//Przed uzyciem nalezy skonsultowac sie z lekarzem lub farmaceuta
//gdyz niewlasciwe stosowanie zagraza rzyci lub zdrowiu.

//PLAYER CLASSES'N'STUFF

ACTOR DatTrigger : Inventory { Inventory.MaxAmount 1 } //Used by class combo triggers.
ACTOR ComboMode : Inventory { Inventory.MaxAmount 1 } //Trigger for random comboes.

#include "Decorate/Tank.txt"
#include "Decorate/Players.txt"

//AMMUNITION
#include "Decorate/Ammo/Boolet.txt"
#include "Decorate/Ammo/Shell.txt"
#include "Decorate/Ammo/Cannon.txt"
#include "Decorate/Ammo/Rawket.txt"
#include "Decorate/Ammo/Sticky.txt"
#include "Decorate/Ammo/Head.txt"
#include "Decorate/Ammo/Nukecell.txt"
#include "Decorate/Ammo/Ion.txt"
#include "Decorate/Ammo/Plasma.txt"
#include "Decorate/Ammo/Vear.txt"
#include "Decorate/Ammo/Void.txt"

//MISC
#include "Decorate/Explosions.txt"			//Explosion stuff
#include "Decorate/Nukebooms.txt"			//Upgraded Explosion stuff
#include "Decorate/Bignuke.txt"				//Self-Explanatory
#include "Decorate/Ionage.txt"				//Ion cannon blast stuff
#include "Decorate/Mininuke.txt"
#include "Decorate/Meganuke.txt"
#include "Decorate/Barrels.txt"				//Barrel spawner
#include "Decorate/Berserk.txt"				//Berserk spawner
#include "Decorate/Upgrades.txt"			//Gun upgrades
#include "Decorate/Casings.txt"				//Not what anyone would expect
#include "Decorate/Synthstuff.txt"			//Synthfire triggers
#include "Decorate/Amp.txt"					//Infinite amplifier

//HEALTH & ARMOR
#include "Decorate/Items/Health.txt"		//Health pickups
#include "Decorate/Items/Shield.txt" 		//Shield pickups

//POWERUPS
#include "Decorate/Items/Infrared.txt"		//Infrared replacement
#include "Decorate/Items/Radsuit.txt" 		//Radsuit replacements
#include "Decorate/Items/Forksphere.txt"	//God of Pitchforks
#include "Decorate/Items/Invulsphere.txt"	//Invulsphere replacements
#include "Decorate/Items/Megasphere.txt"	//Megasphere replacements
#include "Decorate/Items/Blursphere.txt"	//Blursphere replacements
#include "Decorate/Items/Soulsphere.txt"	//Soulsphere replacements

//MISC ITEMS
#include "Decorate/Items/Jethro.txt"		//Jet thrusters
#include "Decorate/Items/Backpack.txt"		//Backpack
#include "Decorate/Items/Map.txt" 			//Cartographer
#include "Decorate/Items/Vodka.txt"			//UUURRRAAAAAAA VODKAAAAA!!

//DESTRUCTIVE DEVICES
#include "Decorate/Items/Redeemer.txt"		//Redeemer quick-nuke
#include "Decorate/Items/Shitstorm.txt"		//Shitstorm device
#include "Decorate/Items/Hunterseeker.txt"	//Hunter-seeker companion
#include "Decorate/Items/Hindenburg.txt"	//Hindenburg beacon

//Guns'for'us!
#include "Decorate/Weapons/Sticky.txt"				//Q

//GUNS, SET 1
#include "Decorate/Weapons/Set 1/Mejsa.txt"			//1
#include "Decorate/Weapons/Set 1/Ullapool.txt"		//1

#include "Decorate/Weapons/Set 1/Erasus.txt"		//3
#include "Decorate/Weapons/Set 1/Zwerg.txt"			//3

#include "Decorate/Weapons/Set 1/Wolgir.txt"		//4
#include "Decorate/Weapons/Set 1/Overwhelming.txt"	//4

#include "Decorate/Weapons/Set 1/Pushka.txt"		//5
#include "Decorate/Weapons/Set 1/Torchglow.txt"		//5

