Actor Gardentree1
{
  Radius 20
  Height 90
  +Solid 
  States
  {
  Spawn:
    PLAN A -1
    Stop
  }
}

Actor Gardentree2
{
  Radius 20
  Height 90
  +Solid
  States
  {
  Spawn:
    PLAN B -1
    Stop
  }
}

Actor Gardenbush1NonShootable
{
  Radius 24
  Height 30
  +Solid
  +NonShootable
  States
  {
  Spawn:
    PLAN C -1
    Stop
  }
}

Actor Gardenbush2NonShootable
{
  Radius 16
  Height 30
  +Solid
  +NonShootable
  States
  {
  Spawn:
    PLAN D -1
    Stop
  }
}

Actor Gardenbush3NonShootable
{
  Radius 16
  Height 30
  +Solid
  +NonShootable
  States
  {
  Spawn:
    PLAN E -1
    Stop
  }
}

Actor Organ2
{
  Radius 16
  Height 56
  -Solid
  States
  {
  Spawn:
    ORGN B -1
    Stop
  }
}

Actor Candlestick6
{
  //$Title Candlestick Copper

  Height 30
  Radius 4

  States
  {
  Spawn:
    CSTK F -1 Bright
    Stop
  }
}

Actor BonePile1
{
  //$Title Bone Pile
  //$Category Decoration/Bones
  //$NotAngled
  //$IsDecoration

  Radius 16
  Height 16
  +Solid

  States
  {
  Spawn:
    SBON A -1
    Stop
  }
}

Actor ZCorpseBurning
{
  +Solid
  Radius 8
  Height 100

  States
  {
  Spawn:
    WBRN ABCDEFG 4 Bright
    Loop
  }
}

Actor CorpsePile
{
  +Solid
  Radius 24
  Height 60

  States
  {
  Spawn:
    PILE A -1
    Stop
  }
}

Actor Bone1
{
  -Solid
  Radius 16
  Height 56

  States
  {
  Spawn:
    BONE A -1
    Stop
  }
}

Actor Bone2
{
  -Solid
  Radius 16
  Height 56

  States
  {
  Spawn:
    BONE B -1
    Stop
  }
}

Actor DiscipleStatue1
{
  //$Title Disciple Statue Stone
  //$Category Obstacles/Disciple Statues
  //$NotAngled
  //$IsDecoration
	
  Radius 10
  Height 76
  Scale 0.7
  +Solid
	
  States
  {
  Spawn:
    DISS A -1
    Stop
  }
}

Actor Map163Fire
{
  Radius 8
  Height 54
  Scale 0.8
  +Bright

  States
  {
  Spawn:
	CVLT ABCDEFGHIJKLMN 2
    Loop
  }
}

Actor Map163Candle
{
  Radius 4
  Height 4
  Scale 0.8
  +Bright
  
  States
  {
  Spawn:
    NILM BCDE 4
	Loop
  }
}
