//------------------------------------------------------------
//Base VFX class for fading particles
//------------------------------------------------------------
ACTOR LSParticleBase
{
	//Properties
	Radius 2
	Height 2
	Renderstyle Add
	
	//Flags
	-SOLID
	+NOCLIP
	+NOBLOCKMAP
	+NOGRAVITY
	+NOINTERACTION
	+CLIENTSIDEONLY
	+NONETID
	+BRIGHT
}

//------------------------------------------------------------
//Base VFX class for bouncing particles
//------------------------------------------------------------
ACTOR LSBouncingParticleBase
{
	//Properties
	Radius 2
	Height 4
	RenderStyle Add
	Projectile
	BounceType Doom

	//Flags
	+BOUNCEONFLOORS
	+BOUNCEONCEILINGS
	+BOUNCEONWALLS
	+BOUNCEONACTORS
	-NOGRAVITY
	+CLIENTSIDEONLY
	+NONETID
	+BRIGHT
}

//------------------------------------------------------------
//Base VFX class for spawning clientside actors
//------------------------------------------------------------
ACTOR LSSpawnerBase
{
	//Properties
	Radius 2
	Height 2
	Renderstyle None
	
	//Flags
	-SOLID
	+NOCLIP
	+NOBLOCKMAP
	+NOGRAVITY
	+NOINTERACTION
	+CLIENTSIDEONLY
	+NONETID
}