
//Dynamic Lights

Flickerlight2 FireShot1
{
Color 1.0 0.8 0.0
Size 25
SecondarySize 30
Interval 2
Offset 0 0 0
}

Pointlight FireShot2
{
Color 0.8 0.6 0.0
Size 25
}

Pointlight FireShot3
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight FireShot4
{
Color 0.4 0.2 0.0
Size 21
}

Object FireShot
{
Frame FSHTA { Light FireShot1 }
Frame FSHTB { Light FireShot1 }
Frame FSHTC { Light FireShot2 }
Frame FSHTD { Light FireShot3 }
Frame FSHTE { Light FireShot4 }
}

Pointlight EscapeExplosion1
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion2
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion3
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight EscapeExplosion4
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight EscapeExplosion5
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight EscapeExplosion6
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight EscapeExplosion7
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight EscapeExplosion8
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight EscapeExplosion9
{
Color 0.9 0.7 0.1
Size 36
}

Pointlight EscapeExplosion10
{
Color 0.9 0.7 0.1
Size 32
}

Pointlight EscapeExplosion11
{
Color 0.8 0.6 0.0
Size 28
}

Pointlight EscapeExplosion12
{
Color 0.8 0.6 0.0
Size 26
}

Pointlight EscapeExplosion13
{
Color 0.8 0.6 0.0
Size 24
}

Pointlight EscapeExplosion14
{
Color 0.6 0.4 0.0
Size 23
}

Pointlight EscapeExplosion15
{
Color 0.6 0.4 0.0
Size 22
}

Pointlight EscapeExplosion16
{
Color 0.6 0.4 0.0
Size 21
}

Pointlight EscapeExplosion17
{
Color 0.4 0.2 0.0
Size 20
}

Pointlight EscapeExplosion18
{
Color 0.4 0.2 0.0
Size 19
}

Pointlight EscapeExplosion19
{
Color 0.2 0.0 0.0
Size 18
}

Pointlight EscapeExplosion20
{
Color 0.2 0.0 0.0
Size 17
}

Pointlight EscapeExplosion21
{
Color 0.2 0.0 0.0
Size 16
}

Object EscapeExplosion
{
Frame NKXPB { Light EscapeExplosion1 }
Frame NKXPC { Light EscapeExplosion2 }
Frame NKXPD { Light EscapeExplosion3 }
Frame NKXPE { Light EscapeExplosion4 }
Frame NKXPF { Light EscapeExplosion5 }
Frame NKXPG { Light EscapeExplosion6 }
Frame NKXPH { Light EscapeExplosion7 }
Frame NKXPI { Light EscapeExplosion8 }
Frame NKXPJ { Light EscapeExplosion9 }
Frame NKXPK { Light EscapeExplosion10 }
Frame NKXPL { Light EscapeExplosion11 }
Frame NKXPM { Light EscapeExplosion12 }
Frame NKXPN { Light EscapeExplosion13 }
Frame NKXPO { Light EscapeExplosion14 }
Frame NKXPP { Light EscapeExplosion15 }
Frame NKXPQ { Light EscapeExplosion16 }
Frame NKXPR { Light EscapeExplosion17 }
Frame NKXPS { Light EscapeExplosion18 }
Frame NKXPT { Light EscapeExplosion19 }
Frame NKXPU { Light EscapeExplosion20 }
Frame NKXPV { Light EscapeExplosion21 }
}

Pointlight FirebombExplosion11
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion12
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion13
{
Color 1.0 0.8 0.2
Size 62
}

Pointlight FirebombExplosion14
{
Color 1.0 0.8 0.2
Size 58
}

Pointlight FirebombExplosion15
{
Color 1.0 0.8 0.2
Size 54
}

Pointlight FirebombExplosion16
{
Color 1.0 0.8 0.2
Size 50
}

Pointlight FirebombExplosion17
{
Color 1.0 0.8 0.2
Size 44
}

Pointlight FirebombExplosion18
{
Color 0.9 0.7 0.1
Size 40
}

Pointlight FirebombExplosion19
{
Color 0.9 0.7 0.1
Size 39
}

Pointlight FirebombExplosion110
{
Color 0.9 0.7 0.1
Size 38
}

Pointlight FirebombExplosion111
{
Color 0.8 0.6 0.0
Size 37
}

Pointlight FirebombExplosion112
{
Color 0.7 0.5 0.0
Size 36
}

Pointlight FirebombExplosion113
{
Color 0.7 0.5 0.0
Size 35
}

Pointlight FirebombExplosion114
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion115
{
Color 0.6 0.4 0.0
Size 35
}

Pointlight FirebombExplosion116
{
Color 0.5 0.3 0.0
Size 35
}

Pointlight FirebombExplosion117
{
Color 0.4 0.2 0.0
Size 35
}

Pointlight FirebombExplosion118
{
Color 0.3 0.1 0.0
Size 35
}

Pointlight FirebombExplosion119
{
Color 0.2 0.0 0.0
Size 35
}

Object FirebombExplosion1
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion2
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Object FirebombExplosion3
{
Frame FRMEA { Light FirebombExplosion11 }
Frame FRMEB { Light FirebombExplosion12 }
Frame FRMEC { Light FirebombExplosion13 }
Frame FRMED { Light FirebombExplosion14 }
Frame FRMEE { Light FirebombExplosion15 }
Frame FRMEF { Light FirebombExplosion16 }
Frame FRMEG { Light FirebombExplosion17 }
Frame FRMEH { Light FirebombExplosion18 }
Frame FRMEI { Light FirebombExplosion19 }
Frame FRMEJ { Light FirebombExplosion110 }
Frame FRMEK { Light FirebombExplosion111 }
Frame FRMEL { Light FirebombExplosion112 }
Frame FRMEM { Light FirebombExplosion113 }
Frame FRMEN { Light FirebombExplosion114 }
Frame FRMEO { Light FirebombExplosion115 }
Frame FRMEP { Light FirebombExplosion116 }
Frame FRMEQ { Light FirebombExplosion117 }
Frame FRMER { Light FirebombExplosion118 }
Frame FRMES { Light FirebombExplosion119 }
}

Pointlight PyroBlast1
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBlast2
{
Color 1.0 0.8 0.0
Size 48
}

Pointlight PyroBlast3
{
Color 1.0 0.8 0.0
Size 44
}

Pointlight PyroBlast4
{
Color 0.9 0.7 0.0
Size 40
}

Pointlight PyroBlast5
{
Color 0.9 0.7 0.0
Size 36
}

Pointlight PyroBlast6
{
Color 0.8 0.6 0.0
Size 32
}

Pointlight PyroBlast7
{
Color 0.7 0.5 0.0
Size 28
}

Pointlight PyroBlast8
{
Color 0.6 0.4 0.0
Size 24
}

Pointlight PyroBlast9
{
Color 0.5 0.3 0.0
Size 20
}

Pointlight PyroBlast10
{
Color 0.4 0.2 0.0
Size 16
}

Pointlight PyroBlast11
{
Color 0.3 0.1 0.0
Size 12
}

Object PyroBlast
{
Frame SBLLA { Light PyroBlast1 }
Frame SBLLB { Light PyroBlast1 }
Frame SBLLC { Light PyroBlast1 }
Frame SBLLD { Light PyroBlast1 }
Frame SBLLE { Light PyroBlast1 }
Frame SBLLF { Light PyroBlast1 }
Frame SBLLG { Light PyroBlast1 }
Frame SBLLH { Light PyroBlast1 }
Frame SBLLI { Light PyroBlast1 }
Frame SBLLJ { Light PyroBlast1 }
Frame SBLLK { Light PyroBlast2 }
Frame SBLLL { Light PyroBlast3 }
Frame SBLLM { Light PyroBlast4 }
Frame SBLLN { Light PyroBlast5 }
Frame SBLLO { Light PyroBlast6 }
Frame SBLLP { Light PyroBlast7 }
Frame SBLLQ { Light PyroBlast8 }
Frame SBLLR { Light PyroBlast9 }
Frame SBLLS { Light PyroBlast10 }
Frame SBLLT { Light PyroBlast11 }
Frame SBLLU { Light PyroBlast11 }
Frame SBLLV { Light PyroBlast11 }
Frame SBLLW { Light PyroBlast11 }
}

Pointlight WalkFire
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire2
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire3
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight WalkFire4
{
Color 1.0 0.88 0.0
Size 34
}

Pointlight WalkFire5
{
Color 1.0 0.8 0.0
Size 32
}

Pointlight WalkFire6
{
Color 1.0 0.8 0.0
Size 30
}

Pointlight WalkFire7
{
Color 1.0 0.8 0.0
Size 25
}

Pointlight WalkFire8
{
Color 1.0 0.8 0.0
Size 20
}

Pointlight WalkFire9
{
Color 1.0 0.8 0.0
Size 15
}

Pointlight WalkFire10
{
Color 1.0 0.8 0.0
Size 5
}

Pointlight WalkFire11
{
Color 1.0 0.8 0.0
Size 4
}

Pointlight WalkFire12
{
Color 1.0 0.8 0.0
Size 3
}

Pointlight WalkFire13
{
Color 1.0 0.8 0.0
Size 2
}

Pointlight WalkFire14
{
Color 1.0 0.8 0.0
Size 1
}

Object WalkFire
{
Frame FRTFA { Light WalkFire }
Frame FRTFB { Light WalkFire2 }
Frame FRTFC { Light WalkFire3 }
Frame FRTFD { Light WalkFire4 }
Frame FRTFE { Light WalkFire5 }
Frame FRTFF { Light WalkFire6 }
Frame FRTFG { Light WalkFire7 }
Frame FRTFH { Light WalkFire8 }
Frame FRTFI { Light WalkFire9 }
Frame FRTFJ { Light WalkFire10 }
Frame FRTFK { Light WalkFire11 }
Frame FRTFL { Light WalkFire12 }
Frame FRTFM { Light WalkFire13 }
Frame FRTFN { Light WalkFire14 }
}

