ChangeLog started at 2/12Y 1.7.

Changes in 2/12Y 1.8:
- Flag set to +EXTREMEDEATH
- Weapon.PreferredSkin "BFG10kMarine" (not a rifle as before)
- Kick with Leg enabled for this weapon
- Nuke and Mini Nuke can be teleported
- Recoil added 25 for Nuke, 10 for Mini Nuke
- Weapon taunts added

Changes in 2/12Y 1.9:
- Fix, message "Rank too low" not showed any more when player is Mrank15 (Colonel)
- Update order of code for overuse

Changes in 2/12Y 2.0:
- Weapon activated only after 90 seconds on level start per player (MOP 5.9 ACS)
- Explode in the sky property (+SKYEXPLODE)

Changes in 2/12Y 2.1:
- Added weapon save support from MWEPS2 in MOP7.7, ACS_executeAlways(480,0,8,0,0)

Changes in 2/12Y 2.2:
- Added AltFire X Y Z: bending laser, rapid mode, thunderball
- Switched order of Primary and AltFire (due to X Y Z not to fire large one due to human error)
- Used fire counter added after firing, not before
- Fixed Select/Sel state for last weapon switch ACS, raise sequence, weapon ready animation

Changes in 2/12Y 2.3:
- AltFireX: shots per level increase 160 to 180, direct damage decrease from 12 to 6, 
  splash damage increase from 4/8 to 15/20. Splash radius increase from 256 to 200, scale 0.7 to 0.8, no seeker
- AltFireY: shots per level increase 60 to 70, direct damage decrease from 100 to 50, 
  splash damage increase from 25/75 to 70/120. Splash radius increase from 256 to 300.
- AltFireZ: shots per level increase 8 to 10, bounce count increase 16 to 25
