map SND01 "Python"
	{
	next = "SND02"
	secretnext = "SND02"
	sky1 = "SNDSKY1"
	music = "D_SNDR01"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	intermusic = "D_SNDINT"
	nocrouch
	nojump
	}

map SND02 "The Burrow"
	{
	next = "SND03"
	secretnext = "SND03"
	sky1 = "SNDSKY1"
	music = "D_SNDR02"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND03 "The Dreaming Garden"
	{
	next = "SND04"
	secretnext = "SND04"
	sky1 = "SNDSKY1"
	music = "D_SNDR03"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND04 "Metal Descendants"
	{
	next = "SND05"
	secretnext = "SND05"
	sky1 = "SNDSKY1"
	music = "D_SNDR04"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND05 "Precarious"
	{
	next = "SND06"
	secretnext = "SND06"
	sky1 = "SNDSKY1"
	music = "D_SNDR05"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND06 "Grinder"
	{
	next = "SND07"
	secretnext = "SND07"
	sky1 = "SNDSKY1"
	music = "D_SNDR06"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND07 "Hollow Icon"
	{
	next = "SND08"
	secretnext = "SND08"
	sky1 = "SNDSKY1"
	map07special
	music = "D_SNDR07"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND08 "Pale Monument"
	{
	next = "SND09"
	secretnext = "SND09"
	sky1 = "SNDSKY1"
	music = "D_SNDR08"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND09 "The Cage"
	{
	next = "SND10"
	secretnext = "SND10"
	sky1 = "SNDSKY1"
	music = "D_SNDR09"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND10 "The Hags Finger"
	{
	next = "SND11"
	secretnext = "SND11"
	sky1 = "SNDSKY1"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	music = "D_SNDR10"
	intermusic = "D_SNDINT"
	}

map SND11 "The Furnace"
	{
	next = "SND12"
	secretnext = "SND12"
	sky1 = "SNDSKY2"
	music = "D_SNDR11"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND12 "The Zealous Machine"
	{
	next = "SND13"
	secretnext = "SND13"
	sky1 = "SNDSKY2"
	music = "D_SNDR12"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND13 "Obsidian Nightmare"
	{
	next = "SND14"
	secretnext = "SND14"
	sky1 = "SNDSKY2"
	music = "D_SNDR13"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
	}

map SND14 "Hive Mother"
	{
	next = "SND15"
	secretnext = "SND15"
	sky1 = "SNDSKY2"
	music = "D_SNDR14"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
    SuckTime = 1337
	}
	
map SND15 "Babylon's Chimera"
	{
	next = "SND16"
	secretnext = "SND31"
	sky1 = "SNDSKY2"
	music = "D_SNDR15"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
    SuckTime = 1337
	}	
map SND16 "Whispers of the Gnarled King"
	{
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY2"
	music = "D_SNDR16"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
    SuckTime = 1337
	}	
map SND31 "House of Corrosion"
	{
	next = "SND16"
	secretnext = "SND32"
	sky1 = "GRSKY1"
	music = "D_SNDR31"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
    SuckTime = 1337
	}	
map SND32 "The Harlots Garden"
	{
	next = "SND16"
	secretnext = "SND15"
	sky1 = "SNDSKY3"
	music = "D_SNDR32"
	intermusic = "D_SNDINT"
	exitpic = "SNDRINT"
	enterpic = "SNDRINT"
	nocrouch
	nojump
    SuckTime = 1337
	}