// lemme cast some shits
gameinfo
{
//	infopage = "SAMSTIP0", "CREDIT"
	titlepage = "TITLEPIC"
        TitleMusic = "D_MOON1"
	quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
				   "$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11", "$QUITMSG12"
}
skill baby
{
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	ACSReturn = 0
	EasyBossBrain
	SpawnFilter = Baby
	Name = "Very Easy"
	PlayerClassName = "Moon Man", "Casual coon?"
	PlayerClassName = "Klansman", "Ku Cucks Klan"
	PlayerClassName = "Donald Trump", "Build that wall!"
    PlayerClassName = "Zyklon Ben", "Catch me if you Klan!"
    PlayerClassName = "Hitler", "Untermensch"
    PlayerClassName = "Wehrmacht", "Untermensch"
	PlayerClassName = "Waffen SS", "Untermensch"
        ReplaceActor = "BasketBallStraight", "BasketBall"
   textcolor = green
}

skill easy
{
	ACSReturn = 1
	EasyBossBrain
	SpawnFilter = Easy
	Name = "Easy"
	PlayerClassName = "Moon Man", "KayKayKay"
	PlayerClassName = "Klansman", "Linching Time!"
	PlayerClassName = "Donald Trump", "Send 'em back to Mexico!"
    PlayerClassName = "Zyklon Ben", "I Ain't Afraid of no ZOG"
    PlayerClassName = "Hitler", "Mischling"
	PlayerClassName = "Wehrmacht", "Mischling"
	PlayerClassName = "Waffen SS", "Mischling"
   textcolor = yellow
}

skill normal
{
	ACSReturn = 2
	SpawnFilter = Normal
	Name = "Normal"
	PlayerClassName = "Moon Man", "Kill Some Niggers"
	PlayerClassName = "Klansman", "Noose Some Niggers"
	PlayerClassName = "Donald Trump", "Make America Great Again!"
    PlayerClassName = "Zyklon Ben", "One Man Auschwitz"
    PlayerClassName = "Hitler", "Aryan"
	PlayerClassName = "Wehrmacht", "Aryan"
	PlayerClassName = "Waffen SS", "Aryan"
	//DefaultSkill
   textcolor = gold
}

skill hard
{
	ACSReturn = 3
	SpawnFilter = Hard
	Name = "Hard"
	PlayerClassName = "Moon Man", "Ultra-KayKayKay-Violence!"
	PlayerClassName = "Klansman", "Klan You Kill 'Em All?"
	PlayerClassName = "Donald Trump", "Grab 'em by the pussy"
    PlayerClassName = "Zyklon Ben", "Walking Holocaust"
    PlayerClassName = "Hitler", "Schutzstaffel"
	PlayerClassName = "Wehrmacht", "Schutzstaffel"
	PlayerClassName = "Waffen SS", "Schutzstaffel"	
   textcolor = orange
}

skill nightmare
{
	ACSReturn = 4
	//AmmoFactor = 2
	FastMonsters
	//DisableCheats
	//RespawnTime = 12
	SpawnFilter = Nightmare
	Name = "Very Hard"
	PlayerClassName = "Moon Man", "Nigs Nightmare"
	PlayerClassName = "Klansman", "The Final Solution"
    PlayerClassName = "Zyklon Ben", "Six Million More"
	PlayerClassName = "Donald Trump", "The Final Solution"
    PlayerClassName = "Hitler", "Fuehrer"
	PlayerClassName = "Wehrmacht", "Fuehrer"
	PlayerClassName = "Waffen SS", "Fuehrer"	
	MustConfirm = "Heedfulness is the Deathless path; heedlessness, the path to death."
	
	DamageFactor = 1.5
	Aggressiveness = 0.75
   textcolor = red
}

skill genocide
{
   AmmoFactor = 3
   RespawnTime = 12
   DamageFactor = 1.5
   SpawnFilter = Nightmare
   Aggressiveness = 1.0
   Name = "Absolute Genocide" 
   MustConfirm = "Are you awesome enough to cause massive genocide?"
     ReplaceActor = "Medikit", "MoonMan_RandomNigDrop_Medium"
          ReplaceActor = "Stimpack", "MoonMan_RandomNigDrop_Low"
  ReplaceActor = "HellKnight", "BaronOfHell"
  ReplaceActor = "ZombieMan", "Hahafuckyou"
  ReplaceActor = "ShotgunGuy", "Hahafuckyou2"
  ReplaceActor = "ChainGunGuy", "Hahafuckyou3"
  ReplaceActor = "Demon", "MM_SuicideBomber"
   Key = "g"
   textcolor = darkred
}

Intermission Doom2Cast
{
	Cast
	{
		CastClass = "MM_ArabZombie"
		CastName = "Towel Head"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "MM_Niggor"
		CastName = "Coon"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "MM_Nogger"
		CastName = "Average Nigger"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "MM_POLITICIAN"
		CastName = "Big Red"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "MM_POLZOMBIE"
		CastName = "Average Coon"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	Cast
	{
		CastClass = "MM_SpicZombie"
		CastName = "Average Beaner"
		AttackSound = "Missile", 1, "grunt/attack"
	}
	
