//Weapons
Weapons/NoAmmo			NOAMMO
Weapons/BlasterFire		BLASTF1A
Weapons/LaserFly		LASFLY
Weapons/LaserHit		LASHIT
Weapons/ShotGunFire		SHOTGF1B
Weapons/ShotGunPump		SHOTGR1B
Weapons/SuperShotGunFire SSHOTF1B
Weapons/SuperShotGunPump SSHOTR1B
$Random Weapons/MachinegunFire { Weapons/MachinegunFire1 Weapons/MachinegunFire2 Weapons/MachinegunFire3 Weapons/MachinegunFire4 Weapons/MachinegunFire5 }
Weapons/MachinegunFire1		MACHGF1B
Weapons/MachinegunFire2		MACHGF2B
Weapons/MachinegunFire3		MACHGF3B
Weapons/MachinegunFire4		MACHGF4B
Weapons/MachinegunFire5		MACHGF5B
Weapons/ChaingunSpinUp		CHNGNU1A
Weapons/ChaingunSpinning	CHNGNL1A
Weapons/ChaingunSpinDown	CHNGND1A
Weapons/HGrenadeActivate	HGRENA1B
Weapons/HGrenadeThrow		HGRENT1A
$Random Weapons/HGrenadeBounce { Weapons/HGrenadeBounce1 Weapons/HGrenadeBounce2 }
Weapons/HGrenadeBounce1		HGRENB1A
Weapons/HGrenadeBounce2		HGRENB2A
Weapons/HGrenadeCount		HGRENC1B
Weapons/GrenadeLauncherFire	GRENLF1A
Weapons/GrenadeLauncherReload	GRENLR1B
Weapons/GrenadeBounce		GRENLB1B
Weapons/GrenadeExplosion	GRENLX1A
Weapons/RocketLauncherFire	ROCKLF1A
Weapons/RocketLauncherLoad	ROCKLR1B
Weapons/RocketFly		ROCKFLY
Weapons/RocketExplosion		ROCKLX1A
Weapons/HyperBlasterLoop	HYPRBL1A
Weapons/HyperBlasterFire	HYPRBF1A
Weapons/HyperBlasterStop	HYPRBD1A
Weapons/HyperBlasterUp   	HYPRBU1A
Weapons/RailGunLoop		RG_HUM
Weapons/RailGunFire		RAILGF1A
Weapons/RailGunCharge		RAILGR1A
$Alias weapons/railgf		Weapons/RailGunFire
Weapons/BFG10KLoop		BFG_HUM
Weapons/BFG10KFire		BFG__F1Y
Weapons/BFG10KFly		BFG__L1A
Weapons/BFG10KExplode	BFG__X1B
Weapons/BFG10KShot		BFG_FIRE
Weapons/BFG10KUp		XPLD_WAT
Weapons/SNG				SPIKE2
Weapons/LightningStart	LSTART
Weapons/Lightning		LHIT
$Random World/Ricochet { World/Ricochet1 World/Ricochet2 World/Ricochet3 }
World/Ricochet1	RIC1
World/Ricochet2	RIC2
World/Ricochet3	RIC3
//Bullet Casing
$random Casing/casing1	{ weapons/bullet1 weapons/bullet2 weapons/bullet3 weapons/bullet4 }
weapons/bullet1			dscasing
weapons/bullet2			dscasin2
weapons/bullet3			dscasin3
weapons/bullet4			dscasin4
//=====================================
//Shell Casing
$random Casing/casing2	{ weapons/shell1 weapons/shell2 weapons/shell3 }
weapons/shell1			dsshell1
weapons/shell2			dsshell2
weapons/shell3			dsshell3
//=====================================
//Cell Casing
$random Casing/cellcasing { casing/cell1 casing/cell2 casing/cell3 casing/cell4 }
casing/cell1			DSECELL1
casing/cell2			DSECELL2
casing/cell3			DSECELL3
casing/cell4			DSECELL4

