//If player has just recently dashed (and how much time they have before their dash trail expires).
Actor OmniTrailTics : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 20
}

//Dash Trail
Actor DashTrail : LSParticleBase
{
	Scale 0.125
	States
	{
	Spawn:
		RRNG AAAAAA 1 nodelay A_SetScale(scalex * 1.025, scaley * 1.025)
	Looped:
		TNT1 A 0 A_SetScale(scalex * 1.025, scaley * 1.025)
		RRNG A 1 A_Fadeout(0.02)
		loop
	}
}