map COD01 "Surface"
	{
	next = "COD02"
	music = "MUS_CD01"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD02 "Six Feet Under"
	{
	next = "COD03"
	secretnext = "COD11"
	music = "MUS_CD02"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD03 "Hell & High Water"
	{
	next = "COD04"
	music = "MUS_CD03"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	}

map COD04 "Hydrosfear"
	{
	next = "COD05"
	music = "MUS_CD04"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD05 "Command Control"
	{
	next = "COD06"
	secretnext = "COD12"
	music = "MUS_CD05"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	
	
	}

map COD06 "Perditions Abyss"
	{
	next = "COD07"
	music = "MUS_CD06"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD07 "Lava Processing"
	{
	next = "COD08"
	music = "MUS_CD07"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	map07special
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}
	
map COD08 "The Pit"
	{
	next = "COD09"
	music = "MUS_CD08"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD09 "Hellmine"
	{
	next = "COD10"
	music = "MUS_CD09"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}
	
map COD10 "Caverns of Darkness"
	{
	next = "HUBMAP"
	music = "MUS_CD10"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD11 "Symbol of Grace"
	{
	next = "COD03"
	secretnext = "COD03"
	music = "MUS_CD11"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}

map COD12 "The Stand"
	{
	next = "COD06"
	secretnext = "COD06"
	music = "MUS_CD12"
	sky1 = "CODSKY2X"
	enterpic = "CODINT"
	exitpic = "CODINT"
	intermusic = "MUS_CDIN"
	Translator = "codxlat.txt"
	additive_scrollers
	evenlighting
	
	
	}
*/
/*

map MRS01 "The Starport"
	{
	next = "MRS02"
	music = "MUS_MRS1"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS02 "The Sewers"
	{
	next = "MRS03"
	music = "MUS_MRS2"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS03 "The Container Base"
	{
	next = "MRS04"
	music = "MUS_MRS3"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS04 "The Arena"
	{
	next = "MRS05"
	music = "MUS_MRS4"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS05 "The Missile Base"
	{
	next = "MRS06"
	music = "MUS_MRS5"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS06 "Help Me!"
	{
	next = "MRS07"
	music = "MUS_MRS6"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS07 "The Shooting Range"
	{
	next = "MRS08"
	music = "MUS_MRS7"
	sky1 = "MARSSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}

map MRS08 "Space Marines!"
	{
	next = "MRS09"
	music = "MUS_MRS8"
	sky1 = "MARSSKY2"
	sky2 = "SCYSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}

map MRS09 "Wrong Game?!" //Quest
	{
	next = "HUBMAP"
	music = "MUS_MRS9"
	sky1 = "SCYSKY2"
	enterpic = "MARSINT"
	exitpic = "MARSINT"
	intermusic = "MUS_M1I2"
	
	
	}
*/
// CLEIMOS

/*
// HELL FACTORY

map HFA01 "Entering the Building"
{
music = "MUS_HFA1"
sky1 = "HFACSKY1"
cluster = 71
levelnum = 71
nointermission

}

map HFA02 "The Sewers"
{
music = "MUS_HFA2"
sky1 = "HFACSKY1"
cluster = 71
levelnum = 72
nointermission

}

map HFA03 "Destroyed Base"
{
music = "MUS_HFA3"
sky1 = "HFACSKY2"
cluster = 71
levelnum = 73
nointermission

}

map HFA04 "The Nukage Area"
{
music = "MUS_HFA4"
sky1 = "HFACSKY2"
cluster = 71
levelnum = 74
nointermission

