//Whether or not the Dash is on cooldown
Actor OmniDashCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 105
}
Actor WarpDashCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 140
}

//Time before ammo refills
Actor MainAmmoRegenCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 105
}
//Time before ammo refills
Actor SideAmmoRegenCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 105
}

//Number of tics before any alt-fire can be used
Actor SharedAltFireCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 35
}

//Number of seconds before main weapon alt-fire can be used
Actor MainAltCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 10
}

//Number of seconds before sidearm alt-fire can be used
Actor SideAltCD : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 10
}

//Number of tics until MainAltCD tics up
Actor MainAltCDTics : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 35
}

//Number of tics until SideAltCD tics up
Actor SideAltCDTics : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 35
}

//Health Regen delay (in tics)
Actor HealthRegenDelay : Inventory
{
	+SERVERNETID 
	Inventory.MaxAmount 35
}

//Wether or not a hit sound was played this tick
Actor HitSoundPlayed : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 1
}

//Active cooldown in seconds
Actor ActiveCDSeconds : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 30
}

//Tics counter for active cooldown decrements
Actor ActiveCDTics : Ammo
{
	+SERVERNETID 
	Inventory.MaxAmount 35
}