Pointlight PyroBall
{
Color 1.0 0.8 0.0
Size 35
}

Pointlight PyroBall2
{
Color 1.0 0.8 0.0
Size 40
}

Pointlight PyroBall3
{
Color 0.9 0.7 0.0
Size 38
}

Pointlight PyroBall4
{
Color 0.8 0.6 0.0
Size 36
}

Pointlight PyroBall2
{
Color 0.6 0.4 0.0
Size 34
}

Pointlight PyroBall3
{
Color 0.4 0.2 0.0
Size 32
}

Pointlight PyroBall4
{
Color 0.2 0.0 0.0
Size 30
}

Object PyroBall
{
Frame RBALA { Light PyroBall }
Frame RBALB { Light PyroBall }
Frame RBALD { Light PyroBall2 }
Frame RBALE { Light PyroBall3 }
Frame RBALF { Light PyroBall4 }
Frame RBALG { Light PyroBall4 }
Frame RBALH { Light PyroBall4 }
Frame RBALI { Light PyroBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 64
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 72
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 64
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 56
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 48
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object FallingComet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Flickerlight2 RainCometNull
{
Color 1.0 0.8 0.0
Size 15
Secondarysize 20
Interval 2
Offset 0 0 0
}

Object RainCometNull
{
Frame ZAP5A { Light RainCometNull }
Frame ZAP5B { Light RainCometNull }
Frame ZAP5C { Light RainCometNull }
Frame ZAP5D { Light RainCometNull }
}

//Brightmaps

BrightMap Sprite PYROA1C1
{
Map BMPYROA1
DisableFullBright
}

BrightMap Sprite PYROA2C8
{
Map BMPYROA2
DisableFullBright
}

BrightMap Sprite PYROA3C7
{
Map BMPYROA3
DisableFullBright
}

BrightMap Sprite PYROA4C6
{
Map BMPYROA4
DisableFullBright
}

BrightMap Sprite PYROA5C5
{
Map BMPYROA5
DisableFullBright
}

BrightMap Sprite PYROA6C4
{
Map BMPYROA6
DisableFullBright
}

BrightMap Sprite PYROA7C3
{
Map BMPYROA7
DisableFullBright
}

BrightMap Sprite PYROA8C2
{
Map BMPYROA8
DisableFullBright
}

BrightMap Sprite PYROB1D1
{
Map BMPYROB1
DisableFullBright
}

BrightMap Sprite PYROB2D8
{
Map BMPYROB2
DisableFullBright
}

BrightMap Sprite PYROB3D7
{
Map BMPYROB3
DisableFullBright
}

BrightMap Sprite PYROB4D6
{
Map BMPYROB4
DisableFullBright
}

BrightMap Sprite PYROB5D5
{
Map BMPYROB5
DisableFullBright
}

BrightMap Sprite PYROB6D4
{
Map BMPYROB6
DisableFullBright
}

BrightMap Sprite PYROB7D3
{
Map BMPYROB7
DisableFullBright
}

BrightMap Sprite PYROB8D2
{
Map BMPYROB8
DisableFullBright
}

BrightMap Sprite PYROE1I1
{
Map BMPYROE1
DisableFullBright
}

BrightMap Sprite PYROE2I8
{
Map BMPYROE2
DisableFullBright
}

BrightMap Sprite PYROE3I7
{
Map BMPYROE3
DisableFullBright
}

BrightMap Sprite PYROE4I6
{
Map BMPYROE4
DisableFullBright
}

BrightMap Sprite PYROE5I5
{
Map BMPYROE5
DisableFullBright
}

BrightMap Sprite PYROE6I4
{
Map BMPYROE6
DisableFullBright
}

BrightMap Sprite PYROE7I3
{
Map BMPYROE7
DisableFullBright
}

BrightMap Sprite PYROE8I2
{
Map BMPYROE8
DisableFullBright
}

BrightMap Sprite PYROF1J1
{
Map BMPYROF1
DisableFullBright
}

BrightMap Sprite PYROF2J8
{
Map BMPYROF2
DisableFullBright
}

BrightMap Sprite PYROF3J7
{
Map BMPYROF3
DisableFullBright
}

BrightMap Sprite PYROF4J6
{
Map BMPYROF4
DisableFullBright
}

BrightMap Sprite PYROF5J5
{
Map BMPYROF5
DisableFullBright
}

BrightMap Sprite PYROF6J4
{
Map BMPYROF6
DisableFullBright
}

BrightMap Sprite PYROF7J3
{
Map BMPYROF7
DisableFullBright
}

BrightMap Sprite PYROF8J2
{
Map BMPYROF8
DisableFullBright
}

BrightMap Sprite PYROG1K1
{
Map BMPYROG1
DisableFullBright
}

BrightMap Sprite PYROG2K8
{
Map BMPYROG2
DisableFullBright
}

BrightMap Sprite PYROG3K7
{
Map BMPYROG3
DisableFullBright
}

BrightMap Sprite PYROG4K6
{
Map BMPYROG4
DisableFullBright
}

BrightMap Sprite PYROG5K5
{
Map BMPYROG5
DisableFullBright
}

BrightMap Sprite PYROG6K4
{
Map BMPYROG6
DisableFullBright
}

BrightMap Sprite PYROG7K3
{
Map BMPYROG7
DisableFullBright
}

BrightMap Sprite PYROG8K2
{
Map BMPYROG8
DisableFullBright
}

BrightMap Sprite PYROH1L1
{
Map BMPYROH1
DisableFullBright
}

BrightMap Sprite PYROH2L8
{
Map BMPYROH2
DisableFullBright
}

BrightMap Sprite PYROH3L7
{
Map BMPYROH3
DisableFullBright
}

BrightMap Sprite PYROH4L6
{
Map BMPYROH4
DisableFullBright
}

BrightMap Sprite PYROH5L5
{
Map BMPYROH5
DisableFullBright
}

BrightMap Sprite PYROH6L4
{
Map BMPYROH6
DisableFullBright
}

BrightMap Sprite PYROH7l3
{
Map BMPYROH7
DisableFullBright
}

BrightMap Sprite PYROH8L2
{
Map BMPYROH8
DisableFullBright
}

BrightMap Sprite PYROM1
{
Map BMPYROM1
DisableFullBright
}

BrightMap Sprite PYROM2M8
{
Map BMPYROM2
DisableFullBright
}

BrightMap Sprite PYROM3M7
{
Map BMPYROM3
DisableFullBright
}

BrightMap Sprite PYROM4M6
{
Map BMPYROM4
DisableFullBright
}

BrightMap Sprite PYROM5
{
Map BMPYROM5
DisableFullBright
}

BrightMap Sprite PYRON1
{
Map BMPYRON1
DisableFullBright
}

BrightMap Sprite PYRON2N8
{
Map BMPYRON2
DisableFullBright
}

BrightMap Sprite PYRON3N7
{
Map BMPYRON3
DisableFullBright
}

BrightMap Sprite PYRON4N6
{
Map BMPYRON4
DisableFullBright
}

BrightMap Sprite PYRON5
{
Map BMPYRON5
DisableFullBright
}

BrightMap Sprite PYROO1
{
Map BMPYROO1
DisableFullBright
}

BrightMap Sprite PYROO2O8
{
Map BMPYROO2
DisableFullBright
}

BrightMap Sprite PYROO3O7
{
Map BMPYROO3
DisableFullBright
}

BrightMap Sprite PYROO4O6
{
Map BMPYROO4
DisableFullBright
}

BrightMap Sprite PYROO5
{
Map BMPYROO5
DisableFullBright
}

BrightMap Sprite PYROP1
{
Map BMPYROP1
DisableFullBright
}

BrightMap Sprite PYROP2P8
{
Map BMPYROP2
DisableFullBright
}

BrightMap Sprite PYROP3P7
{
Map BMPYROP3
DisableFullBright
}

BrightMap Sprite PYROP4P6
{
Map BMPYROP4
DisableFullBright
}

BrightMap Sprite PYROP5
{
Map BMPYROP5
DisableFullBright
}

BrightMap Sprite PYROQ1
{
Map BMPYROQ1
DisableFullBright
}

BrightMap Sprite PYROQ2
{
Map BMPYROQ2
DisableFullBright
}

BrightMap Sprite PYROQ3
{
Map BMPYROQ3
DisableFullBright
}

BrightMap Sprite PYROQ4
{
Map BMPYROQ4
DisableFullBright
}

BrightMap Sprite PYROQ5
{
Map BMPYROQ5
DisableFullBright
}

BrightMap Sprite PYROQ6
{
Map BMPYROQ6
DisableFullBright
}

BrightMap Sprite PYROQ7
{
Map BMPYROQ7
DisableFullBright
}

BrightMap Sprite PYROQ8
{
Map BMPYROQ8
DisableFullBright
}

BrightMap Sprite PYROR0
{
Map BMPYROR0
DisableFullBright
}

BrightMap Sprite PYROS0
{
Map BMPYROS0
DisableFullBright
}

BrightMap Sprite PYROT0
{
Map BMPYROT0
DisableFullBright
}

BrightMap Sprite PYROU0
{
Map BMPYROU0
DisableFullBright
}

BrightMap Sprite PYROV0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROW0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROX0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROY0
{
Map BMBLACK
DisableFullBright
}

BrightMap Sprite PYROZ0
{
Map BMBLACK
DisableFullBright
}


//Dynamic Lights

Pointlight DCBMiss1
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight DCBMiss12
{
Color 0.0 1.0 0.0
Size 48
}

