//Rocks.was/////////////////////////////////////////

ACTOR RockGrey 29960
{
	//$Title Grey Rock
	//$Category Obstacles/Rocks
	//$IsDecoration
	//$NotAngled
	Scale 0.75
	Radius 12
	Height 8
	+SOLID

	States
	{
	Spawn:
		DROK A 0 NoDelay A_ChangeFlag("SPRITEFLIP", random(0,1))
		DROK A 0 A_Jump (256, "Rock1", "Rock2", "Rock3")
	Rock1:
		DROK A -1
		stop
	Rock2:
		DROK B -1
		stop
	Rock3:
		DROK C -1
		stop
	}
}

ACTOR RockBrown 29961
{
	//$Title Brown Rock
	//$Category Obstacles/Rocks
	//$IsDecoration
	//$NotAngled
	Scale 0.75
	Radius 12
	Height 8
	+SOLID

	States
	{
	Spawn:
		DROK D 0 NoDelay A_ChangeFlag("SPRITEFLIP", random(0,1))
		DROK D 0 A_Jump (256, "Rock1", "Rock2", "Rock3")
	Rock1:
		DROK D -1
		stop
	Rock2:
		DROK E -1
		stop
	Rock3:
		DROK F -1
		stop
	}
}

ACTOR RockTan 29962
{
	//$Title Tan Rock
	//$Category Obstacles/Rocks
	//$IsDecoration
	//$NotAngled
	Scale 0.75
	Radius 12
	Height 8
	+SOLID

	States
	{
	Spawn:
		DROK G 0 NoDelay A_ChangeFlag("SPRITEFLIP", random(0,1))
		DROK G 0 A_Jump (256, "Rock1", "Rock2", "Rock3")
	Rock1:
		DROK G -1
		stop
	Rock2:
		DROK H -1
		stop
	Rock3:
		DROK I -1
		stop
	}
}

ACTOR RockBlack 29963
{
	//$Title Black Rock
	//$Category Obstacles/Rocks
	//$IsDecoration
	//$NotAngled
	Scale 0.75
	Radius 12
	Height 8
	+SOLID
  
	States
	{
	Spawn:
		DROK J 0 NoDelay A_ChangeFlag("SPRITEFLIP", random(0,1))
		DROK J 0 A_Jump (256, "Rock1", "Rock2", "Rock3")
	Rock1:
		DROK J -1
		stop
	Rock2:
		DROK K -1
		stop
	Rock3:
		DROK L -1
		stop
	}
}


//palmTree.wad///////////////////////////////////////////////////////////////////////

ACTOR PalmTree1 29956
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    PAMN A -1
    Stop
  }
}

ACTOR PalmTree2 29957
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    PAMN B -1
    Stop
  }
}

ACTOR PalmTree3 29958
{
  Radius 16
  Height 128
  +SOLID
  States
  {
  Spawn:
    PAMN C -1
    Stop
  }
}

ACTOR PalmTree4 29959
{
  Radius 16
  Height 160
  +SOLID
  States
  {
  Spawn:
    PAMP A -1
    Stop
  }
}


//SmallTress&Bushes.wad//////////////////////////////////////////////////

ACTOR SmallTree1 29964
{
  Radius 16
  Height 96
  +SOLID
  States
  {
  Spawn:
    TREN A -1
    Stop
  }
}

ACTOR SmallTree2 29965
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    TREN B -1
    Stop
  }
}

ACTOR SmallBush1 29966
{
  Radius 16
  Height 24
  +SOLID
  States
  {
  Spawn:
    BUSN A -1
    Stop
  }
}

ACTOR SmallBush2 29967
{
  Radius 16
  Height 40
  +SOLID
  States
  {
  Spawn:
    BUSN B -1
    Stop
  }
}