}

Clusterdef 71
{
hub
}
*/
// CYBERDREAMS
/*
map CDR01 "Warm Up: 1 on 1"
	{
	next = "CDR02"
	music = "D_RUNNIN"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR02 "The S-2 Factor"
	{
	next = "CDR03"
	music = "D_STALKS"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR03 "The Bridge Between"
	{
	next = "CDR04"
	music = "D_COUNTD"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR04 "Come On In"
	{
	next = "CDR05"
	music = "D_BETWEE"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR05 "Cybers and Holes"
	{
	next = "CDR06"
	music = "D_DOOM"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR06 "John's Lament"
	{
	next = "CDR07"
	music = "D_THE_DA"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR07 "Unusual Friendship"
	{
	next = "CDR08"
	music = "D_SHAWN"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map CDR08 "Happy End?"
	{
	next = "CDR09"
	music = "D_DDTBLU"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR09 "Double Duplex"
	{
	next = "CDR10"
	music = "D_IN_CIT"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CDR10 "Escape From the Hidden Trinity"
	{
	next = "CDR11"
	music = "D_DEAD"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR11 "Sequential Movements"
	{
	next = "CDR12"
	music = "D_STLKS2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR12 "Lord of the Ring"
	{
	next = "CDR13"
	music = "D_THEDA2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR13 "After the Ring"
	{
	next = "CDR14"
	music = "D_DOOM2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR14 "Satyrs, Gargoyles, Lions and Suffering"
	{
	next = "CDR15"
	music = "D_DDTBL2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CDR15 "Four Leaf Clover"
	{
	next = "CDR16"
	secretnext = "CDR31"
	music = "D_RUNNI2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CDR16 "Urbanity"
	{
	next = "CDR17"
	music = "D_DEAD2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR17 "Tic-tac-toe"
	{
	next = "CDR18"
	music = "D_STLKS3"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CDR18 "The Blocked Way to Arch-Itecture"
	{
	next = "CDR19"
	music = "D_ROMERO"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR19 "Arch-Itecture"
	{
	next = "CDR20"
	music = "D_SHAWN2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map CDR20 "Anti-Clockwise"
	{
	next = "CDR21"
	music = "D_MESSAG"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR21 "Bleeding Woods"
	{
	next = "CDR22"
	music = "D_COUNT2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR22 "Hot Dog"
	{
	next = "CDR23"
	music = "D_DDTBL3"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR23 "Hard Descent, Harder Climbings"
	{
	next = "CDR24"
	music = "D_AMPIE"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR24 "Sorry, 66% Maximum"
	{
	next = "CDR25"
	music = "D_THEDA3"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR25 "Pure Blood"
	{
	next = "CDR26"
	music = "D_ADRIAN"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR26 "The Tough Twins"
	{
	next = "CDR27"
	music = "D_MESSG2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR27 "You See Me, You Don't"
	{
	next = "CDR28"
	music = "D_ROMER2"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR28 "The Floatin' Conspiracy"
	{
	next = "CDR29"
	music = "D_TENSE"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR29 "The Way to God's Manna"
	{
	next = "CDR30"
	music = "D_SHAWN3"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR30 "Resurrection"
	{
	next = "HUBMAP"
	music = "D_OPENIN"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR31 "With a Little Help..."
	{
	next = "CDR16"
	secretnext = "CDR32"
	music = "D_EVIL"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}

map CDR32 "From My Friend."
	{
	next = "CDR16"
	music = "D_ULTIMA"
	sky1 = "CYBDRMSK"
	enterpic = "CDRMINT"
	exitpic = "CDRMINT"
	intermusic = "MUS_M1I2"
	
	
	}
*/

// ENSLAVEMENT

map ENS01 "Underground"
	{
	next = "ENS02"
	music = "MUS_ENS1"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS02 "The Chase"
	{
	next = "ENS03"
	music = "MUS_ENS2"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS03 "Kill the Innocent"
	{
	next = "ENS04"
	music = "MUS_ENS3"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS04 "Web of Fire"
	{
	next = "ENS05"
	music = "MUS_ENS4"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS05 "The Grand Palace"
	{
	next = "ENS06"
	music = "MUS_ENS5"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	compat_shorttex = 1
	}

map ENS06 "The Dark Temple"
	{
	next = "ENS07"
	music = "MUS_ENS6"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS07 "Chamber of Sacrifice"
	{
	next = "ENS08"
	music = "MUS_ENS7"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map ENS08 "Black Dungeon"
	{
	next = "ENS09"
	music = "MUS_ENS8"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS09 "Enslavement"
	{
	next = "ENS10"
	music = "MUS_ENS9"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}
	
map ENS10 "Gateway of Death"
	{
	next = "ENS11"
	music = "MUS_ENSA"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

map ENS11 "Slave Palace"
	{
	next = "HUBMAP"
	music = "MUS_ENSB"
	sky1 = "ENSLAVES"
	enterpic = "ENSLINT"
	exitpic = "ENSLINT"
	intermusic = "MUS_M1I2"
	