Pointlight DCBMiss13
{
Color 0.0 0.9 0.0
Size 44
}

Pointlight DCBMiss14
{
Color 0.0 0.8 0.0
Size 40
}

Pointlight DCBMiss15
{
Color 0.0 0.7 0.0
Size 36
}

Pointlight DCBMiss16
{
Color 0.0 0.6 0.0
Size 32
}

Pointlight DCBMiss17
{
Color 0.0 0.5 0.0
Size 28
}

Pointlight DCBMiss18
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight DCBMiss19
{
Color 0.0 0.3 0.0
Size 20
}

Pointlight DCBMiss110
{
Color 0.0 0.2 0.0
Size 16
}

Pointlight DCBMiss111
{
Color 0.0 0.1 0.0
Size 12
}

Object DCBMiss1
{
Frame CBTSA { Light DCBMiss1 }
Frame CBTSB { Light DCBMiss1 }
Frame CBTSC { Light DCBMiss1 }
Frame CBTSD { Light DCBMiss1 }
Frame CBTSE { Light DCBMiss1 }
Frame CBTSF { Light DCBMiss1 }
Frame CBTSG { Light DCBMiss1 }
Frame CBTSH { Light DCBMiss1 }
Frame CBTSI { Light DCBMiss1 }
Frame CBTSJ { Light DCBMiss1 }
Frame CBTSK { Light DCBMiss12 }
Frame CBTSL { Light DCBMiss13 }
Frame CBTSM { Light DCBMiss14 }
Frame CBTSN { Light DCBMiss15 }
Frame CBTSO { Light DCBMiss16 }
Frame CBTSP { Light DCBMiss17 }
Frame CBTSQ { Light DCBMiss18 }
Frame CBTSR { Light DCBMiss19 }
Frame CBTSS { Light DCBMiss110 }
Frame CBTST { Light DCBMiss111 }
Frame CBTSU { Light DCBMiss111 }
Frame CBTSV { Light DCBMiss111 }
Frame CBTSW { Light DCBMiss111 }
}

Pointlight DCBMiss2
{
Color 0.0 1.0 0.0
Size 32
}

Pointlight DCBMiss22
{
Color 0.0 1.0 0.0
Size 36
}

Pointlight DCBMiss23
{
Color 0.0 1.0 0.0
Size 40
}

Pointlight DCBMiss24
{
Color 0.0 0.9 0.0
Size 36
}

Pointlight DCBMiss25
{
Color 0.0 0.8 0.0
Size 32
}

Pointlight DCBMiss26
{
Color 0.0 0.7 0.0
Size 30
}

Pointlight DCBMiss27
{
Color 0.0 0.6 0.0
Size 28
}

Pointlight DCBMiss28
{
Color 0.0 0.5 0.0
Size 26
}

Pointlight DCBMiss29
{
Color 0.0 0.4 0.0
Size 24
}

Pointlight DCBMiss210
{
Color 0.0 0.3 0.0
Size 22
}

Pointlight DCBMiss211
{
Color 0.0 0.2 0.0
Size 20
}

Object DCBMiss2
{
Frame THZ4A { Light DCBMiss2 }
Frame FSFXD { Light DCBMiss22 }
Frame FSFXE { Light DCBMiss23 }
Frame FSFXF { Light DCBMiss24 }
Frame FSFXG { Light DCBMiss25 }
Frame FSFXH { Light DCBMiss26 }
Frame FSFXI { Light DCBMiss27 }
Frame FSFXJ { Light DCBMiss28 }
Frame FSFXK { Light DCBMiss29 }
Frame FSFXL { Light DCBMiss210 }
Frame FSFXM { Light DCBMiss211 }
}

Pointlight DCBMiss3M1
{
Color 0.0 1.0 0.0
Size 20
}

Pointlight DCBMiss3M2
{
Color 0.0 1.0 0.0
Size 24
}

Pointlight DCBMiss3M3
{
Color 0.0 1.0 0.0
Size 20
}

Pointlight DCBMiss3M4
{
Color 0.0 0.9 0.0
Size 18
}

Pointlight DCBMiss3M5
{
Color 0.0 0.8 0.0
Size 16
}

Pointlight DCBMiss3M6
{
Color 0.0 0.7 0.0
Size 14
}

Pointlight DCBMiss3M7
{
Color 0.0 0.6 0.0
Size 12
}

Pointlight DCBMiss3M8
{
Color 0.0 0.5 0.0
Size 10
}

Pointlight DCBMiss3M9
{
Color 0.0 0.4 0.0
Size 8
}

Pointlight DCBMiss3M10
{
Color 0.0 0.3 0.0
Size 6
}

Pointlight DCBMiss3M11
{
Color 0.0 0.2 0.0
Size 4
}

Object DCBMiss3M
{
Frame FSFXN { Light DCBMiss3M1 }
Frame FSFXO { Light DCBMiss3M2 }
Frame FSFXP { Light DCBMiss3M3 }
Frame FSFXD { Light DCBMiss3M4 }
Frame FSFXQ { Light DCBMiss3M5 }
Frame FSFXR { Light DCBMiss3M6 }
Frame FSFXS { Light DCBMiss3M7 }
Frame FSFXT { Light DCBMiss3M8 }
Frame FSFXU { Light DCBMiss3M9 }
Frame FSFXV { Light DCBMiss3M10 }
Frame FSFXW { Light DCBMiss3M11 }
}

Object DCBMiss3MG
{
Frame FSFXN { Light DCBMiss3M1 }
Frame FSFXO { Light DCBMiss3M2 }
Frame FSFXP { Light DCBMiss3M3 }
Frame FSFXD { Light DCBMiss3M4 }
Frame FSFXQ { Light DCBMiss3M5 }
Frame FSFXR { Light DCBMiss3M6 }
Frame FSFXS { Light DCBMiss3M7 }
Frame FSFXT { Light DCBMiss3M8 }
}

Pointlight ThamuzDeath1
{
Color 0.0 0.8 0.0
Size 50
}

Pointlight ThamuzDeath2
{
Color 0.0 0.9 0.0
Size 58
}

Pointlight ThamuzDeath3
{
Color 0.0 1.0 0.0
Size 62
}

Pointlight ThamuzDeath4
{
Color 0.0 1.0 0.0
Size 66
}

Pointlight ThamuzDeath5
{
Color 0.0 1.0 0.0
Size 62
}

Pointlight ThamuzDeath6
{
Color 0.0 0.7 0.0
Size 58
}

Pointlight ThamuzDeath7
{
Color 0.0 0.4 0.0
Size 50
}

Pointlight ThamuzDeath8
{
Color 0.0 0.2 0.0
Size 50
}

Pointlight ThamuzAttack
{
Color 0.0 0.8 0.0
Size 56
}

Object ThamuzLord
{
Frame DCYBF { Light ThamuzAttack }
Frame DCYBH { Light ThamuzDeath1 }
Frame DCYBI { Light ThamuzDeath2 }
Frame DCYBJ { Light ThamuzDeath3 }
Frame DCYBK { Light ThamuzDeath4 }
Frame DCYBL { Light ThamuzDeath5 }
Frame DCYBM { Light ThamuzDeath6 }
Frame DCYBN { Light ThamuzDeath7 }
Frame DCYBO { Light ThamuzDeath8 }
}

