map HR201 "Ignition"
	{
	titlepatch = "HR2TP00"
	next = "HR202"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr201"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR202 "High Voltage"
	{
	titlepatch = "HR2TP01"
	next = "HR203"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr202"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR203 "Shackled"
	{
	titlepatch = "HR2TP02"
	next = "HR204"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr203"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR204 "Reluctant Pain"
	{
	titlepatch = "HR2TP03"
	next = "HR205"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr204"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR205 "Insatanity"
	{
	titlepatch = "HR2TP04"
	next = "HR206"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr205"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR206 "Revival"
	{
	titlepatch = "HR2TP05"
	next = "HR207"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr206"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR207 "Not That Simple II"
	{
	titlepatch = "HR2TP06"
	next = "HR208"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr207"
	sky1 = "HR2RSKY1"
	Map07Special 
	nocrouch
	nojump
	}
	
map HR208 "Ballistics"
	{
	titlepatch = "HR2TP07"
	next = "HR209"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr208"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR209 "The Siege II"
	{
	titlepatch = "HR2TP08"
	next = "HR210"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr209"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR210 "Base Blaze"
	{
	titlepatch = "HR2TP09"
	next = "HR211"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr210"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR211 "Raw Hatred"
	{
	titlepatch = "HR2TP10"
	next = "HR212"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr211"
	sky1 = "HR2RSKY1"
	nocrouch
	nojump
	}
	
map HR212 "Anti Static"
	{
	titlepatch = "HR2TP11"
	next = "HR213"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr212"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR213 "Hardcore"
	{
	titlepatch = "HR2TP12"
	next = "HR214"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr213"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR214 "Metal Meltdown"
	{
	titlepatch = "HR2TP13"
	next = "HR215"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr214"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR215 "The Path II"
	{
	titlepatch = "HR2TP14"
	next = "HR216"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	secretnext = "HR231"
	music = "d_hr215"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR216 "The Chapel of Black Granite"
	{
	titlepatch = "HR2TP15"
	next = "HR217"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr216"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR217 "An Eye for an Eye"
	{
	titlepatch = "HR2TP16"
	next = "HR218"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr217"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR218 "Excess Meat"
	{
	titlepatch = "HR2TP17"
	next = "HR219"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr218"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR219 "Mind Trap"
	{
	titlepatch = "HR2TP18"
	next = "HR220"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr219"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR220 "Fear of the Dark"
	{
	titlepatch = "HR2TP19"
	next = "HR221"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr220"
	sky1 = "HR2RSKY2"
	nocrouch
	nojump
	}
	
map HR221 "Conflux"
	{
	titlepatch = "HR2TP20"
	next = "HR222"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr221"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR222 "Sewer Slaughter"
	{
	titlepatch = "HR2TP21"
	next = "HR223"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr222"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR223 "When the Heavens Fall"
	{
	titlepatch = "HR2TP22"
	next = "HR224"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr223"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR224 "The Inmost Dens III"
	{
	titlepatch = "HR2TP23"
	next = "HR225"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr224"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR225 "The End is Nigh"
	{
	titlepatch = "HR2TP24"
	next = "HR226"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr225"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR226 "Dis 2000"
	{
	titlepatch = "HR2TP25"
	next = "HR227"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr226"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR227 "Resistance Remains"
	{
	titlepatch = "HR2TP26"
	next = "HR228"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr227"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR228 "Beyond the Sea"
	{
	titlepatch = "HR2TP27"
	next = "HR229"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr228"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR229 "Hell's Cauldron"
	{
	titlepatch = "HR2TP28"
	next = "HR230"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr229"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR230 "Source Control"
	{
	titlepatch = "HR2TP29"
	next = "VR"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr230"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
    SuckTime = 1337
	}
	
map HR231 "The Descent II"
	{
	titlepatch = "HR2TP30"
	next = "HR216"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	secretnext = "HR232"
	music = "d_hr231"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}
	
map HR232 "Playground"
	{
	titlepatch = "HR2TP31"
	next = "HR216"
	enterpic = "HR2INT"
	exitpic = "HR2INT"
	intermusic = "D_HR2INT"
	music = "d_hr232"
	sky1 = "HR2RSKY3"
	nocrouch
	nojump
	}