FISTB, -3, 83
}

Sprite FIS5D0, 320, 200
{
	Patch FISTB, 64, 75
}

Sprite FIS5E0, 320, 200
{
	Patch FISTB, 118, 85
}

Sprite FIS5F0, 320, 200
{
	Patch FISTB, 144, 100
}

Sprite FIS5G0, 320, 200
{
	Patch FISTB, 164, 124
}

Sprite FIS5H0, 320, 200
{
	Patch FISTB, 178, 141
}

Sprite FIS6A0, 320, 200
{
	Patch FISTB, 218, 141
	{
		FlipX
	}
}

Sprite FIS6B0, 320, 200
{
	Patch FISTB, 183, 103
	{
		FlipX
	}
}

Sprite FIS6C0, 320, 200
{
	Patch FISTB, 154, 77
	{
		FlipX
	}
}

Sprite FIS6D0, 320, 200
{
	Patch FISTB, 123, 73
	{
		FlipX
	}
}

Sprite FIS6E0, 320, 200
{
	Patch FISTB, 69, 82
	{
		FlipX
	}
}

Sprite FIS6F0, 320, 200
{
	Patch FISTB, 25, 93
	{
		FlipX
	}
}

Sprite FIS6G0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 89, 104
	{
		FlipX
	}
}

Sprite FIS6H0, 420, 200
{
	Offset 100, 0
	Patch FISTB, 58, 125
	{
		FlipX
	}
}

Sprite FIS7A0, 320, 200
{
	Patch FISTA, -86, 148
}

Sprite FIS7B0, 320, 200
{
	Patch FISTA, -61, 115
}

Sprite FIS7C0, 320, 200
{
	Patch FISTA, -20, 81
}

Sprite FIS7D0, 320, 200
{
	Patch FISTA, 26, 68
}

Sprite FIS7E0, 320, 200
{
	Patch FISTA, 43, 87
}

Sprite FIS7F0, 320, 200
{
	Patch FISTA, 55, 102
}

Sprite FIS7G0, 320, 200
{
	Patch FISTA, 67, 119
}

Sprite FIS7H0, 320, 200
{
	Patch FISTA, 82, 138
}

Sprite FIS8A0, 320, 200
{
	Patch FIS7A0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8B0, 320, 200
{
	Patch FIS7B0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8C0, 320, 200
{
	Patch FIS7C0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8D0, 320, 200
{
	Patch FIS7D0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8E0, 320, 200
{
	Patch FIS7E0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8F0, 320, 200
{
	Patch FIS7F0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8G0, 320, 200
{
	Patch FIS7G0, 0, 0
	{
		FlipX
	}
}

