PointLight BlueA
{
	color 0.0 0.0 1.0
	size 40
	offset 0 32 0
}

PointLight BlueB
{
	color 0.0 0.0 1.0
	size 42
	offset 0 32 0
}

PointLight BlueC
{
	color 0.0 0.0 1.0
	size 44
	offset 0 32 0
}

PointLight BlueD
{
	color 0.0 0.0 1.0
	size 46
	offset 0 32 0
}

PointLight BlueE
{
	color 0.0 0.0 1.0
	size 48
	offset 0 32 0
}

PointLight BlueF
{
	color 0.0 0.0 1.0
	size 50
	offset 0 32 0
}

PointLight BlueG
{
	color 0.0 0.0 1.0
	size 52
	offset 0 32 0
}

PointLight BlueH
{
	color 0.0 0.0 1.0
	size 54
	offset 0 32 0
}

PointLight RedA
{
	color 1.0 0.0 0.0
	size 40
	offset 0 32 0
}

PointLight RedB
{
	color 1.0 0.0 0.0
	size 42
	offset 0 32 0
}

PointLight RedC
{
	color 1.0 0.0 0.0
	size 44
	offset 0 32 0
}

PointLight RedD
{
	color 1.0 0.0 0.0
	size 46
	offset 0 32 0
}

PointLight RedE
{
	color 1.0 0.0 0.0
	size 48
	offset 0 32 0
}

PointLight RedF
{
	color 1.0 0.0 0.0
	size 50
	offset 0 32 0
}

PointLight RedG
{
	color 1.0 0.0 0.0
	size 52
	offset 0 32 0
}

PointLight RedH
{
	color 1.0 0.0 0.0
	size 54
	offset 0 32 0
}

PointLight GreenA
{
	color 0.0 1.0 0.0
	size 40
	offset 0 32 0
}

PointLight GreenB
{
	color 0.0 1.0 0.0
	size 42
	offset 0 32 0
}

PointLight GreenC
{
	color 0.0 1.0 0.0
	size 44
	offset 0 32 0
}

PointLight GreenD
{
	color 0.0 1.0 0.0
	size 46
	offset 0 32 0
}

PointLight GreenE
{
	color 0.0 1.0 0.0
	size 48
	offset 0 32 0
}

PointLight GreenF
{
	color 0.0 1.0 0.0
	size 50
	offset 0 32 0
}

PointLight GreenG
{
	color 0.0 1.0 0.0
	size 52
	offset 0 32 0
}

PointLight GreenH
{
	color 0.0 1.0 0.0
	size 54
	offset 0 32 0
}

PointLight LightGreenA
{
	color 0.57 0.93 0.57
	size 40
	offset 0 32 0
}

PointLight LightGreenB
{
	color 0.57 0.93 0.57
	size 42
	offset 0 32 0
}

PointLight LightGreenC
{
	color 0.57 0.93 0.57
	size 44
	offset 0 32 0
}

PointLight LightGreenD
{
	color 0.57 0.93 0.57
	size 46
	offset 0 32 0
}

PointLight LightGreenE
{
	color 0.57 0.93 0.57
	size 48
	offset 0 32 0
}

PointLight LightGreenF
{
	color 0.57 0.93 0.57
	size 50
	offset 0 32 0
}

PointLight LightGreenG
{
	color 0.57 0.93 0.57
	size 52
	offset 0 32 0
}

PointLight LightGreenH
{
	color 0.57 0.93 0.57
	size 54
	offset 0 32 0
}

PointLight WhiteA
{
	color 1.0 1.0 1.0
	size 40
	offset 0 32 0
}

PointLight WhiteB
{
	color 1.0 1.0 1.0
	size 42
	offset 0 32 0
}

PointLight WhiteC
{
	color 1.0 1.0 1.0
	size 44
	offset 0 32 0
}

PointLight WhiteD
{
	color 1.0 1.0 1.0
	size 46
	offset 0 32 0
