[enu default]
GOTARMOR = "\c[White]Picked up the \c[Blue]armor\c[White].";
GOTMEGA = "\c[White]Picked up the \c[Blue]MegaArmor\c[White]!";
GOTHTHBONUS = "\c[White]Picked up a \c[Blue]health bonus\c[White].";
GOTARMBONUS = "\c[White]Picked up an \c[Blue]armor bonus\c[White].";
GOTSTIM = "\c[White]Picked up a \c[Blue]stimpack\c[White].";
GOTMEDINEED = "\c[White]Picked up a \c[Blue]medikit\c[White] that you \c[Red]REALLY \c[White]need!";
GOTMEDIKIT = "\c[White]Picked up a \c[Blue]medikit\c[White].";
GOTSUPER = "\c[Blue]Supercharge\c[White]!";
GOTBLUECARD = "\c[White]Picked up a \c[Blue]blue keycard\c[White].";
GOTYELWCARD = "\c[White]Picked up a \c[Yellow]yellow keycard\c[White].";
GOTREDCARD = "\c[White]Picked up a \c[Red]red keycard\c[White].";
GOTBLUESKUL = "\c[White]Picked up a \c[Blue]blue skull key\c[White].";
GOTYELWSKUL = "\c[White]Picked up a \c[Yellow]yellow skull key\c[White].";
GOTREDSKUL = "\c[White]Picked up a \c[Red]red skull key\c[White].";
GOTINVUL = "\c[Blue]Invulnerability\c[White]!";
GOTBERSERK = "\c[Blue]Berserk\c[White]!";
GOTINVIS = "\c[Blue]Partial Invisibility\c[White].";
GOTSUIT = "\c[Blue]Radiation Shielding Suit\c[White].";
GOTMAP = "\c[Blue]Computer Area Map\c[White].";
GOTVISOR = "\c[Blue]Light Amplification Visor\c[White].";
GOTMSPHERE = "\c[Blue]MegaSphere\c[White]!";
GOTCLIP = "\c[White]Picked up a \c[Orange]clip\c[White].";
GOTCLIPBOX = "\c[White]Picked up a \c[Orange]box of bullets\c[White].";
GOTROCKET = "\c[White]Picked up a \c[Orange]rocket\c[White].";
GOTROCKBOX = "\c[White]Picked up a \c[Orange]box of rockets\c[White].";
GOTCELL = "\c[White]Picked up an \c[Orange]energy cell\c[White].";
GOTCELLBOX = "\c[White]Picked up an \c[Orange]energy cell pack\c[White].";
GOTSHELLS = "\c[White]Picked up some \c[Orange]shotgun shells\c[White].";
GOTSHELLBOX = "\c[White]Picked up a \c[Orange]box of shotgun shells\c[White].";
GOTBACKPACK = "\c[White]Picked up a \c[Orange]backpack full of ammo\c[White]!";
GOTBFG9000 = "\c[White]You got the \c[Yellow]BFG9000\c[White]!  Oh, yes.";
GOTCHAINGUN = "\c[White]You got the \c[Yellow]chaingun\c[White]!";
GOTCHAINSAW = "\c[White]A \c[Yellow]chainsaw\c[White].";
GOTLAUNCHER = "\c[White]You got the \c[Yellow]rocket launcher\c[White]!";
GOTPLASMA = "\c[White]You got the \c[Yellow]plasma gun\c[White]!";
GOTSHOTGUN = "\c[White]You got the \c[Yellow]shotgun\c[White]!";
GOTSHOTGUN2 = "\c[White]You got the \c[Yellow]super shotgun\c[White]!";
PD_BLUEO = "\c[White]You need a \c[Blue]blue key \c[White]to activate this object";
PD_REDO = "\c[White]You need a \c[Red]red key \c[White]to activate this object";
PD_YELLOWO = "\c[White]You need a \c[Yellow]yellow key\c[White] to activate this object";
PD_BLUEK = "\c[White]You need a \c[Blue]blue key\c[White] to open this door";
PD_REDK = "\c[White]You need a \c[Red]red key\c[White] to open this door";
PD_YELLOWK = "\c[White]You need a \c[Yellow]yellow key\c[White] to open this door";
PD_BLUECO = "\c[White]You need a \c[Blue]blue card \c[White]to activate this object";
PD_REDCO = "\c[White]You need a \c[Red]red card\c[White] to activate this object";
PD_YELLOWCO = "\c[White]You need a \c[Yellow]yellow card \c[White]to activate this object";
PD_BLUESO = "\c[White]You need a \c[Blue]blue skull\c[White] to activate this object";
PD_REDSO = "\c[White]You need a \c[Red]red skull \c[White]to activate this object";
PD_YELLOWSO = "\c[White]You need a \c[Yellow]yellow skull\c[White] to activate this object";
PICKUP_PISTOL_DROPPED = "\c[White]Picked up a \c[Yellow]pistol\c[White].";
PD_BLUEC = "\c[White]You need a \c[Blue]blue card\c[White] to open this door";