Sprite FIS8H0, 320, 200
{
	Patch FIS7H0, 0, 0
	{
		FlipX
	}
}

Sprite FISRA0, 320, 200
{
	Patch HANDA, 64, 143
	Patch HANDB, 175, 142
}

Sprite FISRB0, 320, 200
{
	Patch HANDA, 63, 144
	Patch HANDB, 176, 141
}

Sprite FISRC0, 320, 200
{
	Patch HANDA, 62, 145
	Patch HANDB, 177, 140
}

Sprite FISRD0, 320, 200
{
	Patch HANDA, 62, 146
	Patch HANDB, 177, 139
}

Sprite FISRE0, 320, 200
{
	Patch HANDA, 63, 147
	Patch HANDB, 176, 138
}

Sprite FISRF0, 320, 200
{
	Patch HANDA, 64, 148
	Patch HANDB, 175, 137
}

Sprite FISRG0, 320, 200
{
	Patch HANDA, 64, 143
	Patch HANDB, 175, 142
}

Sprite FISRH0, 320, 200
{
	Patch HANDA, 63, 142
	Patch HANDB, 174, 143
}

Sprite FISRI0, 320, 200
{
	Patch HANDA, 62, 141
	Patch HANDB, 173, 144
}

Sprite FISRJ0, 320, 200
{
	Patch HANDA, 62, 140
	Patch HANDB, 173, 145
}

Sprite FISRJ0, 320, 200
{
	Patch HANDA, 63, 139
	Patch HANDB, 174, 146
}

Sprite FISRK0, 320, 200
{
	Patch HANDA, 64, 138
	Patch HANDB, 175, 147
}

Sprite FISUA0, 320, 200
{
	Patch HANDA, 62, 145
	Patch HANDB, 177, 144
}

Sprite FISUB0, 320, 200
{
	Patch HANDA, 59, 149
	Patch HANDB, 181, 147
}

Sprite FISUC0, 320, 200
{
	Patch HANDA, 52, 153
	Patch HANDB, 187, 151
}

Sprite FISUD0, 320, 200
{
	Patch HANDA, 44, 158
	Patch HANDB, 194, 156
}

Sprite FISUE0, 320, 200
{
	Patch HANDA, 38, 163
	Patch HANDB, 199, 161
}

Sprite UPERA0, 320, 200
{
	Patch FISTC, 120, 149
}

Sprite UPERB0, 320, 200
{
	Patch FISTC, 120, 105
}

Sprite UPERC0, 320, 200
{
	Patch FISTC, 119, 60
}

Sprite UPERD0, 320, 200
{
	Patch FISTC, 119, 49
}

Sprite UPERE0, 320, 200
{
	Patch FISTC, 119, 45
}

//Alosha's Melee

Sprite FISHA0, 320, 200
{
	Patch POINTER, -56, 147
}

Sprite FISHB0, 320, 200
{
	Patch POINTER, -36, 135
}

Sprite FISHC0, 320, 200
{
	Patch POINTER, -18, 119
}

Sprite FISHD0, 320, 200
{
	Patch POINTER, -12, 108
}

Sprite FISHE0, 320, 200
{
	Patch POINTER, -16, 91
}

Sprite FISHF0, 320, 200
{
	Patch POINTER, -29, 94
}

Sprite FISHG0, 320, 200
{
	Patch POINTER, -34, 103
}

Sprite FISSA0, 320, 200
{
	Patch FISTSHT1, 76, 112
}

Sprite FISSC0, 320, 200
{
	Patch FISTSHT1, 76, 115
}

Sprite FISSD0, 320, 200
{
	Patch FISTSHT1, 76, 118
}

Sprite FISSE0, 320, 200
{
	Patch FISTSHT1, 76, 122
}

Sprite FISSF0, 320, 200
{
	Patch FISTSHT2, 81, 95
}

Sprite FISSG0, 320, 200
{
	Patch FISTSHT2, 71, 86
}

Sprite FISSH0, 320, 200
{
	Patch FISTSHT2, 59, 73
}

Sprite FISSI0, 320, 200
{
	Patch FISTSHT3, 60, 62
}

Sprite FISSJ0, 320, 200
{
	Patch FISTSHT3, 49, 57
}

Sprite FISSK0, 320, 200
{
	Patch FISTSHT3, 32, 51
}

Sprite FISSL0, 320, 200
{
	Patch FISTSHT4, 12, 29
}

Sprite FISSM0, 320, 200
{
	Patch FISTSHT4, 4, 24
}

Sprite FISSN0, 320, 200
{
	Patch FISTSHT4, 15, 37
}

Sprite FISSO0, 320, 200
{
	Patch FISTSHT4, 24, 51
}

Sprite FISSP0, 320, 200
{
	Patch FISTSHT4, 30, 60
}

Sprite FISSQ0, 320, 200
{
	Patch FISTSHT1, 6, 144
}

Sprite FISSR0, 320, 200
{
	Patch FISTSHT1, 12, 137
}

Sprite FISSS0, 320, 200
{
	Patch FISTSHT1, 24, 129
}

Sprite FISST0, 320, 200
{
	Patch FISTSHT1, 38, 124
}

Sprite FISSU0, 320, 200
{
	Patch FISTSHT1, 53, 120
}

Sprite FISSV0, 320, 200
{
	Patch FISTSHT1, 63, 117
}

Sprite FISSW0, 320, 200
{
	Patch FISTSHT1, 70, 115
}

Sprite HANCA0, 320, 200
{
	Patch FISTCAN, 104, 159
}

Sprite HANCB0, 320, 200
{
	Patch FISTCAN, 107, 153
}

Sprite HANCC0, 320, 200
{
	Patch FISTCAN, 112, 137
}

Sprite HANCD0, 320, 200
{
	Patch FISTCAN, 114, 124
}

Sprite HANCE0, 320, 200
{
	Patch FISTCAN, 121, 113
}

Sprite HANCF0, 320, 200
{
	Patch FISTCAN, 126, 108
}

Sprite HANCG0, 320, 200
{
	Patch FISTCAN, 131, 107
}

Sprite HANCH0, 320, 200
{
	Patch FISTCAN, 134, 111
}

Sprite HANCI0, 320, 200
{
	Patch FISTCAN, 138, 116
}

Sprite HANFA0, 320, 200
{
	Patch FISTCAN, 147, 130
}

Sprite HANFB0, 320, 200
{
	Patch FISTCAN, 150, 133
}

Sprite HANFC0, 320, 200
{
	Patch FISTCAN, 148, 130
}

Sprite HANFD0, 320, 200
{
	Patch FISTCAN, 144, 121
}

Sprite HANFE0, 320, 200
{
	Patch FISTCAN, 141, 117
}

Sprite MGFSA0, 320, 200
{
	Patch FISTMSG1, -68, 158
}

Sprite MGFSB0, 320, 200
{
	Patch FISTMSG1, -61, 149
}

Sprite MGFSC0, 320, 200
{
	Patch FISTMSG1, -53, 141
}

Sprite MGFSD0, 320, 200
{
	Patch FISTMSG1, -45, 134
}

Sprite MGFSE0, 320, 200
{
	Patch FISTMSG1, -38, 129
}

Sprite MGFSF0, 320, 200
{
	Patch FISTMSG1, -28, 123
}

Sprite MGFSG0, 320, 200
{
	Patch FISTMSG2, -90, 14
}

Sprite MGFSH0, 320, 200
{
	Patch FISTMSG3, -84, 18
}

Sprite MGFSI0, 320, 200
{
	Patch FISTMSG1, -8, 129
}

Sprite MGFSJ0, 320, 200
{
	Patch FISTMSG1, -4, 123
}

Sprite MGFSK0, 320, 200
{
	Patch FISTMSG2, -74, 18
}

Sprite MGFSL0, 320, 200
{
	Patch FISTMSG3, -70, 26
}

Sprite MGFSM0, 320, 200
{
	Patch FISTMSG1, 11, 123
}

Sprite MGFSN0, 320, 200
{
	Patch FISTMSG2, -59, 22
}

Sprite MGFSO0, 320, 200
{
	Patch FISTMSG3, -58, 28
}

Sprite MGFSP0, 320, 200
{
	Patch FISTMSG1, 25, 125
}

Sprite MGFSQ0, 320, 200
{
	Patch FISTMSG2, -44, 21
}

Sprite MGFSR0, 320, 200
{
	Patch FISTMSG3, -44, 29
}

Sprite MGFSS0, 320, 200
{
	Patch FISTMSG1, 44, 125
}

Sprite MGFST0, 320, 200
{
	Patch FISTMSG2, -25, 21
}

Sprite MGFSQ0, 320, 200
{
	Patch FISTMSG3, -25, 29
}

Sprite MGFSR0, 320, 200
{
	Patch FISTMSG1, 53, 130
}

Sprite MGFSV0, 320, 200
{
	Patch FISTMSG2, -15, 26
}

Sprite MGFSW0, 320, 200
{
	Patch FISTMSG3, -15, 34
}

Sprite MGFSX0, 320, 200
{
	Patch FISTMSG1, 64, 137
}

Sprite MGFSY0, 320, 200
{
	Patch FISTMSG2, -5, 33
}

Sprite MGF2Z0, 320, 200
{
	Patch FISTMSG3, -5, 41
}

Sprite MGF2A0, 320, 200
{
	Patch FISTMSG1, 75, 145
}

Sprite MGF2B0, 320, 200
{
	Patch FISTMSG2, 6, 41
}

Sprite MGF2C0, 320, 200
{
	Patch FISTMSG3, 6, 49
}

Sprite MGF2D0, 320, 200
{
	Patch FISTMSG1, 85, 153
}

Sprite MGF2E0, 320, 200
{
	Patch FISTMSG2, 16, 49
}

Sprite MGF2F0, 320, 200
{
	Patch FISTMSG3, 16, 57
}

//Marty's Melee
// Texture definitions generated by SLADE3
// on Fri Oct 04 23:18:35 2013

Sprite HAT1A0, 320, 200
{
	Patch FISTA, 7, 139
}

Sprite HAT1B0, 320, 200
{
	Patch FISTA, 60, 60
}

Sprite HAT1C0, 320, 200
{
	Patch FISTA, -76, 136
}

Sprite HAT1D0, 320, 200
{
	Patch FISTA, -17, 57
}

Sprite HAT2A0, 320, 200
{
	Patch FISTA, 167, 133
	{
		FlipX
	}
}

Sprite HAT2B0, 320, 200
{
	Patch FISTA, 118, 61
	{
		FlipX
	}
}

Sprite HAT2C0, 330, 200
{
	Patch FISTA, 247, 123
	{
		FlipX
	}
}

Sprite HAT2D0, 330, 200
{
	Patch FISTA, 179, 48
	{
		FlipX
	}
}

Sprite HAT3A0, 420, 300
{
	Offset 100, 100
	Patch FISTA, -16, 14
	{
		FlipY
	}
}

Sprite HAT3B0, 325, 200
{
	Offset 5, 0
	Patch FISTA, -12, -12
	{
		FlipY
	}
}

Sprite HAT3C0, 320, 300
{
	Offset 0, 100
	Patch FISTA, -38, -14
	{
		FlipY
	}
}

Sprite HAT3D0, 320, 200
{
	Patch FISTA, 83, -8
	{
		FlipY
	}
}

Sprite HAT4A0, 370, 300
{
	Offset 0, 100
	Patch FISTA, 242, -5
	{
		FlipX
		FlipY
	}
}

Sprite HAT4B0, 320, 200
{
	Patch FISTA, 163, -3
	{
		FlipX
		FlipY
	}
}

Sprite HAT4C0, 320, 300
{
	Offset 0, 100
	Patch FISTA, 177, -5
	{
		FlipX
		FlipY
	}
}

Sprite HAT4D0, 320, 200
{
	Patch FISTA, 115, -5
	{
		FlipX
		FlipY
	}
}

Sprite HAT5A0, 420, 200
{
	Offset 100, 0
	Patch FISTA, -7, 83
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT5B0, 320, 200
{
	Patch FISTA, -6, 35
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT5C0, 320, 200
{
	Patch FISTA, -75, 143
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT5D0, 320, 200
{
	Patch FISTA, 34, 104
	{
		FlipY
		Rotate -90
	}
}

Sprite HAT6A0, 420, 200
{
	Patch FISTA, 287, 108
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT6B0, 320, 200
{
	Patch FISTA, 186, 48
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT6C0, 320, 200
{
	Patch FISTA, 216, 130
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT6D0, 320, 200
{
	Patch FISTA, 149, 105
	{
		FlipX
		FlipY
		Rotate 90
	}
}

Sprite HAT7A0, 420, 300
{
	Offset 100, 100
	Patch FISTA, 0, 19
	{
		Rotate 90
	}
}

Sprite HAT7B0, 330, 210
{
	Offset 10, 10
	Patch FISTA, 8, -15
	{
		Rotate 90
	}
}

Sprite HAT7C0, 320, 200
{
	Patch FISTA, -115, -35
	{
		Rotate 90
	}
}

Sprite HAT7D0, 320, 200
{
	Patch FISTA, -27, -5
	{
		Rotate 90
	}
}

Sprite HAT8A0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 284, 20
	{
		FlipY
		Rotate 90
	}
}