//Brightmaps

BrightMap Sprite DCYBA1
{
Map BMDCYBA1
DisableFullBright
}

BrightMap Sprite DCYBA2
{
Map BMDCYBA2
DisableFullBright
}

BrightMap Sprite DCYBA3
{
Map BMDCYBA3
DisableFullBright
}

BrightMap Sprite DCYBA7
{
Map BMDCYBA7
DisableFullBright
}

BrightMap Sprite DCYBA8
{
Map BMDCYBA8
DisableFullBright
}

BrightMap Sprite DCYBB1
{
Map BMDCYBB1
DisableFullBright
}

BrightMap Sprite DCYBB2
{
Map BMDCYBB2
DisableFullBright
}

BrightMap Sprite DCYBB3
{
Map BMDCYBB3
DisableFullBright
}

BrightMap Sprite DCYBB7
{
Map BMDCYBB7
DisableFullBright
}

BrightMap Sprite DCYBB8
{
Map BMDCYBB8
DisableFullBright
}

BrightMap Sprite DCYBC1
{
Map BMDCYBC1
DisableFullBright
}

BrightMap Sprite DCYBC2
{
Map BMDCYBC2
DisableFullBright
}

BrightMap Sprite DCYBC3
{
Map BMDCYBC3
DisableFullBright
}

BrightMap Sprite DCYBC7
{
Map BMDCYBC7
DisableFullBright
}

BrightMap Sprite DCYBC8
{
Map BMDCYBC8
DisableFullBright
}

BrightMap Sprite DCYBD1
{
Map BMDCYBD1
DisableFullBright
}

BrightMap Sprite DCYBD2
{
Map BMDCYBD2
DisableFullBright
}

BrightMap Sprite DCYBD3
{
Map BMDCYBD3
DisableFullBright
}

BrightMap Sprite DCYBD7
{
Map BMDCYBD7
DisableFullBright
}

BrightMap Sprite DCYBD8
{
Map BMDCYBD8
DisableFullBright
}

BrightMap Sprite DCYBE1
{
Map BMDCYBE1
DisableFullBright
}

BrightMap Sprite DCYBE2
{
Map BMDCYBE2
DisableFullBright
}

BrightMap Sprite DCYBE3
{
Map BMDCYBE3
DisableFullBright
}

BrightMap Sprite DCYBE7
{
Map BMDCYBE7
DisableFullBright
}

BrightMap Sprite DCYBE8
{
Map BMDCYBE8
DisableFullBright
}

BrightMap Sprite DCYBF1
{
Map BMDCYBF1
DisableFullBright
}

BrightMap Sprite DCYBF2
{
Map BMDCYBF2
DisableFullBright
}

BrightMap Sprite DCYBF3
{
Map BMDCYBF3
DisableFullBright
}

BrightMap Sprite DCYBF4
{
Map BMDCYBF4
DisableFullBright
}

BrightMap Sprite DCYBF5
{
Map BMDCYBF5
DisableFullBright
}

BrightMap Sprite DCYBF6
{
Map BMDCYBF6
DisableFullBright
}

BrightMap Sprite DCYBF7
{
Map BMDCYBF7
DisableFullBright
}

BrightMap Sprite DCYBF8
{
Map BMDCYBF8
DisableFullBright
}

BrightMap Sprite DCYBG1
{
Map BMDCYBG1
DisableFullBright
}

BrightMap Sprite DCYBG2
{
Map BMDCYBG2
DisableFullBright
}

BrightMap Sprite DCYBG8
{
Map BMDCYBG8
DisableFullBright
}

BrightMap Sprite DCYBJ0
{
Map BMDCYBJ0
DisableFullBright
}

BrightMap Sprite DCYBK0
{
Map BMDCYBK0
DisableFullBright
}

BrightMap Sprite DCYBL0
{
Map BMDCYBL0
DisableFullBright
}

BrightMap Sprite DCYBM0
{
Map BMDCYBM0
DisableFullBright
}

BrightMap Sprite DCYBN0
{
Map BMDCYBN0
DisableFullBright
}

BrightMap Sprite DCYBO0
{
Map BMDCYBO0
DisableFullBright
}

//Dynamic Lights

Pointlight ArchonComet1
{
Color 0.0 0.6 0.1
Size 64
}

Pointlight ArchonComet2
{
Color 0.0 0.8 0.2
Size 128
}

Pointlight ArchonComet3
{
Color 0.0 0.75 0.15
Size 112
}

Pointlight ArchonComet4
{
Color 0.0 0.5 0.05
Size 104
}

Pointlight ArchonComet5
{
Color 0.0 0.5 0.05
Size 96
}

Pointlight ArchonComet6
{
Color 0.0 0.5 0.05
Size 64
}

Object ArchonComet2
{
Frame ARCBA { Light ArchonComet1 }
Frame ARCBB { Light ArchonComet1 }
Frame ARCBC { Light ArchonComet1 }
Frame ARCBJ { Light ArchonComet2 }
Frame ARCBK { Light ArchonComet3 }
Frame ARCBL { Light ArchonComet4 }
Frame ARCBM { Light ArchonComet5 }
Frame ARCBN { Light ArchonComet6 }
}

Pointlight ArchonSoul1
{
Color 0.0 1.0 0.3
Size 64
}

Pointlight ArchonSoul2
{
Color 0.0 1.0 0.3
Size 56
}

Pointlight ArchonSoul3
{
Color 0.0 1.0 0.3
Size 48
}

Pointlight ArchonSoul4
{
Color 0.0 1.0 0.3
Size 40
}

Object ArchonSoul
{
Frame BFX1A { Light ArchonSoul1 }
Frame BFX1B { Light ArchonSoul2 }
Frame BFX1C { Light ArchonSoul3 }
Frame BFX1D { Light ArchonSoul4 }
}

