ACTOR Explosion : Rocket
{
    Spawn Parent Death
    SpawnID 200
}

ACTOR SmallTree1 10700
{
  Radius 16
  Height 96
  +SOLID
  States
  {
  Spawn:
    TREN A -1
    Stop
  }
}

ACTOR SmallTree2 10701
{
  Radius 16
  Height 64
  +SOLID
  States
  {
  Spawn:
    TREN B -1
    Stop
  }
}

ACTOR SmallBush1 10702
{
  Radius 16
  Height 24
  +SOLID
  States
  {
  Spawn:
    BUSN A -1
    Stop
  }
}

ACTOR SmallBush2 10703
{
  Radius 16
  Height 40
  +SOLID
  States
  {
  Spawn:
    BUSN B -1
    Stop
  }
}

ACTOR SmallWinterTree1 10704
{
  Radius 16
  Height 72
  +SOLID
  States
  {
  Spawn:
    TRWN A -1
    Stop
  }
}

ACTOR SmallWinterTree2 10705
{
  Radius 16
  Height 88
  +SOLID
  States
  {
  Spawn:
    TRWN B -1
    Stop
  }
}

Actor Gardentree1 10706
{
  Radius 20
  Height 90
  +Solid 
  States
  {
  Spawn:
    PLAN A -1
    Stop
  }
}

Actor Gardentree2 10707
{
  Radius 20
  Height 90
  +Solid
  States
  {
  Spawn:
    PLAN B -1
    Stop
  }
}

Actor Gardenbush1 28593
{
  Radius 24
  Height 30
  +Solid
  States
  {
  Spawn:
    PLAN C -1
    Stop
  }
}

Actor Gardenbush2 28594
{
  Radius 16
  Height 30
  +Solid
  States
  {
  Spawn:
    PLAN D -1
    Stop
  }
}

Actor Gardenbush3 28595
{
  Radius 16
  Height 30
  +Solid
  States
  {
  Spawn:
    PLAN E -1
    Stop
  }
}

Actor GreyMetalBarrel 28596
{
  +FloorClip
  +Solid
  Radius 12
  Height 32
  States
  {
  Spawn:
    GBAR A -1
    Stop
  }
}

ACTOR HPipe1 325
{
  Radius 16
  Height 128
  Tag "Pipe 1"
  +SOLID
  States
  {
  Spawn:
    PIP1 A -1
    Stop
  }
}

ACTOR HPipe2 326
{
  Radius 16
  Height 128
  Tag "Pipe 2"
  +SOLID
  States
  {
  Spawn:
    PIP2 A -1
    Stop
  }
}

ACTOR HPipe3 327
{
  Radius 16
  Height 128
  Tag "Pipe 3"
  +SOLID
  States
  {
  Spawn:
    PIP3 A -1
    Stop
  }
}

ACTOR HPipe4 328
{
  Radius 16
  Height 128
  Tag "Pipe 4"
  +SOLID
  States
  {
  Spawn:
    PIP4 A -1
    Stop
  }
}

ACTOR HPipe5 329
{
  Radius 16
  Height 128
  Tag "Pipe 5"
  +SOLID
  States
  {
  Spawn:
    PIP5 A -1
    Stop
  }
}

actor NImp : Doomimp 6464
{
	Speed 16
	PainChance 128
	RenderStyle Translucent
	Alpha 0.80
	HitObituary "$%o was put to sleep by a Nightmare Imp"
	Obituary "%o was lacerated by a Nightmare Imp."
	seesound "monster/ntrsit"
	painsound "monster/ntrpai"
	deathsound "monster/ntrdth"
	activesound "monster/ntract"
States
	{
	Spawn:
		NTRO AB 10 A_Look
		Loop
	See:
		NTRO AABBCCDD 3 A_Chase
		Loop
	Melee:
		NTRO EF 8 A_FaceTarget
		NTRO G 6 A_CustomMeleeAttack(3 * random(1, 8), "monster/melee")
		Goto See
	Missile:
		NTRO EF 8 A_FaceTarget
		NTRO G 6 A_CustomMissile("NImpBall", 32)
		Goto See
	Pain:
		NTRO H 2
		NTRO H 2 A_Pain
		Goto See
	Death:
		NTRO I 8
		NTRO J 8 A_Scream
		NTRO K 6
		NTRO L 6 A_NoBlocking
		NTRO M -1
		Stop
	XDeath:
		NTRO N 5
		NTRO O 5 A_XScream
		NTRO P 5
		NTRO Q 5 A_NoBlocking
		NTRO RST 5
		NTRO U -1
		Stop
	Raise:
		NTRO ML 8
		NTRO KJI 6
		Goto See
  }
}
actor NImpball : DoomImpBall
{
	Damage 3
	Speed 20
	FastSpeed 40
	RenderStyle Add
	Alpha 0.80
	Decal DoomImpScorch
	States
	{
	Spawn:
		NBAL AB 4 Bright
		Loop
	Death:
		NBAL CDE 6 Bright
		Stop
  }
}