Sprite HAT8B0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 187, 85
	{
		FlipY
		Rotate 90
	}
}

Sprite HAT8C0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 291, 50
	{
		FlipY
		Rotate 90
	}
}

Sprite HAT8D0, 420, 300
{
	Offset 0, 100
	Patch FISTA, 183, 91
	{
		FlipY
		Rotate 90
	}
}

Sprite KK1LA0, 370, 200
{
	Offset 50, 0
	Patch KNEE, 16, 145
}

Sprite KK1LB0, 320, 200
{
	Patch KNEE, 4, 138
}

Sprite KK1LC0, 320, 200
{
	Patch KICK1, 48, 58
}

Sprite KK1LD0, 320, 200
{
	Patch KICK1, 101, 67
}

Sprite KK1LE0, 320, 200
{
	Patch KICK1, 127, 82
}

Sprite KK1LF0, 320, 200
{
	Patch KICK1, 155, 104
}

Sprite KK1LG0, 320, 200
{
	Patch KICK1, 178, 128
}

Sprite KK1LH0, 320, 200
{
	Patch KICK1, 189, 148
}

Sprite KK1RA0, 320, 200
{
	Patch KICK1, 243, 129
	{
		FlipX
	}
}

Sprite KK1RB0, 320, 200
{
	Patch KICK1, 192, 99
	{
		FlipX
	}
}

Sprite KK1RC0, 320, 200
{
	Patch KICK1, 143, 81
	{
		FlipX
	}
}

Sprite KK1RD0, 320, 200
{
	Patch KICK1, 105, 69
	{
		FlipX
	}
}

Sprite KK1RE0, 320, 200
{
	Patch KICK1, 74, 77
	{
		FlipX
	}
}

Sprite KK1RF0, 320, 200
{
	Patch KICK1, 56, 92
	{
		FlipX
	}
}

Sprite KK1RG0, 320, 200
{
	Patch KICK1, 47, 119
	{
		FlipX
	}
}

Sprite KK1RH0, 320, 200
{
	Patch KICK1, 40, 138
	{
		FlipX
	}
}

Sprite KK2LA0, 320, 200
{
	Patch KICK1, -43, 139
}

Sprite KK2LB0, 320, 200
{
	Patch KICK1, -24, 105
}

Sprite KK2LC0, 320, 200
{
	Patch KICK1, -2, 79
}

Sprite KK2LD0, 320, 200
{
	Patch KICK1, 36, 49
}

Sprite KK2LE0, 320, 200
{
	Patch KICK1, 75, 46
}

Sprite KK2LF0, 320, 200
{
	Patch KICK1, 135, 61
}

Sprite KK2LG0, 320, 200
{
	Patch KICK1, 164, 97
}

Sprite KK2LH0, 320, 200
{
	Patch KICK1, 176, 133
}

Sprite KK2RA0, 420, 200
{
	Patch KICK1, 277, 80
	{
		FlipX
	}
}

Sprite KK2RB0, 420, 200
{
	Patch KICK1, 247, 71
	{
		FlipX
	}
}

Sprite KK2RC0, 420, 200
{
	Patch KICK1, 202, 62
	{
		FlipX
	}
}

Sprite KK2RD0, 420, 200
{
	Patch KICK1, 140, 50
	{
		FlipX
	}
}

Sprite KK2RE0, 420, 200
{
	Patch KICK1, 76, 55
	{
		FlipX
	}
}

Sprite KK2RF0, 420, 200
{
	Patch KICK1, 27, 63
	{
		FlipX
	}
}

Sprite KK2RG0, 420, 200
{
	Offset 100, 0
	Patch KICK1, 66, 76
	{
		FlipX
	}
}

Sprite KK2RH0, 420, 200
{
	Offset 100, 0
	Patch KICK1, 49, 93
	{
		FlipX
	}
}

Sprite KN1LA0, 320, 200
{
	Patch KNEE, 30, 158
}

Sprite KN1LB0, 320, 200
{
	Patch KNEE, 30, 158
}

Sprite KN1LC0, 320, 200
{
	Patch KNEE, 97, 134
}

Sprite KN1LD0, 320, 200
{
	Patch KNEE, 119, 139
}

Sprite KN1LE0, 320, 200
{
	Patch KNEE, 132, 148
}

Sprite KN1LF0, 320, 200
{
	Patch KNEE, 146, 160
}

Sprite KN1RA0, 320, 200
{
	Patch KNEE, 184, 152
	{
		FlipX
	}
}

Sprite KN1RB0, 320, 200
{
	Patch KNEE, 151, 136
	{
		FlipX
	}
}

Sprite KN1RC0, 320, 200
{
	Patch KNEE, 144, 132
	{
		FlipX
	}
}

Sprite KN1RD0, 320, 200
{
	Patch KNEE, 120, 134
	{
		FlipX
	}
}

Sprite KN1RE0, 320, 200
{
	Patch KNEE, 112, 147
	{
		FlipX
	}
}

Sprite KN1RF0, 320, 200
{
	Patch KNEE, 122, 153
	{
		FlipX
	}
}

Sprite KN2LA0, 320, 200
{
	Patch KNEE, 83, 156
}

Sprite KN2LB0, 320, 200
{
	Patch KNEE, 76, 139
}

Sprite KN2LC0, 320, 200
{
	Patch KNEE, 84, 131
}

Sprite KN2LD0, 320, 200
{
	Patch KNEE, 93, 135
}

Sprite KN2LE0, 320, 200
{
	Patch KNEE, 106, 147
}

Sprite KN2LF0, 320, 200
{
	Patch KNEE, 114, 158
}

Sprite KN2RA0, 320, 200
{
	Patch KNEE, 132, 152
	{
		FlipX
	}
}

Sprite KN2RB0, 320, 200
{
	Patch KNEE, 124, 136
	{
		FlipX
	}
}

Sprite KN2RC0, 320, 200
{
	Patch KNEE, 117, 129
	{
		FlipX
	}
}

Sprite KN2RD0, 320, 200
{
	Patch KNEE, 113, 138
	{
		FlipX
	}
}

Sprite KN2RE0, 320, 200
{
	Patch KNEE, 111, 151
	{
		FlipX
	}
}

Sprite KN2RF0, 320, 200
{
	Patch KNEE, 115, 159
	{
		FlipX
	}
}

Sprite TR1LA0, 420, 200
{
	Offset 100, 0
	Patch KICK2, 76, 140
}

Sprite TR1LB0, 320, 200
{
	Patch KICK2, 4, 108
}

Sprite TR1LC0, 320, 200
{
	Patch KICK3, 73, 62
}

Sprite TR1LD0, 320, 200
{
	Patch KICK3, 89, 32
}

Sprite TR1LE0, 320, 200
{
	Patch KICK3, 95, 40
}

Sprite TR1LF0, 320, 200
{
	Patch KICK1, 74, 58
}

Sprite TR1LG0, 320, 200
{
	Patch KICK1, 87, 85
}

Sprite TR1LH0, 320, 200
{
	Patch KICK1, 94, 114
}

Sprite TR1LI0, 320, 200
{
	Patch KICK1, 101, 135
}

Sprite TR1LJ0, 320, 200
{
	Patch KICK1, 107, 152
}

Sprite TR1RA0, 320, 200
{
	Patch KICK2, 162, 141
	{
		FlipX
	}
}

Sprite TR1RB0, 320, 200
{
	Patch KICK2, 140, 111
	{
		FlipX
	}
}

Sprite TR1RC0, 320, 200
{
	Patch KICK3, 146, 61
	{
		FlipX
	}
}

Sprite TR1RD0, 320, 200
{
	Patch KICK3, 123, 45
	{
		FlipX
	}
}

Sprite TR1RE0, 320, 200
{
	Patch KICK3, 120, 41
	{
		FlipX
	}
}

Sprite TR1RF0, 320, 200
{
	Patch KICK1, 118, 58
	{
		FlipX
	}
}

Sprite TR1RG0, 320, 200
{
	Patch KICK1, 111, 90
	{
		FlipX
	}
}

Sprite TR1RH0, 320, 200
{
	Patch KICK1, 99, 109
	{
		FlipX
	}
}

Sprite TR1RI0, 320, 200
{
	Patch KICK1, 86, 131
	{
		FlipX
	}
}

Sprite TR1RJ0, 320, 200
{
	Patch KICK1, 83, 154
	{
		FlipX
	}
}

Sprite TR2LA0, 320, 200
{
	Patch KICK2, 67, 150
}

Sprite TR2LB0, 320, 200
{
	Patch KICK2, 68, 138
}

Sprite TR2LC0, 320, 200
{
	Patch KICK2, 72, 115
}

Sprite TR2LD0, 320, 200
{
	Patch KICK3, 122, 60
}

Sprite TR2LE0, 320, 200
{
	Patch KICK3, 121, 46
}

Sprite TR2LF0, 320, 200
{
	Patch KICK3, 122, 43
}

Sprite TR2LG0, 320, 200
{
	Patch KICK3, 130, 52
}

Sprite TR2LH0, 320, 200
{
	Patch KICK3, 140, 79
}

