ACTOR Pisstol : Pistol 20984
{
	SpawnID 20984
	States
	{
	Spawn:
		PISS A -1
		Stop
	}
}

ACTOR BlurGhost : BlurSphere 20985
{
	SpawnID 20985
	RenderStyle Translucent
	Alpha 0.4
}

ACTOR InvulnGhost : InvulnerabilitySphere 20986
{
	SpawnID 20986
	RenderStyle Translucent
	Alpha 0.4
}

ACTOR MegaGhost : Megasphere 20987
{
	SpawnID 20987
	RenderStyle Translucent
	Alpha 0.4
}

ACTOR SoulGhost : Soulsphere 20988
{
	SpawnID 20988
	RenderStyle Translucent
	Alpha 0.4
}

ACTOR SackBall : RandomSpawner 20989
{
	SpawnID 20989
	DropItem "BlurGhost", 255, 1
    DropItem "InvulnGhost", 255, 1
    DropItem "MegaGhost", 255, 1
    DropItem "SoulGhost", 255, 1
}

ACTOR FinalPush : RandomSpawner 20990
{
	SpawnID 20990
    DropItem "CellPack", 255, 2
    DropItem "ClipBox", 255, 2
    DropItem "RocketBox", 255, 1
	DropItem "ShellBox", 255, 2
}

ACTOR HelpArch : RandomSpawner 20991
{
	SpawnID 20991
    DropItem "Backpack", 255, 4
    DropItem "CellPack", 255, 15
    DropItem "ClipBox", 255, 15
    DropItem "RocketBox", 255, 15
	DropItem "ShellBox", 255, 15
    DropItem "ArmorBonus", 255, 2
    DropItem "BlueArmor", 255, 4
    DropItem "GreenArmor", 255, 15
	DropItem "HealthBonus", 255, 2
	DropItem "Medikit", 255, 10
	DropItem "Stimpack", 255, 2
	DropItem "Archvile", 255, 1
}

ACTOR PinkSpec : RandomSpawner 20992
{
	SpawnID 20992
    DropItem "Demon", 255, 9
    DropItem "Spectre", 255, 1
}

ACTOR Fun2 20993
{
	Game Doom
	Game Heretic
	Game Hexen
	Radius 4
	Height 4
	+SOLID
	+USESPECIAL
	States
	{
	Spawn:
		FUN2 ABC 4
		Loop
	}
}

ACTOR Specimen8 : Demon 20994
{
	SpawnID 20994
  Health 4650
  Radius 48
  Height 128
  Mass 500
  Speed 30
  PainChance 3
  Monster
  meleedamage 12
  meleerange 96
  +BOSS
  +ALWAYSFAST
  +BRIGHT
  SeeSound "spc8/sight"
  PainSound "spc8/pain"
  DeathSound "spc8/death"
  ActiveSound "spc8/active"
  MeleeSound "spc8/melee"
  HitObituary "%o was absorbed by Specimen 8."
  States
  {
  Spawn:
		SPCE A 10 A_Look
		Loop
	See:
		SPCE A 2 A_Chase
		Loop
	Melee:
		SPCE B 0 A_FaceTarget
		SPCE B 8 A_MeleeAttack
		Goto See
	Pain:
		SPCE A 2 
		SPCE A 2 A_Pain
		Goto See
	Death:
		SPCE C 9
		SPCE D 9 A_Scream
		SPCE E 9
		SPCE F 9 A_NoBlocking
		SPCE G 9
		Stop
  }
}
