Actor LightscapePlayer : PlayerPawn
{
	Speed 1
	Health 100
	Radius 16
	Height 56
	Mass 100
	PainChance 255
	GibHealth 50
	Player.MaxHealth 100
	Player.MugshotMaxHealth -1
	Player.ViewHeight 48.0
	
	//Doom-Like Movement
	Player.ForwardMove 1.6, 0.8
	Player.SideMove 2.0, 1.0
	//Player.ForwardMove 1.5, 0.75
	//Player.SideMove 1.8, 0.9
	//Player.ForwardMove 1.4, 0.7
	//Player.SideMove 1.6, 0.8
	//Player.ForwardMove 1.2, 0.6
	//Player.SideMove 1.4, 0.7
	Player.JumpZ 8.0
	
	//Modern Movement
	/*Player.MvType 1
	Player.AirAcceleration 0.2
	Player.GroundAcceleration 12.0
	Player.GroundFriction 6.0
	Player.ForwardMove 1.8, 0.9
	Player.SideMove 1.8, 0.9
	Player.JumpZ 8.0*/
	
	
	Player.DisplayName "Player"
	Player.ColorRange 112, 127
	Player.DamageScreenColor "Red", 1.0
	Player.StartItem "C14RespawnProtection"
	//Player.ActionScript "user1" "PlayerDash"
	Player.ActionScript "zoom" "PlayerZoom"
	//BloodType "LSBlood"
	Species "PlayerRelated"
	+TELESTOMP
	+BRIGHT
	
	States
	{
	Spawn:
		PLAY A -1
		Loop
	See:
		PLAY ABCD 4 
		Loop
	Missile:
		PLAY E 12
		Goto Spawn
	Melee:
		PLAY F 6
		Goto Missile
	Pain:
		PLAY G 4 
		PLAY G 4 A_Pain
		Goto Spawn
	Pain.SMGMelee:
		TNT1 A 0 A_GiveInventory("TeslaMeleeProtection", 1)
		Goto Pain
	Death:
		PLAY H 12
		PLAY I 12 A_PlayerScream
		PLAY J 12 A_NoBlocking
		PLAY KL 12
		PLAY M -1
		Stop
	XDeath:
		PLAY N 5
		PLAY O 5 A_PlayerScream
		PLAY P 5 A_NoBlocking
		PLAY QRST 5
		PLAY U -1
		stop

	}
}