Weapons/NewSSGF			NEWSSGF
Weapons/NewCGF			NEWCGF
Weapons/NewPIST			NEWPIST

Weapons/RiotgunFire		RIOTFIRE
Weapons/RiotgunLoad		RIOTLOAD
Weapons/RiotgunUp		RIOTUP

Weapons/MinigunFire1	MGUNF1
Weapons/MinigunFire2	MGUNF2
Weapons/MinigunFire3	MGUNF3
Weapons/MinigunWindUp	MGUNWU
Weapons/MinigunWindDown	MGUNWD
$Random Weapons/MinigunFire { Weapons/MinigunFire1 Weapons/MinigunFire2 Weapons/MinigunFire3 }

Weapons/NewGrenadeFire	GRENFIR
Weapons/NewGrenadeLoad	GCLIP_IN
Weapons/NewGrenadeOut	GCLIPOUT
Weapons/NewGrenadeBounce GRENBNC
Weapons/NewGrenadeExplode GRENEXP

Weapons/PlasmaCannonFire	PCANFIR
Weapons/PlasmaCannonBoom	PCANBOOM
Weapons/PlasmaCannonBigBoom	PCANXBOO
$rolloff Weapons/PlasmaCannonBigBoom 468 1280

Weapons/NewRailgunFire		NEWRAILF
Weapons/NewRailgunLoop		NEWRAILO
$limit Weapons/NewRailgunFire 0

Weapons/HellgateCharged		HCHARGE
Weapons/Scorch              dsscorch
weapons/Boom1               dsboom1
weapons/Bwoosh              dsbwoosh
weapons/flamer              dsflamer

Weapons/DukeRPGFire			DRPGFIRE
Weapons/DukeDevFire			DDEVFIRE
Weapons/DukeExplosion		DBOMBEXP
Weapons/DukeShotgunFire		DSGUNFIR
Weapons/DukeShotgunCock		DSGCOCK
Weapons/DukeRipperFire		DCANFIRE
$limit Weapons/DukeRipperFire 72
$limit Weapons/DukeExplosion 0
$limit Weapons/DukeRPGFire 0

Weapons/MissileLaunch		MISLFIR
Weapons/MissileHitX			MISLHITX
Weapons/MissileBeep			MISLBEEP
Weapons/NukeCount			CDOWN
Weapons/NukeStandBy			STANDBY
Weapons/NukeWarning			WARNING
Weapons/NukeBlowz			BIGEXPZ
Weapons/NukeReady			SYSREAD
$rolloff Weapons/NukeBlow 4096 7680

LLFireInitiate		LLINIT
LLFire				LLFIRE
LLFireExplode		EXPLODFM
$limit LLFireExplode 12
LLFireExplode2		EXPLODFM // Needs to be done otherwise it sounds too loud.
$limit LLFireExplode2 2

Pickups/Stimpack			QHEAL1
Pickups/Medikit				QHEAL2
Pickups/Armor				QARMOR
// Pickups/Backpack			GETBACK
Pickups/LifeBoost			LBOOST
Pickups/TechArmor	        TCHARMUS
Pickups/Ankh				PICKANKH
Player/Haha					PLAYHAHA

Pickups/AmmoPick1			AMMO1
Pickups/AmmoPick2			AMMO2
Pickups/AmmoPick3			AMMO3
Pickups/AmmoPick4			AMMO4
$Random Pickups/AmmoPick { Pickups/AmmoPick1 Pickups/AmmoPick2 Pickups/AmmoPick3 Pickups/AmmoPick4 }

Pickups/WeaponPick1			WEAPGET
Pickups/WeaponPick2			WEAPGET2
Pickups/WeaponPick3			WEAPGET3
Pickups/WeaponPick4			WEAPGET4
Pickups/WeaponPick5			WEAPGET5
$Random Pickups/WeaponPick { Pickups/WeaponPick1 Pickups/WeaponPick2 Pickups/WeaponPick3 Pickups/WeaponPick4 Pickups/WeaponPick5 }

$RANDOM ROTTGod/See { God1 God2 God3 }
God1           P_GOD1
God2           P_GOD2
God3           P_GOD3

God/Pickup     P_PGOD
God/Over       P_LOSE
God/Fade	   P_GODFAD

GodFire/See    P_GRAVHT
GodFire		   P_GODFIR
GodSpawn	   P_GODSPA
GodFire/Active P_FIRE

Ambience9		AMB9

$rolloff Ambience9 224 640

$ambient 53 Ambience9 point continuous 127

Magnet			MAGNET1
Magnet2			MAGNET2
Crusher			CRUSH2
$ambient 1 Magnet point continuous 0.7
$ambient 2 Magnet2 point continuous 1
$ambient 3 Crusher point periodic 0.78 1

HYDRO1			HYDRO1
HYDRO2			HYDRO2
DOORC			DOORC
WDOROP			WDOROP
WDORCL			WDORCL
ROTTWALL		ROTTWALL
ROTTWALH		ROTTWALH
NewWaterFall	NWTRFL

Ambience8 AMB8
Ambience56	AMB56
$rolloff Ambience56 256 640
$ambient 8 Ambience8 point continuous 1.0
$ambient 9 NewWaterFall point continuous 1.0
$ambient 56 Ambience56 point continuous 1.0

gvhns04/kh1		KHRNE1
gvhns04/kh2		KHRNE2
gvhns04/kh3		KHRNE3
gvhns04/kh4		KHRNE4

$random gvhns04kh { gvhns04/kh1 gvhns04/kh2 gvhns04/kh3 gvhns04/kh4 }

RTHUND	RTHUND

SkeletonFall	SKELFAL
Burned			BURNED
$limit Burned 0

PlatXST			PLAT1ST
PlatXMID		PLAT1MID
PlatXEND		PLAT1END

ChainGun     NEWCGF

$random weapons/casing  { weapons/casing2 weapons/casing3 } 
$limit weapons/casing  5
weapons/casing2	dscasin1
weapons/casing2	dscasin2
weapons/casing3	dscasin3

FireWallHit		FWHIT
FireWallBurn	FWBURN
FireWallFire	FWFIRE
BazookaFire		BAZFIRE
BazookaFly		BAZFLY
DrunkFire		DRUNKFIR
FireBombFire	FBOMFIR
FireBombExplode1	FBOEXP1
FireBombExplode2	FBOEXP2