map HR01 "Into the Gate"
	{
	titlepatch = "HRTPX00"
	next = "HR02"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr01"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR02 "Gateway Lab"
	{
	titlepatch = "HRTPX01"
	next = "HR03"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr02"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR03 "The Dumpster"
	{
	titlepatch = "HRTPX02"
	next = "HR04"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr03"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR04 "The Garden Terminal"
	{
	titlepatch = "HRTPX03"
	next = "HR05"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr04"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR05 "Core Infection"
	{
	titlepatch = "HRTPX04"
	next = "HR06"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr05"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR06 "The Round Crossroads"
	{
	titlepatch = "HRTPX05"
	next = "HR07"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr06"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR07 "Arachnophobia"
	{
	titlepatch = "HRTPX06"
	next = "HR08"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr07"
	sky1 = "HRRSKY1"
	map07special
	nocrouch
	nojump
	}
	
map HR08 "The Jail"
	{
	titlepatch = "HRTPX07"
	next = "HR09"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr08"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR09 "Knockout"
	{
	titlepatch = "HRTPX08"
	next = "HR10"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr09"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR10 "Chambers of War"
	{
	titlepatch = "HRTPX09"
	next = "HR11"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr10"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR11 "Underground Base"
	{
	titlepatch = "HRTPX10"
	next = "HR12"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr11"
	sky1 = "HRRSKY1"
	nocrouch
	nojump
	}
	
map HR12 "Great Halls of Fire"
	{
	titlepatch = "HRTPX11"
	next = "HR13"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr12"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR13 "Last Look at Eden"
	{
	titlepatch = "HRTPX12"
	next = "HR14"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr13"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR14 "City in the Clouds"
	{
	titlepatch = "HRTPX13"
	next = "HR15"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr14"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR15 "Gates to Hell"
	{
	titlepatch = "HRTPX14"
	next = "HR16"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	secretnext = "HR31"
	music = "d_hr15"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR16 "The Path"
	{
	titlepatch = "HRTPX15"
	next = "HR17"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr16"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR17 "The Black Towers"
	{
	titlepatch = "HRTPX16"
	next = "HR18"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr09"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR18 "Hard Attack"
	{
	titlepatch = "HRTPX17"
	next = "HR19"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr18"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR19 "Everything Dies"
	{
	titlepatch = "HRTPX18"
	next = "HR20"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr19"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR20 "Judgement Day"
	{
	titlepatch = "HRTPX19"
	next = "HR21"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_MESSAG"
	sky1 = "HRRSKY2"
	nocrouch
	nojump
	}
	
map HR21 "Siege"
	{
	titlepatch = "HRTPX20"
	next = "HR22"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_COUNT2"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR22 "Resistance is Futile"
	{
	titlepatch = "HRTPX21"
	next = "HR23"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_DDTBL3"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR23 "Ascending to the Stars"
	{
	titlepatch = "HRTPX22"
	next = "HR24"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_AMPIE"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR24 "Post Mortem"
	{
	titlepatch = "HRTPX23"
	next = "HR25"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_THEDA3"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR25 "Dead Progressive"
	{
	titlepatch = "HRTPX24"
	next = "HR26"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_ADRIAN"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR26 "Afterlife"
	{
	titlepatch = "HRTPX25"
	next = "HR27"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_MESSG2"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR27 "Cyberpunk"
	{
	titlepatch = "HRTPX26"
	next = "HR28"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr27"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR28 "Top Hell"
	{
	titlepatch = "HRTPX27"
	next = "HR29"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_TENSE"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR29 "Temple of Fear"
	{
	titlepatch = "HRTPX28"
	next = "HR30"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr29"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR30 "Hell Revealed"
	{
	titlepatch = "HRTPX29"
	next = "VR"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "D_OPENIN"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
    SuckTime = 1337
	}
	
map HR31 "The Descent"
	{
	titlepatch = "HRTPX30"
	next = "HR16"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	secretnext = "HR32"
	music = "d_hr31"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}
	
map HR32 "Mostly Harmful"
	{
	titlepatch = "HRTPX31"
	next = "HR16"
	enterpic = "HRINTER"
	exitpic = "HRINTER"
	intermusic = "D_HRINT"
	music = "d_hr32"
	sky1 = "HRRSKY3"
	nocrouch
	nojump
	}