#include "ACTORS/VANILLA.txt"
//#include "ACTORS/PB.txt"

// Giving this item to an actor sets the USESPECIAL flag to TRUE
actor USESPECIAL_TRUE:  CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag("USESPECIAL",TRUE)
	}
}

// Giving this item to an actor sets the USESPECIAL flag to FALSE
actor USESPECIAL_FALSE:  CustomInventory
{
	States
	{
		Pickup:
			TNT1 A 0 A_ChangeFlag("USESPECIAL",FALSE)
	}
}

// If a player possesses this, they are incapacitated
actor INCAPACITATED:  Inventory
{
	Inventory.MaxAmount 1
}