map DIB01 "Penetration"
	{
	next = "DIB02"
	sky1 = "DIBSKY1"
	music = "D_DIB01"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB02 "Hell Forge"
	{
	next = "DIB03"
	sky1 = "DIBSKY1"
	music = "D_DIB02"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB03 "Abrasion"
	{
	next = "DIB04"
	sky1 = "DIBSKY1"
	music = "D_DIB03"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB04 "Einfach"
	{
	next = "DIB05"
	sky1 = "DIBSKY1"
	music = "D_DIB04"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB05 "Doom 4 Tough"
	{
	next = "DIB06"
	sky1 = "DIBSKY1"
	music = "D_DIB05"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB06 "Installation"
	{
	next = "DIB07"
	sky1 = "DIBSKY1"
	music = "D_DIB06"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	outsidefog = "C6 09 09"
	nocrouch
	nojump
	}
	
map DIB07 "Mortal Coil"
	{
	next = "DIB08"
	sky1 = "DIBSKY1"
	music = "D_DIB07"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB08 "Winged Fortress"
	{
	next = "DIB09"
	sky1 = "DIBSKY1"
	music = "D_DIB08"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB09 "Mars Sand"
	{
	next = "DIB10"
	sky1 = "DIBSKY1"
	music = "D_DIB09"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB10 "Time of Death"
	{
	next = "DIB11"
	sky1 = "DIBSKY2"
	music = "D_DIB10"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}

map DIB11 "Rusted Judas"
	{
	next = "DIB12"
	sky1 = "DIBSKY2"
	music = "D_DIB11"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB12 "Open Circuit"
	{
	next = "DIB13"
	sky1 = "DIBSKY2"
	music = "D_DIB12"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	outsidefog = "ff ff ff"
	nocrouch
	nojump
	}
	
map DIB13 "Unnecessary Playground"
	{
	next = "DIB14"
	sky1 = "DIBSKY2"
	music = "D_DIB13"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB14 "Slaughterhouse"
	{
	next = "DIB15"
	sky1 = "DIBSKY2"
	music = "D_DIB14"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB15 "Carcass Depository"
	{
	next = "DIB16"
	sky1 = "DIBSKY2"
	music = "D_DIB15"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	outsidefog = "ff ff ff"
	nocrouch
	nojump
	}
	
map DIB16 "A Dream"
	{
	next = "DIB17"
	sky1 = "DIBSKY2"
	music = "D_DIB16"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB17 "Death Ring"
	{
	next = "DIB18"
	sky1 = "DIBSKY2"
	music = "D_DIB17"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB18 "Abondoned instalation"
	{
	next = "DIB19"
	sky1 = "DIBSKY2"
	music = "D_DIB18"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	outsidefog = "ff ff ff"
	nocrouch
	nojump
	}
	
map DIB19 "Entering Earth Energy Complex"
	{
	next = "DIB20"
	sky1 = "DIBSKY2"
	music = "D_DIB17"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB20 "Untitled"
	{
	next = "DIB21"
	sky1 = "DIBSKY1"
	music = "D_DIB20"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB21 "Untitled"
	{
	next = "DIB22"
	sky1 = "DIBSKY3"
	music = "D_DIB21"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB22 "Untitled"
	{
	next = "DIB23"
	sky1 = "DIBSKY3"
	music = "d_ddtblu"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB23 "The Map"
	{
	next = "DIB25"
	sky1 = "DIBSKY3"
	music = "d_ampie"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB25 "The Map"
	{
	next = "DIB26"
	sky1 = "DIBSKY3"
	music = "D_DIB22"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB26 "Fortress"
	{
	next = "DIB27"
	sky1 = "DIBSKY3"
	music = "D_the_da"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB27 "Untitled"
	{
	next = "DIB30"
	sky1 = "DIBSKY3"
	music = "D_romero"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
	}
	
map DIB30 "Operation: Drown in Blood"
	{
	next = "VR"
	sky1 = "DIBSKY3"
	music = "D_1PART"
	exitpic = "DIBINT"
	enterpic = "DIBINT"
	intermusic = "D_READ_M"
	nocrouch
	nojump
    SuckTime = 1337
	}