

class TBMedkitS : Stimpack
{
	States
	{	
		Spawn:
		MEDS A -1;
		stop;
	}
}


class TBMedkitL : Medikit
{
	States
	{
		Spawn:
		MEDL A -1;
		stop;
	}
}

class TBSHELL : Shell
{
	States
	{
		Spawn:
		SHLL A -1;
		stop;
	}
}

class TBSHELLBOX : ShellBox
{
	States
	{
		Spawn:
		SHEB A -1;
		stop;
	}
}

class TBCLIP : Clip
{
	States
	{
		Spawn:
		CLPP A -1;
		stop;
	}
}

class TBCLIPBOX : ClipBox
{
	States
	{
		Spawn:
		CLPB A -1;
		stop;
	}
}

class TBCELL : Cell
{
	States
	{
		Spawn:
		DURA A -1;
		stop;
	}
}

class TBCELLBOX : CellPack
{
	States
	{
		Spawn:
		DURB A -1;
		stop;
	}
}

class TBMeldoniy : HealthBonus
{	
	States
	{
		Spawn:
		MELD ABCD 8;
		loop;
	}
}

class TBArmorBonus : ArmorBonus
{	
	States
	{
		Spawn:
		PLTE ABCD 8;
		loop;
	}
}

/*
class TBArmorVest : GreenArmor
{	
	Default
	{
		+COUNTITEM
		+INVENTORY.ALWAYSPICKUP
		+INVENTORY.FANCYPICKUPSOUND
		Armor.SavePercent 40;
		Armor.SaveAmount 40;
		Inventory.PickupSound "svest";
		Inventory.Icon "ARMVA0";
		Inventory.PickupMessage "Picked up armor vest." ;
	}
	States
	{
		Spawn:
		ARMV A 32;
		ARMV B 16 Bright;
		loop;
	}
}

class TBSoulC : Health
{	
	Default
	{
		+COUNTITEM
		+INVENTORY.AUTOACTIVATE
		+INVENTORY.ALWAYSPICKUP
		+INVENTORY.FANCYPICKUPSOUND
		Inventory.Amount 50;
		Inventory.MaxAmount 200;
		Inventory.PickupSound "scell";
		Inventory.Icon "ARMVA0";
		Inventory.PickupMessage "Picked up SoulCapsule." ;
	}
	States
	{
		Spawn:
		SOUC A 70;
		SOUC B 17 Bright;
		SOUC C 8 Bright;
		SOUC D 8 Bright;
		SOUC B 17 Bright;
		loop;
	}
}

class TBBackpack : Backpack
{
	Default
	{
	Inventory.PickupMessage "You have found a sssssecret lizard!" ;
	}
	States
	{
	Spawn:
	YASH A 70;
	YASH B 2;
	YASH C 1;
	YASH D 1;
	YASH B 2;
	loop;
	}
}
*/

class TBBlueCard : BlueCard
{
	Default
	{
	}
	States
	{
	Spawn:
	BBKY A 8;
	BBKY A 8 Bright;
	loop;
	}
}

class TBRedCard : RedCard
{
	Default
	{
	}
	States
	{
	Spawn:
	RRKY A 8;
	RRKY A 8 Bright;
	loop;
	}
}

class TBYellowCard : YellowCard
{
	Default
	{
	}
	States
	{
	Spawn:
	YYKY A 8;
	YYKY A 8 Bright;
	loop;
	}
}

class TBBackpack : Backpack
{
	Default
	{
	Inventory.PickupMessage "You have found a sssssecret lizard!" ;
	}
	States
	{
	Spawn:
	YASH A 70;
	YASH B 2;
	YASH C 1;
	YASH D 1;
	YASH B 2;
	loop;
	}
}