

class EagleCacoStatue : Cacodemon {
	Default {
		+DORMANT;
		-CountKill;
	}
	States {
		Spawn:
			EAGC A -1;
			Stop;
	}
}

class EmptyChaingunGuy : ChaingunGuy {
	Default {
		DropItem "None";
	}
}

class BagOfDoritos : HealthBonus {
	States {
		Spawn:
			EAGD A -1;
			Stop;
	}
}