	
	}

// BIOTECH

map BTK01 "BioTech Entrance"
	{
	next = "BTK02"
	music = "MUS_BTK1"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTK02 "Switches and Bridges"
	{
	next = "BTK03"
	music = "MUS_BTK2"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTK03 "The Biolabs"
	{
	next = "BTK04"
	music = "MUS_BTK3"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTK04 "The Descent"
	{
	next = "BTK05"
	music = "D_BETWEE"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTK05 "The Pits"
	{
	next = "BTK06"
	music = "D_DOOM"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTK06 "The River of Mutagen"
	{
	next = "BTK07"
	music = "D_THE_DA"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTK07 "The Tunnels"
	{
	next = "BTK08"
	music = "D_SHAWN"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	map07special
	compat_shorttex = 1
	
	
	}
	
map BTK08 "The Unknown"
	{
	next = "HUBMAP"
	music = "D_DDTBLU"
	sky1 = "BTKSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

// CITY OF DOOM

map CIT01 "The River Front"
	{
	next = "CIT02"
	music = "MUS_CIT1"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT02 "The City Streets"
	{
	next = "CIT03"
	music = "MUS_CIT2"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT03 "Down in the Sewers"
	{
	next = "CIT04"
	music = "MUS_CIT3"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT04 "A Stroll in the Park"
	{
	next = "CIT05"
	music = "MUS_CIT4"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT05 "The Subway"
	{
	next = "CIT06"
	music = "MUS_CIT5"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT06 "Down on Main Street"
	{
	next = "CIT07"
	music = "MUS_CIT6"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT07 "Passenger Street"
	{
	next = "CIT08"
	music = "MUS_CIT7"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	map07special
	compat_shorttex = 1
	
	
	}
	
map CIT08 "The Shuttle Base"
	{
	next = "CIT09"
	music = "MUS_CIT8"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT09 "The Freight Terminal"
	{
	next = "CIT10"
	music = "MUS_CIT9"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}
	
map CIT10 "Command Center"
	{
	next = "CIT11"
	music = "MUS_CITA"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}

map CIT11 "Mission Control"
	{
	next = "HUBMAP"
	music = "MUS_CITB"
	sky1 = "CITYODSK"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_CITI"
	
	
	}


// PROJECT SLIPGATE

map SLP01 "Strike Base"
	{
	next = "SLP02"
	sky1 = "SLPORANG"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP02 "Power Complex"
	{
	next = "SLP03"
	sky1 = "SLPORANG"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP03 "Logistics"
	{
	next = "SLP04"
	sky1 = "SLPORANG"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP04 "Facility 6B"
	{
	next = "SLP05"
	sky1 = "SLPORANG"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP05 "Slipgate"
	{
	next = "SLP06"
	sky1 = "SLPORANG"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP06 "A Dark Reality"
	{
	next = "SLP07"
	sky1 = "SLPBLUE"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP07 "Atermis"
	{
	next = "SLP08"
	sky1 = "SLPBLUE"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	map07special
	
	}
	
map SLP08 "Dark Cathedral"
	{
	next = "SLP09"
	sky1 = "SLPBLUE"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP09 "Stir of Echoes"
	{
	next = "SLP10"
	sky1 = "SLPBLUE"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}
	
map SLP10 "Blood Chalice"
	{
	next = "SLP11"
	sky1 = "SLPBLUE"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

map SLP11 "The Necro Elders"
	{
	next = "HUBMAP"
	sky1 = "SLPBLUE"
	enterpic = "SLIPINT"
	exitpic = "SLIPINT"
	intermusic = "MUS_SLIP"
	forcenoskystretch
	evenlighting
	
