map HLB01 "Apartments"
	{
	next = "HLB02"
	sky1 = HLBSKY1
	titlepatch = HLBLV00
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb01
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB02 "Canal road"
	{
	next = "HLB03"
	sky1 = HLBSKY1
	titlepatch = HLBLV01
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb02
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB03 "Testing Chambers"
	{
	next = "HLB04"
	sky1 = HLBSKY1
	titlepatch = HLBLV02
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb03
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB04 "Processing Plant"
	{
	next = "HLB05"
	sky1 = HLBSKY1
	titlepatch = HLBLV03
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb04
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB05 "Underground"
	{
	next = "HLB06"
	sky1 = HLBSKY1
	titlepatch = HLBLV04
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb05
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB06 "Gateway Lab"
	{
	next = "HLB07"
	sky1 = HLBSKY1
	titlepatch = HLBLV05
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb06
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB07 "The Woods"
	{
	next = "HLB08"
	map07special
	sky1 = HLBSKY1
	titlepatch = HLBLV06
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb07	
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB08 "Military Depo"
	{
	next = "HLB09"
	sky1 = HLBSKY1
	titlepatch = HLBLV07
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb08
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB09 "Disposal Facility"
	{
	next = "HLB10"
	sky1 = HLBSKY1
	titlepatch = HLBLV08
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb09
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB10 "Cistern"
	{
	next = "HLB11"
	sky1 = HLBSKY1
	titlepatch = HLBLV09
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb10	
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB11 "Venom Canyon"
	{
	next = "HLB12"
	sky1 = HLBSKY1
	titlepatch = HLBLV10
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb11
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB12 "Power Station"
	{
	next = "HLB13"
	sky1 = HLBSKY2
	titlepatch = HLBLV11
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb12
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB13 "Encrus Station"
	{
	next = "HLB14"
	sky1 = HLBSKY2
	titlepatch = HLBLV12
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb13
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB14 "Doom District"
	{
	next = "HLB15"
	sky1 = HLBSKY2
	titlepatch = HLBLV13
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb14
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB15 "The Vault"
	{
	next = "HLB16"
	secretnext = "HLB31"
	sky1 = HLBSKY2
	titlepatch = HLBLV14
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb15
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB16 "City Bounds"
	{
	next = "HLB17"
	sky1 = HLBSKY2
	titlepatch = HLBLV15
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb16
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB17 "Starport"
	{
	next = "HLB18"
	sky1 = HLBSKY2
	titlepatch = HLBLV16
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb17
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB18 "Computer Complex"
	{
	next = "HLB19"
	sky1 = HLBSKY2
	titlepatch = HLBLV17
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb18
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB19 "Frontier Lab"
	{
	next = "HLB20"
	sky1 = HLBSKY2
	titlepatch = HLBLV18
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb19
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB20 "Borderworld"
	{
	next = "HLB21"
	sky1 = HLBSKY3
	titlepatch = HLBLV19
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb20
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB21 "The Gates of Hell"
	{
	next = "HLB22"
	sky1 = HLBSKY3
	titlepatch = HLBLV20
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb21
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB22 "Stygian Depths"
	{
	next = "HLB23"
	sky1 = HLBSKY3
	titlepatch = HLBLV21
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb22
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB23 "Fortress of Ages"
	{
	next = "HLB24"
	sky1 = HLBSKY3
	titlepatch = HLBLV22
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb23
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB24 "City of Pandemonium"
	{
	next = "HLB25"
	sky1 = HLBSKY3
	titlepatch = HLBLV23
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb24
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB25 "Bastion of Void"
	{
	next = "HLB26"
	sky1 = HLBSKY3
	titlepatch = HLBLV24
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb25
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB26 "Forbidden Archives"
	{
	next = "HLB27"
	sky1 = HLBSKY3
	titlepatch = HLBLV25
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb26
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB27 "Crimson Abyss"
	{
	next = "HLB28"
	sky1 = HLBSKY3
	titlepatch = HLBLV26
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb27
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB28 "The Black Citadel"
	{
	next = "HLB29"
	sky1 = HLBSKY3
	titlepatch = HLBLV27
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb28
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB29 "Ascension"
	{
	next = "HLB30"
	sky1 = HLBSKY3
	titlepatch = HLBLV28
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb29
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB30 "Worlds Collide"
	{
	next = "VR"
	sky1 = HLBSKY3
	titlepatch = HLBLV29
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb30
	nocrouch
	nojump
	intermusic = D_HLBINT
    SuckTime = 1337
	}
	
map HLB31 "Diabolus ex Machina"
	{
	next = "HLB16"
	secretnext = "HLB32"
	sky1 = HLBSKY3
	titlepatch = HLBLV30
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb31
	nocrouch
	nojump
	intermusic = D_HLBINT
	}
	
map HLB32 "Spear of Destiny"
	{
	next = "HLB16"
	sky1 = HLBSKY3
	titlepatch = HLBLV31
	enterpic = HLBINT
	exitpic = HLBINT
	music = d_hlb32
	nocrouch
	nojump
	intermusic = D_HLBINT
	}