PD_REDC = "\c[White]You need a \c[Red]red card\c[White] to open this door";
PD_YELLOWC = "\c[White]You need a \c[Yellow]yellow card\c[White] to open this door";
PD_BLUES = "\c[White]You need a \c[Blue]blue skull\c[White] to open this door";
PD_REDS = "\c[White]You need a \c[Red]red skull\c[White] to open this door";
PD_YELLOWS = "\c[White]You need a \c[Yellow]yellow skull\c[White] to open this door";
PD_ANY = "\c[White]Any key will open this door";
PD_ANYOBJ = "\c[White]Any key will activate this object";
PD_ALL3 = "\c[White]You need \c[Blue]all \c[Red]three \c[Yellow]keys\c[White] to open this door";
PD_ALL3O = "\c[White]You need \c[Blue]all \c[Red]three \c[Yellow]keys\c[White] to activate this object";
PD_ALL6 = "\c[White]You need \c[Blue]all \c[Red]six \c[Yellow]keys\c[White] to open this door";
PD_ALL6O = "\c[White]You need \c[Blue]all \c[Red]six \c[Yellow]keys\c[White] to activate this object";
PD_ALLKEYS = "\c[White]You need \c[Gold]all\c[White] the keys";
OB_SUICIDE = "\c[White]%o suicides.";
OB_FALLING = "\c[White]%o fell too far.";
OB_CRUSH = "\c[White]%o was squished.";
OB_EXIT = "\c[White]%o tried to leave.";
OB_WATER = "\c[White]%o can't swim.";
OB_SLIME = "\c[White]%o mutated.";
OB_LAVA = "\c[White]%o melted.";
OB_BARREL = "\c[White]%o went boom.";
OB_SPLASH = "\c[White]%o stood in the wrong spot.";
OB_R_SPLASH = "\c[White]%o should have stood back.";
OB_ROCKET = "\c[White]%o should have stood back.";
OB_KILLEDSELF = "%\c[White]o killed %hself.";
OB_VOODOO = "\c[White]%o was killed by the \c[Red]power of voodoo\c[White].";
OB_UNDEADHIT = "\c[White]%o was punched by a \c[Red]revenant\c[White].";
OB_IMPHIT = "\c[White]%o was slashed by an \c[Red]imp\c[White].";
OB_CACOHIT = "\c[White]%o got too close to a \c[Red]cacodemon\c[White].";
OB_DEMONHIT = "\c[White]%o was bit by a \c[Red]demon\c[White].";
OB_SPECTREHIT = "\c[White]%o was eaten by a \c[Red]spectre\c[White].";
OB_BARONHIT = "\c[White]%o was ripped open by a \c[Red]Baron of Hell\c[White].";
OB_KNIGHTHIT = "\c[White]%o was gutted by a \c[Red]Hell Knight\c[White].";
OB_ZOMBIE = "\c[White]%o was killed by a \c[Red]zombieman\c[White].";
OB_SHOTGUY = "\c[White]%o was shot by a \c[Red]sergeant\c[White].";
OB_VILE = "\c[White]%o was incinerated by an \c[Red]archvile\c[White].";
OB_UNDEAD = "\c[White]%o couldn't evade a \c[Red]revenant's fireball\c[White].";
OB_FATSO = "\c[White]%o was lit by a \c[Red]Mancubus\c[White].";
OB_CHAINGUY = "\c[White]%o was perforated by a \c[Red]chaingunner\c[White].";
OB_SKULL = "\c[White]%o was spooked by a \c[Red]lost soul\c[White].";
OB_IMP = "\c[White]%o was burned by an \c[Red]imp\c[White].";
OB_CACO = "\c[White]%o was smitten by a \c[Red]cacodemon\c[White].";
OB_BARON = "\c[White]%o was bruised by a \c[Red]Baron of Hell\c[White].";
OB_KNIGHT = "\c[White]%o was splayed by a \c[Red]Hell Knight\c[White].";
OB_SPIDER = "\c[White]%o stood in awe of the \c[Red]spider demon\c[White].";
OB_BABY = "\c[White]%o let an \c[Red]arachnotron\c[White] get %h.";
OB_CYBORG = "\c[White]%o was splattered by a \c[Red]cyberdemon\c[White].";
OB_MONTELEFRAG = "\c[White]%o was telefragged.";
OB_RIFLEGUY = "\c[White]%o was hunted down by a \c[Red]Ranger\c[White].";
OB_CORPULENT = "\c[White]%o was eaten by a \c[Red]Corpulent\c[White].";
OB_DRAUGRHIT = "\c[White]%o was beaten to death by a \c[Red]Draugr\c[White]."
OB_DEVIL = "\c[White]%o was fried by a \c[Red]Devil\c[White]."
OB_DEVILHIT = "\c[White]%o was flayed by a \c[Red]Devil\c[White]."
REVENANT_TAG = "Revenant";
DRAUGR_TAG = "Draugr";
CORPULENT_TAG = "Corpulent";
MANCUBUS_TAG = "Mancubus";
SPECTRE_TAG = "Spectre";
TAG_NCOIN = "Money";
TXT_NCOIN = "\c[White]Picked up a \c[Gray]coin\c[White].";