#include "Decorate/Weapons/Set 1/Katyusha.txt"		//6
#include "Decorate/Weapons/Set 1/Comrade.txt"		//6

#include "Decorate/Weapons/Set 1/Pushkin.txt"		//7
#include "Decorate/Weapons/Set 1/Stachanov.txt"		//7

#include "Decorate/Weapons/Set 1/Deathhead.txt"		//8
#include "Decorate/Weapons/Set 1/Yamato.txt"		//8

//GUNS, SET 2
#include "Decorate/Weapons/Set 2/Perestroika.txt"	//1
#include "Decorate/Weapons/Set 2/Excalibat.txt"		//1

#include "Decorate/Weapons/Set 2/Leviathan.txt"		//3
#include "Decorate/Weapons/Set 2/Pantokrator.txt"	//3

#include "Decorate/Weapons/Set 2/Libra.txt"			//4
#include "Decorate/Weapons/Set 2/Gorynch.txt"		//4

#include "Decorate/Weapons/Set 2/Okudzhava.txt"		//5
#include "Decorate/Weapons/Set 2/BSupreme.txt"		//5

#include "Decorate/Weapons/Set 2/Gopnik.txt"		//6
#include "Decorate/Weapons/Set 2/Immolator.txt"		//6

#include "Decorate/Weapons/Set 2/Instafun.txt"		//7
#include "Decorate/Weapons/Set 2/Channeler.txt"		//7

#include "Decorate/Weapons/Set 2/PCracker.txt"		//8
#include "Decorate/Weapons/Set 2/Vindicator.txt"	//8

//GUNS, SET 3
#include "Decorate/Weapons/Set 3/Powercube.txt"		//1
#include "Decorate/Weapons/Set 3/Tankfists.txt"		//1

#include "Decorate/Weapons/Set 3/Quadshot.txt"		//3
#include "Decorate/Weapons/Set 3/Violator.txt"		//3

#include "Decorate/Weapons/Set 3/Tarpan.txt"		//4
#include "Decorate/Weapons/Set 3/Obliterator.txt"	//4

#include "Decorate/Weapons/Set 3/Rasputin.txt"		//5
#include "Decorate/Weapons/Set 3/Steamroller.txt"	//5

#include "Decorate/Weapons/Set 3/Shurricane.txt"	//6
#include "Decorate/Weapons/Set 3/Chton.txt"			//6

#include "Decorate/Weapons/Set 3/Petrovec.txt"		//7
#include "Decorate/Weapons/Set 3/Ramjet.txt"		//7

#include "Decorate/Weapons/Set 3/Gurumaster.txt"	//8
#include "Decorate/Weapons/Set 3/Borsch.txt"		//8

#include "Decorate/Spawners.txt"			//This thing distributes weapons and ammo stuff (including backpack)

//PLAYERCLASS WEAPONS

#include "Decorate/Yuri/Punchokrator.txt"	//1
#include "Decorate/Yuri/Hydra.txt"			//2

#include "Decorate/Alosha/Shooter.txt"		//1
#include "Decorate/Alosha/Bernie.txt"		//2
#include "Decorate/Alosha/Satchel.txt"		//SPEC

#include "Decorate/Marty/Treefist.txt"		//1
#include "Decorate/Marty/Hornet.txt"		//2

//NAZI STUFF

#include "Decorate/Weapons/MP40.txt"
#include "Decorate/Nazi.txt"

#include "Decorate/Monsters.txt"

Actor RO_GotoReload : Inventory {Inventory.MaxAmount 1}
Actor RO_GotoZoom : Inventory {Inventory.MaxAmount 1}

/*Forksphere_Remove 	700
Forksphere_Use		701
PedalToTheMetal		702
BackpacksOPinator	703
AssumingControlBecauseBallsAreInnert	704
MusicStop		705
MusicStart		706
Zwerg Get Clips		707
InfiniteAmplifying	708
Guided Rocket		709
Stalin Camera		710
Slowride		711
RO Gopnik Mine Selector	712
OrbitWhite		713
RO Rasputin Grenade Selector		714
Anarchy_Cooldown	715
RO Remote Rifle		716
ShotgunSpanner		717
ComboControl		718
RO Combo Display	719
SynthLeft		720
SynthRight		721*/