Actor Bunny
{
  Monster
  Health 25
  Radius 10
  Height 15
  Speed 4
  Mass 100
  Scale 1
  PainChance 255
  -COUNTKILL
  States
  {
  Spawn:
    RABI A 10
	Goto See
  See:
	RABR AABBCCAABBCCAABBCC 3 A_Wander
	TNT1 A 0
	{
		if (Random(0, 255) < 25)
		{
			A_PlaySound("Squeaks");
		}
	}
	TNT1 A 0 A_Jump(28,"Still")
	Loop
  Still:
	RABI A 50
	TNT1 A 0
	{
		if (Random(0, 255) < 25)
		{
			A_PlaySound("Purrs");
		}
	}
	RABI A 50
	TNT1 A 0 A_Jump(56,"Chew")
	TNT1 A 0 A_Jump(28,"See")
  Chew:
	RABI BBBB 3
	{
		if (Random(0, 255) < 25)
		{
			A_PlaySound("RabbitChew");
		}
	}
	RABI CCCDDDCCCDDDCCCDDDCCCDDDCCC 3
	RABI B 10
	TNT1 A 0 A_Jump(28,"Still")
	TNT1 A 0 A_Jump(56,"See")
	loop
  Pain:
	RABR A 1
	Goto RunAway
  RunAway:
	TNT1 A 0 A_ChangeFlag("Frightened", True)
	TNT1 A 0 A_SetSpeed(10,AAPTR_DEFAULT)
	RABR AABBCCAABBCCAABBCCAABBCCAABBCC 2 A_Chase
	RABR AABBCCAABBCCAABBCCAABBCCAABBCC 2 A_Chase
	RABR AABBCCAABBCCAABBCCAABBCCAABBCC 2 A_Chase
	RABR AABBCCAABBCCAABBCCAABBCCAABBCC 2 A_Chase
	RABR AABBCCAABBCCAABBCCAABBCCAABBCC 2 A_Chase
	TNT1 A 0 A_SetSpeed(4,AAPTR_DEFAULT)
	TNT1 A 0 A_ChangeFlag("Frightened", False)
	Goto See
  Death:
	RABD A 1 A_PlaySound("RabDeath")
	RABD AABBBBCCCCDDDDEEEEFFFFGGGG 3
	RABD G -1
	Stop
  }
}