//Fire
object FirewallBomb
{
    frame BAMBA { light ROCKET }
}

flickerlight TORCHWALL
{
    color 1.0 0.4 0.0
    size 192
    secondarySize 172
    chance 24
    offset 0 4 0
}

Object FirewallPart
{
    frame TNT1A { light TORCHWALL }
}

pulselight TORCHHIT
{
    color 1.0 0.3 0.0
    size 192
    secondarySize 0
    interval 1.15
}

Object FirewallPart2
{
    frame TNT1A { light TORCHHIT }
}

//Alt-Fire

object FireblastMissile
{
    frame RMISA { light ROCKET }
}

pulselight TORCHBLAST
{
    color 1.0 0.3 0.0
    size 64
    secondarySize 192
    interval 0.75
}

Object FireblastExplosion
{
    frame TNT1A { light TORCHBLAST }
}
