//When the player spawns in, they get one of these based on what cvar they have
//selected, so that even if the cvar changes, the inventory item won't. The ability
//scripts use these inventory items instead of the cvar, so that your travel
//abilities don't change mid match.

Actor CVARInventoryBase : Inventory { 
	+SERVERNETID 
	Inventory.MaxAmount 1 }

Actor CVAR_RZone : CVARInventoryBase {}
Actor CVAR_FShield : CVARInventoryBase {}
Actor CVAR_PDecoy : CVARInventoryBase {}
Actor CVAR_SOverdrive : CVARInventoryBase {}


Actor CVAR_DashOmni : CVARInventoryBase {}
Actor CVAR_DashBlink : CVARInventoryBase {}
//Actor CVAR_DashSprint : CVARInventoryBase {}