	}

// DISSOLUTION OF ETERNITY

map DIS01 "Dark Azure"
	{
	next = "DIS02"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	
	}

map DIS02 "Temple of Ages"
	{
	next = "DIS03"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	
	}

map DIS03 "Dream Eden"
	{
	next = "DIS04"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	
	}

map DIS04 "Fallen Hope"
	{
	next = "DIS05"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	
	}

map DIS05 "Gloom Keep"
	{
	next = "DIS06"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	
	}

map DIS06 "Castle Rapture"
	{
	next = "DIS07"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	
	}

map DIS07 "And there was none"
	{
	next = "HUBMAP"
	sky1 = "SKY1"
	enterpic = "DISTINT"
	exitpic = "DISTINT"
	intermusic = "MUS_DIST"
	evenlighting
	map07special
	
	}

// SUSPENDED IN DUSK

map SID01 "Map01"
	{
	next = "SID02"
	music = "MUS_SID1"
	sky1 = "SIDSKY1"
	enterpic = "SIDINT"
	exitpic = "SIDINT"
	intermusic = "MUS_M1I2"
	compat_sectorsounds = 1
	
	
	}

map SID02 "Map02"
	{
	next = "SID03"
	music = "MUS_SID2"
	sky1 = "SIDSKY1"
	enterpic = "SIDINT"
	exitpic = "SIDINT"
	intermusic = "MUS_M1I2"
	
	
	}

map SID03 "Map03"
	{
	next = "SID04"
	music = "MUS_SID3"
	sky1 = "SIDSKY1"
	enterpic = "SIDINT"
	exitpic = "SIDINT"
	intermusic = "MUS_M1I2"
	
	
	}

map SID04 "Map04"
	{
	next = "HUBMAP"
	music = "MUS_SID4"
	sky1 = "SIDSKY1"
	enterpic = "SIDINT"
	exitpic = "SIDINT"
	intermusic = "MUS_M1I2"
	
	
	}

// MANCUBUS

map MAN01 "Map01"
	{
	next = "MAN02"
	music = "MUS_MAN1"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map MAN02 "Map02"
	{
	next = "MAN03"
	music = "MUS_MAN2"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map MAN03 "Map03"
	{
	next = "MAN04"
	music = "MUS_MAN3"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map MAN04 "Map04"
	{
	next = "HUBMAP"
	music = "MUS_MAN4"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

// TITAN



//////////////////////////////////////////////////
///////////////// THE CEMETERY ///////////////////
//////////////////////////////////////////////////

// ANNIE

map ANN01 "Presence of Death"
	{
	next = "ANN02"
	music = "ANNIE01"
	sky1 = "ANNIESKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ANN02 "Occupied Territory"
	{
	next = "ANN03"
	music = "ANNIE02"
	sky1 = "ANNIESKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map ANN03 "Close Encounters"
	{
	next = "HUBMAP"
	music = "ANNIE03"
	sky1 = "ANNIESKY"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

// 99 WAYS TO DIE

map 99W01 "MAP01"
	{
	next = "99W02"
	music = "D_RUNNIN"
	sky1 = "SKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map 99W02 "MAP02"
	{
	next = "99W03"
	music = "D_STALKS"
	sky1 = "SKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map 99W03 "MAP03"
	{
	next = "HUBMAP"
	music = "D_COUNTD"
	sky1 = "SKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

// Back to Hell

map BTH01 "Map01"
	{
	next = "BTH02"
	music = "MUS_BTH1"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH02 "Map02"
	{
	next = "BTH03"
	music = "MUS_BTH2"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH03 "Map03"
	{
	next = "BTH04"
	music = "MUS_BTH3"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH04 "Map04"
	{
	next = "BTH05"
	music = "MUS_BTH4"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH05 "Map05"
	{
	next = "BTH06"
	music = "MUS_BTH5"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH06 "Map06"
	{
	next = "BTH07"
	music = "MUS_BTH6"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH07 "Map07"
	{
	next = "BTH08"
	music = "MUS_BTH7"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH08 "Map08"
	{
	next = "BTH09"
	music = "MUS_BTH8"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}

map BTH09 "Map09"
	{
	next = "HUBMAP"
	music = "MUS_BTH9"
	sky1 = "MANCSKY1"
	enterpic = "DOOM2INT"
	exitpic = "DOOM2INT"
	intermusic = "MUS_M1I2"
	
