// Imported from lor-zd1.4.pk3 and stripped unused content

//gldefs by TheAgaures with some minor adjustments and additional objects by me

//decoration light definitions
//HumanBBQ gldefs by Gothic
FlickerLight MTORCH_1
{
Color 1.0 1.0 0.0
Size 34
SecondarySize 38
Chance 0.3
Offset 0 30 0
}

FlickerLight MTORCH_2
{
Color 1.0 1.0 0.0
Size 38
SecondarySize 42
Chance 0.3
Offset 0 30 0
}

FlickerLight MTORCH_3
{
Color 1.0 1.0 0.0
Size 36
SecondarySize 40
Chance 0.3
Offset 0 30 0
}

object HumanBBQ1
{
    frame HBBQA { light MTORCH_1 }
	frame HBBQB { light MTORCH_2 }
	frame HBBQC { light MTORCH_3 }
}

object HumanBBQ2
{
    frame HBB2A { light MTORCH_1 }
	frame HBB2B { light MTORCH_2 }
	frame HBB2C { light MTORCH_3 }
}

//Ceiling lamp
pointlight CeilLamplight
{
    color 1.0 1.0 0.8
    size 45
    offset 0 35 0
}

object CeilingLamp
{
	frame TLP6A {light CeilLamplight}
}

//Office lamp
pointlight officeLamplight
{
    color 1.0 1.0 0.8
    size 45
    offset 0 50 0
}

object OfficeLamp
{
	frame LAMPA0 {light officeLamplight}
}


//officelamp
BrightMap Sprite LAMPB0 	{Map "Graphics/BrightMaps/OfficeLamp/LAMPB0.png" DisableFullBright}
BrightMap Sprite LAMPC0 	{Map "Graphics/BrightMaps/OfficeLamp/LAMPC0.png" DisableFullBright}
BrightMap Sprite LAMPD0 	{Map "Graphics/BrightMaps/OfficeLamp/LAMPD0.png" DisableFullBright}