ACTOR Katalyst 15800
{
  Radius 15
  Height 60
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    KATA ABCDEFGHIJKLMNOP 6 Bright
    Loop
  }
}

ACTOR HousePlant1 15801
{
  Radius 15
  Height 60
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    HPLA A 1
	Loop
  }
}

ACTOR KatalystPlushie 15802
{
  Radius 16
  Height 16
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    KATP A 1
	Loop
  }
}

ACTOR SkullSpinny 15803
{
  Radius 15
  Height 60
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    SPUL ABCDEFGHI 4
    Loop
  }
}

ACTOR Mother 15804
{
  Radius 31
  Height 63
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    ALQU A 1 Bright
	Loop
  }
}

ACTOR Tree1 15805
{
  Health 10000
  Radius 32
  Height 128
  Mass 100000
  +SOLID
  States
  {
  Spawn:
    TREE A -1
  }
}

ACTOR Tree2 15806
{
  Health 10000
  Radius 32
  Height 128
  Mass 100000
  +SOLID
  States
  {
  Spawn:
    TRET A -1
  }
}

ACTOR Tree3 15807
{
  Health 10000
  Radius 32
  Height 128
  Mass 100000
  +SOLID
  States
  {
  Spawn:
    THRE A -1
  }
}

ACTOR ChainsawZombie 15808
{ 

    Health 1500
    Radius 20 
    Height 56 
    Speed 23
    MeleeDamage 1 
    PainChance 30 
    MONSTER 
    +FLOORCLIP 
    Obituary "%o was sliced by a madman zombie with a chainsaw!" 
    SeeSound "grunt/sight" 
    MeleeSound "weapons/sawhit" 
    PainSound "grunt/pain" 
    DeathSound "grunt/death" 
    ActiveSound "grunt/active" 
    DropItem Chainsaw 
    States 
    { 
    Spawn: 
        CHAN A 4 A_Look 
        CHAN A 4 A_PlayWeaponSound("weapons/sawidle") 
        CHAN A 4 A_Look 
        CHAN B 4 A_PlayWeaponSound("weapons/sawidle") 
        CHAN B 4 A_Look 
        CHAN B 4 A_PlayWeaponSound("weapons/sawidle") 
        Loop 
    See: 
        CHAN A 4 A_Chase 
        CHAN A 4 A_Chase 
        CHAN B 0 A_PlayWeaponSound("weapons/sawidle") 
        CHAN B 4 A_Chase 
        CHAN B 4 A_Chase 
        CHAN C 0 A_PlayWeaponSound("weapons/sawidle") 
        CHAN C 4 A_Chase 
        CHAN C 4 A_Chase 
        CHAN D 0 A_PlayWeaponSound("weapons/sawidle") 
        CHAN D 4 A_Chase 
        CHAN D 4 A_Chase 
        CHAN A 0 A_PlayWeaponSound("weapons/sawidle") 
        Loop 
    Melee: 
        CHAN E 1 A_FaceTarget 
        CHAN F 3 A_MeleeAttack 
        Goto See 
    Pain: 
        CHAN G 5 
        CHAN G 3 A_Pain 
        Goto See 
    Death: 
        CHAN H 5 
        CHAN I 5 A_Scream 
        CHAN J 5 A_Fall 
        CHAN KLM 5 
        CHAN N -1 
        Stop 
    XDeath:
        CHAN O 5
        CHAN P 5 A_XScream
        CHAN Q 5 A_Fall
        CHAN RSTUV 5
        CHAN W -1
        Stop
    Raise: 
        CHAN NMLKJIH 5 
        Goto See 
    } 
}

ACTOR MarkedKatalyst 15809
{
  Radius 15
  Height 60
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    MKAT ABCDEFG 5 Bright
    Loop
  }
}

ACTOR SleepyKatrina 15810
{
  Radius 15
  Height 60
  ProjectilePassHeight -16
  +SOLID
  States
  {
  Spawn:
    SLEP AB 15
    Loop
  }
}