	
	}
clearepisodes

GameInfo
{
}

episode VR
	{
	name = "The Sentinel's Lexicon"
	key = "1"
	}

episode MAP01
	{
	name = "Doom 2"
	key = "3"
	}

map VR "Inside the Lexicon"
	{
        music = "HUBMUS"
        levelnum = 99
        sky1 = "0TODSKY1"
		sky2 = "MAGESKY1"
	}

map TITLEMAP "Lexicon Opening"
	{
		music = "D_DM2TTL"
	}

// these must be loaded after the above stuff
include "Mapinfo/Singles.txt" // Single map wads.
include "Mapinfo/1024.txt" //Congestion
include "Mapinfo/1024_2.txt" //CLAUSTERPHOBIA 2
include "Mapinfo/1024_3.txt"//CLAUSTERPHOBIA 1
include "Mapinfo/1997_Tuneup_Project.txt"
include "Mapinfo/Alien_Vendetta.txt"
include "Mapinfo/Ancient_Aliens.txt"
include "Mapinfo/BX1.txt"
include "Mapinfo/CC1.txt"
include "Mapinfo/CC2.txt"
include "Mapinfo/CC3.txt"
include "Mapinfo/CC4.txt"
include "Mapinfo/Chainworm.txt"
include "Mapinfo/Chillax.txt"
include "Mapinfo/Circle_Of_Caina.txt"
include "Mapinfo/Combat_Shock.txt"
include "Mapinfo/Combat_Shock_2.txt"
include "Mapinfo/D2_The_Way_ID_Did.txt"
include "Mapinfo/D2Redux.txt"
include "Mapinfo/Dark_Encounters.txt"
include "Mapinfo/Dark_Tartarus.txt"
include "Mapinfo/Destination_Unknown.txt"
include "Mapinfo/Deus_Vult.txt"
include "Mapinfo/Deus_Vult_2.txt"
include "Mapinfo/Doom_Core_Trilogy.txt"
include "Mapinfo/Drown_In_Blood.txt"
include "Mapinfo/Epic1.txt"
include "Mapinfo/Epic2.txt"
include "Mapinfo/Estranged.txt"
include "Mapinfo/Forest_Swords.txt"
include "Mapinfo/Going_Down.txt"
include "Mapinfo/Hadephobia.txt"
include "Mapinfo/Hell_Revealed.txt"
include "Mapinfo/Hell_Revealed_2.txt"
include "Mapinfo/Hell_Pike.txt"
include "Mapinfo/Hellbound.txt"
include "Mapinfo/Hellcore.txt"
include "Mapinfo/Interception.txt"
include "Mapinfo/Kamasutra.txt"
include "Mapinfo/Khorus_Speedy_Shit.txt"
include "Mapinfo/Maps_Of_Chaos.txt"
include "Mapinfo/Mayhem17.txt"
include "Mapinfo/Monuments_Of_Mars.txt"
include "Mapinfo/New_Gothic_Movement.txt"
include "Mapinfo/New_Gothic_Movement2.txt"
include "Mapinfo/NOVA.txt"
include "Mapinfo/Pizza_Steve.txt"
include "Mapinfo/Scythe_2.txt"
include "Mapinfo/SF2012.txt"
include "Mapinfo/SF2013.txt"
include "Mapinfo/Shaitans_Luck.txt"
include "Mapinfo/Speed_Of_Doom.txt"
include "Mapinfo/Stardate_20x6.txt"
include "Mapinfo/Stardate_20x7.txt"
include "Mapinfo/Sunder.txt"
include "Mapinfo/Sunlust.txt"
include "Mapinfo/Swift_Death.txt"
include "Mapinfo/Swim_With_The_Whales.txt"
include "Mapinfo/UAC_Ultra.txt"
include "Mapinfo/Unholy_Realms.txt"
include "Mapinfo/Valiant.txt"
include "Mapinfo/Vanguard.txt"
include "Mapinfo/Whispers_Of_Satan.txt"
include "Mapinfo/Zone300.txt"
include "Mapinfo/ZonesOfFear.txt"