// New neat formatting, rather than whatever horseshit there was before
// Don't use a GLDefs.blahblah file, simply put a new one in /actors/gl/
// and #include it in here
#include "actors/gl/monsters.gl"
#include "actors/gl/items.gl"
#include "actors/gl/projectiles.gl"
#include "actors/gl/brightmaps.gl"