actor BZ_CorpsePile 12800
{
	health 1000
	speed 0.0
	radius 16.0
	height 128.0
	mass 100
	reactiontime 8
	+solid
	states
	{
	spawn:
		SP00 A -1
		stop
	}
}

actor BZ_GoreTree1 12801
{
	health 1000
	speed 0.0
	radius 32.0
	height 108.0
	mass 100
	reactiontime 8
	+solid
	states
	{
	spawn:
		SP01 A -1
		stop
	}
}

actor BZ_GoreTree2 12802
{
	health 1000
	speed 0.0
	radius 32.0
	height 108.0
	mass 100
	reactiontime 8
	+solid
	states
	{
	spawn:
		SP02 A -1
		stop
	}
}

actor BZ_Nippy 12803
{
	health 1000
	speed 0.0
	radius 16.0
	height 20.0
	mass 100
	reactiontime 8
	+solid
	+noblockmap
	states
	{
	spawn:
		SP03 A -1
		stop
	}
}

actor BZ_UnholyBible 12804
{
	health 1000
	speed 0.0
	radius 16.0
	height 16.0
	mass 100
	reactiontime 8
	+solid
	+noblockmap
	states
	{
	spawn:
		SP04 A -1
		stop
	}
}

actor BZ_LucyStatue1 12805
{
	health 1000
	speed 0.0
	radius 16.0
	height 128.0
	mass 100
	reactiontime 8
	+solid
	states
	{
	spawn:
		SP05 A -1
		stop
	}
}

actor BZ_LucyStatue2 12806
{
	health 1000
	speed 0.0
	radius 16.0
	height 128.0
	mass 100
	reactiontime 8
	+solid
	states
	{
	spawn:
		SP06 A -1
		stop
	}
}

ACTOR BZ_TortElement1 12807
{
  Radius 8
  Height 86
  +SOLID
  +SPAWNCEILING
  +NOGRAVITY
  States
  {
  Spawn:
    SP07 A -1
    Stop
  }
}

ACTOR BZ_TortElement2 12808
{
  Radius 8
  Height 84
  +SOLID
  +SPAWNCEILING
  +NOGRAVITY
  States
  {
  Spawn:
    SP08 A -1
    Stop
  }
}

ACTOR BZ_SoulMine 12809
{
  Health 20
  Radius 8
  Height 84
  PainChance 256
  Mass 100000
  +SOLID
  +SPAWNCEILING
  +NOGRAVITY
  +SHOOTABLE
  PainSound "pain/pain"
  DeathSound "pain/death"
  States
  {
  Spawn:
    SP09 AB 6
	Loop
  Pain:
    SP09 AB 6 A_Pain
    Goto Spawn
  Death:
    SP09 C 8 
    SP09 D 8 Bright A_Scream
    SP09 E 8 Bright
    SP09 F 8 Bright 
    SP09 G 8  A_PainDie
	SP09 H 8
    Stop
  }
}