	
		Cast
	{
		CastClass = "MM_TallJamal"
		CastName = "Tall Jamal"
		AttackSound = "Missile", 1, "shotguy/attack"
	}
		Cast
	{
		CastClass = "MM_ArabSergeant"
		CastName = "Arab Terrorist"
		AttackSound = "Missile", 1, "shotguy/attack"
	}
		Cast
	{
		CastClass = "MM_POLSERGEANT"
		CastName = "Shotgun Nigger"
		AttackSound = "Missile", 1, "shotguy/attack"
	}
	
	
	
	
	
	
	Cast
	{
		CastClass = "MM_SpicChain"
		CastName = "Spic Chaingunner"
		AttackSound = "Missile", 1, "chainguy/attack"
		AttackSound = "Missile", 2, "chainguy/attack"
		AttackSound = "Missile", 3, "chainguy/attack"
	}
	Cast
	{
		CastClass = "MM_Feminazi"
		CastName = "Feminazi"
		AttackSound = "Missile", 1, "chainguy/attack"
		AttackSound = "Missile", 2, "chainguy/attack"
		AttackSound = "Missile", 3, "chainguy/attack"
	}
	Cast
	{
		CastClass = "MM_JAPMAN"
		CastName = "Jap-man"
		AttackSound = "Missile", 1, "chainguy/attack"
		AttackSound = "Missile", 2, "chainguy/attack"
		AttackSound = "Missile", 3, "chainguy/attack"
	}
	Cast
	{
		CastClass = "MM_Kohen"
		CastName = "Israeli Spy"
		AttackSound = "Missile", 1, "chainguy/attack"
		AttackSound = "Missile", 2, "chainguy/attack"
		AttackSound = "Missile", 3, "chainguy/attack"
	}
	Cast
	{
		CastClass = "MM_SMGGuy"
		CastName = "SMG Nigger"
		AttackSound = "Missile", 1, "chainguy/attack"
		AttackSound = "Missile", 2, "chainguy/attack"
		AttackSound = "Missile", 3, "chainguy/attack"
	}
	
	
	Cast
	{
		CastClass = "MM_POLIMP"
		CastName = "BasketBall Nigger"
		AttackSound = "Missile", 2, "imp/attack"
	}
	Cast
	{
		CastClass = "MM_Crackhead"
		CastName = "CrackHead"
		AttackSound = "Missile", 2, "imp/attack"
	}
	Cast
	{
		CastClass = "MM_SpicSergeant"
		CastName = "Spic"
		AttackSound = "Melee", 1, "shrek/hit"
	}
	Cast
	{
		CastClass = "MM_SuicideBomber"
		CastName = "Suicide Bomber"
	} 
	Cast
	{
		CastClass = "MM_POLLOSTSOUL"
		CastName = "Floating Nigger"
		AttackSound = "Missile", 1, "skull/melee"
	}
	Cast
	{
		CastClass = "MM_POLMERCHANT"
		CastName = "Jew"
		AttackSound = "Missile", 1, "caco/attack"
	}	
	Cast
	{
		CastClass = "MM_Dawan"
		CastName = "Thug Nigger"
		AttackSound = "Missile", 1, "baron/attack"
	}
	Cast
	{
		CastClass = "MM_POLBARON"
		CastName = "Melon Sucker"
		AttackSound = "Missile", 1, "baron/attack"
	}
	Cast
	{
		CastClass = "MM_JIDF"
		CastName = "Jewish Internet Defence Force"
		AttackSound = "Missile", 1, "baby/attack"
	}
	Cast
	{
		CastClass = "MM_JIGABOO"
		CastName = "Jigaboo"
		AttackSound = "Missile", 2, "skull/melee"
	}
	Cast
	{
		CastClass = "MM_GuardianMage"
		CastName = "Chink"
		AttackSound = "Missile", 1, "skeleton/attack"
		AttackSound = "Melee", 1, "skeleton/swing"
		AttackSound = "Melee", 3, "skeleton/melee"
	}
	Cast
	{
		CastClass = "MM_HoverroundNigger"
		CastName = "Hover-Round Nigger"
		AttackSound = "Missile", 1, "skeleton/attack"
	}
	Cast
	{
		CastClass = "MM_Sheboon"
		CastName = "Strong, Independant Black Woman"
		AttackSound = "Missile", 1, "fatso/attack"
		AttackSound = "Missile", 4, "fatso/attack"
		AttackSound = "Missile", 7, "fatso/attack"
	}
	Cast
	{
		CastClass = "MM_VileBark"
		CastName = "Vile Bark"
		AttackSound = "Missile", 1, "vile/start"
	}
	Cast
	{
		CastClass = "MM_GangstaGrosse"
		CastName = "Gangsta Grosse"
		AttackSound = "Missile", 1, "spider/attack"
		AttackSound = "Missile", 2, "spider/attack"
	}
	Cast
	{
		CastClass = "MM_CyberCeeb"
		CastName = "Cyber Ceeb2"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
	}
	Cast
	{
		CastClass = "MM_GiggaNigga"
		CastName = "Gigga Nigga"
		AttackSound = "Missile", 1, "weapons/rocklf"
		AttackSound = "Missile", 3, "weapons/rocklf"
		AttackSound = "Missile", 5, "weapons/rocklf"
	}
	Link = DOOM2Cast
}
episode DETROIT1
{
	name = "Detroit"
	key = "d"
	optional
}
episode SEATTLE1
{
	name = "Seattle"
	key = "s"
	optional
}
episode ISRAEL1
{
	name = "Israel"
	key = "i"
	optional
}
