//------------------------------------------------------------
// If a sphere was fired recently, uses this to block players 
// from firing again.
//------------------------------------------------------------
Actor SphereJustUsed : Inventory
{
	//Propreties
	Inventory.Amount 1
	Inventory.MaxAmount 1
	
	//Flags
	+SERVERNETID
}

//------------------------------------------------------------
// Held Sphere base class
//------------------------------------------------------------
Actor SphereReadyBase
{
	//Properties
	Renderstyle Add
	Radius 2
	Height 2
	Alpha 0.8
	
	//Flags
	+NOINTERACTION
	-SOLID
	+NOCLIP
	+NOBLOCKMAP
	+NOGRAVITY
	+BRIGHT
}