>Vanilla bugs:
-Players double die, once when going down and again when actually dying
-A_Gunflash overrides the death state when downed, making players visually get back up
-Telefragging a player can easily result in you getting stuck inside that player if you revive them
-Height is not taken into consideration when reviving a player
-with ez_addRevivedHealth on, a saved player's health will be multiplied by the number of rescuers(this feels like a feature)

>Mod bugs:
-none so far...
-The marker stays when a player disconnects