//------------------------------------------------------------
//Big health pickup
//------------------------------------------------------------
Actor HealthLarge : Health replaces Medikit
{
	//$Category Lightscape Pickups
	Radius 24
	Height 24
	Inventory.Amount 25
	Inventory.RespawnTics 525 //15 seconds
	Inventory.PickupMessage "Picked up a large health pack."
	Tag "Health Large"
	+SERVERNETID
	+BRIGHT
	States
	{
		Spawn:
		MEDI A 1
		loop
	}
}
//------------------------------------------------------------
//Small health pickup
//------------------------------------------------------------
Actor HealthSmall : Health replaces Stimpack
{
	//$Category Lightscape Pickups
	Radius 16
	Height 16
	Inventory.Amount 10
	Inventory.RespawnTics 525 //15 seconds
	Inventory.PickupMessage "Picked up a small health pack."
	Tag "Health Small"
	+SERVERNETID
	+BRIGHT
	States
	{
		Spawn:
		STIM A 1
		loop
	}
}


Actor HealthUnlagged : Health
{
	+SERVERNETID 
}