//Brightmaps


BrightMap Sprite BOS4A1C1
{
Map BMBOS4A1
DisableFullBright
}

BrightMap Sprite BOS4A2C8
{
Map BMBOS4A2
DisableFullBright
}

BrightMap Sprite BOS4A3C7
{
Map BMBOS4A3
DisableFullBright
}

BrightMap Sprite BOS4A4C6
{
Map BMBOS4A4
DisableFullBright
}

BrightMap Sprite BOS4A5C5
{
Map BMBOS4A5
DisableFullBright
}

BrightMap Sprite BOS4A6C4
{
Map BMBOS4A6
DisableFullBright
}

BrightMap Sprite BOS4A7C3
{
Map BMBOS4A7
DisableFullBright
}

BrightMap Sprite BOS4A8C2
{
Map BMBOS4A8
DisableFullBright
}

BrightMap Sprite BOS4B1D1
{
Map BMBOS4B1
DisableFullBright
}

BrightMap Sprite BOS4B2D8
{
Map BMBOS4B2
DisableFullBright
}

BrightMap Sprite BOS4B3D7
{
Map BMBOS4B3
DisableFullBright
}

BrightMap Sprite BOS4B4D6
{
Map BMBOS4B4
DisableFullBright
}

BrightMap Sprite BOS4B5D5
{
Map BMBOS4B5
DisableFullBright
}

BrightMap Sprite BOS4B6D4
{
Map BMBOS4B6
DisableFullBright
}

BrightMap Sprite BOS4B7D3
{
Map BMBOS4B7
DisableFullBright
}

BrightMap Sprite BOS4B8D2
{
Map BMBOS4B8
DisableFullBright
}

BrightMap Sprite BOS4E1I1
{
Map BMBOS4E1
DisableFullBright
}

BrightMap Sprite BOS4E2I8
{
Map BMBOS4E2
DisableFullBright
}

BrightMap Sprite BOS4E3I7
{
Map BMBOS4E3
DisableFullBright
}

BrightMap Sprite BOS4E4I6
{
Map BMBOS4E4
DisableFullBright
}

BrightMap Sprite BOS4E5I5
{
Map BMBOS4E5
DisableFullBright
}

BrightMap Sprite BOS4E6I4
{
Map BMBOS4E6
DisableFullBright
}

BrightMap Sprite BOS4E7I3
{
Map BMBOS4E7
DisableFullBright
}

BrightMap Sprite BOS4E8I2
{
Map BMBOS4E8
DisableFullBright
}

BrightMap Sprite BOS4F1J1
{
Map BMBOS4F1
DisableFullBright
}

BrightMap Sprite BOS4F2J8
{
Map BMBOS4F2
DisableFullBright
}

BrightMap Sprite BOS4F3J7
{
Map BMBOS4F3
DisableFullBright
}

BrightMap Sprite BOS4F4J6
{
Map BMBOS4F4
DisableFullBright
}

BrightMap Sprite BOS4F5J5
{
Map BMBOS4F5
DisableFullBright
}

BrightMap Sprite BOS4F6J4
{
Map BMBOS4F6
DisableFullBright
}

BrightMap Sprite BOS4F7J3
{
Map BMBOS4F7
DisableFullBright
}

BrightMap Sprite BOS4F8J2
{
Map BMBOS4F8
DisableFullBright
}

BrightMap Sprite BOS4G1K1
{
Map BMBOS4G1
DisableFullBright
}

BrightMap Sprite BOS4G2K8
{
Map BMBOS4G2
DisableFullBright
}

BrightMap Sprite BOS4G3K7
{
Map BMBOS4G3
DisableFullBright
}

BrightMap Sprite BOS4G4K6
{
Map BMBOS4G4
DisableFullBright
}

BrightMap Sprite BOS4G5K5
{
Map BMBOS4G5
DisableFullBright
}

BrightMap Sprite BOS4G6K4
{
Map BMBOS4G6
DisableFullBright
}

BrightMap Sprite BOS4G7K3
{
Map BMBOS4G7
DisableFullBright
}

BrightMap Sprite BOS4G8K2
{
Map BMBOS4G8
DisableFullBright
}

BrightMap Sprite BOS4H1L1
{
Map BMBOS4H1
DisableFullBright
}

BrightMap Sprite BOS4H2L8
{
Map BMBOS4H2
DisableFullBright
}

BrightMap Sprite BOS4H3L7
{
Map BMBOS4H3
DisableFullBright
}

BrightMap Sprite BOS4H4L6
{
Map BMBOS4H4
DisableFullBright
}

BrightMap Sprite BOS4H5L5
{
Map BMBOS4H5
DisableFullBright
}

BrightMap Sprite BOS4H6L4
{
Map BMBOS4H6
DisableFullBright
}

BrightMap Sprite BOS4H7L3
{
Map BMBOS4H7
DisableFullBright
}

BrightMap Sprite BOS4H8L2
{
Map BMBOS4H8
DisableFullBright
}

BrightMap Sprite BOS4M1
{
Map BMBOS4M1
DisableFullBright
}

BrightMap Sprite BOS4M2M8
{
Map BMBOS4M2
DisableFullBright
}

BrightMap Sprite BOS4M3M7
{
Map BMBOS4M3
DisableFullBright
}

BrightMap Sprite BOS4M4M6
{
Map BMBOS4M4
DisableFullBright
}

BrightMap Sprite BOS4M5
{
Map BMBOS4M5
DisableFullBright
}

BrightMap Sprite BOS4N1
{
Map BMBOS4N1
DisableFullBright
}

BrightMap Sprite BOS4N2N8
{
Map BMBOS4N2
DisableFullBright
}

BrightMap Sprite BOS4N3N7
{
Map BMBOS4N3
DisableFullBright
}

BrightMap Sprite BOS4N4N6
{
Map BMBOS4N4
DisableFullBright
}

BrightMap Sprite BOS4N5
{
Map BMBOS4N5
DisableFullBright
}

BrightMap Sprite BOS4O1
{
Map BMBOS4O1
DisableFullBright
}

BrightMap Sprite BOS4O2O8
{
Map BMBOS4O2
DisableFullBright
}

BrightMap Sprite BOS4O3O7
{
Map BMBOS4O3
DisableFullBright
}

BrightMap Sprite BOS4O4O6
{
Map BMBOS4O4
DisableFullBright
}

BrightMap Sprite BOS4O5
{
Map BMBOS4O5
DisableFullBright
}

BrightMap Sprite BOS4P1
{
Map BMBOS4P1
DisableFullBright
}

BrightMap Sprite BOS4P2P8
{
Map BMBOS4P2
DisableFullBright
}

BrightMap Sprite BOS4P3P7
{
Map BMBOS4P3
DisableFullBright
}

BrightMap Sprite BOS4P4P6
{
Map BMBOS4P4
DisableFullBright
}

BrightMap Sprite BOS4P5
{
Map BMBOS4P5
DisableFullBright
}

BrightMap Sprite BOS4Q1
{
Map BMBOS4Q1
DisableFullBright
}

BrightMap Sprite BOS4Q2
{
Map BMBOS4Q2
DisableFullBright
}

BrightMap Sprite BOS4Q3
{
Map BMBOS4Q3
DisableFullBright
}

BrightMap Sprite BOS4Q4
{
Map BMBOS4Q4
DisableFullBright
}

BrightMap Sprite BOS4Q5
{
Map BMBOS4Q5
DisableFullBright
}

BrightMap Sprite BOS4Q6
{
Map BMBOS4Q6
DisableFullBright
}

BrightMap Sprite BOS4Q7
{
Map BMBOS4Q7
DisableFullBright
}

BrightMap Sprite BOS4Q8
{
Map BMBOS4Q8
DisableFullBright
}

BrightMap Sprite BOS4R0
{
Map BMBOS4R0
DisableFullBright
}

BrightMap Sprite BOS4S0
{
Map BMBOS4S0
DisableFullBright
}

BrightMap Sprite BOS4T0
{
Map BMBOS4T0
DisableFullBright
}

BrightMap Sprite BOS4U0
{
Map BMBOS4U0
DisableFullBright
}

BrightMap Sprite BOS4V0
{
Map BMBOS4V0
DisableFullBright
}
PointLight GRENADE
{
Color 1.0 0.5 0.0
Size 22
}

FlickerLight GRENADE_X1
{
Color 1.0 0.5 0.0
Size 22
SecondarySize 72
Chance 0.3
}

FlickerLight GRENADE_X2
{
Color 0.3 0.0 0.0
Size 28
SecondarySize 88
Chance 0.3
}

FlickerLight GRENADE_X3
{
Color 0.2 0.0 0.0
Size 32
SecondarySize 104
Chance 0.3
}

Object STGrenade
{
Frame SGRN { Light GRENADE }
Frame MISLB { Light GRENADE_X1 }
Frame MISLC { Light GRENADE_X2 }
Frame MISLD { Light GRENADE_X3 }
}

//===========================
//======Dynamic Lights=======
//===========================

FlickerLight2 BruiserDemon
{
Color 1.0 0.6 0.0
Size 70
SecondarySize 95
Offset 0 32 0
Interval 2.0
}

Pointlight BruiserDeath1
{
Color 1.0 0.8 0.0
Size 128
Offset 0 32 0
}

Pointlight BruiserDeath2
{
Color 1.0 0.6 0.0
Size 96
Offset 0 32 0
}

Pointlight BruiserDeath3
{
Color 0.6 0.4 0.0
Size 72
Offset 0 32 0
}

Pointlight BruiserDeath4
{
Color 0.5 0.4 0.0
Size 64
Offset 0 32 0
}

Pointlight BruiserDeath5
{
Color 0.4 0.2 0.0
Size 56
Offset 0 32 0
}

Object BruiserDemonLord
{
Frame BRUSA { Light BruiserDemon }
Frame BRUSB { Light BruiserDemon }
Frame BRUSC { Light BruiserDemon }
Frame BRUSD { Light BruiserDemon }
Frame BRUSE { Light BruiserDemon }
Frame BRUSF { Light BruiserDemon }
Frame BRUSG { Light BruiserDemon }
Frame BRUSH { Light BruiserDemon }
Frame BRUSI { Light BruiserDemon }
Frame BRUSJ { Light BruiserDemon }
Frame BRUSK { Light BruiserDemon }
Frame BRUSL { Light BruiserDemon }
Frame BRUSM { Light BruiserDemon }
Frame BRUDA { Light BruiserDeath5 }
Frame BRUDB { Light BruiserDeath4 }
Frame BRUDC { Light BruiserDeath3 }
Frame BRUDD { Light BruiserDeath2 }
Frame BRUDE { Light BruiserDeath1 }
Frame BRUDF { Light BruiserDeath1 }
Frame BRUDG { Light BruiserDeath1 }
Frame BRUDH { Light BruiserDeath1 }
Frame BRUDI { Light BruiserDeath2 }
Frame BRUDJ { Light BruiserDeath3 }
Frame BRUDK { Light BruiserDeath4 }
Frame BRUDL { Light BruiserDeath5 }
Frame BRUDM { Light BruiserDeath5 }
Frame BRUDN { Light BruiserDeath5 }
}

Pointlight BruiserBall11
{
Color 0.6 0.3 0.0
Size 64
}

Pointlight BruiserBall12
{
Color 0.7 0.4 0.0
Size 72
}

Pointlight BruiserBall13
{
Color 0.6 0.4 0.0
Size 88
}

Pointlight BruiserBall14
{
Color 0.6 0.3 0.0
Size 56
}

Pointlight BruiserBall15
{
Color 0.55 0.25 0.0
Size 48
}

Pointlight BruiserBall16
{
Color 0.5 0.2 0.0
Size 40
}

Pointlight BruiserBall17
{
Color 0.45 0.15 0.0
Size 32
}

Pointlight BruiserBall18
{
Color 0.3 0.1 0.0
Size 24
}

Object BruiserBall
{
Frame BRBAA { Light BruiserBall11 }
Frame BRBAB { Light BruiserBall11 }
Frame BRBAK { Light BruiserBall11 }
Frame BRBAL { Light BruiserBall12 }
Frame BRBAM { Light BruiserBall12 }
Frame BRBAN { Light BruiserBall13 }
Frame BRBAO { Light BruiserBall13 }
Frame BRBAP { Light BruiserBall12 }
Frame BRBAQ { Light BruiserBall12 }
Frame BRBAR { Light BruiserBall11 }
Frame BRBAS { Light BruiserBall14 }
Frame BRBAT { Light BruiserBall15 }
Frame BRBAU { Light BruiserBall16 }
Frame BRBAV { Light BruiserBall17 }
Frame BRBAW { Light BruiserBall18 }
}


Pointlight BruiserBall21
{
Color 0.6 0.2 0.0
Size 32
}

Pointlight BruiserBall22
{
Color 0.8 0.4 0.0
Size 48
}

Pointlight BruiserBall23
{
Color 0.6 0.2 0.0
Size 24
}

Pointlight BruiserBall24
{
Color 0.4 0.0 0.0
Size 16
}

Object BruiserBall2
{
Frame BRB2A { Light BruiserBall21 }
Frame BRB2B { Light BruiserBall21 }
Frame BRB2C { Light BruiserBall22 }
Frame BRB2D { Light BruiserBall22 }
Frame BRB2E { Light BruiserBall21 }
Frame BRB2F { Light BruiserBall21 }
Frame BRB2G { Light BruiserBall23 }
Frame BRB2H { Light BruiserBall24 }
}

PointLight BruiserFire_1
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 20
}

PointLight BruiserFire_2
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 30
}

PointLight BruiserFire_3
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 40
}

PointLight BruiserFire_4
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 47
}

PointLight BruiserFire_5
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 54
}

PointLight BruiserFire_6
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 61
}

PointLight BruiserFire_7
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 66
}

PointLight BruiserFire_8
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 73
}

PointLight BruiserFire_9
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 76
}

PointLight BruiserFire_10
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 79
}

PointLight BruiserFire_11
{
Offset 0 0 0
Color 1.0 0.5 0.0
Size 80
}

PointLight BruiserFire_12
{
Offset 0 0 0
Color 0.95 0.47 0.0
Size 81
}

PointLight BruiserFire_13
{
Offset 0 0 0
Color 0.9 0.43 0.0
Size 82
}

PointLight BruiserFire_14
{
Offset 0 0 0
Color 0.83 0.38 0.0
Size 83
}

PointLight BruiserFire_15
{
Offset 0 0 0
Color 0.75 0.34 0.0
Size 84
}

PointLight BruiserFire_16
{
Offset 0 0 0
Color 0.63 0.27 0.0
Size 85
}

PointLight BruiserFire_17
{
Offset 0 0 0
Color 0.55 0.21 0.0
Size 86
}

PointLight BruiserFire_18
{
Offset 0 0 0
Color 1.38 0.13 0.0
Size 87
}

PointLight BruiserFire_19
{
Offset 0 0 0
Color 0.15 0.04 0.0
Size 88
}

Object BruiserFire
{
Frame XXBFA { Light BruiserFire_1 }
Frame XXBFB { Light BruiserFire_2 }
Frame XXBFC { Light BruiserFire_3 }
Frame XXBFD { Light BruiserFire_4 }
Frame XXBFE { Light BruiserFire_5 }
Frame XXBFF { Light BruiserFire_6 }
Frame XXBFG { Light BruiserFire_7 }
Frame XXBFH { Light BruiserFire_8 }
Frame XXBFI { Light BruiserFire_9 }
Frame XXBFJ { Light BruiserFire_10 }
Frame XXBFK { Light BruiserFire_11 }
Frame XXBFL { Light BruiserFire_12 }
Frame XXBFM { Light BruiserFire_13 }
Frame XXBFN { Light BruiserFire_14 }
Frame XXBFO { Light BruiserFire_15 }
Frame XXBFP { Light BruiserFire_16 }
Frame XXBFQ { Light BruiserFire_17 }
Frame XXBFR { Light BruiserFire_18 }
Frame XXBFS { Light BruiserFire_19 }
}

//===========================
//========Brightmaps=========
//===========================

