Actor NTreeDead1 27777
{
Radius 13
Height 160
+SOLID
States
{
Spawn:
	NTRE A -1
	Stop
}
}

Actor NTreeDead2 27778
{
Radius 13
Height 160
+SOLID
States
{
Spawn:
	NTRE B -1
	Stop
}
}

Actor NTreeSwamp1 27779
{
Radius 13
Height 140
+SOLID
States
{
Spawn:
	NTRE C -1
	Stop
}
}

Actor NTreeSwamp2 27780
{
Radius 10
Height 120
+SOLID
States
{
Spawn:
	NTRE D -1
	Stop
}
}

Actor NSwampLog 27781
{
Radius 12
Height 17
+SOLID
States
{
Spawn:
	NTRE E -1
	Stop
}
}

Actor NSwampStump 27782
{
Radius 12
Height 20
+SOLID
States
{
Spawn:
	NTRE F -1
	Stop
}
}

Actor NSwampRoot 27783
{
Radius 10
Height 20
+SOLID
States
{
Spawn:
	NTRE G -1
	Stop
}
}

ACTOR BadFrog : Demon 27784
{
  Health 100
  SeeSound "frog/sight"
  ActiveSound "frog/melee"
  AttackSound "frog/melee"
  PainSound "frog/pain"
  DeathSound "frog/death"
  Obituary "%o was bit by a frog."
  States
  {
  Spawn:
    FROG AB 10 A_Look
    Loop
  See:
    FROG AABBCCDD 2 Fast A_Chase
    Loop
  Melee:
    FROG EF 8 Fast A_FaceTarget
    FROG G 8 Fast A_SargAttack
    Goto See
  Pain:
    FROG H 2 Fast
    FROG H 2 Fast A_Pain
    Goto See
  Death:
    FROG I 8
    FROG J 8 A_Scream
    FROG K 4
    FROG L 4 A_NoBlocking
    FROG M 4
    FROG N -1
    Stop
  Raise:
    FROG N 5
    FROG MLKJI 5
    Goto See
  }
}

ACTOR StealthPainElemental : PainElemental 27785
{
  Health 300
  +STEALTH
}