//Items
misc/keytry		KEYTRY
misc/k_pkup		KEYUSE
misc/ammo_pkup		AM_PKUP
misc/m_health		M_HEALTH
misc/l_health		L_HEALTH
misc/n_health		N_HEALTH
misc/s_health		S_HEALTH
misc/ar_pkup		AR1_PKUP
misc/ar2_pkup		AR2_PKUP
misc/ar3_pkup		AR3_PKUP
Misc/W_Pkup w_pkup
Powerup/Pickup		PKUP
Powerup/QuadDamage/Use		DAMAGE
Powerup/QuadDamage/Attack	DAMAGE3
Powerup/QuadDamage/Empty	DAMAGE2
Powerup/Invulnerability/Use		protect
Powerup/Invulnerability/Empty	protect2
Powerup/Invulnerability/Active	protect3

// Menu Sounds

menu/choose			MENU1 // Choose a menu item
menu/cursor			MENU2 // Up and Down
menu/change			MENU3 // Change Values
menu/activate       MENU1
menu/backup         MENU3
menu/clear          MENU3

//Enemies
$Random Q2Soldier/Sight { Q2Soldier/Sight1 Q2Soldier/Sight2 }
Q2Soldier/Sight1		SOLSGHT1
Q2Soldier/Sight2		SOLSRCH1
Q2Soldier/Active		SOLIDLE1
Q2Soldier/ShotGun		SOLATCK1
Q2Soldier/Blaster		SOLATCK2
Q2Soldier/Machinegun	SOLATCK3
$Random Q2Soldier/Pain { Q2Soldier/Pain1 Q2Soldier/Pain2 Q2Soldier/Pain3 }
Q2Soldier/Pain1			SOLPAIN1
Q2Soldier/Pain2			SOLPAIN2
Q2Soldier/Pain3 		SOLPAIN3
$Random Q2Soldier/Death { Q2Soldier/Death1 Q2Soldier/Death2 Q2Soldier/Death3 }
Q2Soldier/Death1		SOLDETH1
Q2Soldier/Death2		SOLDETH2
Q2Soldier/Death3		SOLDETH3

$Random Infantry/Sight { Infantry/Sight1 Infantry/Sight2 }
Infantry/Sight1		INFSGHT1
Infantry/Sight2		INFSRCH1
Infantry/Active		INFIDLE1
Infantry/Attack1	INFATCK1
Infantry/Attack2	INFATCK2
Infantry/Attack3	INFATCK3
Infantry/Melee		MELEE2
$Random Infantry/Pain { Infantry/Pain1 Infantry/Pain2 }
Infantry/Pain1		INFPAIN1
Infantry/Pain2		INFPAIN2
$Random Infantry/Death { Infantry/Death1 Infantry/Death2 }
Infantry/Death1		INFDETH1
Infantry/Death2		INFDETH2

Gunner/Sight	SIGHT1
Gunner/Active	GUNIDLE1
Gunner/Active2	GUNSRCH1
Gunner/Attack1	GUNATCK1
Gunner/Attack2	GUNATCK2
Gunner/Attack3	GUNATCK3
$Random Gunner/Pain { Gunner/Pain1 Gunner/Pain2 }
Gunner/Pain1	GUNPAIN1
Gunner/Pain2	GUNPAIN2
Gunner/Death	DEATH1

Gladiator/Sight		GLDSGHT1
Gladiator/Active	GLDIDLE1
Gladiator/Melee1	GLDMELE1
Gladiator/Melee2	GLDMELE2
Gladiator/Railgun	GLDRLGN1
$Random Gladiator/Pain { Gladiator/Pain1 Gladiator/Pain2 }
Gladiator/Pain1		GLDPAIN1
Gladiator/Pain2		GLDPAIN2
Gladiator/Death		GLDDETH1
Gladiator/Deathb	GLDDETH2

Flyer/Sight	FLYSGHT1
Flyer/Fly	FLYIDLE1
Flyer/Active Fltidle1
Flyer/Melee1 FLYATCK1
Flyer/Melee2 FLYATCK2
Flyer/Attack FLYATCK3
$Random Flyer/Pain { Flyer/Pain1 Flyer/Pain2 }
Flyer/Pain1	FLYPAIN1
Flyer/Pain2	FLYPAIN2
Flyer/Death	FLYDETH1