}

PointLight WhiteE
{
	color 1.0 1.0 1.0
	size 48
	offset 0 32 0
}

PointLight WhiteF
{
	color 1.0 1.0 1.0
	size 50
	offset 0 32 0
}

PointLight WhiteG
{
	color 1.0 1.0 1.0
	size 52
	offset 0 32 0
}

PointLight WhiteH
{
	color 1.0 1.0 1.0
	size 54
	offset 0 32 0
}

PointLight PurpleA
{
	color 1.0 0.0 1.0
	size 40
	offset 0 32 0
}

PointLight PurpleB
{
	color 1.0 0.0 1.0
	size 42
	offset 0 32 0
}

PointLight PurpleC
{
	color 1.0 0.0 1.0
	size 44
	offset 0 32 0
}

PointLight PurpleD
{
	color 1.0 0.0 1.0
	size 46
	offset 0 32 0
}

PointLight GoldA
{
	color 1.0 0.84 0.0
	size 40
	offset 0 32 0
}

PointLight GoldB
{
	color 1.0 0.84 0.0
	size 42
	offset 0 32 0
}

PointLight GoldC
{
	color 1.0 0.84 0.0
	size 44
	offset 0 32 0
}

PointLight GoldD
{
	color 1.0 0.84 0.0
	size 46
	offset 0 32 0
}

OBJECT StrengthRune1
{
	Frame STR1A
	{
		Light BlueA
	}

	Frame STR1B
	{
		Light BlueB
	}

	Frame STR1C
	{
		Light BlueC
	}

	Frame STR1D
	{
		Light BlueD
	}

	Frame STR1E
	{
		Light BlueE
	}
}

OBJECT StrengthRune2
{
	Frame STR2A
	{
		Light RedA
	}

	Frame STR2B
	{
		Light RedB
	}

	Frame STR2C
	{
		Light RedC
	}

	Frame STR2D
	{
		Light RedD
	}

	Frame STR2E
	{
		Light RedE
	}
}

OBJECT StrengthRune3
{
	Frame STR3A
	{
		Light GreenA
	}

	Frame STR3B
	{
		Light GreenB
	}

	Frame STR3C
	{
		Light GreenC
	}

	Frame STR3D
	{
		Light GreenD
	}

	Frame STR3E
	{
		Light GreenE
	}
}

OBJECT ResistanceRune1
{
	Frame RES1A
	{
		Light BlueA
	}

	Frame RES1B
	{
		Light BlueB
	}

	Frame RES1C
	{
		Light BlueC
	}

	Frame RES1D
	{
		Light BlueD
	}

	Frame RES1E
	{
		Light BlueE
	}

	Frame RES1F
	{
		Light BlueF
	}

	Frame RES1G
	{
		Light BlueG
	}

	Frame RES1H
	{
		Light BlueH
	}
}

OBJECT ResistanceRune2
{
	Frame RES2A
	{
		Light RedA
	}

	Frame RES2B
	{
		Light RedB
	}

	Frame RES2C
	{
		Light RedC
	}

	Frame RES2D
	{
		Light RedD
	}

	Frame RES2E
	{
		Light RedE
	}

	Frame RES2F
	{
		Light RedF
	}

	Frame RES2G
	{
		Light RedG
	}

	Frame RES2H
	{
		Light RedH
	}
}

OBJECT ResistanceRune3
{
	Frame RES3A
	{
		Light GreenA
	}

	Frame RES3B
	{
		Light GreenB
	}

	Frame RES3C
	{
		Light GreenC
	}

	Frame RES3D
	{
		Light GreenD
	}

	Frame RES3E
	{
		Light GreenE
	}

	Frame RES3F
	{
		Light GreenF
	}

	Frame RES3G
	{
		Light GreenG
	}

	Frame RES3H
	{
		Light GreenH
	}
}

OBJECT RegenerationRune1
{
	Frame REG1A
	{
		Light BlueA
	}

	Frame REG1B
	{
		Light BlueB
	}
}

OBJECT RegenerationRune2