BrightMap Sprite BRUSA1
{
Map BMBRS1A1
DisableFullBright
}

BrightMap Sprite BRUSA2A8
{
Map BMBRS1A2
DisableFullBright
}

BrightMap Sprite BRUSA3A7
{
Map BMBRS1A3
DisableFullBright
}

BrightMap Sprite BRUSA4A6
{
Map BMBRS1A4
DisableFullBright
}

BrightMap Sprite BRUSA5
{
Map BMBRS1A5
DisableFullBright
}

BrightMap Sprite BRUSB1
{
Map BMBRS1B1
DisableFullBright
}

BrightMap Sprite BRUSB2B8
{
Map BMBRS1B2
DisableFullBright
}

BrightMap Sprite BRUSB3B7
{
Map BMBRS1B3
DisableFullBright
}

BrightMap Sprite BRUSB4B6
{
Map BMBRS1B4
DisableFullBright
}

BrightMap Sprite BRUSB5
{
Map BMBRS1B5
DisableFullBright
}

BrightMap Sprite BRUSC1
{
Map BMBRS1C1
DisableFullBright
}

BrightMap Sprite BRUSC2C8
{
Map BMBRS1C2
DisableFullBright
}

BrightMap Sprite BRUSC3C7
{
Map BMBRS1C3
DisableFullBright
}

BrightMap Sprite BRUSC4C6
{
Map BMBRS1C4
DisableFullBright
}

BrightMap Sprite BRUSC5
{
Map BMBRS1C5
DisableFullBright
}

BrightMap Sprite BRUSD1
{
Map BMBRS1D1
DisableFullBright
}

BrightMap Sprite BRUSD2D8
{
Map BMBRS1D2
DisableFullBright
}

BrightMap Sprite BRUSD3D7
{
Map BMBRS1D3
DisableFullBright
}

BrightMap Sprite BRUSD4D6
{
Map BMBRS1D4
DisableFullBright
}

BrightMap Sprite BRUSD5
{
Map BMBRS1D5
DisableFullBright
}

BrightMap Sprite BRUSE1
{
Map BMBRS1E1
DisableFullBright
}

BrightMap Sprite BRUSE2
{
Map BMBRS1E2
DisableFullBright
}

BrightMap Sprite BRUSE3
{
Map BMBRS1E3
DisableFullBright
}

BrightMap Sprite BRUSE4
{
Map BMBRS1E4
DisableFullBright
}

BrightMap Sprite BRUSE5
{
Map BMBRS1E5
DisableFullBright
}

BrightMap Sprite BRUSE6
{
Map BMBRS1E6
DisableFullBright
}

BrightMap Sprite BRUSE7
{
Map BMBRS1E7
DisableFullBright
}

BrightMap Sprite BRUSE8
{
Map BMBRS1E8
DisableFullBright
}

BrightMap Sprite BRUSF1
{
Map BMBRS1F1
DisableFullBright
}

BrightMap Sprite BRUSF2
{
Map BMBRS1F2
DisableFullBright
}

BrightMap Sprite BRUSF3
{
Map BMBRS1F3
DisableFullBright
}

BrightMap Sprite BRUSF4
{
Map BMBRS1F4
DisableFullBright
}

BrightMap Sprite BRUSF5
{
Map BMBRS1F5
DisableFullBright
}

BrightMap Sprite BRUSF6
{
Map BMBRS1F6
DisableFullBright
}

BrightMap Sprite BRUSF7
{
Map BMBRS1F7
DisableFullBright
}

BrightMap Sprite BRUSF8
{
Map BMBRS1F8
DisableFullBright
}

BrightMap Sprite BRUSG1
{
Map BMBRS1G1
DisableFullBright
}

BrightMap Sprite BRUSG2
{
Map BMBRS1G2
DisableFullBright
}

BrightMap Sprite BRUSG3
{
Map BMBRS1G3
DisableFullBright
}

BrightMap Sprite BRUSG4
{
Map BMBRS1G4
DisableFullBright
}

BrightMap Sprite BRUSG5
{
Map BMBRS1G5
DisableFullBright
}

BrightMap Sprite BRUSG6
{
Map BMBRS1G6
DisableFullBright
}

BrightMap Sprite BRUSG7
{
Map BMBRS1G7
DisableFullBright
}

BrightMap Sprite BRUSG8
{
Map BMBRS1G8
DisableFullBright
}

BrightMap Sprite BRUSH1
{
Map BMBRS1H1
DisableFullBright
}

BrightMap Sprite BRUSH2
{
Map BMBRS1H2
DisableFullBright
}

BrightMap Sprite BRUSH3
{
Map BMBRS1H3
DisableFullBright
}

BrightMap Sprite BRUSH4
{
Map BMBRS1H4
DisableFullBright
}

BrightMap Sprite BRUSH5
{
Map BMBRS1H5
DisableFullBright
}

BrightMap Sprite BRUSH6
{
Map BMBRS1H6
DisableFullBright
}

BrightMap Sprite BRUSH7
{
Map BMBRS1H7
DisableFullBright
}

BrightMap Sprite BRUSH8
{
Map BMBRS1H8
DisableFullBright
}

BrightMap Sprite BRUSI1
{
Map BMBRS1I1
DisableFullBright
}

BrightMap Sprite BRUSI2
{
Map BMBRS1I2
DisableFullBright
}

BrightMap Sprite BRUSI3
{
Map BMBRS1I3
DisableFullBright
}

BrightMap Sprite BRUSI4
{
Map BMBRS1I4
DisableFullBright
}

BrightMap Sprite BRUSI5
{
Map BMBRS1I5
DisableFullBright
}

BrightMap Sprite BRUSI6
{
Map BMBRS1I6
DisableFullBright
}

BrightMap Sprite BRUSI7
{
Map BMBRS1I7
DisableFullBright
}

BrightMap Sprite BRUSI8
{
Map BMBRS1I8
DisableFullBright
}

BrightMap Sprite BRUSJ1
{
Map BMBRS1J1
DisableFullBright
}

BrightMap Sprite BRUSJ2
{
Map BMBRS1J2
DisableFullBright
}

BrightMap Sprite BRUSJ3
{
Map BMBRS1J3
DisableFullBright
}

BrightMap Sprite BRUSJ4
{
Map BMBRS1J4
DisableFullBright
}

BrightMap Sprite BRUSJ5
{
Map BMBRS1J5
DisableFullBright
}

BrightMap Sprite BRUSJ6
{
Map BMBRS1J6
DisableFullBright
}

BrightMap Sprite BRUSJ7
{
Map BMBRS1J7
DisableFullBright
}

BrightMap Sprite BRUSJ8
{
Map BMBRS1J8
DisableFullBright
}

BrightMap Sprite BRUSK1
{
Map BMBRS1K1
DisableFullBright
}

BrightMap Sprite BRUSK2K8
{
Map BMBRS1K2
DisableFullBright
}

BrightMap Sprite BRUSK3K7
{
Map BMBRS1K3
DisableFullBright
}

BrightMap Sprite BRUSK4K6
{
Map BMBRS1K4
DisableFullBright
}

BrightMap Sprite BRUSK5
{
Map BMBRS1K5
DisableFullBright
}

BrightMap Sprite BRUSL1
{
Map BMBRS1L1
DisableFullBright
}

BrightMap Sprite BRUSL2L8
{
Map BMBRS1L2
DisableFullBright
}

BrightMap Sprite BRUSL3L7
{
Map BMBRS1L3
DisableFullBright
}

BrightMap Sprite BRUSL4L6
{
Map BMBRS1L4
DisableFullBright
}

BrightMap Sprite BRUSL5
{
Map BMBRS1L5
DisableFullBright
}

BrightMap Sprite BRUSM1
{
Map BMBRS1M1
DisableFullBright
}

BrightMap Sprite BRUSM2M8
{
Map BMBRS1M2
DisableFullBright
}

BrightMap Sprite BRUSM3M7
{
Map BMBRS1M3
DisableFullBright
}

BrightMap Sprite BRUSM4M6
{
Map BMBRS1M4
DisableFullBright
}

BrightMap Sprite BRUSM5
{
Map BMBRS1M5
DisableFullBright
}

BrightMap Sprite BRUSN1
{
Map BMBRS1N1
DisableFullBright
}

BrightMap Sprite BRUSN2
{
Map BMBRS1N2
DisableFullBright
}

BrightMap Sprite BRUSN3
{
Map BMBRS1N3
DisableFullBright
}

BrightMap Sprite BRUSN4
{
Map BMBRS1N4
DisableFullBright
}

BrightMap Sprite BRUSN5
{
Map BMBRS1N5
DisableFullBright
}

BrightMap Sprite BRUSN6
{
Map BMBRS1N6
DisableFullBright
}

BrightMap Sprite BRUSN7
{
Map BMBRS1N7
DisableFullBright
}

BrightMap Sprite BRUSN8
{
Map BMBRS1N8
DisableFullBright
}

BrightMap Sprite BRUDA0
{
Map BMBRS2A0
DisableFullBright
}

BrightMap Sprite BRUDB0
{
Map BMBRS2B0
DisableFullBright
}

BrightMap Sprite BRUDC0
{
Map BMBRS2C0
DisableFullBright
}

BrightMap Sprite BRUDD0
{
Map BMBRS2D0
DisableFullBright
}

BrightMap Sprite BRUDE0
{
Map BMBRS2E0
DisableFullBright
}

BrightMap Sprite BRUDF0
{
Map BMBRS2F0
DisableFullBright
}

BrightMap Sprite BRUDG0
{
Map BMBRS2G0
DisableFullBright
}

BrightMap Sprite BRUDH0
{
Map BMBRS2H0
DisableFullBright
}

BrightMap Sprite BRUDI0
{
Map BMBRS2I0
DisableFullBright
}

BrightMap Sprite BRUDJ0
{
Map BMBRS2J0
DisableFullBright
}

BrightMap Sprite BRUDK0
{
Map BMBRS2K0
DisableFullBright
}

BrightMap Sprite BRUDL0
{
Map BMBRS2L0
DisableFullBright
}

BrightMap Sprite BRUDM0
{
Map BMBRS2M0
DisableFullBright
}

BrightMap Sprite BRUDN0
{
Map BMBRS2N0
DisableFullBright
}

BrightMap Sprite BRUDO0
{
Map BMBRS2O0
DisableFullBright
}

BrightMap Sprite BRUDP0
{
Map BMBRS2P0
DisableFullBright
}

BrightMap Sprite BRUDQ0
{
Map BMBRS2Q0
DisableFullBright
}

BrightMap Sprite BRUDS0
{
Map BMBRS2S0
DisableFullBright
}