Sprite TR2LI0, 320, 200
{
	Patch KICK2, 85, 124
}

Sprite TR2LJ0, 320, 200
{
	Patch KICK2, 100, 146
}

Sprite TR2RA0, 320, 200
{
	Patch KICK2, 127, 153
	{
		FlipX
	}
}

Sprite TR2RB0, 320, 200
{
	Patch KICK2, 124, 136
	{
		FlipX
	}
}

Sprite TR2RC0, 320, 200
{
	Patch KICK2, 120, 109
	{
		FlipX
	}
}

Sprite TR2RD0, 320, 200
{
	Patch KICK3, 123, 45
	{
		FlipX
	}
}

Sprite TR2RE0, 320, 200
{
	Patch KICK3, 121, 37
	{
		FlipX
	}
}

Sprite TR2RF0, 320, 200
{
	Patch KICK3, 118, 46
	{
		FlipX
	}
}

Sprite TR2RG0, 320, 200
{
	Patch KICK3, 113, 64
	{
		FlipX
	}
}

Sprite TR2RH0, 320, 200
{
	Patch KICK3, 106, 96
	{
		FlipX
	}
}

Sprite TR2RI0, 320, 200
{
	Patch KICK3, 103, 133
	{
		FlipX
	}
}

Sprite TR2RJ0, 320, 200
{
	Patch KICK3, 99, 156
	{
		FlipX
	}
}

Sprite MFSGA0, 320, 200
{
	Patch FISTA, -45, 155
	Patch FISTA, 210, 155
	{
		FlipX
	}
}

Sprite MFSGB0, 320, 200
{
	Patch FISTA, -55, 158
	Patch FISTA, 220, 158
	{
		FlipX
	}
}

Sprite MFSGC0, 320, 200
{
	Patch FISTA, -65, 163
	Patch FISTA, 230, 163
	{
		FlipX
	}
}

//Caber

Sprite CBRKA0, 380, 200
{
	Patch CBLUD0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKB0, 350, 200
{
	Patch CBLUC0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKC0, 330, 200
{
	Patch CBLUB0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKD0, 320, 200
{
	Patch CABKICK, 233, 130
	Patch CBLUA0, -100, 0
	{
		FlipX
	}
}

Sprite CBRKE0, 320, 200
{
	Patch CABKICK, 190, 125
	Patch CBRGA0, -100, 0
}

Sprite CBRKF0, 320, 200
{
	Patch CABKICK, 153, 115
	Patch CBRDA0, -79, -1
}

Sprite CBKRG0, 320, 200
{
	Patch CABKICK, 111, 102
	Patch CABHAND1, 168, 134
}

Sprite CBRKH0, 320, 200
{
	Patch CABKICK, 67, 99
	Patch CABHAND2, 149, 132
}

Sprite CBRKI0, 320, 200
{
	Patch CABKICK, 33, 97
}

Sprite CBRKJ0, 320, 200
{
	Patch CABKICK, -5, 94
}

Sprite CBRKK0, 320, 200
{
	Patch CABKICK, -45, 88
}

Sprite CBRKL0, 320, 200
{
	Patch CABKICK, -70, 86
}

Sprite 3BRUA0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUA0, -100, 0
}

Sprite 3BRUB0, 370, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUB0, -100, 0
}

Sprite 3BRUC0, 390, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUC0, -100, 0
}

Sprite 3BRUD0, 420, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUD0, -100, 0
}

Sprite 3BRUE0, 420, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBRUE0, -100, 0
}

Sprite 2BRKA0, 380, 200
{
	Patch CBLUD0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKB0, 350, 200
{
	Patch CBLUC0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKC0, 330, 200
{
	Patch CBLUB0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKD0, 320, 200
{
	Patch CABKICK, 233, 130
	Patch CBLUA0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKE0, 320, 200
{
	Patch CABKICK, 190, 125
	Patch CBRGA0, -100, 0
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKF0, 320, 200
{
	Patch CABKICK, 153, 115
	Patch CBRDA0, -79, -1
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKG0, 320, 200
{
	Patch CABKICK, 111, 102
	Patch CABHAND1, 168, 134
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKH0, 320, 200
{
	Patch CABKICK, 67, 99
	Patch CABHAND2, 149, 132
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKI0, 320, 200
{
	Patch CABKICK, 33, 97
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKJ0, 320, 200
{
	Patch CABKICK, -5, 94
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKK0, 320, 200
{
	Patch CABKICK, -45, 88
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKL0, 320, 200
{
	Patch CABKICK, -70, 86
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 2BRKX0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDA0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBLDA0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDB0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBLDB0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDC0, 320, 200
{
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
	Patch CBLDC0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDD0, 320, 200
{
	Patch CBLDD0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite 3BRDE0, 320, 200
{
	Patch CBLDE0, -100, 0
	{
		FlipX
	}
	Patch CBRGA0, -100, 0
	{
		FlipX
	}
}

Sprite CBRMA0, 320, 200
{
	Patch CBLDE0, -100, 0
	Patch CBRGA0, -100, 0
}

Sprite CBRMB0, 320, 200
{
	Patch CBLDD0, -100, 0
	Patch CBRGA0, -100, 0
}

Sprite CBRMC0, 320, 200
{
	Patch CBRGA0, -100, 0
	Patch CBLDC0, -100, 0
}

Sprite CBRMD0, 320, 200
{
	Patch CBRGA0, -100, 0
	Patch CBLDB0, -100, 0
}

Sprite CBRME0, 320, 200
{
	Patch CBRGA0, -100, 0
	Patch CBLDA0, -100, 0
}

//Hydra

Sprite XP1GA0, 320, 200
{
	Patch XPSGA0, 190, 86
}

Sprite XP1FA0, 320, 200
{
	Patch XPSFA0, 161, 57
}

Sprite XP1GB0, 320, 200
{
	Patch XPSGB0, 200, 78
}

Sprite XP1GC0, 320, 200
{
	Patch XPSGC0, 186, 83
}

Sprite XP1GD0, 320, 200
{
	Patch XPSGD0, 190, 86
}

Sprite XP2GA0, 320, 200
{
	Patch XP1GA0, 0, 0
	{
		FlipX
	}
}

Sprite XP2FA0, 320, 200
{
	Patch XP1FA0, 0, 0
	{
		FlipX
	}
}

Sprite XP2GB0, 320, 200
{
	Patch XP1GB0, 0, 0
	{
		FlipX
	}
}

Sprite XP2GC0, 320, 200
{
	Patch XP1GC0, 0, 0
	{
		FlipX
	}
}

Sprite XP2GD0, 320, 200
{
	Patch XP1GD0, 0, 0
	{
		FlipX
	}
}

Sprite XP3GA0, 320, 200
{
	Patch XP1GA0, 0, 0
	{
		FlipX
	}
	Patch XP1GA0, 0, 0
}