//Technian 

Technician/Sight Fltsght1
Technician/Active Fltidle1
Technician/Melee1 Fltatck3
Technician/Melee2 Fltatck2
Technician/Attack Fltatck1
Technician/Fly Fltsrch1
$Random Technician/Pain { Technician/Pain1 Technician/Pain2 }
Technician/Pain1 Fltpain1
Technician/Pain2 Fltpain2
Technician/Death Fltdeth1

Hover/Sight		HOVSGHT1
Hover/Fly		HOVIDLE1
$Random Hover/Active { Hover/Active1 Hover/Active2 }
Hover/Active1	HOVSRCH1
Hover/Active2	HOVSRCH2
Hover/Attack	HOVATCK1
$Random Hover/Pain { Hover/Pain1 Hover/Pain2 }
Hover/Pain1		HOVPAIN1
Hover/Pain2		HOVPAIN2
Hover/Death	HOVDETH1

Berserker/Sight		BERSGHT1
$Random Berserker/Active { Berserker/Active1 Berserker/Active2 }
Berserker/Active1	BERSRCH1
Berserker/Active2	BERIDLE2
Berserker/Idle		BERIDLE1
Berserker/Attack	BERATCK1
Berserker/Pain		BERPAIN2
Berserker/Death		BERDETH1

IronMaiden/Sight		CHKSGHT1
IronMaiden/Idle		CHKIDLE1
IronMaiden/Active		CHKSRCH1
IronMaiden/Attack1		CHKATCK1
IronMaiden/Attack2		CHKATCK2
IronMaiden/Attack3		CHKATCK3
IronMaiden/Attack4		CHKATCK4
IronMaiden/Attack5		CHKATCK5
$Random IronMaiden/Pain { IronMaiden/Pain1 IronMaiden/Pain2 IronMaiden/Pain3 }
IronMaiden/Pain1		CHKPAIN1
IronMaiden/Pain2		CHKPAIN2
IronMaiden/Pain3		CHKPAIN3
$Random IronMaiden/Death { IronMaiden/Death1 IronMaiden/Death2 }
IronMaiden/Death1		CHKDETH2
IronMaiden/Death2		CHKDETH2

Q2Brain/Sight		BRNSGHT1
Q2Brain/Active1		BRNSRCH1
Q2Brain/Active2		BRNIDLE1
Q2Brain/Attack		BRNATCK1
Q2Brain/OpenChest	BRNLENS1
Q2Brain/Attack2		BRNATCK3
$Random Q2Brain/Pain { Q2Brain/Pain1 Q2Brain/Pain2 }
Q2Brain/Pain1		BRNPAIN1
Q2Brain/Pain2		BRNPAIN2
Q2Brain/Death		BRNDETH1

Tank/Sight		TNKSGTH1
Tank/Active		TNKIDLE1
Tank/Step		TNKSTEP1
Tank/Attack1		TNKATCK1
$Random Tank/Attack2 { Tank/Attack2a Tank/Attack2b Tank/Attack2c Tank/Attack2d }
Tank/Attack2a		TNKATK2A
Tank/Attack2b		TNKATK2B
Tank/Attack2c		TNKATK2C
Tank/Attack2d		TNKATK2D
Tank/Attack3		TNKATCK3
Tank/Attack4		TNKATCK4
Tank/Attack5		TNKATCK5
$Random Tank/Pain { Tank/Pain1 Tank/Pain2 }
Tank/Pain1		TNKPAIN1
Tank/Pain2		TNKPAIN2
Tank/Death		TNKDETH1
Tank/Death2		TNKDETH2

$Alias Makron/Sight Makron/Pain
Makron/Active		BS3IDLE1
Makron/Step		BS3SRCH1
Makron/Attack1		BS3ATCK1
Makron/Attack2		BS3ATCK2
Makron/Attack3		BS3ATCK3
Makron/Attack4		BS3ATCK4
Makron/Attack5		BS3ATCK5
$Random Makron/Pain { Makron/Pain1 Makron/Pain2 }
Makron/Pain1		BS3PAIN1
Makron/Pain2		BS3PAIN2
Makron/Pain3		BS3PAIN3
Makron/Death		BS3DETH1
Makron/Deathb		BS3DETH2