BrightMap Sprite BRUDT0
{
Map BMBRS2T0
DisableFullBright
}

BrightMap Sprite BRUDU0
{
Map BMBRS2U0
DisableFullBright
}

//Brightmaps

BrightMap Sprite FRITA1
{
    Map BMFRITA1
	DisableFullBright
}

BrightMap Sprite FRITA2A8
{
    Map BMFRITA2
	DisableFullBright
}

BrightMap Sprite FRITA3A7
{
    Map BMFRITA3
	DisableFullBright
}

BrightMap Sprite FRITA4A6
{
    Map BMFRITA4
	DisableFullBright
}

BrightMap Sprite FRITA5
{
    Map BMFRITA5
	DisableFullBright
}

BrightMap Sprite FRITB1
{
    Map BMFRITB1
	DisableFullBright
}

BrightMap Sprite FRITB2B8
{
    Map BMFRITB2
	DisableFullBright
}

BrightMap Sprite FRITB3B7
{
    Map BMFRITB3
	DisableFullBright
}

BrightMap Sprite FRITB4B6
{
    Map BMFRITB4
	DisableFullBright
}

BrightMap Sprite FRITB5
{
    Map BMFRITB5
	DisableFullBright
}

BrightMap Sprite FRITC1
{
    Map BMFRITC1
	DisableFullBright
}

BrightMap Sprite FRITC2C8
{
    Map BMFRITC2
	DisableFullBright
}

BrightMap Sprite FRITC3C7
{
    Map BMFRITC3
	DisableFullBright
}

BrightMap Sprite FRITC4C6
{
    Map BMFRITC4
	DisableFullBright
}

BrightMap Sprite FRITC5
{
    Map BMFRITC5
	DisableFullBright
}

BrightMap Sprite FRITD1
{
    Map BMFRITD1
	DisableFullBright
}

BrightMap Sprite FRITD2D8
{
    Map BMFRITD2
	DisableFullBright
}

BrightMap Sprite FRITD3D7
{
    Map BMFRITD3
	DisableFullBright
}

BrightMap Sprite FRITD4D6
{
    Map BMFRITD4
	DisableFullBright
}

BrightMap Sprite FRITD5
{
    Map BMFRITD5
	DisableFullBright
}

BrightMap Sprite FRITE1
{
    Map BMFRITE1
	DisableFullBright
}

BrightMap Sprite FRITE2E8
{
    Map BMFRITE2
	DisableFullBright
}

BrightMap Sprite FRITE3E7
{
    Map BMFRITE3
	DisableFullBright
}

BrightMap Sprite FRITE4E6
{
    Map BMFRITE4
	DisableFullBright
}

BrightMap Sprite FRITE5
{
    Map BMFRITE5
	DisableFullBright
}

BrightMap Sprite FRITF1
{
    Map BMFRITF1
	DisableFullBright
}

BrightMap Sprite FRITF2F8
{
    Map BMFRITF2
	DisableFullBright
}

BrightMap Sprite FRITF3F7
{
    Map BMFRITF3
	DisableFullBright
}

BrightMap Sprite FRITF4F6
{
    Map BMFRITF4
	DisableFullBright
}

BrightMap Sprite FRITF5
{
    Map BMFRITF5
	DisableFullBright
}

BrightMap Sprite FRITG1
{
    Map BMFRITG1
	DisableFullBright
}

BrightMap Sprite FRITG2G8
{
    Map BMFRITG2
	DisableFullBright
}

BrightMap Sprite FRITG3G7
{
    Map BMFRITG3
	DisableFullBright
}

BrightMap Sprite FRITG4G6
{
    Map BMFRITG4
	DisableFullBright
}

BrightMap Sprite FRITG5
{
    Map BMFRITG5
	DisableFullBright
}

BrightMap Sprite FRITH1
{
    Map BMFRITH1
	DisableFullBright
}

BrightMap Sprite FRITH2
{
    Map BMFRITH2
	DisableFullBright
}

BrightMap Sprite FRITH3
{
    Map BMFRITH3
	DisableFullBright
}

BrightMap Sprite FRITH4
{
    Map BMFRITH4
	DisableFullBright
}

BrightMap Sprite FRITH5
{
    Map BMFRITH5
	DisableFullBright
}

BrightMap Sprite FRITH6
{
    Map BMFRITH6
	DisableFullBright
}

BrightMap Sprite FRITH7
{
    Map BMFRITH7
	DisableFullBright
}

BrightMap Sprite FRITH8
{
    Map BMFRITH8
	DisableFullBright
}

BrightMap Sprite FRITI0
{
    Map BMFRITI0
	DisableFullBright
}

BrightMap Sprite FRITJ0
{
    Map BMFRITJ0
	DisableFullBright
}

BrightMap Sprite FRITK0
{
    Map BMFRITK0
	DisableFullBright
}

BrightMap Sprite FRITL0
{
    Map BMFRITL0
	DisableFullBright
}

BrightMap Sprite FRITM0
{
    Map BMFRITM0
	DisableFullBright
}

BrightMap Sprite FRITN0
{
    Map BMFRITN0
	DisableFullBright
}

BrightMap Sprite FRITO0
{
    Map BMFRITO0
	DisableFullBright
}

BrightMap Sprite FRITP0
{
    Map BMFRITP0
	DisableFullBright
}

BrightMap Sprite FRITQ0
{
    Map BMFRITQ0
	DisableFullBright
}

BrightMap Sprite FRITR0
{
    Map BMFRITR0
	DisableFullBright
}

BrightMap Sprite FRITS1
{
    Map BMFRITS1
	DisableFullBright
}

BrightMap Sprite FRITS2
{
    Map BMFRITS2
	DisableFullBright
}

BrightMap Sprite FRITS3
{
    Map BMFRITS3
	DisableFullBright
}

BrightMap Sprite FRITS4
{
    Map BMFRITS4
	DisableFullBright
}

BrightMap Sprite FRITS5
{
    Map BMFRITS5
	DisableFullBright
}

BrightMap Sprite FRITS6
{
    Map BMFRITS6
	DisableFullBright
}

BrightMap Sprite FRITS7
{
    Map BMFRITS7
	DisableFullBright
}

BrightMap Sprite FRITS8
{
    Map BMFRITS8
	DisableFullBright
}

BrightMap Sprite FRITT1
{
    Map BMFRITT1
	DisableFullBright
}

BrightMap Sprite FRITT2
{
    Map BMFRITT2
	DisableFullBright
}

BrightMap Sprite FRITT3
{
    Map BMFRITT3
	DisableFullBright
}

BrightMap Sprite FRITT4
{
    Map BMFRITT4
	DisableFullBright
}

BrightMap Sprite FRITT5
{
    Map BMFRITT5
	DisableFullBright
}

BrightMap Sprite FRITT6
{
    Map BMFRITT6
	DisableFullBright
}

BrightMap Sprite FRITT7
{
    Map BMFRITT7
	DisableFullBright
}

BrightMap Sprite FRITT8
{
    Map BMFRITT8
	DisableFullBright
}

BrightMap Sprite FRITU1
{
    Map BMFRITU1
	DisableFullBright
}

BrightMap Sprite FRITU2
{
    Map BMFRITU2
	DisableFullBright
}

BrightMap Sprite FRITU3
{
    Map BMFRITU3
	DisableFullBright
}

BrightMap Sprite FRITU4
{
    Map BMFRITU4
	DisableFullBright
}

BrightMap Sprite FRITU5
{
    Map BMFRITU5
	DisableFullBright
}

BrightMap Sprite FRITU6
{
    Map BMFRITU6
	DisableFullBright
}

BrightMap Sprite FRITU7
{
    Map BMFRITU7
	DisableFullBright
}

BrightMap Sprite FRITU8
{
    Map BMFRITU8
	DisableFullBright
}

BrightMap Sprite FRTBA0
{
    Map BMFRTBA0
	DisableFullBright
}

BrightMap Sprite FRTBB0
{
    Map BMFRTBB0
	DisableFullBright
}

BrightMap Sprite FRTBC0
{
    Map BMFRTBC0
	DisableFullBright
}

BrightMap Sprite FRTBD0
{
    Map BMFRTBD0
	DisableFullBright
}

BrightMap Sprite FRTBE0
{
    Map BMFRTBE0
	DisableFullBright
}

BrightMap Sprite FRTBF0
{
    Map BMFRTBF0
	DisableFullBright
}

BrightMap Sprite FRTBG0
{
    Map BMFRTBG0
	DisableFullBright
}

BrightMap Sprite FRTBH0
{
    Map BMFRTBH0
	DisableFullBright
}

BrightMap Sprite FRTBI0
{
    Map BMFRTBI0
	DisableFullBright
}

BrightMap Sprite FRTFA0
{
    Map BMFRTFA0
	DisableFullBright
}

BrightMap Sprite FRTFB0
{
    Map BMFRTFB0
	DisableFullBright
}

BrightMap Sprite FRTFC0
{
    Map BMFRTFC0
	DisableFullBright
}

BrightMap Sprite FRTFD0
{
    Map BMFRTFD0
	DisableFullBright
}

BrightMap Sprite FRTFE0
{
    Map BMFRTFE0
	DisableFullBright
}

BrightMap Sprite FRTFF0
{
    Map BMFRTFF0
	DisableFullBright
}

BrightMap Sprite FRTFG0
{
    Map BMFRTFG0
	DisableFullBright
}

BrightMap Sprite FRTFH0
{
    Map BMFRTFH0
	DisableFullBright
}

BrightMap Sprite FRTFI0
{
    Map BMFRTFI0
	DisableFullBright
}

BrightMap Sprite FRTFJ0
{
    Map BMFRTFJ0
	DisableFullBright
}

BrightMap Sprite FRTFK0
{
    Map BMFRTFK0
	DisableFullBright
}

BrightMap Sprite FRTFL0
{
    Map BMFRTFL0
	DisableFullBright
}

BrightMap Sprite FRTFM0
{
    Map BMFRTFM0
