actor NImp : Doomimp 22061
{
	//$Title Nightmare Imp
	Speed 16
	PainChance 128
	RenderStyle Translucent
	Alpha 0.80
	HitObituary "$%o was put to sleep by a Nightmare Imp"
	Obituary "%o was lacerated by a Nightmare Imp."
	seesound "monster/ntrsit"
	painsound "monster/ntrpai"
	deathsound "monster/ntrdth"
	activesound "monster/ntract"
States
	{
	Spawn:
		NTRO AB 10 A_Look
		Loop
	See:
		NTRO AABBCCDD 3 A_Chase
		Loop
	Melee:
		NTRO EF 8 A_FaceTarget
		NTRO G 6 A_CustomMeleeAttack(3 * random(1, 8), "monster/melee")
		Goto See
	Missile:
		NTRO EF 8 A_FaceTarget
		NTRO G 6 A_CustomMissile("NImpBall", 32)
		Goto See
	Pain:
		NTRO H 2
		NTRO H 2 A_Pain
		Goto See
	Death:
		NTRO I 8
		NTRO J 8 A_Scream
		NTRO K 6
		NTRO L 6 A_NoBlocking
		NTRO M -1
		Stop
	XDeath:
		NTRO N 5
		NTRO O 5 A_XScream
		NTRO P 5
		NTRO Q 5 A_NoBlocking
		NTRO RST 5
		NTRO U -1
		Stop
	Raise:
		NTRO ML 8
		NTRO KJI 6
		Goto See
  }
}
actor NImpball : DoomImpBall
{
	Damage 3
	Speed 20
	FastSpeed 40
	RenderStyle Add
	Alpha 0.80
	Decal DoomImpScorch
	States
	{
	Spawn:
		NBAL AB 4 Bright
		Loop
	Death:
		NBAL CDE 6 Bright
		Stop
  }
}