Sprite XP3GB0, 320, 200
{
	Patch XP1GC0, 0, 0
	{
		FlipX
	}
	Patch XP1GC0, 0, 0
}

Sprite XP3GC0, 320, 200
{
	Patch XP1GD0, 0, 0
	{
		FlipX
	}
	Patch XP1GD0, 0, 0
}

//Bernie Screamer

Sprite RE2GA0, 320, 200
{
	Patch REVGA0, -1, 77
	{
		FlipX
	}
}

Sprite RE2GB0, 320, 200
{
	Patch REVGB0, -1, 77
	{
		FlipX
	}
}

Sprite RE2GC0, 320, 200
{
	Patch REVGC0, -1, 77
	{
		FlipX
	}
}

Sprite RE2GD0, 320, 200
{
	Patch REVGD0, -1, 77
	{
		FlipX
	}
}

Sprite RE2FA0, 320, 200
{
	Patch REVFA0, -1, 57
	{
		FlipX
	}
}

Sprite RE2FB0, 320, 200
{
	Patch REVFB0, -1, 57
	{
		FlipX
	}
}

Sprite RE2CB0, 320, 200
{
	Patch REVCB0, -15, 70
	{
		FlipX
	}
}

Sprite RE2CC0, 320, 200
{
	Patch REVCC0, -31, 64
	{
		FlipX
	}
}

Sprite RE2CD0, 320, 200
{
	Patch REVCD0, -43, 64
	{
		FlipX
	}
}

Sprite RE2CE0, 320, 200
{
	Patch REVCE0, -52, 73
	{
		FlipX
	}
}

Sprite RE2CF0, 320, 200
{
	Patch REVCF0, -47, 79
	{
		FlipX
	}
}

Sprite RE2CG0, 320, 200
{
	Patch REVCG0, -32, 79
	{
		FlipX
	}
}

Sprite RE2CH0, 320, 200
{
	Patch REVCH0, -21, 79
	{
		FlipX
	}
}

Sprite RE2CI0, 320, 200
{
	Patch REVCI0, -8, 77
	{
		FlipX
	}
}

Sprite RE2GZ0, 320, 200
{
	Patch REVGA0, -1, 77
	{
		FlipX
	}
	Patch REVGA0, 201, 77
}

Sprite RE3GA0, 320, 200
{
	Patch REVGA0, -1, 77
	{
		FlipX
	}
	Patch REVGA0, 201, 77
}

Sprite RE3GC0, 320, 200
{
	Patch REVGC0, -1, 77
	{
		FlipX
	}
	Patch REVGC0, 201, 77
}

Sprite RE3GD0, 320, 200
{
	Patch REVGD0, -1, 77
	{
		FlipX
	}
	Patch REVGD0, 201, 77
}

//Silver Hornet

Sprite HR2AA0, 320, 200
{
	Patch HRNAA0, 11, 75
	{
		FlipX
	}
}

Sprite HR2AB0, 320, 200
{
	Patch HRNAB0, 11, 75
	{
		FlipX
	}
}

Sprite HR2AC0, 320, 200
{
	Patch HRNAC0, 11, 75
	{
		FlipX
	}
}

Sprite HR2AD0, 320, 200
{
	Patch HRNAD0, 11, 75
	{
		FlipX
	}
}

Sprite HR2FA0, 320, 200
{
	Patch HRNFA0, 9, 71
	{
		FlipX
	}
}

Sprite HR2FB0, 320, 200
{
	Patch HRNFB0, -2, 61
	{
		FlipX
	}
}

Sprite HR2GA0, 320, 200
{
	Patch HRNGA0, 11, 75
	{
		FlipX
	}
}

Sprite HR2GB0, 320, 200
{
	Patch HRNGB0, 11, 75
	{
		FlipX
	}
}

Sprite HR2GC0, 320, 200
{
	Patch HRNGC0, 11, 75
	{
		FlipX
	}
}

Sprite HR2GZ0, 320, 200
{
	Patch HRNGC0, 11, 75
	{
		FlipX
	}
	Patch HRNGC0, 185, 75
}

Sprite HRNMA0, 320, 200
{
	Patch HRNMA, 184, 81
}

Sprite HRNMB0, 320, 200
{
	Patch HRNMA, 191, 88
}

Sprite HRNMC0, 320, 200
{
	Patch HRNMA, 195, 92
}

Sprite HRNMD0, 320, 200
{
	Patch HRNMA, 197, 94
}

Sprite HRNME0, 320, 200
{
	Patch HRNMA, 198, 95
}

Sprite HR2MA0, 320, 200
{
	Patch HRNMA, 5, 81
	{
		FlipX
	}
}

Sprite HR2MB0, 320, 200
{
	Patch HRNMA, -2, 88
	{
		FlipX
	}
}

Sprite HR2MC0, 320, 200
{
	Patch HRNMA, -6, 92
	{
		FlipX
	}
}

Sprite HR2MD0, 320, 200
{
	Patch HRNMA, -7, 93
	{
		FlipX
	}
}

Sprite HR2ME0, 320, 200
{
	Patch HRNMA, -8, 94
	{
		FlipX
	}
}

Sprite HRNRE0, 320, 200
{
	Patch HRNRD0, 218, 91
}

Sprite HRNRF0, 320, 200
{
	Patch HRNRD0, 203, 83
}

Sprite HRNRG0, 320, 200
{
	Patch HRNRC0, 192, 78
}

Sprite HRNRH0, 320, 200
{
	Patch HRNRB0, 188, 78
}

Sprite HRNRI0, 320, 200
{
	Patch HRNRA0, 184, 77
}

Sprite HR2RA0, 320, 200
{
	Patch HRNRA0, -15, 80
	{
		FlipX
	}
}

Sprite HR2RB0, 320, 200
{
	Patch HRNRB0, -27, 78
	{
		FlipX
	}
}

Sprite HR2RC0, 320, 200
{
	Patch HRNRC0, -38, 78
	{
		FlipX
	}
}

Sprite HR2RD0, 320, 200
{
	Patch HRNRD0, -48, 85
	{
		FlipX
	}
}

Sprite HR2RE0, 320, 200
{
	Patch HRNRD0, -40, 91
	{
		FlipX
	}
}

Sprite HR2RF0, 320, 200
{
	Patch HRNRD0, -29, 83
	{
		FlipX
	}
}

Sprite HR2RG0, 320, 200
{
	Patch HRNRC0, -12, 78
	{
		FlipX
	}
}

Sprite HR2RH0, 320, 200
{
	Patch HRNRB0, -1, 78
	{
		FlipX
	}
}

Sprite HR2RI0, 320, 200
{
	Patch HRNRA0, 8, 77
	{
		FlipX
	}
}

//Powercube

Sprite CUBGB0, 320, 200
{
	Patch CUBGA0, 75, 106
	Patch CUBEHAND, 242, 162
}

Sprite CUBGC0, 320, 200
{
	Patch CUBGA0, 74, 107
	Patch CUBEHAND, 240, 148
}

Sprite CUBGD0, 320, 200
{
	Patch CUBGA0, 73, 108
	Patch CUBEHAND, 236, 130
}

Sprite CUBGE0, 320, 200
{
	Patch CUBGA0, 71, 110
	Patch CUBEHAND, 228, 112
}

Sprite CUBGF0, 320, 200
{
	Patch CUBGA0, 68, 113
	Patch CUBEHAND, 220, 101
}

Sprite CUBGG0, 320, 200
{
	Patch CUBGA0, 64, 117
	Patch CUBEHAND, 206, 87
}

Sprite CUBGH0, 320, 200
{
	Patch CUBGA0, 62, 119
	Patch CUBEHAND, 191, 80
}

Sprite CUBGI0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 182, 77
}

Sprite CUBGJ0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 177, 75
}

Sprite CUBFA0, 320, 200
{
	Patch CUBGA0, 60, 121
	Patch CUBEHAND, 180, 80
	{
		Blend "#C0FFB9"
	}
}