$Random Jorg/Sight { Jorg/Voice1 Jorg/Pain }
$Random Jorg/Active { Jorg/Roar Jorg/Laugh }
Jorg/Land		"Sounds/Makron/makron_land.wav"
$Random Jorg/Step { Jorg/Step1 Jorg/Step2 }
Jorg/Step1		"Sounds/Makron/makron_step1.wav"
Jorg/Step2		"Sounds/Makron/makron_step2.wav"
Jorg/Popup		"Sounds/Makron/makron_popup.wav"
Jorg/Blaster		"Sounds/Makron/makron_blaster.wav"
$Random Jorg/Roar { Jorg/Roar1 Jorg/Roar2 }
Jorg/Roar1		"Sounds/Makron/makron_roar1.wav"
Jorg/Roar2		"Sounds/Makron/makron_roar2.wav"
$Random Jorg/Voice { Jorg/Voice1 Jorg/Voice2 Jorg/Voice3 }
Jorg/Voice1		"Sounds/Makron/makron_voice.wav"
Jorg/Voice2		"Sounds/Makron/makron_voice3.wav"
Jorg/Voice3		"Sounds/Makron/makron_voice4.wav"
$Random Jorg/Laugh { Jorg/Laugh1 Jorg/Laugh2 Jorg/Laugh3 Jorg/Laugh4 }
Jorg/Laugh1		"Sounds/Makron/makron_laf1.wav"
Jorg/Laugh2		"Sounds/Makron/makron_laf2.wav"
Jorg/Laugh3		"Sounds/Makron/makron_laf3.wav"
Jorg/Laugh4		"Sounds/Makron/makron_laf4.wav"
$Random Jorg/Pain { Jorg/Pain1 Jorg/Pain2 Jorg/Pain3 }
Jorg/Pain1		"Sounds/Makron/makron_pain1.wav"
Jorg/Pain2		"Sounds/Makron/makron_pain2.wav"
Jorg/Pain3		"Sounds/Makron/makron_pain3.wav"
Jorg/Death		"Sounds/Makron/makron_death.wav"
Jorg/Spine		"Sounds/Makron/makron_spine.wav"
Jorg/Brain		"Sounds/Makron/makron_brain1.wav"

TankBoss/Sight		BTKUNQV1
TankBoss/Active		BTKUNQV2
TankBoss/Engine		BTKENGN1
$Random TankBoss/Pain { TankBoss/Pain1 TankBoss/Pain2 TankBoss/Pain3 }
TankBoss/Pain1		BTKPAIN1
TankBoss/Pain2		BTKPAIN2
TankBoss/Death		BTKDETH1
TankBoss/Pain3		BTNKPAIN3

Medic/Sight		MEDSGHT1
Medic/Active		MEDSRCH1
Medic/Idle		MEDIDLE
Medic/Attack		MEDATCK1
Medic/Heal		MEDATCK2
$Random Medic/Pain { Medic/Pain1 Medic/Pain2 }
Medic/Pain1		MEDPAIN1
Medic/Pain2		MEDPAIN2
Medic/Death		MEDDETH1

Hornet/Sight	BHVUNQV1
Hornet/Engine	BHVENGN1
Hornet/Rocket	ROCKET
$Random Hornet/Pain { Hornet/Pain1 Hornet/Pain2 Hornet/Pain3 }
Hornet/Pain1	BHVPAIN1
Hornet/Pain2	BHVPAIN2
Hornet/Pain3	BHVPAIN3
Hornet/Death	BHVDETH1

Parasite/Sight		PARSGHT1
Parasite/Active		PARSRCH1
Parasite/Attack1	PARATCK1
Parasite/Attack2	PARATCK2
Parasite/Attack3	PARATCK3
Parasite/Attack4	PARATCK4
$Random Parasite/Pain { Parasite/Pain1 Parasite/Pain2 }
Parasite/Pain1		PARPAIN1
Parasite/Pain2		PARPAIN2
Parasite/Death		PARDETH1

