

map CC201 lookup "THE FURNACE"
{
	titlepatch = "CC2LV00"
	next = "CC202"
	secretnext = "CC202"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 30
	music = "D_CC201"
	InterMusic = "D_CC233"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC202 lookup "COOLANT PLATFORM"
{
	titlepatch = "CC2LV01"
	next = "CC203"
	secretnext = "CC203"
	sky1 = "SKY1"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	par = 90
	music = "MUSIC_STALKS"
	InterMusic = "D_CC233"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC203 lookup "SOURCE CONTROL"
{
	titlepatch = "CC2LV02"
	next = "CC204"
	secretnext = "CC204"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 120
	music = "MUSIC_COUNTD"
	InterMusic = "D_CC233"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC204 lookup "DEJA VU"
{
	titlepatch = "CC2LV03"
	next = "CC205"
	secretnext = "CC205"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 120
	music = "$MUSIC_BETWEE"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC205 lookup "ELIXIR"
{
	titlepatch = "CC2LV04"
	next = "CC206"
	secretnext = "CC206"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 90
	music = "$MUSIC_DOOM"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC206 lookup "THE VIEW"
{
	titlepatch = "CC2LV05"
	next = "CC207"
	secretnext = "CC207"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 150
	sucktime = 1
	music = "D_CC206"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC207 lookup "TO HELL AND BACK"
{
	titlepatch = "CC2LV06"
	next = "CC208"
	secretnext = "CC208"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 120
	map07special
	music = "$MUSIC_SHAWN"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC208 lookup "THE PIT"
{
	titlepatch = "CC2LV07"
	next = "CC209"
	secretnext = "CC209"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 120
	music = "$MUSIC_DDTBLU"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC209 lookup "THE TRANSFORMER"
{
	titlepatch = "CC2LV08"
	next = "CC210"
	secretnext = "CC210"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 270
	music = "$MUSIC_IN_CIT"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC210 lookup "INTERMISSION"
{
	titlepatch = "CC2LV09"
	next = "CC211"
	secretnext = "CC211"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 90
	music = "$MUSIC_DEAD"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC211 lookup "BEYOND PAIN"
{
	titlepatch = "CC2LV10"
	next = "CC212"
	secretnext = "CC212"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY1"
	par = 210
	music = "$MUSIC_STLKS2"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC212 lookup "REDEMPTION"
{
	titlepatch = "CC2LV11"
	next = "CC213"
	secretnext = "CC213"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 150
	music = "$MUSIC_THEDA2"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC213 lookup "ANNIHILATION INVENTION"
{
	titlepatch = "CC2LV12"
	next = "CC214"
	secretnext = "CC214"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 150
	music = "$MUSIC_DOOM2"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC214 lookup "SHADOW OF EVIL"
{
	titlepatch = "CC2LV13"
	next = "CC215"
	secretnext = "CC215"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 150
	music = "D_CC214"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC215 lookup "CITY HEAT"
{
	titlepatch = "CC2LV14"
	next = "CC216"
	secretnext = "CC231"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 210
	music = "D_CC215"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC216 lookup "SPIRIT WORLD HQ"
{
	titlepatch = "CC2LV15"
	next = "CC217"
	secretnext = "CC217"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 150
	music = "$MUSIC_DEAD2"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC217 lookup "THROUGH THE BLACK"
{
	titlepatch = "CC2LV16"
	next = "CC218"
	secretnext = "CC218"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 420
	music = "D_CC217"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC218 lookup "INTERNAL REACHES 3"
{
	titlepatch = "CC2LV17"
	next = "CC219"
	secretnext = "CC219"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 150
	music = "D_CC218"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC219 lookup "THE MARBELOUS THREE"
{
	titlepatch = "CC2LV18"
	next = "CC220"
	secretnext = "CC220"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 210
	music = "$MUSIC_SHAWN2"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC220 lookup "ENIGMA"
{
	titlepatch = "CC2LV19"
	next = "CC221"
	secretnext = "CC221"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY2"
	par = 150
	music = "D_CC220"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC221 lookup "UNDEAD NATION"
{
	titlepatch = "CC2LV20"
	next = "CC222"
	secretnext = "CC222"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 240
	music = "D_CC221"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC222 lookup "THEMATIC ELEMENTS"
{
	titlepatch = "CC2LV21"
	next = "CC223"
	secretnext = "CC223"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 150
	music = "D_CC222"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC223 lookup "DEATH MOUNTAIN"
{
	titlepatch = "CC2LV22"
	next = "CC224"
	secretnext = "CC224"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 180
	music = "D_CC223"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC224 lookup "THE MUCUS FLOW"
{
	titlepatch = "CC2LV23"
	next = "CC225"
	secretnext = "CC225"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 150
	music = "D_CC224"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC225 lookup "DESECRATION"
{
	titlepatch = "CC2LV24"
	next = "CC226"
	secretnext = "CC226"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 150
	music = "$MUSIC_ADRIAN"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC226 lookup "GEIST HALLS"
{
	titlepatch = "CC2LV25"
	next = "CC227"
	secretnext = "CC227"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 300
	music = "D_CC226"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC227 lookup "GETHSEMANE"
{
	titlepatch = "CC2LV26"
	next = "CC228"
	secretnext = "CC228"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 330
	music = "D_CC227"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC228 lookup "NO ROOM"
{
	titlepatch = "CC2LV27"
	next = "CC229"
	secretnext = "CC229"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 420
	music = "D_CC228"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC229 lookup "EVENT HORIZON"
{
	titlepatch = "CC2LV28"
	next = "CC230"
	secretnext = "CC230"
	ExitPic = "CC2LV32"
	EnterPic = "CC2LV32"
	sky1 = "SKY3"
	par = 300
	music = "$MUSIC_SHAWN3"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC230 lookup "IN THREES"
{
	titlepatch = "CC2LV29"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	ExitPic = "CC2LV33"
	EnterPic = "CC2LV33"
	par = 180
	allowmonstertelefrags
	music = "D_CC230"
	InterMusic = "D_CC235"
	sucktime = 1337
	
	nojump
	nocrouch
}

map CC231 lookup "IDEE FIXE"
{
	titlepatch = "CC2LV30"
	next = "CC216"
	secretnext = "CC232"
	ExitPic = "CC2LV3"
	EnterPic = "CC2LV3"
	sky1 = "SKY3"
	par = 120
	music = "D_CC231"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}

map CC232 lookup "SODDING DEATH"
{
	titlepatch = "CC2LV31"
	next = "CC216"
	secretnext = "CC216"
	ExitPic = "CC2LV3"
	EnterPic = "CC2LV3"
	sky1 = "SKY3"
	par = 30
	music = "D_CC232"
	InterMusic = "D_CC234"
	sucktime = 1
	
	nojump
	nocrouch
}