Sprite CUBFB0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 182, 84
	{
		Blend "#ADFFA4"
	}
}

Sprite CUBFC0, 320, 200
{
	Patch CUBGA0, 62, 122
	Patch CUBEHAND, 181, 83
	{
		Blend "#9BFD91"
	}
}

Sprite CUBFD0, 320, 200
{
	Patch CUBGA0, 60, 121
	Patch CUBEHAND, 179, 81
	{
		Blend "#8BFA7E"
	}
}

Sprite CUBFE0, 320, 200
{
	Patch CUBGA0, 61, 120
	Patch CUBEHAND, 177, 78
	{
		Blend "#7BF56D"
	}
}

Sprite CUBFF0, 320, 200
{
	Patch CUBGA0, 59, 119
	Patch CUBEHAND, 176, 76
	{
		Blend "#6BF15C"
	}
}

//Tank fists

Sprite TFSRA0, 320, 200
{
	Patch TANKFIST, 308, 105
}

Sprite TFSRB0, 320, 200
{
	Patch TANKFIST, 289, 98
}

Sprite TFSRC0, 320, 200
{
	Patch TANKFIST, 259, 93
}

Sprite TFSRD0, 320, 200
{
	Patch TANKFIST, 226, 83
}

Sprite TFSRE0, 320, 200
{
	Patch TANKFIST, 194, 74
}

Sprite TFSRF0, 320, 200
{
	Patch TANKFIST, 166, 70
}

Sprite TFSRG0, 320, 200
{
	Patch TANKFIST, 153, 75
}

Sprite TFSRH0, 320, 200
{
	Patch TANKFIST, 149, 81
}

Sprite TFSRI0, 320, 200
{
	Patch TANKFIST, 156, 94
}

Sprite TFSRJ0, 320, 200
{
	Patch TANKFIST, 166, 113
}

Sprite TFSRK0, 320, 200
{
	Patch TANKFIST, 170, 127
}

Sprite TFSRL0, 320, 200
{
	Patch TANKFIST, 178, 139
}

Sprite TFSRM0, 320, 200
{
	Patch TANKFIST, 183, 156
}

Sprite TFSLA0, 320, 200
{
	Patch TANKFIST, -158, 105
	{
		FlipX
	}
}

Sprite TFSLB0, 320, 200
{
	Patch TANKFIST, -133, 98
	{
		FlipX
	}
}

Sprite TFSLC0, 320, 200
{
	Patch TANKFIST, -110, 93
	{
		FlipX
	}
}

Sprite TFSLD0, 320, 200
{
	Patch TANKFIST, -85, 83
	{
		FlipX
	}
}

Sprite TFSLE0, 320, 200
{
	Patch TANKFIST, -52, 74
	{
		FlipX
	}
}

Sprite TFSLF0, 320, 200
{
	Patch TANKFIST, -20, 70
	{
		FlipX
	}
}

Sprite TFSLG0, 320, 200
{
	Patch TANKFIST, -7, 76
	{
		FlipX
	}
}

Sprite TFSLH0, 320, 200
{
	Patch TANKFIST, -1, 81
	{
		FlipX
	}
}

Sprite TFSLI0, 320, 200
{
	Patch TANKFIST, -7, 94
	{
		FlipX
	}
}

Sprite TFSLJ0, 320, 200
{
	Patch TANKFIST, -10, 113
	{
		FlipX
	}
}

Sprite TFSLK0, 320, 200
{
	Patch TANKFIST, -13, 127
	{
		FlipX
	}
}

Sprite TFSLL0, 320, 200
{
	Patch TANKFIST, -18, 139
	{
		FlipX
	}
}

Sprite TFSLM0, 320, 200
{
	Patch TANKFIST, -23, 156
	{
		FlipX
	}
}

//Mace

Sprite MACSA0, 420, 200
{
Patch MACSA, 267, 69
	{
		Style CopyAlpha
	}
}

Sprite MACSB0, 420, 200
{
	Patch MACSA, 240, 67
	{
		Style CopyAlpha
	}
}

Sprite MACSC0, 420, 200
{
	Patch MACSB, 192, 67
	{
		Style CopyAlpha
	}
}

Sprite MACSD0, 420, 200
{
	Patch MACSB, 140, 64
	{
		Style CopyAlpha
	}
}

Sprite MACSE0, 420, 200
{
	Patch MACSC, 85, 62
	{
		Style CopyAlpha
	}
}

Sprite MACSF0, 420, 200
{
	Patch MACSC, 31, 58
	{
		Style CopyAlpha
	}
}

Sprite MACSG0, 420, 200
{
	Patch MACSD, -39, 56
	{
		Style CopyAlpha
	}
}

Sprite MACSH0, 420, 200
{
	Patch MACSD, -88, 53
	{
		Style CopyAlpha
	}
}

Sprite MACSI0, 420, 200
{
	Patch MACSD, -137, 52
	{
		Style CopyAlpha
	}
}

Sprite MACSJ0, 420, 200
{
	Patch MACSD, -187, 51
	{
		Style CopyAlpha
	}
}

Sprite MACSK0, 420, 200
{
	Patch MACSD, -242, 52
	{
		Style CopyAlpha
	}
}

Sprite MACSL0, 420, 200
{
	Patch MACSD, -286, 54
	{
		Style CopyAlpha
	}
}

//Quadshot

Sprite SSHGF0, 320, 200
{
	Patch GUNFLSH1, 116, 38
	{
		Style CopyAlpha
	}
	Patch SSHGA0, 167, 77
}

Sprite SSF4A0, 420, 300
{
	Offset 50, 100
	Patch GUNFLSH1, 204, 150
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch GUNFLSH2, 96, 50
	{
		FlipY
		Style CopyAlpha
	}
	Patch GUNFLSH1, 96, 151
	{
		FlipY
		Style CopyAlpha
	}
	Patch GUNFLSH1, 205, 50
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch QSHOTV3, 248, 193
	Patch QSHOTV3, 22, 193
	{
		FlipX
	}
	Patch QSHOTV3, 248, 28
	{
		FlipY
	}
	Patch QSHOTV3, 22, 28
	{
		FlipX
		FlipY
	}
}

Sprite SSH4A0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 248, 193
	Patch QSHOTV3, 22, 193
	{
		FlipX
	}
	Patch QSHOTV3, 248, 28
	{
		FlipY
	}
	Patch QSHOTV3, 22, 28
	{
		FlipX
		FlipY
	}
}

Sprite SSH4B0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 249, 194
	Patch QSHOTV3, 21, 194
	{
		FlipX
	}
	Patch QSHOTV3, 249, 27
	{
		FlipY
	}
	Patch QSHOTV3, 21, 27
	{
		FlipX
		FlipY
	}
}

Sprite SSH4C0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 250, 195
	Patch QSHOTV3, 20, 195
	{
		FlipX
	}
	Patch QSHOTV3, 250, 26
	{
		FlipY
	}
	Patch QSHOTV3, 20, 26
	{
		FlipX
		FlipY
	}
}

Sprite SSH4D0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 253, 198
	Patch QSHOTV3, 17, 198
	{
		FlipX
	}
	Patch QSHOTV3, 253, 23
	{
		FlipY
	}
	Patch QSHOTV3, 17, 23
	{
		FlipX
		FlipY
	}
}

Sprite SSH4E0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 256, 201
	Patch QSHOTV3, 14, 201
	{
		FlipX
	}
	Patch QSHOTV3, 256, 20
	{
		FlipY
	}
	Patch QSHOTV3, 14, 20
	{
		FlipX
		FlipY
	}
}