	DisableFullBright
}

BrightMap Sprite FRTFN0
{
    Map BMFRTFN0
	DisableFullBright
}

BrightMap Sprite FRTFO0
{
    Map BMFRTFO0
	DisableFullBright
}

BrightMap Sprite FRTMA1A5
{
    Map BMFRTMA1
	DisableFullBright
}

BrightMap Sprite FRTMA2A8
{
    Map BMFRTMA2
	DisableFullBright
}

BrightMap Sprite FRTMA3A7
{
    Map BMFRTMA3
	DisableFullBright
}

BrightMap Sprite FRTMA4A6
{
    Map BMFRTMA4
	DisableFullBright
}

BrightMap Sprite FRTMB1B5
{
    Map BMFRTMB1
	DisableFullBright
}

BrightMap Sprite FRTMB2B8
{
    Map BMFRTMB2
	DisableFullBright
}

BrightMap Sprite FRTMB3B7
{
    Map BMFRTMB3
	DisableFullBright
}

BrightMap Sprite FRTMB4B6
{
    Map BMFRTMB4
	DisableFullBright
}

BrightMap Sprite FRTMC0
{
    Map BMFRTMC0
	DisableFullBright
}

BrightMap Sprite FRTMD0
{
    Map BMFRTMD0
	DisableFullBright
}

BrightMap Sprite FRTME0
{
    Map BMFRTME0
	DisableFullBright
}

BrightMap Sprite COMTA0
{
    Map BMCOMTA0
	DisableFullBright
}

BrightMap Sprite COMTB0
{
    Map BMCOMTB0
	DisableFullBright
}

BrightMap Sprite COMTC0
{
    Map BMCOMTC0
	DisableFullBright
}

BrightMap Sprite COMTD0
{
    Map BMCOMTD0
	DisableFullBright
}

BrightMap Sprite COMTE0
{
    Map BMCOMTE0
	DisableFullBright
}

BrightMap Sprite COMTF0
{
    Map BMCOMTF0
	DisableFullBright
}

BrightMap Sprite COMTG0
{
    Map BMCOMTG0
	DisableFullBright
}

BrightMap Sprite COMTH0
{
    Map BMCOMTH0
	DisableFullBright
}

BrightMap Sprite COMTI0
{
    Map BMCOMTI0
	DisableFullBright
}

//Dynamic Lights

FlickerLight2 Afrit1
{
Color 0.7 0.4 0.0
Size 96
SecondarySize 128
Interval 0.9
Offset 0 24 0
}

PointLight Afrit2
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 96
}

PointLight Afrit3
{
Color 1.0 0.8 0.0
Offset 0 32 0
Size 72
}

PointLight Afrit4
{
Color 0.8 0.7 0.0
Offset 0 36 0
Size 64
}

PointLight Afrit5
{
Color 0.7 0.7 0.0
Offset 0 40 0
Size 56
}

PointLight Afrit6
{
Color 0.7 0.7 0.0
Offset 0 42 0
Size 48
}

PointLight Afrit7
{
Color 0.7 0.7 0.0
Offset 0 44 0
Size 40
}

PointLight Afrit8
{
Color 0.6 0.6 0.0
Offset 0 48 0
Size 36
}

PointLight Afrit9
{
Color 0.5 0.5 0.0
Offset 0 52 0
Size 32
}

PointLight Afrit10
{
Color 0.4 0.4 0.0
Offset 0 58 0
Size 24
}

PointLight Afrit11
{
Color 0.3 0.3 0.0
Offset 0 64 0
Size 16
}

Object Afrit
{
Frame FRITA { Light Afrit1 }
Frame FRITB { Light Afrit1 }
Frame FRITC { Light Afrit1 }
Frame FRITD { Light Afrit1 }
Frame FRITE { Light Afrit1 }
Frame FRITF { Light Afrit1 }
Frame FRITG { Light Afrit1 }
Frame FRITH { Light Afrit1 }
Frame FRITI { Light Afrit2 }
Frame FRITJ { Light Afrit3 }
Frame FRITK { Light Afrit4 }
Frame FRITL { Light Afrit5 }
Frame FRITM { Light Afrit6 }
Frame FRITN { Light Afrit7 }
Frame FRITO { Light Afrit8 }
Frame FRITP { Light Afrit9 }
Frame FRITQ { Light Afrit10 }
Frame FRITR { Light Afrit11 }
Frame FRITS { Light Afrit1 }
Frame FRITT { Light Afrit1 }
Frame FRITU { Light Afrit1 }
}

Pointlight AfritBall1
{
Color 0.8 0.3 0.05
Size 48
}

Pointlight AfritBall2
{
Color 1.0 0.5 0.1
Size 64
}

Pointlight AfritBall3
{
Color 0.6 0.2 0.0
Size 56
}

Pointlight AfritBall4
{
Color 0.4 0.05 0.0
Size 32
}


Object AfritBall
{
Frame FRTMA { Light AfritBall1 }
Frame FRTMB { Light AfritBall1 }
Frame FRTMC { Light AfritBall2 }
Frame FRTMD { Light AfritBall3 }
Frame FRTME { Light AfritBall4 }
}

Pointlight Comet1
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet2
{
Color 0.8 0.6 0.0
Size 72
}

Pointlight Comet3
{
Color 1.0 0.8 0.4
Size 80
}

Pointlight Comet4
{
Color 0.8 0.7 0.0
Size 72
}

Pointlight Comet5
{
Color 0.6 0.4 0.0
Size 64
}

Pointlight Comet6
{
Color 0.4 0.2 0.0
Size 56
}

Pointlight Comet7
{
Color 0.4 0.0 0.0
Size 40
}

Object Comet
{
Frame COMTA { Light Comet1 }
Frame COMTB { Light Comet1 }
Frame COMTC { Light Comet1 }
Frame COMTD { Light Comet2 }
Frame COMTE { Light Comet3 }
Frame COMTF { Light Comet4 }
}

Object CometDeath
{
Frame COMTG { Light Comet5 }
Frame COMTH { Light Comet6 }
Frame COMTI { Light Comet7 }
}

Pointlight HellFire
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_2
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_3
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 35
}

Pointlight HellFire_4
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 34
}

Pointlight HellFire_5
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 32
}

Pointlight HellFire_6
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 30
}

Pointlight HellFire_7
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 25
}

Pointlight HellFire_8
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 20
}

Pointlight HellFire_9
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 15
}

Pointlight HellFire_10
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 5
}

Pointlight HellFire_11
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 4
}

Pointlight HellFire_12
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 3
}

Pointlight HellFire_13
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 2
}

Pointlight HellFire_14
{
Color 1.0 0.5 0.0
Offset 0 0 0
Size 1
}

Object HellFire2
{
Frame FRTFA { Light HellFire }
Frame FRTFB { Light HellFire_2 }
Frame FRTFC { Light HellFire_3 }
Frame FRTFD { Light HellFire_4 }
Frame FRTFE { Light HellFire_5 }
Frame FRTFF { Light HellFire_6 }
Frame FRTFG { Light HellFire_7 }
Frame FRTFH { Light HellFire_8 }
Frame FRTFI { Light HellFire_9 }
Frame FRTFJ { Light HellFire_10 }
Frame FRTFK { Light HellFire_11 }
Frame FRTFL { Light HellFire_12 }
Frame FRTFM { Light HellFire_13 }
Frame FRTFN { Light HellFire_14 }
}

Object OrbitComet
{
Frame COMT { Light AfritBall1 }
}

Object OrbitComet2
{
Frame COMT { Light AfritBall1 }
}
PointLight BFG10kShot
{
Color 0.0 1.0 0.0
Size 80
}

FlickerLight BFG10KSHOT_X1
{
Color 0.0 1.0 0.0
Size 80
SecondarySize 88
Chance 0.3
}

FlickerLight BFG10KSHOT_X2
{
Color 0.0 1.0 0.0
Size 104
SecondarySize 112
Chance 0.3
}

FlickerLight BFG10KSHOT_X3
{
Color 0.0 1.0 0.0
Size 120
SecondarySize 128
Chance 0.3
}

Object BFG10kShot
{
Frame BFE1A0 { Light BFG10KSHOT }
Frame BFE1B0 { Light BFG10KSHOT }
Frame BFE1C0 { Light BFG10KSHOT_X1 }
Frame BFE1D0 { Light BFG10KSHOT_X2 }
Frame BFE1E0 { Light BFG10KSHOT_X3 }
}
flickerlight XPell_X1
{
    color 1.0 0.7 0.5
    size 10
    secondarySize 12
    chance 0.3
}

flickerlight XPell_X2
{
    color 0.5 0.3 0.2
    size 11
    secondarySize 14
    chance 0.3

}

flickerlight XPell_X3
{
    color 0.3 0.1 0.1
    size 12
    secondarySize 15
    chance 0.3

}

object PelletExploSHOT
{
    frame EXPXA { light XPell_X1 }
    frame EXPXB { light XPell_X1 }
    frame EXPXC { light XPell_X2 }
	frame EXPXD { light XPell_X3 }
	frame EXPXE { light XPell_X3 }
}
