Actor SnakeImp 22049
//$Category monsters
{
	Health 100
	Radius 20
	Height 60
	Speed 12
	SeeSound "imp/sight"
	ActiveSound "imp/active"
	PainSound "imp/pain"
	DeathSound "imp/death"
	Obituary "%o tasted the venom of the snake imp."
	HitObituary "%o was shredded by a snake imp."
	MONSTER
	+FLOORCLIP
	States
	{
	Spawn:
		SIMP AB 8 A_Look
		Loop
	See:
		SIMP AABBCCDD 4 A_Chase
		Loop
	Melee:
	Missile:
		SIMP EF 8 A_FaceTarget 
		SIMP G 8 A_CustomComboAttack("SnakeImpFireball",40,4,"imp/melee")
		Goto See
	Pain:
		SIMP H 4 A_Pain
		SIMP H 4
		Goto See
	Death:
		SIMP I 6
		SIMP J 6 A_Scream
		SIMP KL 6
		SIMP M 6 A_Fall
		SIMP M -1
		Stop
	XDeath:
		SIMP N 6 
		SIMP O 6 A_XScream
		SIMP P 6 
		SIMP Q 6 A_Fall
                SIMP RST 6
                SIMP U -1
		Stop
	Raise:
		SIMP LKJI 5
		Goto See
	}
}

Actor SnakeImpFireball
{
	Radius 8
	Height 16
	Speed 20
	Damage 4
	SeeSound "imp/attack"
	DeathSound "imp/shotx"
	Decal PlasmaScorchLower
	PROJECTILE
	States
	{
	Spawn:
		SIBA AB 8
		Loop
	Death:
		SIBA CDE 5
		Stop
	}
}