Sprite SSH4F0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 259, 204
	Patch QSHOTV3, 12, 204
	{
		FlipX
	}
	Patch QSHOTV3, 259, 18
	{
		FlipY
	}
	Patch QSHOTV3, 12, 18
	{
		FlipX
		FlipY
	}
}

Sprite SSH4G0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 262, 207
	Patch QSHOTV3, 9, 207
	{
		FlipX
	}
	Patch QSHOTV3, 262, 14
	{
		FlipY
	}
	Patch QSHOTV3, 9, 14
	{
		FlipX
		FlipY
	}
}

Sprite SSH4H0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 266, 211
	Patch QSHOTV3, 5, 211
	{
		FlipX
	}
	Patch QSHOTV3, 265, 10
	{
		FlipY
	}
	Patch QSHOTV3, 5, 10
	{
		FlipX
		FlipY
	}
}

Sprite SSH4I0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 270, 215
	Patch QSHOTV3, 1, 215
	{
		FlipX
	}
	Patch QSHOTV3, 270, 6
	{
		FlipY
	}
	Patch QSHOTV3, 1, 6
	{
		FlipX
		FlipY
	}
}

Sprite SSH4J0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 274, 219
	Patch QSHOTV3, -3, 219
	{
		FlipX
	}
	Patch QSHOTV3, 274, 2
	{
		FlipY
	}
	Patch QSHOTV3, -3, 2
	{
		FlipX
		FlipY
	}
}

Sprite SSH4K0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 279, 224
	Patch QSHOTV3, -10, 224
	{
		FlipX
	}
	Patch QSHOTV3, 279, -3
	{
		FlipY
	}
	Patch QSHOTV3, -10, -3
	{
		FlipX
		FlipY
	}
}

Sprite SSH4L0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 284, 229
	Patch QSHOTV3, -13, 229
	{
		FlipX
	}
	Patch QSHOTV3, 284, -8
	{
		FlipY
	}
	Patch QSHOTV3, -13, -8
	{
		FlipX
		FlipY
	}
}

Sprite SSH4M0, 420, 300
{
	Offset 50, 100
	Patch QSHOTV3, 287, 232
	Patch QSHOTV3, -16, 232
	{
		FlipX
	}
	Patch QSHOTV3, 287, -11
	{
		FlipY
	}
	Patch QSHOTV3, -16, -11
	{
		FlipX
		FlipY
	}
}

//Violator

Sprite VOLCA0, 320, 200
{
	Patch FLTNA0, 153, 58
	{
		Style CopyAlpha
	}
	Patch VOLVA0, 78, 29
}

Sprite VOLCB0, 320, 200
{
	Patch FLTNB0, 151, 57
	{
		Style CopyAlpha
	}
	Patch VOLVB0, 76, 28
}

Sprite VOLCC0, 320, 200
{
	Patch FLTNC0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVC0, 77, 28
}

Sprite VOLCD0, 320, 200
{
	Patch FLTND0, 153, 56
	Patch VOLVD0, 78, 27
}

Sprite VOLCE0, 320, 200
{
	Patch FLTNE0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVE0, 77, 28
}

Sprite VOLCF0, 320, 200
{
	Patch FLTNF0, 152, 58
	{
		Style CopyAlpha
	}
	Patch VOLVF0, 77, 29
}

Sprite VOLCG0, 320, 200
{
	Patch FLTNG0, 151, 58
	{
		Style CopyAlpha
	}
	Patch VOLVG0, 76, 29
}

Sprite VOLCH0, 320, 200
{
	Patch FLTNH0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVH0, 77, 28
}

Sprite VOLCI0, 320, 200
{
	Patch FLTNI0, 151, 56
	{
		Style CopyAlpha
	}
	Patch VOLVI0, 76, 27
}

Sprite VOLCJ0, 320, 200
{
	Patch FLTNJ0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVJ0, 77, 28
}

Sprite VOLCK0, 320, 200
{
	Patch FLTNK0, 153, 56
	{
		Style CopyAlpha
	}
	Patch VOLVK0, 78, 27
}

Sprite VOLCL0, 320, 200
{
	Patch FLTNL0, 153, 58
	{
		Style CopyAlpha
	}
	Patch VOLVL0, 78, 29
}

Sprite VOLCM0, 320, 200
{
	Patch FLTNM0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVM0, 77, 28
}

Sprite VOLCN0, 320, 200
{
	Patch FLTNN0, 151, 57
	{
		Style CopyAlpha
	}
	Patch VOLVN0, 76, 28
}

Sprite VOLCO0, 320, 200
{
	Patch FLTNO0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVO0, 77, 28
}

Sprite VOLCP0, 320, 200
{
	Patch FLTNP0, 153, 58
	{
		Style CopyAlpha
	}
	Patch VOLVP0, 78, 29
}

Sprite VOLCQ0, 320, 200
{
	Patch FLTNQ0, 152, 58
	{
		Style CopyAlpha
	}
	Patch VOLVQ0, 77, 29
}

Sprite VOLCR0, 320, 200
{
	Patch FLTNR0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVR0, 77, 28
}

Sprite VOLCS0, 320, 200
{
	Patch FLTNS0, 151, 58
	{
		Style CopyAlpha
	}
	Patch VOLVS0, 76, 29
}

Sprite VOLCT0, 320, 200
{
	Patch FLTNT0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVT0, 77, 28
}

Sprite VOLCU0, 320, 200
{
	Patch FLTNU0, 151, 56
	{
		Style CopyAlpha
	}
	Patch VOLVU0, 76, 27
}

Sprite VOLCV0, 320, 200
{
	Patch FLTNV0, 152, 56
	{
		Style CopyAlpha
	}
	Patch VOLVV0, 77, 27
}

Sprite VOLCW0, 320, 200
{
	Patch FLTNW0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVW0, 77, 28
}

Sprite VOLCX0, 320, 200
{
	Patch FLTNX0, 153, 57
	{
		Style CopyAlpha
	}
	Patch VOLVX0, 78, 28
}

Sprite VOLCY0, 320, 200
{
	Patch FLTNY0, 152, 57
	{
		Style CopyAlpha
	}
	Patch VOLVY0, 77, 28
}

Sprite "VIOLA0B0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 35, 5, 255
	}
}

Sprite "VIOLC0D0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 255, 100, 30, 255
		Rotate 90
	}
}

Sprite "VIOLE0F0", 128, 128
{
	Offset 64, 64
	
	Patch "Flame_05", 0, 0
	{
		Blend 170, 50, 20, 255
		Rotate 180
	}
}

Sprite "VIOLG0H0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 40, 10, 255
		FlipY
	}
}

// Flare

Sprite "VIOLI0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_09", 0, 0
	{
		Blend 255, 160, 40, 255
	}
}

// Flying ember thingies

Sprite "VIOLJ0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 60, 20, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 200, 130, 20, 255
		Style Add
	}
}

Sprite "VIOLK0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 70, 30, 255
		Style Add
	}
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 75, 60, 255
		Style Add
	}
}

Sprite "VIOLL0", 128, 128
{
	Offset 64, 64
	
	Patch "Flare_08", 0, 0
	{
		Blend 255, 130, 60, 255
		Style Add
	}
}

// Glow

Sprite "VIOLM0R0", 128, 128 // Why R as the mirror sprite? Because jelly-beans, that's why.
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 255, 70, 20, 255
		Style Add
	}
}

// Smoke

Sprite "VIOLN0O0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
	}
}

Sprite "VIOLP0Q0", 128, 128
{
	Offset 64, 64
	
	Patch "Cloud_02", 0, 0
	{
		Blend 30, 10, 10, 255
		Style CopyAlpha
		FlipY
	}
	
	Patch "Cloud_02", 0, 0
	{
		Blend 50, 50, 50, 255
		Style CopyAlpha
		FlipY
	}
}

//PILAR

Sprite "PILEA0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 0, 0, 255
	}
}

Sprite "PILEB0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 65, 0, 255
	}
}

