
ACTOR RazzaRedTorch : RedTorch 20901
{
  //$Category XLights
  Radius 16
  Height 68
  +SOLID
  States
  {
  Spawn:
    TRED A 0
	TRED A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
    TRED ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 Bright
    Loop
  }
}

ACTOR RazzaBlueTorch : BlueTorch 20902
{
  //$Category XLights
  Radius 16
  Height 68
  +SOLID
  States
  {
  Spawn:
    TBLU A 0
	TBLU A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
    TBLU ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 Bright
    Loop
  }
}

ACTOR RazzaGreenTorch : GreenTorch 20903
{
  //$Category XLights
  Radius 16
  Height 68
  +SOLID
  States
  {
  Spawn:
    TGRN A 0
	TGRN A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
    TGRN ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 Bright
    Loop
  }
}


ACTOR RazzaWallTorch 20904
{
    //$Category XLights
	Game Doom
	+NOBLOCKMAP
	+NOGRAVITY
	+FIXMAPTHINGPOS
	Radius 3
	Scale 0.7
	States
	{
	Active:
	XWLT A 0 Bright
	Spawn:
	XWLT A 0
	XWLT A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	XWLT ABCDEFGHIJKLMNOPQRST 1 Bright
	Loop
	Inactive:
	XWLT U -1
	Stop
	}
}



ACTOR RazzaTallBrazier 20905
{
	//$Category XLights
	Game Doom
	Radius 10
	Height 64
	+SOLID
	Scale 0.7
	States
	{
	Spawn:
	TBR1 A 0
	TBR1 A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	TBR1 ABCDEFGHIJKLMNOPQRST 1 Bright
	Loop
	}
}


ACTOR RazzaShortBrazier 20907
{
	//$Category XLights
	Game Doom
	Radius 10
	Height 48
	+SOLID
	Scale 0.7
	States
	{
	Spawn:
	LBR1 A 0
	LBR1 A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	LBR1 ABCDEFGHIJKLMNOPQRST 1 Bright
	Loop
	}
}



ACTOR RazzaCandles 20908
{
	//$Category XLights
	Scale 0.2
	Game Doom
	+NOBLOCKMAP
	+NOGRAVITY
	+FIXMAPTHINGPOS
	Height 10
	Radius 2
	States
	{
	Spawn:
	XCAN ABCDEFGHIJ 1 Bright
	Loop
	}
}

ACTOR RazzaChandelier 20909
{
  //$Category XLights
  Radius 20
  Height 60
  Scale 0.5
  +SPAWNCEILING
  +NOGRAVITY
  States
  {
  Spawn:
    XCND ABCDEFGHIJ 1 Bright
    Loop
  }
}

ACTOR RazzaFlamingSkull 20910
{
  //$Category XLights
  Radius 10
  Height 32
  +SOLID
  States
  {
  Spawn:
    XFLS ABCDEFGHIJKLMNOPQRST 1 Bright
    Loop
  }
}

ACTOR RazzaTallBrazier2 : RazzaTallBrazier 20911
{
	//$Category XLights
	States
	{
	Spawn:
	TBR2 A 0
	TBR2 A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	TBR2 ABCDEFGHIJKLMNOPQRST 1 Bright
	Loop
	}
}

ACTOR RazzaShortBrazier2 : RazzaShortBrazier 20912
{
	//$Category XLights
	States
	{
	Spawn:
	LBR2 A 0
	LBR2 A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	LBR2 ABCDEFGHIJKLMNOPQRST 1 Bright
	Loop
	}
}

ACTOR RazzaFireBarrel : BurningBarrel 20913
{
//$Category XLights
States
{
Spawn:
	FICA T 0
	FICA T 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	FICA TSRQPONMLKJIHGFEDCBA 1 Bright
	Loop
	}
}

Actor RazzaFlame 20914
{
//$Category XLights
Radius 15
Height 64
Damage 1
RenderStyle Add
Alpha 0.75
-SOLID
+BRIGHT
+RIPPER
States
{
Spawn:
	XFSM A 0
	XFSM A 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	XFSM ABCDEFGHIJKLMNOPQRST 2 Bright
	Loop
	}
}

Actor RazzaCeilingBrazier 20915
{
//$Category XLights
Scale 0.75
Radius 20
Height 40
+SOLID
+NOGRAVITY
+SPAWNCEILING
+BRIGHT
States
{
Spawn:
	XCBR T 0
	XCBR T 0 A_PlaySound("SmallFire", 0, 3.0, TRUE, 4.0)
	XCBR TSRQPONMLKJIHGFEDCBA 1 Bright
	Loop
	}
}