{
	Frame REG2A
	{
		Light RedA
	}

	Frame REG2B
	{
		Light RedB
	}
}

OBJECT RegenerationRune3
{
	Frame REG3A
	{
		Light GreenA
	}

	Frame REG3B
	{
		Light GreenB
	}
}

OBJECT RageRune1
{
	Frame RAGRA
	{
		Light WhiteA
	}

	Frame RAGRB
	{
		Light WhiteB
	}

	Frame RAGRC
	{
		Light WhiteC
	}

	Frame RAGRD
	{
		Light WhiteD
	}

	Frame RAGRE
	{
		Light WhiteE
	}

	Frame RAGRF
	{
		Light WhiteF
	}

	Frame RAGRG
	{
		Light WhiteG
	}

	Frame RAGRH
	{
		Light WhiteH
	}
}

OBJECT ProsperityRune1
{
	Frame MRPRA
	{
		Light RedA
	}

	Frame MRPRB
	{
		Light RedB
	}

	Frame MRPRC
	{
		Light RedC
	}

	Frame MRPRD
	{
		Light RedD
	}

	Frame MRPRE
	{
		Light RedE
	}
}

OBJECT SpreadRune1
{
	Frame SPRRA
	{
		Light WhiteA
	}

	Frame SPRRB
	{
		Light WhiteB
	}

	Frame SPRRC
	{
		Light WhiteC
	}

	Frame SPRRD
	{
		Light WhiteD
	}
}

OBJECT ReflectionRune1
{
	Frame REFRA
	{
		Light WhiteA
	}

	Frame REFRB
	{
		Light WhiteB
	}
}

OBJECT DrainRune1
{
	Frame DRARA
	{
		Light WhiteA
	}

	Frame DRARB
	{
		Light WhiteB
	}

	Frame DRARC
	{
		Light WhiteC
	}

	Frame DRARD
	{
		Light WhiteD
	}
}

OBJECT HighJumpRune1
{
	Frame MRJRA
	{
		Light PurpleA
	}

	Frame MRJRB
	{
		Light PurpleB
	}

	Frame MRJRC
	{
		Light PurpleC
	}

	Frame MRJRD
	{
		Light PurpleD
	}
}

OBJECT HasteRune1
{
	Frame HASRA
	{
		Light WhiteA
	}

	Frame HASRB
	{
		Light WhiteB
	}

	Frame HASRC
	{
		Light WhiteC
	}

	Frame HASRD
	{
		Light WhiteD
	}
}

OBJECT AmmoRegenerationRune1
{
	Frame AMORA
	{
		Light GoldA
	}
	
	Frame AMORA
	{
		Light GoldB
	}

	Frame AMORA
	{
		Light GoldC
	}

	Frame AMORA
	{
		Light GoldD
	}
}

OBJECT ArmorRegenerationRune1
{
	Frame ARMR
	{
		Light GoldA
	}
	
	Frame ARMR
	{
		Light GoldB
	}

	Frame ARMR
	{
		Light GoldC
	}

	Frame ARMR
	{
		Light GoldD
	}
}

OBJECT InvulnerabilityPiercingRune1
{
	Frame INVP
	{
		Light WhiteA
	}

	Frame INVP
	{
		Light WhiteB
	}

	Frame INVP
	{
		Light WhiteC
	}

	Frame INVP
	{
		Light WhiteD
	}

	Frame INVP
	{
		Light WhiteE
	}
	
	Frame INVP
	{
		Light WhiteF
	}

	Frame INVP
	{
		Light WhiteG
	}

	Frame INVP
	{
		Light WhiteH
	}
}

OBJECT BackpackRune1
{
	Frame BACP
	{
		Light LightGreenA
	}

	Frame BACP
	{
		Light LightGreenB
	}

	Frame BACP
	{
		Light LightGreenC
	}

	Frame BACP
	{
		Light LightGreenD
	}

	Frame BACP
	{
		Light LightGreenE
	}
	
	Frame BACP
	{
		Light LightGreenF
	}

	Frame BACP
	{
		Light LightGreenG
	}

	Frame BACP
	{
		Light LightGreenH
	}
}