$Random Grunt/Pain100 { Grunt/Pain100a Grunt/Pain100b }
Grunt/Pain100a	DSMPNA
Grunt/Pain100b	DSMPNB
$Random Grunt/Pain75 { Grunt/Pain75a Grunt/Pain75b }
Grunt/Pain75a	DSMPN75A
Grunt/Pain75b	DSMPN75B
$Random Grunt/Pain50 { Grunt/Pain50a Grunt/Pain50b }
Grunt/Pain50a	DSMPN50A
Grunt/Pain50b	DSMPN50B
$Random Grunt/Pain25 { Grunt/Pain25a Grunt/Pain25b }
Grunt/Pain25a	DSMPN25A
Grunt/Pain25b	DSMPN25B
$Random Grunt/Death { Grunt/Death1 Grunt/Death2 Grunt/Death3 Grunt/Death4 }
Grunt/Death1		DSMDTH1
Grunt/Death2		DSMDTH2
Grunt/Death3		DSMDTH3
Grunt/Death4		DSMDTH4

Grunt/Grunt		DSMGRUNT
Grunt/Jump		DSMJUMP
Grunt/Land		DSMLAND
Grunt/Fall		DSMFALL
$playeralias		Grunt	male	*pain100	Grunt/Pain100
$playeralias		Grunt	male	*pain75		Grunt/Pain75
$playeralias		Grunt	male	*pain50		Grunt/Pain50
$playeralias		Grunt	male	*pain25		Grunt/Pain25
$playeralias		Grunt	male	*death		Grunt/Death
$playeralias		Grunt	male	*grunt		Grunt/Grunt
$playeralias		Grunt	male	*usefail	Grunt/Grunt
$playeralias		Grunt	male	*land		Grunt/Land
$playeralias		Grunt	male	*jump		Grunt/Jump
$playeralias		Grunt	male	*fallpain	Grunt/Fall

$Random Misc/FootStep { Misc/FootStep1 Misc/FootStep2 Misc/FootStep3 Misc/FootStep4 }
Misc/FootStep1	Step1
Misc/FootStep2	Step2
Misc/FootStep3	Step3
Misc/FootStep4	Step4

$random	usmc/pain		{ usmc/pain1 usmc/pain2 usmc/pain3 usmc/pain4 usmc/pain5 }

usmc/pain1			m01TFEA_
usmc/pain2			m04TFEA_
usmc/pain3			m05TFEA_
usmc/pain4			m06TFEA_
usmc/pain5			m07TFEA_

usmc/death1			death01
usmc/death2			death02
usmc/death3			death03
usmc/death4			dedman1
usmc/death5			dedman2
usmc/death6			dedman3
usmc/death7			dedman4
usmc/death8			dedman5
usmc/death9			dedman6
usmc/death10		dedman8
usmc/death11		dedman9
usmc/death12		dedman10
usmc/death13		dedman11
usmc/death14		dedman12

$random usmc/death	{ usmc/death1 usmc/death2 usmc/death3 usmc/death4 usmc/death5 usmc/death6 usmc/death7 usmc/death8 usmc/death9 usmc/death10 usmc/death11 usmc/death12 usmc/death13 usmc/death14 }

Ranger/Sight		rngsght
Ranger/Idle			rngidle
Ranger/Attack1		rngatk1
Ranger/Attack1b		rngatk1b
Ranger/Attack2		rngatk2
Ranger/Attack2b		rngatk2b
Ranger/Attack3		rngatk3
Ranger/Attack3b		rngatk3b
$Random Ranger/Pain { Ranger/Pain1 Ranger/Pain2 Ranger/Pain3 Ranger/Pain4 Ranger/Pain5 Ranger/Pain6 }
Ranger/Pain1		rngpn1
Ranger/Pain2		rngpn2
Ranger/Pain3		rngpn3
Ranger/Pain4		rngpn4
Ranger/Pain5		rngpn5
Ranger/Pain6		rngpn6
$Random Ranger/Death { Ranger/Death1 Ranger/Death2 Ranger/Death3 Ranger/Death4 Ranger/Death5 }
Ranger/Death1		rngdeth1
Ranger/Death2		rngdeth2
Ranger/Death3		rngdeth3
Ranger/Death4		rngdeth4
Ranger/Death5		rngdeth5
Ranger/XDeath		q1gib