Sprite "PILEC0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 185, 0, 255
	}
}

Sprite "PILED0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
		Blend 255, 255, 0, 255
	}
}

Sprite "PILEE0", 512, 2048
{
	Offset 249, 2008
	
	Patch "PILAR", 0, 0
	{
	}
}

//IMPACT


Sprite "PILIA0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 0, 0, 255
	}
}

Sprite "PILIB0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 65, 0, 255
	}
}

Sprite "PILIC0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 185, 0, 255
	}
}

Sprite "PILID0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
		Blend 255, 255, 0, 255
	}
}

Sprite "PILIE0", 512, 512
{
	Offset 256, 256
	
	Patch "BLUFF", 0, 0
	{
	}
}

Sprite SHLPO0, 10, 21
{
	Offset 5, 21
	Patch SHLPJ0, 0, 0
	{
		Rotate 90
	}
}

Sprite QHLPO0, 10, 21
{
	Offset 5, 21
	Patch QHLPJ0, -1, 0
	{
		Rotate 90
	}
}

//Tarpan

//Tarpan

Sprite TRPFA0, 347, 200
{
	Patch GUNFLSH1, 130, 42
	{
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPFB0, 347, 200
{
	Patch GUNFLSH1, 139, 42
	{
		FlipX
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPFC0, 347, 200
{
	Patch GUNFLSH1, 130, 38
	{
		FlipY
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPFD0, 347, 200
{
	Patch GUNFLSH1, 138, 38
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPGB0, 347, 200
{
	Patch TRPGA0, 175, 77
}

Sprite TRPGC0, 348, 200
{
	Patch TRPGA0, 176, 78
}

Sprite TRPGD0, 349, 200
{
	Patch TRPGA0, 177, 79
}

Sprite TRPGE0, 351, 200
{
	Patch TRPGA0, 179, 81
}

Sprite TRPGF0, 352, 200
{
	Patch TRPGA0, 180, 82
}

Sprite TRPHA0, 347, 200
{
	Patch GUNFLSH1, 130, 42
	{
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPHB0, 347, 200
{
	Patch GUNFLSH1, 139, 42
	{
		FlipX
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPHC0, 347, 200
{
	Patch GUNFLSH1, 130, 38
	{
		FlipY
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

Sprite TRPHD0, 347, 200
{
	Patch GUNFLSH1, 138, 38
	{
		FlipX
		FlipY
		Blend "#FF0000"
		Style CopyAlpha
	}
	Patch TRPGA0, 175, 77
}

//Obliterator

Sprite MOBFA0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		Style CopyAlpha
	}
	Patch MOBGA0, -61, -69
}

Sprite MOBFB0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		FlipX
		Style CopyAlpha
	}
	Patch MOBGB0, -61, -69
}

Sprite MOBFC0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		FlipY
		Style CopyAlpha
	}
	Patch MOBGC0, -61, -69
}

Sprite MOBFD0, 320, 200
{
	Patch GUNFLSH2, 113, 34
	{
		FlipX
		FlipY
		Style CopyAlpha
	}
	Patch MOBGD0, -61, -69
}

//Rasputin

//Type 1

Sprite GE1GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE1GY0, 164, 56
}

Sprite GE1GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE1GY0, 164, 56
}

Sprite GE1GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE1GY0, 164, 56
}

Sprite GE1GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE1GY0, 164, 56
}

//Type 2

Sprite GE2GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE2GY0, 164, 56
}

Sprite GE2GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE2GY0, 164, 56
}

Sprite GE2GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE2GY0, 164, 56
}

Sprite GE2GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE2GY0, 164, 56
}

//Type 3

Sprite GE3GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE3GY0, 164, 56
}

Sprite GE3GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE3GY0, 164, 56
}

Sprite GE3GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE3GY0, 164, 56
}

Sprite GE3GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE3GY0, 164, 56
}

//Type 4

Sprite GE4GC0, 320, 200
{
	Patch GENH, 171, 111
	Patch GE4GY0, 164, 56
}

Sprite GE4GD0, 320, 200
{
	Patch GENH, 166, 115
	Patch GE4GY0, 164, 56
}

Sprite GE4GE0, 320, 200
{
	Patch GENH, 160, 118
	Patch GE4GY0, 164, 56
}

Sprite GE4GF0, 320, 200
{
	Patch GENH, 161, 123
	Patch GE4GY0, 164, 56
}

//Shurricane

Sprite BRTIB0, 41, 57
{
	Offset 20, 53
	Patch BRTIA0, 0, 0
	{
		Blend "#0000FF"
	}
}

//Chton

Sprite CHMTA0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMT, 0, 0
}

Sprite CHMTB0, 246, 127
{
	Offset -130, -41
	Patch CHMC, 137, 71
	Patch CHMT, 0, 0
}

Sprite CHMTC0, 248, 127
{
	Offset -130, -41
	Patch CHMC, 138, 72
	Patch CHMT, 0, 0
}

Sprite CHMTD0, 249, 127
{
	Offset -130, -41
	Patch CHMC, 140, 74
	Patch CHMT, 0, 0
}

Sprite CHMTE0, 248, 127
{
	Offset -130, -41
	Patch CHMC, 143, 77
	Patch CHMT, 0, 0
}

Sprite CHMTF0, 248, 127
{
	Offset -130, -41
	Patch CHMC, 144, 78
	Patch CHMT, 0, 0
}

Sprite CHMTG0, 247, 127
{
	Offset -130, -41
	Patch CHMC, 145, 79
	Patch CHMT, 0, 0
}

Sprite CHMTH0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 80
	Patch CHMT, 0, 0
}

Sprite CHMTI0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 82
	Patch CHMT, 0, 0
}

Sprite CHMTJ0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 84
	Patch CHMT, 0, 0
}

Sprite CHMTK0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 87
	Patch CHMT, 0, 0
}

Sprite CHMTL0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 89
	Patch CHMT, 0, 0
}

Sprite CHMTM0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 92
	Patch CHMT, 0, 0
}

Sprite CHMTN0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 96
	Patch CHMT, 0, 0
}

Sprite CHMTO0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 145, 98
	Patch CHMT, 0, 0
}

Sprite CHMTP0, 245, 127
{
	Offset -130, -41
	Patch CHMT, 0, 0
}

Sprite CHMFA0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFA, 0, 0
}

Sprite CHMFB0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFB, 0, 0
}

Sprite CHMFC0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFC, 0, 0
}

Sprite CHMFD0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFD, 0, 0
}

Sprite CHMFE0, 245, 127
{
	Offset -130, -41
	Patch CHMC, 136, 70
	Patch CHMFE, 0, 0
}

//Borsch

Sprite LDGFA0, 320, 200
{
	Patch VODMA0, 161, 18
	{
		Style CopyAlpha
	}
	Patch LDGGA0, 20, -70
}

Sprite LDGCX0, 320, 200
{
	Patch VODMA0, 161, 18
	{
		Style CopyAlpha
	}
	Patch LDGCA0, 20, -70
}

Sprite LDGLI0, 320, 200
{
	Patch VODMA0, 161, 18
	{
		Style CopyAlpha
	}
	Patch LDGLH0, 20, -70
}

Sprite "1LITA0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
	}
}

Sprite "1LITB0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 90
	}
}


Sprite "1LITC0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 180
	}
}

Sprite "1LITD0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE1", 0, 0
	{
		Blend 215, 0, 255, 255
		FlipY
	}
}

//CIRCLE LIGHTNING

Sprite "2LITA0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
	}
}


Sprite "2LITB0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 90
	}
}


Sprite "2LITC0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
		Rotate 180
	}
}

Sprite "2LITD0", 256, 256
{
	Offset 128, 128
	
	Patch "DRKLITE2", 0, 0
	{
		Blend 215, 0, 255, 255
		FlipY
	}
}

Texture ARTIFORK, 32, 32
{
	Patch GFRKA0, 3, 4
}

// End of texture definitions
