//Hit sounds
Actor HitSoundSmall : Inventory
{
	+SERVERNETID 
	Inventory.MaxAmount 1
}
Actor HitSoundMedium : Inventory
{
	+SERVERNETID 
	Inventory.MaxAmount 1
}
Actor HitSoundLarge : Inventory
{
	+SERVERNETID 
	Inventory.MaxAmount 1
}